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petE ([Necro]/Balance/Anarchy) vs codexnewb([Finesse]/Strength/Discipline)


#1

@codexnewb GLHF! Let me know if you’ve any questions as we go along.

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Deteriorate
Sacrifice the Weak


WORKERS
Skeletal Archery


[/spoiler][/details]

[details=NextHand][spoiler]
Poisonblade Rogue
Thieving Imp
Summon Skeletons
Jandra, the Negator
Graveyard


[/spoiler][/details]

[details=Discard][spoiler]
Deteriorate
Sacrifice the Weak
Skeleton Javelineer


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Garth makes a Skeleton - ($0)
Pestering Haunt

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth lvl 1 (1/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1, unstoppable)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts][spoiler]


Haven’t played this deck before. Plan is to make the most of strong Tech1 units (Bone Collectors, Tiny Basilisks, Hooded Executioners), follow up with a Balance plan, rush for Gunships, or stay at Tech1 with pressure from Zane or Lich’s Bargains.

[/spoiler][/details]


#2

"P2T1


StartingHand Workers

STARTING HAND
Timely Messenger
Spark
Wither
Tenderfoot
Older Brother


WORKERS
Older Brother


NextHand

Helpful Turtle
Granfalloon Flagbearer
Brick Thief
Fruit Ninja
Bloom


Discard

Wither
Spark
Tenderfoot
Timely Messenger


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Rook - ($2)
Play Wither (no multi-color spell penalty as Wither is a Neutral spell), add -1/-1 rune to Garth (now 0/2+A) - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook, lvl 1, (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#3

Rook? Are you playing Strength rather than Discipline?


#4

OH MY GOODNESS. I’m so sorry. i copied it over and meant to change to Strength. I would Like to play Finesse, Strength, Discipline. Please let me know if that affects your turn at all. I’m so sorry.


#5

No problem, Strength it is.


#6

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Gunpoint Taxman
Tiny Basilisk


STARTING HAND
Poisonblade Rogue
Thieving Imp
Graveyard
Jandra, the Negator
Summon Skeletons


WORKERS
Skeletal Archery
Jandra, the Negator


[/spoiler][/details]

[details=NextHand][spoiler]
Graveyard
Gunpoint Taxman
Skeleton Javelineer
Tiny Basilisk
Deteriorate


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Garth makes a Skeleton - ($3)
Tech1 - ($1)
Haunt deals 1dmg to your Base, to 19HP

Float ($1)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth lvl 1 (0/2) [with -1/-1 rune]
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1, unstoppable)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]


Finesse-White deck means I’m down the multi-colour penalty to add to the P1 vs P2 econ disadvantage, don’t enjoy those situations.

Interesting play to drop a -1/-1 rune on Garth. Assuming he’ll follow up with Birds, I’ll have the awkward choice of leaving Garth vulnerable or levelling up a weakened hero. So teching a Taxman for anti-air, as well as a Tiny Basilisk to threaten his hero.

[/spoiler][/details]


#7

In multi-color matches, the first building you build for the game costs one additional gold (i.e. tech 1 costs 2 gold). Page 12 of rulebook "The catch is that if your heroes are more than one color, the first tech building or add-on you build costs 1 extra gold. (Neutral heroes from the starter set don’t count as being a color, so you won’t pay the extra gold with a team of red / red / neutral but you would with red / red / green.) "

Let me know if this affects your turn or team construction.


#8

Yes, my deck is multicolour (1 gold penalty for first building) and your deck counts as mono-colour (no penalty). Leaves you with a decent economy advantage as P2.


#9

Yeah. Just thought I would check.

"P2T2


Tech StartingHand Workers

TECH
Discord
Rambasa Twin


STARTING HAND
Brick Thief
Helpful Turtle
Granfalloon Flagbearer
Fruit Ninja
Bloom


WORKERS
Older Brother
Fruit Ninja


NextHand

Timely Messenger
Helpful Turtle
Rambasa Twin
Bloom
Wither


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Granfalloon Flagbearer - ($2)
Tech 1 - ($1)
Float 1

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook, lvl 1, (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Granfalloon Flagbearer
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Not sure what strategy to tech because he has to many options. I’ll balance it out for now.

"


#10

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Tiny Basilisk
Bone Collector


STARTING HAND
Skeleton Javelineer
Graveyard
Deteriorate
Tiny Basilisk
Gunpoint Taxman


WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer


[/spoiler][/details]

[details=NextHand][spoiler]
Poisonblade Rogue
Thieving Imp
Sacrifice the Weak
Summon Skeletons


[/spoiler][/details]

[details=Discard][spoiler]
Deteriorate
Graveyard
Tiny Basilisk
Bone Collector


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Gunpoint Taxman - ($4)
Tiny Basilisk - ($2)
Skeleton - ($1)
Haunt pings your Tech1 to 4HP

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3 + 1)
  • :psfist: [I]Elite[/I]: Skeleton (2/1)
  • :ps_: [I]Scavenger[/I]: Tiny Basilisk (1/2, deathtouch, unstoppable by Tech 0s)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1, unstoppable)
  • Skeleton (1/1)
  • Garth lvl 1 (0/2) [with -1/-1 rune]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


Good T3 draw with both Tech1s. Continue to tech good Tech1 units (Bone Collector, second Basilisk). See whether he takes Rook directly to max here, or plays Twins or Bird’s. Building quite a Skeleton presence here, can look to buff later with Midori midband, but also have to watch out for Discord taking them all out at once.

[/spoiler][/details]


#11

"P2T3


Tech StartingHand Workers

TECH
Doubleing Barbarian
Two Step


STARTING HAND
Timely Messenger
Rambasa Twin
Helpful Turtle
Wither
Bloom


WORKERS
Older Brother
Fruit Ninja
Helpful Turtle


NextHand

Spark
Tenderfoot
Brick Thief
Discord


Discard

Wither
Bloom
Timely Messenger
Doubleing Barbarian
Two Step


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Wither Tiny Basilisk, now (0/1) - ($5)
Summon Rambasa Twin #1, Summon #2 from Codex - ($2)
Build Hero’s hall - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin #2
  • :psfist: [I]Elite[/I]: Rook, lvl 1, (2/4+A)
  • :ps_: [I]Scavenger[/I]: Rambasa Twin #1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Granfalloon Flagbearer
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
    Hero’s Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I would rather he suicide his guys into me that waste my units taking out his skeletons. Rambasa will help me defend for now.

"


#12

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Hooded Executioner
Moment’s Peace


STARTING HAND
Thieving Imp
Sacrifice the Weak
Summon Skeletons
Poisonblade Rogue


WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue


[/spoiler][/details]

[details=NextHand][spoiler]
Thieving Imp
Graveyard
Hooded Executioner
Deteriorate
Summon Skeletons


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Garth makes a Skeleton - ($7)
Garth suicides into SQL, Rook to lvl 3
Midori, to mid (Skeletons now 2/2) - ($1)
Skeleton and Haunt trade with SQL
2 Skeletons trade with Rook, Midori to lvl 7
Taxman kills Flagbearer
Worker - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Tiny Basilisk (1/1) [with -1/-1 rune]
  • :ps_: [I]Scavenger[/I]: Skeleton (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gunpoint Taxman (3/1)
  • Midori lvl 7 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Haven’t been able to make value trades so far, and am slipping behind on econ. So rather than build Tech2 this turn, am bringing in midband Midori to get value trades from 3 buffed Skeletons, and threaten flying hero next turn. Also gets rid of Rook, so he won’t get immediate use from his heroes hall spend.

Teching another Tech1 unit (Executioner) plus Moment’s Peace. Will aim to build Anarchy Tech2+3 next 2 turns, and go for Gunships under shelter of Moment’s Peace.


[/spoiler][/details]


#13

"P2T4


Tech StartingHand Workers

TECH
Jefferson Degrey
Jefferson Degrey


STARTING HAND
Spark
Discord
Tenderfoot
Brick Thief


WORKERS
Older Brother
Fruit Ninja
Helpful Turtle


NextHand

Jefferson Degrey
Wither
Timely Messenger
Spark
Jefferson Degrey


Tech 2 card(s)
Get Paid - ($8)
Rambasa Twin killed on your turn returns to my Codex
tech 2, Strength - ($4)
Summon River - ($2)
Play Discord, your units get -2/-1 (kills Tiny Basilisk, Gunpoint Taxman) - ($0)
Rambasa Twin kills 0/1 Skeleton, you get +1 gold

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: River, lvl 1, (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rambasa Twin #1 (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Max Midori will be a pain, but no flying on my turn will make him difficult to keep out. I knew he was going to midband Midori to boost Skeletons. Bummer I didn’t draw Discord sooner. Oh well, that’s how it goes.

"


#14

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Graveyard
Summon Skeletons
Thieving Imp
Deteriorate
Hooded Executioner


WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue
Thieving Imp


[/spoiler][/details]

[details=NextHand][spoiler]
Sacrifice the Weak
Pestering Haunt
Moment’s Peace
Tiny Basilisk
Bone Collector


[/spoiler][/details]

[details=Discard][spoiler]
Tiny Basilisk
Gunpoint Taxman
Summon Skeletons
Deteriorate
Graveyard
Pirate Gunship
Pirate Gunship


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Hooded Executioner - ($6)
Midori kills River, to max
Tech2 Anarchy - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Hooded Executioner (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori lvl 8 (4/5, flying on my turn)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

[details=Thoughts][spoiler]


Glad to have used the old Skeletons before Discord hit. Building Anarchy Tech2 and teching Gunships. Moment’s Peace in next hand, will give a good chance to build Tech3.

[/spoiler][/details]


#15

I think Summon Skeletons would cost one gold more, as it is a Black starter deck spell, and Midori is casting it.


#16

You’re right. Will rethink the turn.


#17

No problem. Let me know when it’s edited.


#18

Edited now


#19

"P2T5


StartingHand Workers

STARTING HAND
Jefferson Degrey
Wither
Spark
Jefferson Degrey
Timely Messenger


WORKERS
Older Brother
Fruit Ninja
Helpful Turtle
Jefferson Degrey


NextHand

Doubleing Barbarian
Bloom
Brick Thief
Two Step
Discord


Discard

Wither
Jefferson Degrey
Spark
Timely Messenger


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
scavenget bonus +1 gold - ($8)
Summon Rook - ($6)
Wither, Midori, now 3/4 - ($4)
Summon Grave, midband (3/4) - ($0)
Rambasa trades with HE, you get one gold, Rambasa returns to my codex.

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook, lvl 1, (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave, lvl 3, (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Can’t get to Midori this turn. Without a buff, he can’t get at either Rook or Grave. I’ll have to hope he doesnt have 2 Stealth Monkey’s and a Chameleon Lizzo. Taking out his Tech 2 next turn is major priority, but so is Midori. These next two turns will probably decide the game.

"


#20

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Disguised Monkey
Wandering Mimic


STARTING HAND
Tiny Basilisk
Moment’s Peace
Pestering Haunt
Bone Collector
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue
Thieving Imp
Pestering Haunt


[/spoiler][/details]

[details=NextHand][spoiler]
Wandering Mimic
Pirate Gunship
Graveyard
Summon Skeletons
Hooded Executioner


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($12)
Worker - ($11)
Tech3 - ($6)
Tech Lab Balance - ($5)
Garth - ($3)
Skeleton - ($2)
Tiny Basilisk - ($0)
Midori deals 3dmg to your Tech2, to 2HP

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2 + 1, deathtouch)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (2/2)
  • :pschip: [I]Technician[/I]: Garth lvl 1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori lvl 8 (3/4) [with -1/-1 rune]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


Building Tech3, and also a Tech Lab Balance so I can block Birds->Quake with a Wandering Mimic.

[/spoiler][/details]