"P2T4
Tech StartingHand Workers
TECH
Grounded Guide
Grounded Guide
STARTING HAND
Brick Thief
Nimble Fencer
Timely Messenger
Star-Crossed Starlet
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother
Timely Messenger
NextHand
Helpful Turtle
Bloom
Star-Crossed Starlet
Discard
Nimble Fencer
Tenderfoot
Brick Thief
Grounded Guide
Grounded Guide
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nimble Fencer - ($5)
Star-Crossed Starlet - ($3)
Virtuosos destroy your Tech II, 2 base damage
Float ($3)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: L1 Sirus Quince (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Nimble Fencer (2/3) Haste
- Star-Crossed Starlet (3/2) Haste
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 1
- Disc: 5
[B]Gold:[/B]
- Gold: 3
- Workers: 9
"
"P1T5
Tech StartingHand Workers
TECH
Injunction
Injunction
STARTING HAND
Rambasa Twin
Insurance Agent
Aged Sensei (1/1)
Grappling Hook
Snapback
WORKERS
Fox Viper
Morningstar Flagbearer
Savior Monk
Fox Primus
Grappling Hook
NextHand
Sensei’s Advice
Justice Juggernaut
Smoker (1/1), returns to hand when targeted
Stewardess of the Undone (2/3A)
Discard
Snapback
Insurance Agent
Injunction
Injunction
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
rebuild t2
rambasa twins - ($4)
aged sensei - ($3)
tower - ($0)
grave kills quince
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Rambasa Twin (3/2A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Aged Sensei (1/1)
-
[I]Technician[/I]: Rambasa Twin (3/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking (upgrade)
- L7 Grave (4/2), sparkshot, readiness
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 9
"
"P2T5
Tech StartingHand Workers
TECH
Maestro
Maestro
STARTING HAND
Star-Crossed Starlet
Helpful Turtle
Bloom
Wither
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother
Timely Messenger
Wither
NextHand
Bloom
Tenderfoot
Maestro
Grounded Guide
Tech 2 card(s)
Get Paid + float - ($12)
Tech II - ($8)
Worker - ($7)
Starlet trades with SQL
General Onimaru - ($5)
Helpful Turtle - ($3)
Float ($3)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Nimble Fencer (2/3+A) Haste
-
[I]Elite[/I]: Helpful Turtle (1+1/2) Healing 1
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: L1 General Onimaru (2/3) Frenzy 1
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 3
- Workers: 10
"
"P1T6
Tech StartingHand Workers
TECH
Rambasa Twin
STARTING HAND
Sensei’s Advice
Stewardess of the Undone (2/3A)
Justice Juggernaut
Smoker (1/1), returns to hand when targeted
WORKERS
Fox Viper
Morningstar Flagbearer
Savior Monk
Fox Primus
Grappling Hook
Smoker (1/1), returns to hand when targeted
NextHand
Insurance Agent
Injunction
Justice Juggernaut
Censorship Council
Tech 1 card(s)
Get Paid - ($9)
Worker - ($8)
Stewardess bounces helpful turtle - ($5)
sensei buffs rambasa, then he safely kills nimble fencer
Bigby hayes - ($3)
grave trades with onimaru, you draw, 2 levels for bigby
stash a card
summon prynn - ($1)
Float ($1)
Stash 1, Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Stewardess of the Undone (2/3A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: L1 Prynn Pastrysnaak (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking (upgrade)
- Aged Sensei (1/1)
- Rambasa Twin (3/1)
- L3 Bigby Hayes (2/4)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 10
"
"P2T6
Tech StartingHand Workers
TECH
Blademaster
Blademaster
STARTING HAND
Tenderfoot
Bloom
Grounded Guide
Maestro
Star-Crossed Starlet
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother
Timely Messenger
Wither
Bloom
NextHand
Maestro
Grounded Guide
Nimble Fencer
Star-Crossed Starlet
Discard
Nimble Fencer
Grounded Guide
Helpful Turtle
Blademaster
Blademaster
Tech 2 card(s)
Get Paid + float - ($13)
Maestro - ($10)
Tenderfoot
Star-Crossed Starlet
Tech III - ($5)
Worker - ($4)
River Montoya - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Maestro (3/5+A)
-
[I]Elite[/I]: Tenderfoot (1+1/2)
-
[I]Scavenger[/I]: Star-Crossed Starlet (3/2)
-
[I]Technician[/I]: L1 River Montoya (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tech III HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 5
[B]Gold:[/B]
- Gold: 2
- Workers: 11
"
"P1T7
StartingHand Workers
STARTING HANDJustice Juggernaut
Insurance Agent
Censorship Council
Injunction
Snapback
WORKERS
Fox Viper
Morningstar Flagbearer
Savior Monk
Fox Primus
Grappling Hook
Smoker (1/1), returns to hand when targeted
NextHand
Sensei’s Advice
Rambasa Twin
Injunction
Insurance Agent
Discard
Injunction
Justice Juggernaut
Snapback
Tech 0 card(s)
Get Paid + float - ($11)
fade prynn
maxband prynn - ($5)
prynn trashes maestro for two runes
Insurance agent, taking out a policy on rambasa twin - ($4)
rambasa trades with river, 2 levels for Bigby , rambasa to codex, you draw
cash in on insurance policy, draw - ($8)
Injunction Your t1, all t1 units are disabled and can’t be played - ($5)
Censorship council, only play one card a turn - ($1)
sensei buffs prynn, she destroys your tower, she gets a rune, your base takes 2 dmg
Bigby and stewardess break your t3, 2 base dmg
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Insurance Agent (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking (upgrade)
- Censorship Council (4 HP)
- L5 Bigby Hayes (3/4)
- L7 Prynn Pastrysnaak (3/5) fading 2
- Stewardess of the Undone (2/3)
- Aged Sensei (1/1)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 10
"
If not for that Censorship Council, I would have tried to recover; it seems like an incredibly powerful “win more” card. GG.
Spec
[Necromancy]/Blood/Truth
I’m gonna try a variant of same with discipline law blood
"P1T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Graveyard
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
WORKERS
Jandra, the Negator
NextHand
Deteriorate
Thieving Imp
Skeleton Javelineer
Pestering Haunt
Sacrifice the Weak
Discard
Summon Skeletons
Graveyard
Skeletal Archery
Poisonblade Rogue
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth Torken - ($1)
Skeleton - ($0)
Float ($0)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: L1 Garth Torken (1/3)
-
[I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 5
"
"P2T1
StartingHand Workers
STARTING HAND
Smoker
Aged Sensei
Morningstar Flagbearer
Sensei’s Advice
Fox Primus
WORKERS
Fox Primus
NextHand
Fox Viper
Snapback
Safe Attacking
Savior Monk
Discard
Sensei’s Advice
Morningstar Flagbearer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
sensei - ($3)
grave - ($1)
smoker - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: L1 Grave Strombone (2/3A), sparkshot
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Smoker (1/1)
-
[I]Technician[/I]: Aged Sensei (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B]
- Gold: 0
- Workers: 6
"
"P1T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Skeleton Javelineer
Pestering Haunt
Sacrifice the Weak
Thieving Imp
Deteriorate
WORKERS
Jandra, the Negator
Pestering Haunt
NextHand
Graveyard
Deteriorate
Skeletal Archery
Bone Collector
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Deteriorate Smoker (returns to hand, so no $1)
Tech I - ($3)
Skeleton - ($2)
Skeleton Javelineer - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Skeleton (1/1+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Skeleton (1/1)
-
[I]Technician[/I]: Skeleton Javelineer (1/1) javelin
-
[I]Lookout[/I]:
[B]In Play:[/B]
- L1 Garth Torken (1/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 6
"
"P2T2
Tech StartingHand Workers
TECH
Rambasa Twin
Stewardess of the Undone
STARTING HAND
Snapback
Fox Viper
Safe Attacking
Savior Monk
WORKERS
Fox Primus
Fox Viper
NextHand
Snapback
Grappling Hook
Sensei’s Advice
Stewardess of the Undone
Rambasa Twin
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband grave - ($3)
kill sql
t1 - ($1)
safe attacking - ($0)
sensei kills scav skele
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: L3 Grave Strombone (3/3A), sparkshot
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking (upgrade)
- Aged Sensei (1/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
"
"P1T3
Tech StartingHand Workers
TECH
Nether Drain
Doom Grasp
STARTING HAND
Bone Collector
Deteriorate
Skeletal Archery
Graveyard
WORKERS
Jandra, the Negator
Pestering Haunt
Deteriorate
NextHand
Thieving Imp
Sacrifice the Weak
Bone Collector
Discard
Skeletal Archery
Nether Drain
Doom Grasp
Tech 2 card(s)
Get Paid + float + Scavenger - ($8)
Worker - ($7)
Bone Collector - ($4)
Skeleton - ($3)
Graveyard - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Skeleton Javelineer (1/1+A) javelin
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Graveyard (3)
- L1 Garth Torken (1/3)
- Bone Collector (3/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 7
"
I fucked up a tech earlier (teched in a stewardess of the undone) I swapped it for something else and didn’t play it this turn when it was in my hand.
"P2T3
Tech StartingHand Workers
TECH
Martial Mastery
Sparring Partner
STARTING HAND
Grappling Hook
Stewardess of the Undone
Snapback
Rambasa Twin
Sensei’s Advice
WORKERS
Fox Primus
Fox Viper
Sensei’s Advice
NextHand
Smoker (1/1)
Morningstar Flagbearer
Savior Monk
Grappling Hook
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rambasa Twin - ($2)
grappling hook tech skele to elite
Grave kills javvy & sparks elite skele (javvy to graveyard)
Sensei hits your graveyard for 1 dmg
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Rambasa Twin (3/2A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Rambasa Twin (3/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking (upgrade)
- Aged Sensei (1/1)
- L3 Grave Strombone (3/2), sparkshot, readiness
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 2
- Workers: 8
"
"P1T4
Tech StartingHand Workers
TECH
Skeletal Lord
Skeletal Lord
STARTING HAND
Thieving Imp
Sacrifice the Weak
Bone Collector
WORKERS
Jandra, the Negator
Pestering Haunt
Deteriorate
Thieving Imp
NextHand
Bone Collector
Doom Grasp
Summon Skeletons
Poisonblade Rogue
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II - ($3)
Bone Collector trades with SQL
Bone Collector from Graveyard - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Skeleton (1/1+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Bone Collector (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Graveyard (2)
- L1 Garth Torken (1/3)
- Skeleton Javelineer (buried)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Necromancy)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
"
"P2T4
Tech StartingHand Workers
TECH
Insurance Agent
Insurance Agent
STARTING HAND
Savior Monk
Smoker (1/1)
Morningstar Flagbearer
Grappling Hook
WORKERS
Fox Primus
Fox Viper
Sensei’s Advice
NextHand
Sparring Partner
Snapback
Scribe
Martial Mastery
Discard
Grappling Hook
Savior Monk
Morningstar Flagbearer
Insurance Agent
Insurance Agent
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
T2 - ($5)
Grappling hook sql skele to lookout
aged sensei safely kills lookout skele
Maxband grave, sword the BC, you draw - ($1)
Rambasa destroys the graveyard
smoker - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Smoker (1/1A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking (upgrade)
- Aged Sensei (1/1)
- L7 Grave Strombone (4/5), sparkshot, readiness
- Rambasa Twin (3/2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 8
"
"P1T5
Tech StartingHand Workers
TECH
Necromancer
Necromancer
STARTING HAND
Summon Skeletons
Poisonblade Rogue
Bone Collector
Doom Grasp
Skeletal Lord
WORKERS
Jandra, the Negator
Pestering Haunt
Deteriorate
Thieving Imp
Poisonblade Rogue
NextHand
Skeletal Lord
Nether Drain
Skeletal Archery
Bone Collector
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($8)
Sirus Quince - ($6)
Doom Grasp: Grave, levels to Quince - ($2)
Worker - ($1)
Skeleton - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Skeleton (1/1+A)
-
[I]Elite[/I]: L3 Sirus Quince (1+1/4)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- L1 Garth Torken (1/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Necromancy)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 8
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 9
"
You must sacrifice something for doomgrasp to work
I guess that was the mirror?
Yep, I didn’t mention it 'cuz it was the only choice at the time.
"P2T5
Tech StartingHand Workers
TECH
Justice Juggernaut
Censorship Council
STARTING HAND
Sparring Partner
Scribe
Snapback
Martial Mastery
Insurance Agent
WORKERS
Fox Primus
Fox Viper
Sensei’s Advice
NextHand
Morningstar Flagbearer
Justice Juggernaut
Grappling Hook
Savior Monk
Censorship Council
Discard
Martial Mastery
Snapback
Sparring Partner
Tech 2 card(s)
Get Paid - ($8)
Midband drak - ($3)
Scribe - ($1)
Insurance agent, putting a policy on scribe - ($0)
smoker safely kills sql skele
rambasa kills quince, levels to drakk
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Scribe (1/3A), insured
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Aged Sensei (1/1)
-
[I]Lookout[/I]: L6 Drakk (3/4), units get frenzy
[B]In Play:[/B]
- Safe Attacking (upgrade)
- Insurance Agent (2/2), insuring scribe
- Rambasa Twin (3/1)
- Smoker (1/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 8
"