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Nopethebard (mono black) vs Mindstabthrull (mono white)

P1t6

Hand

Dark Pact
Dark Pact
Skeleton javelineer
Poisonblade rogue

Worker

Poisonblade Rogue

No tech
Get paid ($10)
Worker ($9)
Build Tech 3 ($4)
Hire Vandy ($2)
Vandy uses 2 Dark Pacts to call in some favors for 4 cards.
Hire Orpal ($0)

Squad leader: Gorgon (2/4)
Elite: Orpal (1/3)
Scavenger: Hooded Executioner (3/3)
Technician: Cursed Crow (3/3)
Lookout: Vandy (2/3)

Base: 12
Tech 1: 5
Tech 2: 4
Tech 3: 5
11 workers

Hand: 5
Deck: 0
Discard: 6

New Hand

Plague Lord
Gorgon
Dark Pact
Plague Lord
Dark Pact

Thoughts

If he doesn’t manage to breach, I get Plague Lord and likely win. If he gets Cursed Crow and doesn’t breach, I get 2 Plague Lords And almost definitely win. If he breaches, I’m screwed.

[b]P2T7[/b]
StartingHand Workers

STARTING HAND
Safe Attacking
Grappling Hook
Savior Monk (2+1/2 Healing 1)
Aged Sensei (1/1+A)


WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Sparring Partner
Safe Attacking


NextHand

Earthquake
Sensei’s Advice
Vigor Adept
Training Grounds


Discard

Grappling Hook
Aged Sensei (1/1+A)


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Sparring Partner trains Zapdos
Zapdos attacks Gorgon, does 2 damage
Setsuki swiftly kills the Gorgon
Grave appears - ($7)
Mind Parry Monk punches out Orpal, catches a minor case of Brain Ooze
Setsuki gains the levels
Rook punts Vandy across the room, takes 2 damage
Grave gains 2 levels
Sparring Partner readies, trains Moltres - ($5)
Savior Monk - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2)
  • :psfist: Elite: Moltres (2+1/2 flying)
  • :ps_: Scavenger: Grave Lv. 3 (3/4 Readiness Sparkshot)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Setsuki Lv. 6(4/5 Swift Strike, attack tax 2 cards +1 rune)
  • Sparring Partner (2/2)
  • Rook Lv. 8 (4/4 Two Lives unstoppable to single patroller )
  • Mind Parry Monk (4/3)
  • Zapdos (2/2 flying)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 3
  • Workers: 11
1 Like

P1t8

Hand

Wight
Dark Pact
Gorgon
Plague Lord
Plague Lord
Dark Pact

Worker

Dark Pact

No tech
Get paid ($11)
Worker ($10)
Hire Plague Lord ($4) minus runes for all your guys!
Hire Gorgon ($1)
Float 1 gold

Squad leader: Gorgon (2/4)
Elite: Hooded Executioner (3/3)
Technician: Plague Lord (4/7)
Lookout: Cursed Crow (3/3)

Base: 12
Tech 1: 5
Tech 2: 5
Tech 3: 5
12 workers

Hand: 5
Deck: 3
Discard: 0

New Hand

Skeleton javelineer
Thieving Imp
Deteriorate
Gargoyle
Gorgon

Thoughts

If he Earthquakes, I’m probably dead. Otherwise. I probably win.

Your Tech 2 should be at 4 health, unless I missed something repairing it. I think this is the end for you, unless I missed something.

[b]P2T8[/b]
StartingHand Workers

STARTING HAND
Training Grounds
Sensei’s Advice
Vigor Adept
Earthquake
Speed of the Fox
Mind-Parry Monk


WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Sparring Partner
Safe Attacking


NextHand

Snapback
Grappling Hook
Mind-Parry Monk
Speed of the Fox
Young Lightning Dragon


Tech 0 card(s)
Get Paid + float - ($14)
Apply many -1/-1 runes
Savior Monk heals Rook
Setsuki draws 2 cards
Grave levels to maximum - ($10)
Grave brandishes his sword and kills the Cursed Crow (paying for Lookout) - ($9)
Zapdos and Moltres attack your Tech 1 and Tech 3 building, each is at 4 hp
Rook jumps high and comes down with an EARTHQUAKE! - ($4)
Earthquake does 4 damage to your base
All tech buildings break, 6 more damage to your base
Setsuki casts Speed of the Fox - ($2)
Sets gains readiness, armor piercing, +1 Attack
Sets swiftly kills the Gorgon
Mind Parry Monk trades with the Executioner
Rook stomps past the lonely Plague Lord and finishes off your base.

Float ($2)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Setsuki Lv. 6(3/4 Swift Strike, attack tax 2 cards )
  • Sparring Partner (1/1)
  • Rook Lv. 8 (3/5 Two Lives unstoppable to single patroller )
  • Mind Parry Monk (3/2)
  • Zapdos (1/1 flying)
  • Savior Monk (1/1)
  • Moltres (1/1 flying)
  • Grave Lv. 7 (3/4 Readiness Sparkshot)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 11
1 Like

GGWP. Rematch?

Good game! As soon as your Tech 3 building hit, I knew I had to win RIGHT NOW. Hooray for Earthquake!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Sensei’s Advice
Smoker
Fox Primus
Fox Viper
Morningstar Flagbearer


WORKERS
Morningstar Flagbearer


NextHand

Snapback
Safe Attacking
Savior Monk
Aged Sensei
Grappling Hook


Discard

Fox Primus
Sensei’s Advice
Fox Viper


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Lv. 1 (2/3 Sparkshot)
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1 Stealth)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
1 Like

P2t1

Hand

Summon skeletons
Skeleton javelineer
Graveyard
Skeletal archery
Poisonblade rogue

Worker

Poisonblade rogue

Get paid ($5)
Worker ($4)
Hire Skeleton javelineer ($3)
Hire Garth ($1)
Summon a skeleton ($0)

Scavenger: skeleton javelineer (1/1)
Technician: skeleton (1/1)
In play: Garth (1/3)

Base: 20
6 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Jandra
Sacrifice the Weak
Deteriorate
Thieving Imp
Pestering Haunt

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Sparring Partner
Fuzz Cuddles


STARTING HAND
Grappling Hook
Savior Monk
Safe Attacking
Snapback
Aged Sensei


WORKERS
Morningstar Flagbearer
Savior Monk


NextHand

Fox Viper
Sensei’s Advice
Safe Attacking
Fox Primus
Fuzz Cuddles


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Tech 1 - ($2)
Grave kills the Javelineer, Sparkshots the Skeleton
Grave levels to midband - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1+A Stealth)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave Lv. 1 (3/4 Readiness Sparkshot)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
1 Like

P2t2

Hand

Deteriorate
Pestering Haunt
Thieving Imp
Jandra
Sacrifice the Weak
Graveyard

Worker

Pestering Haunt

Tech

Nether Drain + Plague Spitter

Get paid ($6)

Deteriorate Sensei
Sacrifice the Weak Smoker ($3) remember that it doesn’t target
Hire Thieving Imp ($0) you discard card number 1

Squad leader: Thieving Imp (2/2)
Technician: Garth (1/3)

Base: 20
7 workers

Hand: 4
Deck: 5
Discard: 0

New Hand

Deteriorate
Jandra
Skeletal archery
Summon skeletons

P1T3


Tech StartingHand Workers

TECH
Reversal
Rambasa Twin


STARTING HAND
Sensei’s Advice
Safe Attacking
Fuzz Cuddles
Fox Primus
Fox Viper


WORKERS
Morningstar Flagbearer
Savior Monk
Fox Primus


NextHand

Snapback
Safe Attacking
Grappling Hook
Sparring Partner


Tech 2 card(s)
Get Paid - ($6)
Scavenger - ($7)
Worker - ($6)
Discard #1
Fuzz Cuddles - ($4)
Grave kills the Imp, takes 2 damage
Heros Hall - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fuzz Cuddles (2/3+A Healing 2)
  • :psfist: Elite:
  • :ps_: Scavenger: Grave Lv. 3 (3/2 Readiness Sparkshot)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
1 Like

P2t4

Hand

Deteriorate
Jandra
Skeletal archery
Summon skeletons

Worker

Skeletal Archery

Tech

Plague Spitter + Bone Collector

Get paid ($7)
Build Tech 1 ($6)
Midband Garth ($3)
Deteriorate Fuzz Cuddles
Garth kicks Fuzz Cuddles like the monster he is
Summon a skeleton ($2)
Sacrifice the Skeleton to draw
Hire Skeleton Javelineer ($1)
Worker ($0)

Technician: Skeleton Javelineer (1/1)
In play: Garth (2/3)

Base: 20
Tech 1: 5
8 workers

Hand: 4
Deck: 0
Discard: 6

New Hand

Plague Spitter
Graveyard
Nether Drain
Sacrifice the Weak

Noooooo! Poor Fuzzy!

P1T4


Tech StartingHand Workers

TECH
Whitestar Grappler
Jefferson DeGrey, Ghostly Diplomat


STARTING HAND
Grappling Hook
Sparring Partner
Snapback
Safe Attacking


WORKERS
Morningstar Flagbearer
Savior Monk
Fox Primus
Safe Attacking


NextHand

Rambasa Twin
Smoker (1/1+A Stealth)
Aged Sensei (1/1)
Reversal


Discard

Fuzz Cuddles
Grappling Hook
Snapback
Whitestar Grappler
Jefferson DeGrey, Ghostly Diplomat


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Sparring Partner - ($7)
Grave readily kills the Javelineer
Rook - ($5)
Grave levels to maximum - ($1)
Grave cuts down Garth with his sword, Rook gets the levels

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook Lv. 3 (2/4)
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave Lv. 7 (4/5 Readiness Sparkshot)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
1 Like

If there’s one thing I’ve learned from watching Jojo’s Bizarre Adventure, this is definitive proof that Garth is truly evil.

2 Likes

I would think the “commanding the unquiet dead” aspect would be sufficient proof.

1 Like

Commanding the dead is evil.
Dogslaying is a new level of evil

1 Like

P2t4

Hand

Graveyard
Plague Spitter
Sacrifice the Weak
Thieving Imp
Nether Drain

Worker

Sacrifice the Weak

Tech

Gorgon + Abomination

Get paid ($8)
Worker ($7)
Hire Plague Spitter ($4)
Build Tech 2: Disease ($0)

Squad leader: Plague Spitter (3/3)

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 5
Deck: 0
Discard: 6

New Hand

Plague Spitter
Bone Collector
Jandra
Deteriorate
Summon skeletons

Thoughts

He can smash my tech 2, but I don’t actually care. I can’t play tech 2 units yet anyway so it doesn’t matter. The question is how he’ll respond to Plague Spitter.

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Morningstar Pass
Doubling Barbarbarian


STARTING HAND
Smoker (1/1+A Stealth)
Reversal
Aged Sensei (1/1)
Rambasa Twin


WORKERS
Morningstar Flagbearer
Savior Monk
Fox Primus
Safe Attacking
Smoker (1/1+A Stealth)


NextHand

Fuzz Cuddles
Jefferson DeGrey, Ghostly Diplomat
Fox Viper
Sensei’s Advice


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2: Strength - ($4)
Grave hits the Reversal on Plague Spitter, doing 2 damage after armor and sidelining it - ($1)
Sparring Partner trains Grave
Grave breaks Tech 2
Rook does 2 damage to Tech 1

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Lv. 7 (5/6+A Readiness Sparkshot +1rune)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook Lv. 3 (2/4)
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9