I think this worked out.
P1T5
Tech StartingHand Workers
TECH
Colossus
Doubling Barbarbarian
STARTING HAND
Aged Sensei
Whitestar Grappler
Sparring Partner
WORKERS
Fox Primus
Fox Viper
Grappling Hook
Smoker
Aged Sensei
NextHand
Sensei’s Advice
Speed of the Fox
Snapback
Discard
Sparring Partner
Colossus
Doubling Barbarbarian
Tech 2 card(s)
Get Paid + float - ($10)
Savior Monk safely kills the Squad Leader Skeleton
Fearow kills the Elite Skeleton from the air
Grave levels to midband - ($8)
Grave readily kills the Bone Collector, takes 3 damage
Grave Sparkshots the Scavenger Skeleton and kills it
Grave levels to maximum - ($4)
Grave tosses his sword at Garth. FATALITY!
Rook gets the levels
Rook kicks at the Tech 2, does 2 damage
Rook’s birdy friend Pidgeot helps him, does 1 damage to Tech 2
Whitestar Grappler - ($1)
Worker - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Whitestar Grappler (3/5)
-
Lookout:
In Play:
- Safe Attacking
- Bird’s Nest (channeled to Rook)
- Fearow (1/1 flying)
- Pidgeot (1/1 flying)
- Savior Monk (2/2 Healing 1)
- Rook Lv. 3 (2/4)
- Grave Lv 7 (4/5 Sparkshot Readiness)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Not sure it was worth using the sword this way, but I’m feeling pretty good right now. Cleared the field, 2 heroes out, first Tech 2 on the board. Disease is going to kill my birdies dead (probably some sort of Orpal maxband shenanigans). Glad I teched Degray, hopefully that will deal with a skeleton horde (and the birds, but whatever).
1 Like
P1t5
Hand
Doom Grasp
Skeletal lord
Pestering Haunt
Summon skeletons
Skeletal archery
Sacrifice the Weak
Worker
Pestering Haunt
Tech
Skeletal Lord + Gorgon
Get paid + scavenger ($9)
Worker ($8)
Hire Vandy ($6)
Summon skeletons ($3)
Hire Skeletal Lord ($0)
Squad leader: skeleton (2/2)
Scavenger: skeleton (2/2)
Technician: Skeletal Lord (3/3)
In play: Vandy (2/3)
Base: 20
Tech 1: 5
Tech 2: 2
9 workers
Hand: 5
Deck: 1
Discard: 7
New Hand
Deteriorate
Graveyard
Thieving Imp
Abomination
Gorgon
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Morningstar Pass
Oathkeeper of Kor Mountain
STARTING HAND
Snapback
Sensei’s Advice
Speed of the Fox
WORKERS
Fox Primus
Fox Viper
Grappling Hook
Smoker
Aged Sensei
Sensei’s Advice
NextHand
Jefferson DeGrey, Ghostly Diplomat
Sparring Partner
Morningstar Flagbearer
Sparring Partner
Tech 2 card(s)
Get Paid - ($9)
Whitestar Grappler hits the Rock Bottom on the Skeletal Lord
Grave kills the Squad Leader, Sparkshots the Scavenger
Rook stomps over and crushes Tech 2
Savior Monk and Fearow take out Vandy, Rook gains the levels
Pidgeot hits the Tech Lab for 1
Worker - ($8)
Setsuki - ($6)
Float ($6)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Grave Lv 7 (4/4 Sparkshot Readiness 1 damage)
-
Lookout:
In Play:
- Safe Attacking
- Bird’s Nest (channeled to Rook)
- Fearow (1/1 flying)
- Pidgeot (1/1 flying)
- Savior Monk (2/2 Healing 1)
- Rook Lv. 5 (3/5)
- Whitestar Grappler (3/5)
- Setsuki Lv. 1 (1/3 attack tax)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
1 Like
Sure, good game! This definitely feels like a matchup with significant first-player benefit. I was about to bring out Degrey to deal with the skeletons I was assuming you’d summon…sure, my birdies would die too, but sacrifices must be made for JUSTICE!
1 Like
In the discord @FrozenStorm mentioned Black vs White being a match-up very dependent on going first.
Yea I goofed that, I was mis-remembering my MMM series with Bob199. See the spreadsheet for links, but it was actually about the most even matchup tested: Mono-color Matchup Madness 1! - Google Tabellen
2 Likes
@Nopethebard, you’ve got first turn, right?
1 Like
GLHF
P1t1
Hand
Summon skeletons
Thieving Imp
Graveyard
Sacrifice the Weak
Pestering Haunt
Worker
Pestering Haunt
Get paid ($4)
Worker ($3)
Hire Thieving Imp ($0) you discard card number 5
Squad leader: Thieving Imp (2/2)
Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Deteriorate
Poisonblade rogue
Jandra
Skeletal Archery
Skeleton javelineer
Again with the turn 1 Imp. I hate that little guy.
P2T1
StartingHand Workers
STARTING HAND
Fox Viper
Snapback
Aged Sensei
Smoker
Safe Attacking
WORKERS
Fox Viper
NextHand
Fox Primus
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
Discard
Smoker
Safe Attacking
Snapback
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Aged Sensei - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rook Lv. 1 (2/4+A)
-
Elite:
-
Scavenger: Aged Sensei (1/1)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Boring boring start, but it seems the best move. I think I’m going to try Ninjitsu for variety’s sake.
2 Likes
P1t2
Hand
Deteriorate
Poisonblade rogue
Jandra
Skeletal Archery
Skeleton javelineer
Worker
Skeletal archery
Tech
Dark Pact and Hooded Executioner
Get paid ($5)
Worker ($4)
Build Tech 1 ($3)
Hire Jandra ($0)
Squad leader: Thieving Imp (2/2)
Scavenger: Jandra (3/3)
Base: 20
Tech 1: 5
6 workers
Hand: 5
Deck: 3
Discard: 0
New Hand
Sacrifice the Weak
Hooded Executioner
Skeleton javelineer
Dark Pact
Deteriorate
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Bird’s Nest
Sparring Partner
STARTING HAND
Savior Monk
Morningstar Flagbearer
Sensei’s Advice
Fox Primus
WORKERS
Fox Viper
Fox Primus
NextHand
Safe Attacking
Smoker
Sparring Partner
Grappling Hook
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Savior Monk - ($3)
Aged Sensei instructs Rook
Rook smashes the Imp, takes 1 damage
Hero’s Hall - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Savior Monk (2+1/2 Healing 1)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Rook Lv. 1 (2/3)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
1 Like
P1t3
Hand
Sacrifice the Weak
Hooded Executioner
Skeleton javelineer
Dark Pact
Deteriorate
Worker
sacrifice the Weak
Tech
Dark Pact and Gargoyle
Get paid ($6)
Worker ($5)
Hire Vandy ($3)
Deteriorate the Sensei
Jandra trades with monk and overpowers onto Rook
Hire Hooded Executioner ($1)
Hire Skeleton Javelineer ($0)
Cast Dark Pact ($0) my base takes 2 and I draw 2
Squad leader: Hooded Executioner (3/3)
Technician: Skeleton Javelineer (1/1)
In play: Vandy (2/3)
Base: 18
Tech 1: 5
7 workers
Hand: 4
Deck: 5
Discard: 0
New Hand
Summon skeletons
Graveyard
Dark Pact
Poisonblade rogue
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Sparring Partner
Speed of the Fox
STARTING HAND
Grappling Hook
Safe Attacking
Sparring Partner
Smoker
WORKERS
Fox Viper
Fox Primus
Smoker
NextHand
Bird’s Nest
Snapback
Sensei’s Advice
Morningstar Flagbearer
Discard
Savior Monk (2+1/2 Healing 1)
Grappling Hook
Safe Attacking
Sparring Partner
Speed of the Fox
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Sparring Partner - ($6)
Rook midbands - ($2)
Grave - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Aged Sensei (1/1+A)
-
Elite:
-
Scavenger:
-
Technician: Sparring Partner (2/2)
-
Lookout:
In Play:
- Rook Lv. 5 (3/5 unstoppable to single patroller)
- Grave Lv. 1 (2/3 Sparkshot)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
1 Like
P1t4
Hand
Summon skeletons
Graveyard
Dark Pact
Poisonblade rogue
Worker
Summon skeletons
Tech
Gorgon and Cursed Crow
Get paid ($7)
Cast Dark Pact. 2 damage to my base and I draw 2
Worker ($6)
Vandy kills Sensei
Hire Poisonblade rogue ($4)
Build Tech 2: Disease ($0)
Squad leader: Hooded Executioner (3/3)
Elite: Skeleton Javelineer (1/1)
Technician: Poisonblade rogue (2/1)
In play: Vandy (2/3)
Base: 16
Tech 1: 5
Tech 2: 5
8 workers
Hand: 5
Deck: 4
Discard: 0
New Hand
Gargoyle
Jandra
Dark Pact
Deteriorate
Dark Pact
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Mind-Parry Monk
Vigor Adept
STARTING HAND
Bird’s Nest
Sensei’s Advice
Morningstar Flagbearer
Snapback
WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
NextHand
Vigor Adept
Sparring Partner
Snapback
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Sparring Partner trains with Grave
Grave levels to midband - ($5)
Grave kills the Executioner, Sparkshot kills the Javelineer
Rook stomps past the Rogue, pounds Vandy to paste
Rook gets the 2 levels
Rook levels to maximum - ($4)
Bird’s Nest - ($2)
Sparring Partner readies, then trains with Rook - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Zapdos (1/1 flying)
-
Technician:
-
Lookout: Moltres (1/1 flying)
In Play:
- Rook Lv. 8 (5/7 Two Lives unstoppable to single patroller +1 rune)
- Grave Lv. 3 (4/2 Readiness Sparkshot +1 rune)
- Sparring Partner (2/2)
- Bird’s Nest
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
1 Like
How nice of you to neglect to patrol with Ground units.
P1t5
Hand
Gargoyle
Jandra
Dark Pact
Dark Pact
Deteriorate
Worker
Jandra
Tech
Gorgon and Wight
Get paid + scavenger ($9)
Worker ($8)
Hire Garth ($6)
Poisonblade Rogue trades with Grave. Levels to Garth
Deteriorate scavenger bird
Max Garth ($0) a Gorgon rises up.
Squad leader: Gorgon (2/4)
Scavenger: Garth (3/4)
Base: 16
Tech 1: 5
Tech 2: 5
9 workers
Hand: 5
Deck: 7
Discard: 0
New Hand
Graveyard
Thieving Imp
Gorgon
Hooded Executioner
Cursed Crow
Thoughts
As long as he doesn’t Grapple Gorgon around, I’m in a good spot. I should be alright even if he does.
Yeah, I knew that Grave was going to die. On the other hand, you killing the Scavenger gave me JUST enough gold to do this…
P2T5
Tech StartingHand Workers
TECH
Mind-Parry Monk
Earthquake
STARTING HAND
Vigor Adept
Sparring Partner
Snapback
Sensei’s Advice
WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Sparring Partner
NextHand
Mind-Parry Monk
Savior Monk (2+1/2 Healing 1)
Aged Sensei (1/1+A)
Speed of the Fox
Discard
Snapback
Sensei’s Advice
Vigor Adept
Mind-Parry Monk
Earthquake
Tech 2 card(s)
Get Paid+Scavenger - ($10)
Worker - ($9)
Zapdos returns!
Setsuki - ($7)
Tech 2: Discipline - ($3)
Rook Snapbacks Garth, brings in Orpal - ($0)
Rook stomps past the Gorgon and hits a Checkmater Buster on Orpal, catches a slight cold
How can a rock golem get a disease? This is illogical! This game is UNPLAYABLE AND I DEMAND ERRATA NOW but anyway Rook loses his +1 rune
Sets gets the levels
Moltres flys over and hits Tech 2 for 1
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Sparring Partner (2/2)
-
Technician:
-
Lookout:
In Play:
- Rook Lv. 8 (4/6 Two Lives unstoppable to single patroller )
- Bird’s Nest
- Moltres (1/1 flying)
- Zapdos (1/1 flying)
- Setsuki Lv. 3 (1/3 attack tax)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
1 Like
P1t5
Hand
Graveyard
Thieving Imp
Gorgon
Hooded Executioner
Cursed Crow
Worker
Graveyard
Tech
Plague Lord 2x
Get paid ($9)
Worker ($8)
Hire another Gorgon ($5)
Hire Cursed Crow ($2)
Hire Hooded Executioner ($0)
Squad leader: Gorgon (2/4)
Scavenger: Gorgon (2/4)
Technician: Cursed Crow (3/3)
Lookout: Hooded Executioner (3/3)
Base: 16
Tech 1: 5
Tech 2: 4
10 workers
Hand: 3
Deck: 4
Discard: 3
New Hand
Poisonblade rogue
Dark Pact
Dark Pact
Thoughts
Lots of resources but I’m somewhat confident that will hold at least 1 turn. Also whatever he cuts down will give me resources back.
[b]P2T6[/b]
Tech StartingHand Workers
TECH
Training Grounds
Young Lightning Dragon
STARTING HAND
Aged Sensei (1/1+A)
Speed of the Fox
Mind-Parry Monk
Savior Monk (2+1/2 Healing 1)
WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Sparring Partner
NextHand
Aged Sensei (1/1+A)
Grappling Hook
Savior Monk (2+1/2 Healing 1)
Safe Attacking
Tech 2 card(s)
Get Paid - ($10)
Sparring Partner trains Setsuki
Setsuki levels to midband - ($7)
Setsuki casts Speed of the Fox - ($5)
Moltres attacks the SQL Gorgon, plinks off her armor
Setsuki Swift Strike kills the SQL Gorgon
Mind Parry Monk - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Rook Lv. 8 (4/6+A Two Lives unstoppable to single patroller )
-
Elite:
-
Scavenger: Mind Parry Monk (5/4)
-
Technician: Zapdos (1/1 flying)
-
Lookout:
In Play:
- Bird’s Nest
- Moltres (1/1 flying)
- Setsuki Lv. 3 (3/4 attack tax +1 rune)
- Sparring Partner (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
1 Like