@MindstabThrull
Welcome back to Codex and GLHF!
P1t1
Hand
Summon skeletons
Graveyard
Pestering Haunt
Thieving Imp
Deteriorate
Worker
Summon skeletons
Get paid ($4)
Worker ($3)
Hire Thieving Imp ($0) you discard card number 5.
Scavenger: Thieving Imp (2/2)
Base: 20
Tech 1: 5
5 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Poisonblade rogue
Sacrifice the Weak
Skeleton javelineer
Skeletal archery
Jandra the Negator
Thoughts
My plan is to beatdown with Vandy, Gargoyles, and Twilight Barons as I build up to Zarramonde.
It’s easy to forget how bloody annoying that Imp is.
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Fox Viper
Morningstar Flagbearer
Aged Sensei
Grappling Hook
Fox Primus
WORKERS
Fox Primus
NextHand
Smoker
Safe Attacking
Sensei’s Advice
Snapback
Discard
Morningstar Flagbearer
Fox Viper
Grappling Hook
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Aged Sensei - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rook Lv. 1 (2/4+A)
-
Elite:
-
Scavenger: Aged Sensei (1/1)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
P1t2
Hand
Poisonblade rogue
Sacrifice the Weak
Skeleton javelineer
Jandra the Negator
Skeletal archery
Worker
Skeletal Archery
Tech
Twilight Baron and Gargoyle
Get paid ($5)
Worker ($4)
Hire Jandra the Negator ($1)
Build Tech 1 ($0)
Elite: Jandra (3/3)
Technician: Thieving Imp (2/2)
Base: 20
Tech 1: 5
6 workers
Hand: 5
Deck: 3
Discard: 0
New Hand
Sacrifice the Weak
Pestering Haunt
Skeleton javelineer
Deteriorate
Twilight baron
Thoughts
Good card advantage
Twilight Baron Beatdown
A forum battle
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Bird’s Nest
Sparring Partner
STARTING HAND
Smoker
Snapback
Safe Attacking
Sensei’s Advice
WORKERS
Fox Primus
Smoker
NextHand
Morningstar Flagbearer
Snapback
Savior Monk
Safe Attacking
Grappling Hook
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Aged Sensei instructs Rook on the fine art of Jandra smashing
Rook smashes Jandra, takes 2 damage after armor
Rook levels to midband - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Aged Sensei (1/1)
- Rook Lv. 4 (3/5)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Could have gone with Sensei’s Advice-Sensei kills the Imp, but I honestly would prefer the Imp stay alive so he can’t get cast again. Save a card, power up Rook, Sensei is going to die but he did his job.
1 Like
P1t3
Hand
Sacrifice the Weak
Pestering Haunt
Skeleton javelineer
Deteriorate
Twilight Baron
Worker
Pestering Haunt
Tech
Nether Drain and Twilight Baron
Get paid ($6)
Worker ($5)
Hire Skeleton Javelineer ($4)
Imp kills Aged Sensei
Hire Twilight Baron ($0)
Squad leader: Skeleton Javelineer (1/1)
Elite: Twilight Baron (4/4)
In play: Thieving Imp (2/2)
Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 4
Discard: 0
New Hand
Poisonblade rogue
Graveyard
Gargoyle
Deteriorate
Thoughts
Somehow I doubt he has teched Rook spells. Time for a beatdown!
I realized after the fact that Rook should have taken 4 damage total last turn (because of Elite), but nothing really changed after he healed.
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Bird’s Nest
Sparring Partner
STARTING HAND
Savior Monk
Snapback
Safe Attacking
Grappling Hook
Morningstar Flagbearer
WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
NextHand
Sensei’s Advice
Bird’s Nest
Fox Viper
Sparring Partner
Discard
Aged Sensei (1/1)
Grappling Hook
Snapback
Bird’s Nest
Sparring Partner
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Savior Monk - ($5)
Safe Attacking - ($4)
Hero’s Hall - ($2)
Rook takes out the Javelineer, takes 1 damage
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2+A Healing 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Rook Lv. 4 (3/4 Unstoppable by single patroller)
- Safe Attacking
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Rough not getting any Tech 1 cards, and that Baron is bad news. Taking out the Javelineer so he can’t Long Range me later. Assuming nothing changes right now, he can’t kill Rook, but I can’t really make any changes to prevent it.
1 Like
P1t4
Hand
Poisonblade rogue
Graveyard
Gargoyle
Deteriorate
No worker
Tech
Dark Pact and Gargoyle
Get paid ($7)
Hire Vandy ($5)
Hire Gargoyle ($2)
Deteriorate Savior monk
Build Graveyard ($0)
Imp trades with Monk
Twilight Baron kills Rook levels to Vandy
Lookout: Vandy (3/4)
In play: Twilight Baron (4/1) Gargoyle (0/2)* Graveyard (3)[Imp]
Base: 20
Tech 1: 5
7 workers
Hand: 3
Deck: 1
Discard: 5
New Hand
Sacrifice the Weak
Nether Drain
Jandra
Thoughts
The Beatdown has begun. Assuming he doesn’t snap out Vandy, that tech building will be the next to go.
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Mind-Parry Monk
Speed of the Fox
STARTING HAND
Sensei’s Advice
Sparring Partner
Bird’s Nest
Fox Viper
WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
Bird’s Nest
NextHand
Speed of the Fox
Sensei’s Advice
Sparring Partner
Mind-Parry Monk
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Sparring Partner - ($8)
Grave - ($6)
Setsuki - ($4)
Float ($4)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Sparring Partner (2/2)
- Grave Lv. 1 (2/3 Sparkshot)
- Setsuki Lv. 1 (1/3 attack tax)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Not sure how I’ll come back from this. I’ll lose at least one of the heroes this turn, but that opens up space for Rook and the Birds.
1 Like
P1t5
Hand
Sacrifice the Weak
Nether Drain
Jandra
No worker
Tech
Metamorphosis and Carrion Curse
Get paid ($7)
Free Gargoyle ($6)
Twilight Baron trades with Grave.
The loyal Baron accepts this price in the name of slaughter
Levels to Vandy
+2/+2 to Gargoyle
Tap Graveyard to Reanimate Twilight Baron ($2)
Gargoyle destroys your tech 1
Vandy destroys your Heroes Hall
Build my own Heroes Hall ($0)
Squad leader: Twilight Baron (4/4)
In play: Vandy (4/5)(resist) Gargoyle (5/4)
Base: 20
Tech 1: 5
Heroes Hall: 4
7 workers
Hand: 5
Deck: 6
Discard: 0
New Hand
Gargoyle
Metamorphosis
Dark Pact
Twilight Baron
Thoughts
If Snapback, maintain dominant position as best as possible.
If no snapback, hire Orpal, cast Metamorphosis, and begin the REAL Carnage.
@MindstabThrull just checking in
I surrender. No units to play, and I can’t even take out your Baron right now. Good game! Not getting either tech draw on Turn 3 put me too far behind.
Rematch?
1 Like
Sure! Your turn to start.
P1T1
StartingHand Workers
STARTING HAND
Smoker
Fox Primus
Morningstar Flagbearer
Aged Sensei
Savior Monk
WORKERS
Fox Primus
NextHand
Sensei’s Advice
Fox Viper
Snapback
Safe Attacking
Grappling Hook
Discard
Aged Sensei
Smoker
Morningstar Flagbearer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Savior Monk - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Savior Monk (2/2 Healing 1)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
1 Like
P2t1
Hand
Poisonblade rogue
Deteriorate
Summon skeletons
Pestering Haunt
Skeleton javelineer
Worker
Poisonblade rogue
Get paid ($5)
Worker ($4)
Hire Garth ($2)
Hire Skeleton Javelineer ($1)
Summon skeleton ($0)
Scavenger: Skeleton (1/1)
Technician: skeleton javelineer (1/1)
In play: Garth (1/3)
Base: 20
6 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Jandra
Thieving Imp
Graveyard
Skeletal archery
Sacrifice the Weak
P1T2
Tech StartingHand Workers
TECH
Bird’s Nest
Sparring Partner
STARTING HAND
Safe Attacking
Fox Viper
Grappling Hook
Sensei’s Advice
Snapback
WORKERS
Fox Primus
Fox Viper
NextHand
Grappling Hook
Snapback
Bird’s Nest
Sparring Partner
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Rook - ($2)
Safe Attacking - ($1)
Rook Grappling Hooks the Javlineer to Lookout
Savior Monk safely kills the Javelineer
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rook Lv. 1 (2/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Savior Monk (2/2 Healing 1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
1 Like
P2t2
Hand
Jandra
Thieving Imp
Graveyard
Skeletal archery
Sacrifice the Weak
Worker
Jandra
Tech
Doom Grasp and Bone Collector
Get paid ($5)
Worker ($4)
Hire Thieving Imp ($1) you discard card number 4
Build Tech 1 ($0)
Squad leader: Thieving Imp (2/2)
Technician: skeleton (1/1)
Garth (1/3)
Base: 20
Tech 1: 5
6 workers
Hand: 5
Deck: 4
Discard: 0
New Hand
Doom Grasp
Deteriorate
Summon skeletons
Skeletal Archery
Skeleton javelineer
Thoughts
I made Garth killing extremely expensive but not impossible. I hope he can’t/won’t. He hasn’t made a Rook kill impossible as long as Garth lives.
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Sparring Partner
Speed of the Fox
STARTING HAND
Grappling Hook
Bird’s Nest
Sparring Partner
Snapback
WORKERS
Fox Primus
Fox Viper
Grappling Hook
NextHand
Morningstar Flagbearer
Smoker
Sensei’s Advice
Discard
Sparring Partner
Snapback
Sparring Partner
Speed of the Fox
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Rook summons a Bird’s Nest - ($4)
Hero’s Hall - ($2)
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2+A Healing 1)
-
Elite: Fearow (1/1 flying)
-
Scavenger: Pidgeot (1/1 flying)
-
Technician: Rook Lv. 1 (2/4)
-
Lookout:
In Play:
- Safe Attacking
- Bird’s Nest (channeled to Rook)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
1 Like
P2t3
Hand
Doom Grasp
Deteriorate
Summon skeletons
Skeletal archery
Skeleton javelineer
Worker
Skeleton javelineer
Tech
Skeletal Lord and Dark Pact
Get paid ($6)
Worker ($5)
Summon skeletons ($2)
Deteriorate the elite bird. His once strong muscles fail him as he plummets, never to soar again.
Build a Heroes Hall ($0)
Squad leader: Thieving Imp (2/2)
Elite: skeleton (1/1)
Scavenger: Skeleton (1/1)
Technician: skeleton (1/1)
In play: Garth (1/3)
Base: 20
Tech 1: 5
Heroes Hall: 4
7 workers
Hand: 4
Deck: 0
Discard: 6
New Hand
Graveyard
Sacrifice the Weak
Pestering Haunt
Bone Collector
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Jefferson DeGrey, Ghostly Diplomat
Whitestar Grappler
STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Smoker
WORKERS
Fox Primus
Fox Viper
Grappling Hook
Smoker
NextHand
Whitestar Grappler
Sparring Partner
Aged Sensei
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Fearow is reborn
Rook gives Advice to Pidgeot and the Savior Monk, they each gain +1/1 armor
Savior Monk kills the Imp, his double armor soaks the damage
Pidgeot takes out the Elite Skeleton from the skies
Grave appears - ($6)
Tech 2 (Strength) - ($2)
Float ($2)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Rook Lv. 1 (2/4+A)
-
Elite:
-
Scavenger:
-
Technician: Grave Lv. 1 (2/3 Sparkshot)
-
Lookout:
In Play:
- Safe Attacking
- Bird’s Nest (channeled to Rook)
- Fearow (1/1 flying)
- Pidgeot (1/1 flying)
- Savior Monk (2/2 Healing 1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
1 Like
P2t4
Hand
Graveyard
Sacrifice the Weak
Pestering Haunt
Bone Collector
No worker
Tech
Abomination and Gorgon
Get paid ($8)
Hire Bone Collector ($6)
Build Tech 2: Disease ($2)
Build Tech Lab: Necromancy ($1)
Summon skeleton ($0)
Squad leader: skeleton (1/1)
Elite: skeleton (1/1)
Scavenger: Skeleton (1/1)
Technician: Bone Collector (3/3)
In play: Garth (1/3)
Base: 20
Tech 1: 5
Tech 2: 5
8 workers
Hand: 5
Deck: 7
Discard: 0
New Hand
Sacrifice the Weak
Doom Grasp
Skeletal archery
Summon skeletons
Pestering Haunt
Thoughts
Change of plans. Disease/Necro it is.