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Multiplayer: Forum Game Turns


#1
  1. @neigutten, Green, 84
  2. @Shadowfury333, Purple, 77
  3. @Feathers, Black, 65
  4. @Castanietzsche, Blue, 47
  5. @Zhavier, Red, 33

When you are ready @neigutten, post your turn 1. Also, remember the Mercenaries, they arrive at upkeep, and therefore can’t attack. player 3 gets 1 merc, 4 gets 2 mercs, and 5 gets 3 mercs.


Nudging the tiller - balance
#2

I just went to bed, so I will easily give my first turn away and go last if you guys wants to start the show before 7-8 good.


#3

I don’t think there is any hurry.


#4

P1T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Tiger Cub
Young Treant
Merfolk Prospector
Spore Shambler


WORKERS
Tiger Cub


NextHand

Forest’s Favor
Rich Earth
Verdant Tree
Rampant Growth
Playful Panda


Discard

Merefolk Prospector
Young Treant
Spore Shambler


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant 1/2+3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#5

P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Time Spiral
Temporal Research
Neo Plexus
Fading Argonaut


WORKERS
Hardened Mox


NextHand

Tinkerer
Nullcraft
Plasmodium
Battle Suits
Forgotten Fighter


Discard

Fading Argonaut
Temporal Research
Time Spiral
Stewardess of the Undone
Sentry


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Neo Plexus` - ($2)
Summon Vir - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Neo Plexus 2/2+1A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vir Garbarean Lv1 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Being that I’m purple, I figure I’ll have a target painted on me no matter what, so I’d better be prepared to weather whatever comes after me.

@feathers Your turn


#7

P3T1
@Castanietzsche you’re up!

StartingHand Workers

STARTING HAND
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Graveyard

WORKERS

Thieving Imp

NextHand

Poisonblade Rogue
Deteriorate
Pestering Haunt
Summon Skeletons
Skeleton Javelineer

Discard

Skeletal Archery
Sacrifice the Weak
Graveyard

Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator (3/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mercenary (1/1)
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts]
Opening was either this or Garth skeletons, but a beefy wall would probably discourage attacks more in FFA than small, easy, gold-granting pickoffs. No broken StW boon is completely fine with me, I’ll just be playing on the same level as everyone else, and it’ll be fun to see where FFA takes Black. Tentatively going for Disease, good units for discouraging attacks, sneaking in damage, and general CC. Though I’ll probably tech lab to another spec for a more powerful Tech III, as FFAs rarely end before reaching that stage.

[/details]


#8

@zhavier your turn :slight_smile:
to all : good luck and have fun :smile_cat:

"P4T1


StartingHand Workers

STARTING HAND
Arrest
Jail
Spectral Aven
Manufactured Truth
Lawful Search


WORKERS
Lawful Search


NextHand

Porkhand Magistrate
Building Inspector
Reputable Newsman
Traffic Director
Bluecoat Musketeer


Discard

Arrest
Spectral Aven
Manufactured Truth
Jail


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tower - ($1)
Tech 1 - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hare Soldier (1/1+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rabbit Soldier (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#9

P5T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Bloodburn
Careless Musketeer
Charge
Nautical Dog


WORKERS
Careless Musketeer


NextHand

Scorch
Bloodrage Ogre
Bombaster
Pillage


Discard

Charge
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodburn - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mercenary 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mercenary 1/1
  • :pschip: [I]Technician[/I]: Mercenary 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn
  • Nautical Dog 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Well, Bloodburn should act almost like Rich Earth, with Bounties. Should be fun for picking off weaklings, discourage nullcraft even more. No white so the only flagbearers to worry about are Purple and Blue, and blue should be pretty discouraged from going Truth with it on the table. Let’s see if anyone leaves me the chance to pillage for mad profit next turn. Green could trash it, but we shall see.

@Neigutten Your Turn!


#10

P1T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Forest’s Favor
Playful Panda
Rich Earth
Verdant Tree
Rampant Growth


WORKERS
Tiger Cub
Playful Panda


NextHand

Centaur
Spore Shambler
Merefolk Prospector
Forest’s Favor


Tech 2 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker
Verdant Tree - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Verdant Tree 3HP
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

@Shadowfury333 it is your turn ^^ Feel free to lend me some patrollers! :smiley:


#11

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Sentry

STARTING HAND
Tinkerer
Forgotten Fighter
Battle Suits
Nullcraft
Plasmodium


WORKERS
Hardened Mox
Plasmodium


NextHand

Forgotten Fighter
Nullcraft
Stewardess of the Undone
Sentry


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Battle Suits - ($3)
Tech 1 - ($2)
Tinkerer - ($0)
Lend Tinkerer to @neigutten’s Elite slot

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Neo Plexus 3/2+1A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vir Garbarean Lv1 2/3
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

I guess I should make friends, and test out the unit lending system. I still don’t get how this spreadsheet is intended to handle teching, though.

@feathers Your turn


#12

P3T2
@Castanietzsche you’re up!

Tech StartingHand Workers

TECH

Plague Spitter
Bone Collector


STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Deteriorate

WORKERS

Thieving Imp
Poisonblade Rogue

NextHand

Skeletal Archery
Sacrifice the Weak
Pestering Haunt
Plague Spitter

Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($5)
Jandra kills two of @zhavier’s mercenaries, my mercenary trades with his third, collect bounty - ($8)
L2 Garth - ($5)
Garth makes skelly - ($4)
Skeleton Javelineer - ($3)
Summon Skeletons - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skelly #1 (1/1+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1)
  • :exhaust: [I]Technician[/I]: Skelly #2 (1/1)
  • :target: [I]Lookout[/I]: Skelly #3 (1/1)
    [B]In Play:[/B]
  • Jandra, the Negator (3/2), L2 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts]
Debated whether to kill off Jandra with deteriorate this turn or keep her alive. Ultimately I believe this is more advantageous for me, as I’ll end up with one less card and gold otherwise, and since I don’t see a way for others to kill her off yet (unless Bloodburn and Nullcraft works together, which is very unlikely). I’ll use up my skeletons next turn then kill her off and use the bounty to put down new units, offsetting handsize with Garth midband. A tower or a heroes’ hall here would’ve been helpful, but having learned how important of a bargaining chip base health is in the late game last time, and anticipating that plague lord probably won’t match up against other Tech IIIs, I’m very hesitant in damaging my own base with a add-on change or Dark Pacts. Not teching in Hooded Executioners now to avoid painting a target on myself, but planning to tech in both copies in the late game. Lets see where this goes!

[/details]


#13

"P4T2


Tech StartingHand Workers

TECH
Tax Collector
Tax Collector


STARTING HAND
Bluecoat Musketeer
Building Inspector
Traffic Director
Porkhand Magistrate
Reputable Newsman


WORKERS
Lawful Search
Building Inspector


NextHand

Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Jail
Spectral Aven


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bigby - ($3)
Hare Soldier trades with Nautical Dog #1 - ($4)
Reputable Newsman, ““ZERO”” - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman (0/3+1) ““ZERO””
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: lvl 1 Bigby (2/3)
  • :pschip: [I]Technician[/I]: Rabbit Soldier (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
    "
    @zhavier your turn, sorry for Dog, I’d have preffered trading with Skelly 1 but keeping a Soldier was too tempting :stuck_out_tongue:

#14

P5T2


Tech StartingHand Workers

TECH
Lobber
Surprise Attack


STARTING HAND
Bloodrage Ogre
Pillage
Bombaster
Scorch
Mad Man


WORKERS
Careless Musketeer
Scorch


NextHand

Pillage
Nautical Dog
Charge
Mad Man


Tech 2 card(s)
Get Paid + Scav - ($7)
Bloodburn kills @feathers Scavenger Skeleton Javelineer, we both get 1g, (1st bounty) - ($8)
Summon Zane, kills SQL Skeleton, I get 2nd 1g bounty - ($7)
Maxband Zane heals, moves @feathers Tech Skeleton to Scavenger then kills it, you get 1g, i get 2g (1 Zane, 3rd Bounty) - ($4)
Bombaster charges up his pirate skills - ($2)
Pillage @Feathers 2 newly minted spare gold and his base to 18 - ($3)
Tech 1 - ($2)
Worker - ($1)
Leaves the lookout skeleton for someone else. :smiley:
Hopes Casta appreciates my lack of retaliation for Nautical Dog’s sudden demise

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (4 charges, probably eternally)
  • Zane 4/4, lvl 6
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Throwing down with Black just seems like fun. I am hopeful that Green and Purple will take advantage of the situation, but I suspect green is the most likely to run away with the game if black and keep picking on me. I think I am going to want desperation later. If I start threatening Pirate Gunships, I will very likely get crushed, so I am going to try heroes and maybe Fire. Kidnapping, bloodlust, surprise attack, I have a lot of tools available to screw with everyones plans out of the blue.

@Neigutten Your Turn!


#15

P1T3


Tech StartingHand Workers

TECH
Stalking Tiger
Stalking Tiger


STARTING HAND
Spore Shambler
Forest’s Favor
Centaur
Merefolk Prospector


WORKERS
Tiger Cub
Playful Panda
Forest’s Favor


NextHand

Young Treant
Merfolk Prospector
Rampant Growth
Centaur


Tech 2 card(s)
Get Paid - ($6)
Worker

  • Tap Verdant Tree
    Tech 1 - ($5)
    Centaur - ($2)
    Calamandra - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur 3/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Ironbark Treeant 1/2+2A
  • :pschip: [I]Technician[/I]: Calamandra 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Verdant Tree 3HP
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

@Shadowfury333 your turn ^^


#16

"P2T3


Tech StartingHand Workers

TECH
Warp Gate Disciple
Assimilate


STARTING HAND
Stewardess of the Undone
Sentry
Forgotten Fighter
Nullcraft


WORKERS
Hardened Mox
Plasmodium
Temporal Research


NextHand

Stewardess of the Undone
Time Spiral
Assimilate
Fading Argonaut


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Look at Top of Deck
Swap Top of Deck with card in Hand - ($5)
Play Sentry - ($3)
Attack @feathers’ Lookout Skeleton with Neo Plexus, collect bounty - ($4)
Build Tech 2 (Present) - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tinkerer 1/2+1A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Sentry 3/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vir Garbarean Lv1 2/3
  • Battle Suits
  • Neo Plexus 3/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

It’s probably a mistake to attack, but I wanted that sweet Tech 2 money.

@feathers Your turn


#18

P3T3
@Castanietzsche you go!

Tech StartingHand Workers

TECH

Abomination
Soul Stone


STARTING HAND
Plague Spitter
Graveyard
Summon Skeletons
Deteriorate

WORKERS

Thieving Imp
Poisonblade Rogue
Pestering Haunt

NextHand

Summon Skeletons
Graveyard
Deteriorate
Bone Collector

Discard

Javelineer
Jandra, the Negator
Sacrifice the Weak
Skeletal Archery
Abomination
Soul Stone

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II - Disease - ($2)
Jandra trades with @zhavier’s Bombaster and overpowers 1 to Zane - ($3)
Plague Spitter - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: L2 Garth (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]
Red’s hostility was a rather unexpected and unfortunate turn of events. Having been one of the prime targets of opportunity kills for the first game I had thought they would be more tolerated around here. Black was the prime candidate of public hate last game - lets hope by not using StW or HDs (yet) I would attract no more opposition. Main gameplan stays the same, with a Soul Stone thrown in in anticipation of JD. I may have to shift to a Metamorphosis plan but I’m not willing to commit to teching it yet, I can fetch it if Vandy survives maxband which looks unlikely at this point.

Thought of an interesting niche tactic to do with the lending patroller rules: lending Jandra as a patroller to a player, then have someone else kill Jandra and wipe their board. Might come in useful against Green later.

Edit: So original plan doesn’t work anymore. I can think of two main approaches:

Gold (7)
Midband Garth (5)
Garth makes skelly (4)
Sacrifice the Weak (2)
Deteriorate Neo Plexus (3)
Jandra trades with Sentry and Overpowers to Vir (4)
Garth kills Vir and levels to 6
Maxband Garth, summon Twilight Baron (3)
Plague Spitter (0)
Disc 1, Draw 3

Baron squadlead, Spitter elite

Gold (7)
W (6)
Tech II (2)
Jandra trades with Bombaster and Overpowers to Zane (3)
Plague Spitter (0)
Disc 2, Draw 4

Spitter squadlead, Garth technician

The first approach is very flashy and I’m tempted to go with it just for the sake of it, but it wrecks my hand size, deck composition, worker count, AND tech II progress. The second approach is more domestic but ensures that my Tech II is safe (barring tremendous bad luck) and lets me keep up decently even if my board is cleared, plus it continues the little feud with Red which is nice. Fittingly the first approach was cooked up with half-asleep and the second one was found the next morning. Will do, then.
[/spoiler]

[/details]


#19

@zhavier, your turn !

[b]P4T3[/b]
Tech StartingHand Workers

TECH
Judgment Day
Insurance Agent


STARTING HAND
Bluecoat Musketeer
Porkhand Magistrate
Spectral Aven
Manufactured Truth
Jail


WORKERS
Lawful Search
Building Inspector
Spectral Aven


NextHand

Tax Collector
Tax Collector
Arrest
Traffic Director


Discard

Manufactured Truth
Bluecoat Musketeer
Porkhand Magistrate
Judgment Day
Insurance Agent


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Manufactured Truth : Rabbit Soldier is a Plague Spitter - ($7)
Spitter Rabbit removes 1 armor and deals 2 rune damages to the Centaur
Bigby kills the Centaur @neigutten - ($8)
Tech II Law - ($4)
Jail @neigutten, @Shadowfury333, @feathers, @zhavier - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman (0/3+1) “ZERO”
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 1 Bigby (2/2)
  • Jail (-/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

Multiplayer Forum Game Table Talk
#20

P5T3


Tech StartingHand Workers

TECH
Ember Sparks
Bloodlust


STARTING HAND
Charge
Mad Man
Nautical Dog
Pillage
Surprise Attack
Lobber


WORKERS
Careless Musketeer
Scorch
Pillage


NextHand

Bloodrage Ogre
Makeshift Rambaster
Bombaster
Lobber


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Surprise Attack - ($2)
Bloodburn and Shark one kill Plague Spitter - ($3)
Zane kills Garth, we both draw 1, Bigby levels to 3
Shark 2 kills Tinkerer - ($4)
Lobber - ($3)
Nautical Dog frees Lobber who trades with Sentry
Heroes Hall - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane 4/2 lvl 6
  • (Nautical Dog) IN JAIL
  • Bloodburn (4 charges 4 ever)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

#21

P1T4


Tech StartingHand Workers

TECH
Barcoat Bear
Barcoat Bear


STARTING HAND
Young Treant
Rampant Growth
Centaur
Merfolk Prospector


WORKERS
Tiger Cub
Playful Panda
Forest’s Favor
Young Treant


NextHand

Stalking Tiger
Stalking Tiger
Spore Shambler


Discard

Rampant Growth
Barcoat Bear
Barcoat Bear


Tech 2 card(s)
Get Paid - ($7)
Worker
Centaur - ($4)

  • goes into Jail
    Merfolk Prospector - ($3)
  • goes into Jail, Centaur comes out
    Calamandra attacks the Nautical Dog
  • think of it as me giving you a card.
  • I get 1 gold bounty. - ($4)
    Tap Verdant Tree
    Tech 2: Feral - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treeant 1/2+3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Centaur 3/4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Verdant Tree 3HP
  • Calamandra 2/2 Lv 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

@Shadowfury333 it is now your turn ^^


#24

P2T4


Tech StartingHand Workers

TECH
Warp Gate Disciple
Now!


STARTING HAND
Stewardess of the Undone
Time Spiral
Assimilate
Fading Argonaut


WORKERS
Hardened Mox
Plasmodium
Temporal Research
Fading Argonaut


NextHand

Now!
Warp Gate Disciple
Forgotten Fighter
Neo Plexus


Draw card from Technician dying
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Stewardess of the Undone (Goes to Jail, frees @neigutten’s Merfolk Prospector) - ($4)
Play Nullcraft (Goes to Jail, frees Stewardess) - ($2)
Stewardess bounces Reputable Newsman
Summon Max Geiger - ($0)
Attack @zhavier’s Zane with Neo Plexus, they trade, Max gains 2 levels
Vir attacks @zhavier’s Tech 1 building for 2

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone 3/3+1A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Max Geiger Lv3 2/4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Vir Garbarean Lv1 2/3
  • Nullcraft (Jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

@feathers, you’re up. Sorry I didn’t totally break red, but I didn’t have that much firepower to do it with. Hopefully I opened up some doors, though.