Multiplayer: Forum Game Turns

Thanks, Shadowfury, it’s good for now. I can’t do much this turn but I’ll try to capitalize on his Tech I later.

P3T4
@Castanietzsche let’s go!

Tech StartingHand Workers

TECH

Soul Stone
Gorgon


STARTING HAND
Bone Collector
Graveyard
Summon Skeletons
Deteriorate
Javelineer

WORKERS

Thieving Imp
Poisonblade Rogue
Pestering Haunt
Graveyard

NextHand

Plague Spitter
Abomination
Soul Stone
Skeletal Archery
Jandra, the Negator

Discard

Summon Skeletons
Deteriorate
Bone Collector
Javelineer
Soul Stone
Gorgon

Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vandy - ($5)
Orpal - ($3)
Summon Skeletons - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal (1/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Skelly #1 (1/1)
  • :target: [I]Lookout[/I]: Skelly #2 (1/1)
    [B]In Play:[/B]
  • Vandy (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts]
Gots me an alliance on my hands! Continue on with disease plan, a Soul Stoned Abomination should prove hard to remove. Upcoming JD is problematic - if Casta wasn’t bluffing it would most likely come after my next turn, between which we need to eliminate Bigby. Tentatively go on with original route, hopefully tech lab to Necro next turn and use a Corpse Catapult or two to wreak havoc (trick: lending them behind well-protected patrol zones, probably Green/Purple’s when I play them, then get them back in time to tap. I believe with the “they really did gain control” clause of lending patrollers catapult would even get corpse runes for the dying units of whoever I lent it to.) then close it off with sudden damage from Lord of Shadows. Shadowfury seems very much on board on hitting Red which is great. I am aware that Red isn’t the biggest threat, but it’s an unpredictable factor and someone has to be crippled first. Like zhavier said, Green would probably turn out to be the silent Big Bad amidst all this struggle - by which time I believe Plague Lab/Hooded Executioner/Doom Grasp would do excellent work.

[/details]

"P4T4


Tech StartingHand Workers

TECH
Judgment Day
Insurance Agent


STARTING HAND
Traffic Director
Tax Collector
Tax Collector
Arrest
Judgment Day


WORKERS
Lawful Search
Building Inspector
Spectral Aven
Traffic Director


NextHand

Manufactured Truth
Insurance Agent
Judgment Day
Insurance Agent


Discard

Judgment Day
Tax Collector
Arrest


Tech 2 card(s)
Get Paid + float - ($9)
Bigby taps, I draw 1
Topdeck ! Bigby maxbands - ($7)
Judgment Day !!! - ($3) @neigutten @Shadowfury333 @feathers
I get gold for Treant, Centaur and Stewardess - ($6)
(I don’t list everyone’s patrolling bonuses, sorry :x)
Worker - ($5)
Reputable Newsman, ““THREE”” - ($3)
Tax Collector, stealing @zhavier (sorry mate :(, they didn’t float and didn’t patrol in scav and I don’t have anymore units :s) - ($2)
Onimaru - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tax Collector (2/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: lvl 1 Onimaru (2/3)
  • :pschip: [I]Technician[/I]: Reputable Newsman (0/3) ““THREE””
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 5 Bigby (3/4)
  • Jail (Nullcraft/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "
1 Like

P5T4


Tech StartingHand Workers

TECH
Kidnapping
Flame Arrow


STARTING HAND
Lobber
Bombaster
Makeshift Rambaster
Bloodrage Ogre


WORKERS
Careless Musketeer
Scorch
Pillage


NextHand

Charge
Bloodlust
Ember Sparks
Surprise Attack


Discard

Nautical Dog
Makeshift Rambaster
Bombaster
Kidnapping
Flame Arrow


Tech 2 card(s)
Get Paid - ($8)
Drakk - ($6)
Lobber goes to Jail, nullcraft comes out - ($5)
Bloodburn kills Nullcraft, i get Bounty - ($6)
Bloodrage Ogre goes to jail, Lobber comes out - ($4)
Tech 2 Anarchy - ($0)
Lobber puts Purples base to 19

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk 1/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (4 charges, probably eternally)
  • Bloodrage Ogre (Jail)
  • Lobber 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

@Neigutten Your Turn!

P1T5


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike

STARTING HAND
Spore Shambler
Stalking Tiger
Stalking Tiger
Merfolk Prospector


WORKERS
Tiger Cub
Playful Panda
Forest’s Favor
Young Treant
Spore Shambler


NextHand

Feral Strike
Feral Strike


Tech 2 card(s)
Technician bonus
Healing from Verdant Tree heals Calamandra for one damage, thanks for the reminder @EricF!
Get Paid - ($8)
Worker
Stalking Tiger - ($5)
Stalking Tiger - ($2)
Merfolk Prospector - ($1)

  • The Prospector gets the tigers out of jail

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stalking Tiger 4/4+A (Invisible)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Stalking Tiger 4/4 (Invisible)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Verdant Tree 3HP
  • Calamandra 2/3
  • Jail: Merfolk Prospector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP FERAL: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

That new hand. Woops.

@Shadowfury333 your turn! :smiley:

Looks like you forgot to resolve the Healing: 1 from Verdant Tree (Cal should be 2/3)

1 Like

P2T5


Tech StartingHand Workers

TECH
Now!
Unphase


STARTING HAND
Forgotten Fighter
Warp Gate Disciple
Neo Plexus
Nullcraft
Now!


WORKERS
Hardened Mox
Plasmodium
Temporal Research
Fading Argonaut
Forgotten Fighter


NextHand

Sentry
Tinkerer


Discard

Stewardess of the Undone
Now!
Now!
Unphase
Nullcraft


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Warp Gate Disciple (Goes to Jail, frees Merfolk Prospector) - ($4)
Neo Plexus (Goes to Jail, frees Warp Gate Disciple) - ($2)
Now! on Warp Gate Disciple - ($1)
Warp Gate Disciple summons Tricycloid - ($0)
Tricycloid uses all 3 counters to destroy @zhavier’s Tech 1 (which deals 2 base damage)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tricycloid 3/3+1A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vir Garbarean Lv1 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Max Geiger Lv3 2/4
  • Warp Gate Disciple 2/1
  • Neo Plexus (Jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

I think I’m committing suicide, but I guess it’s the timing for it, and it’s something at least.

Your turn, @feathers.

P3T5
@Castanietzsche

Tech StartingHand Workers

TECH

Gargoyle
Lord of Shadows


STARTING HAND
Plague Spitter
Skeletal Archery
Jandra, the Negator
Soul Stone
Abomination

WORKERS

Thieving Imp
Poisonblade Rogue
Pestering Haunt
Graveyard
Jandra, the Negator

NextHand

Plague Spitter
Gorgon
Sacrifice the Weak
Skeletal Archery
Abomination

Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Orpal suicides into Tax Collector, give 2 levels to Vir
Summon and maxband Garth, summon Gargoyle from discard - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth (3/4+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy (2/3)
  • Gargoyle (0/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts]
Tsk tsk tsk. So most of black’s debuff effects don’t generate bounty. I guess I prepare the best I can for Judgment Day and see where things take me next. About positive that I won’t win this time, but I can still make times interesting anyways. With Gargoyle down I have only one tech slot left, and with my massive draw pile it might be my last relevant tech in the whole game, so teching Lord of Shadows in hopes of getting some units, Necromancy tech lab and Tech III down by then. Metamorphosis is also an option, if the stars align. Wherever the wind takes me, now. Should be a fun ride.

[/details]

1 Like

"P4T5


Tech StartingHand Workers

TECH
Lawbringer Gryphon
Scribe


STARTING HAND
Judgment Day
Insurance Agent
Insurance Agent
Manufactured Truth
Porkhand Magistrate
Bluecoat Musketeer
Tax Collector


WORKERS
Lawful Search
Building Inspector
Spectral Aven
Traffic Director
Manufactured Truth


NextHand

Judgment Day
Lawbringer Gryphon
Insurance Agent B


Discard

Bluecoat Musketeer


Tech 2 card(s)
Get Paid - ($9)
Insurance Agent A, insuring Tricyloid - ($8)
Insurance Agent A, insuring Tricyloid - ($7)
Judgment Day @neigutten @Shadowfury333 @feathers @zhavier

  • ($3)
    Get money from bounty - ($6)
    Get money and cards from Insurance - ($16)
    Bigby stashes, I draw 1
    Tax Collector, I steal 1 @neigutten - ($15)
    Onimaru kills Calamandra and levels up twice
    Onimaru midbands - ($13)
    Worker - ($12)
    Tech III - ($7)
    Porkhand Magistrate - ($4)

Float ($4)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tax Collector (2/3+1) (edited because Abomination isn’t there anymore)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Porkhand Magistrate (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 5 Bigby (3/4)
  • Jail (Plague Spitter/3)
  • lvl 5 Onimaru (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10
    "

I don’t think you get gold bounty for playing Abomination: might want to check on that.

That’s also how we played Abomination in the last FFA game. Since ‘destroys’ effects generate gold bounty I think any ‘cause to die’ actions generate them? (in the case of StW the controller satisfied the ‘cause to die’ clause, not the castor) @sharpobject?

Hey guys,

No money for stuff that dies when not taking damage by losing buffs or runes or gaining debuffs or runes. (This annoying phrasing is so that Orpal and friends still “kill things” in combat).

I think I didn’t say anything about this before because I wasn’t sure what to do, but I got some good opinions about this since then.

1 Like

Sigh… I’m glad the issue is finally cleared, but it does feel a tad bit frustrating having planned out and teched for several turns on the assumption that only sacrifice effects do not generate bounties. I might have to make some major changes in my turn, then. Am I allowed to change my tech choices?

1 Like

@feathers, just fyi, but Vandy should be a 2/3, lvl 1 (your newest turn didn’t level vandy or attack with it.

@Castanietzsche At least for my part, the truce has been fun, but you have done more than enough damage against me to deserve retaliation. :smiley:

@shadowfury333 note that Neo Plexus is still in Jail.

EDIT: Woops, somehow I thought Drakk was level 3, not lvl 1. This will require some revamp. This game got a bit rocky to keep track of here, but hopefully we can get back on track.

P5T5


Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HANDBloodlust
Charge
Ember Sparks
Surprise Attack
Mad Man


WORKERS
Careless Musketeer
Scorch
Pillage
Charge


NextHand

Makeshift Rambaster
Bloodlust
Kidnapping
Surprise Attack
Steam Tank


Tech 2 card(s)
Get Paid - ($8)
Zane - ($6)
Surprise Attack - ($1)
Bloodburn Tax Collector
Shark 1 kills @Castanietzsche Tax Collector - ($2)
Shark 2 kills @shadowfury333 Vir, Zane to lvl 3
Zane to lvl 4 - ($1)
Zane trades with @Castanietzsche Porkhand Magistrate, we both draw, @feathers Vandy to lvl 3 - ($2)
Drakk deals 1 to @Castanietzsche Tech 3, takes 1 from tower
Worker - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (4 charges, probably eternally)
  • Drakk 1/2, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

@Neigutten Your Turn!

P1T6


Tech StartingHand Workers

TECH
Moss Ancient
Moss Ancient


STARTING HAND
Feral Strike
Feral Strike


WORKERS
Tiger Cub
Playful Panda
Forest’s Favor
Young Treant
Spore Shambler
Feral Strike


NextHand

Barcoat Bear
Stalking Tiger
Merfolk Prospektor


Discard

Feral Strike
Moss Ancient
Moss Ancient


Tech 2 card(s)
Scavenger bonus - ($1)
Get Paid + float - ($11)
Worker
Surplus - ($6)
Arargarg - ($4)
Midori - ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Arargarg 1/3
  • :pschip: [I]Technician[/I]: 0/1 Whisp
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Verdant Tree 3HP
  • Midori 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

@Shadowfury333 your turn! :smiley:

P2T6


Tech StartingHand Workers

TECH
Octavian
Origin Story


STARTING HAND
Tinkerer
Sentry
Assimilate


WORKERS
Hardened Mox
Plasmodium
Temporal Research
Fading Argonaut
Forgotten Fighter
Sentry


NextHand

Time Spiral
Warp Gate Disciple
Octavian


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Tech III - ($4)
Tinkerer (Goes to Jail, Neo Plexus leaves Jail) - ($2)
Attack @castanietzsche’s Tech III with Geiger, dealing 2
Maxband Geiger - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus 3/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Max Geiger Lv5 3/4
  • Tinkerer (Jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

@feathers Your turn, I hit the Tech III.

P3T6
@Castanietzsche here you go!

Tech StartingHand Workers

TECH

Hooded Executioner
Hooded Executioner


STARTING HAND
Sacrifice the Weak
Skeletal Archery
Plague Spitter
Abomination
Gorgon

WORKERS

Thieving Imp
Poisonblade Rogue
Pestering Haunt
Graveyard
Jandra, the Negator

NextHand

Lord of Shadows
Javelineer
Soul Stone
Soul Stone
Bone Collector

Discard

Abomination
Skeletal Archery
Sacrifice the Weak
Hooded Executioner
Hooded Executioner

Tech 2 card(s)
Get Paid - ($10)
Maxband Vandy, doom Gargoyle and @neigutten’s Wisp - ($8)
Activate Gargoyle - ($7)
Vandy destroys @Castanietzsche’s Tower, his base to 18
Garth destroys @Castanietzsche’s Tech III, his base to 16
Gargoyle kills @Castanietzsche’s Bigby, +2 levels to @neigutten’s Midori
Gorgon, bails Tinkerer out - ($4)
Plague Spitter, bails Gorgon out - ($1)
Garth makes skeleton - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon (2/4+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skelly (1/1)
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy (4/4)
  • Gargoyle (2/4)
  • Garth (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]

[/spoiler]

[/details]

1 Like

P4T6


Tech StartingHand Workers

TECH
Lawbringer Gryphon
The Art of War


STARTING HAND
Insurance Agent B
Judgment Day
Lawbringer Gryphon
Judgment Day
Insurance Agent A


WORKERS
Lawful Search
Building Inspector
Spectral Aven
Traffic Director
Manufactured Truth
Lawbringer Gryphon


NextHand

Arrest
Reputable Newsman (0/3) "“THREE”"
Tax Collector (2/3+1)
Scribe


Discard

Bluecoat Musketeer
Porkhand Magistrate (2/3)
Tax Collector (2/3)
Judgment Day
Judgment Day
Lawbringer Gryphon
The Art of War


Tech 2 card(s)
Get Paid + float + techn - ($14)
Insurance Agent A, insuring Neo Plexus - ($13)
Onimaru kills the Neo Plexus @Shadowfury333 - ($14)
I get 2 money from Insurance and I draw 1 - ($16)
Onimaru maxbands - ($13)
Insurance Agent B, insuring @feathers Gorgon
Rebuild Tech III
Worker - ($12)
Tower - ($9)
Pay 6 to heal my Base twice - ($3)
Quince - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Insurance Agent A (2/2)
  • :psfist: [I]Elite[/I]: Soldier A (1/1)
  • :ps_: [I]Scavenger[/I]: Soldier B (1/1)
  • :pschip: [I]Technician[/I]: Soldier C (1/1)
  • :target: [I]Lookout[/I]: Mirror A (0/1)
    [B]In Play:[/B]
  • Jail (Plague Spitter/3)
  • lvl 8 Onimaru (4/5)
  • Insurance Agent B (2/2)
  • lvl 1 Quince (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tower HP : 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

@zhavier your turn :slight_smile:

P5T6


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Bloodlust
Surprise Attack
Steam Tank
Makeshift Rambaster
Kidnapping


WORKERS
Careless Musketeer
Scorch
Pillage
Charge
Surprise Attack


NextHand

Flame Arrow
Lobber
Bloodrage Ogre


Discard

Kidnapping
Bloodlust
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Kidnapping to borrow the doomed Gargoyle, mwahahahaha - ($5)
Gargoyle crushes @castanietzsche puny Jail, @feathers Plague Spitter to Discard
Steam Tank - ($2)
Makeshift Rambaster, deals 3 to @shadowfury333 Base, now 16 - ($0)
Bloodburn kills @castanietzsche Elite Soldier A - ($1)
Gargoyle is returned to @feathers, begrudgingly.

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk 1/2+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Steam Tank 3/6
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (3 charges at the moment, probably 4 eternally)
  • Makeshift Rambaster
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

@Neigutten Your Turn!

P1T7


Tech StartingHand Workers

TECH
Final Showdown
Final Showdown


STARTING HAND
Merfolk Prospektor
Barcoat Bear
Stalking Tiger
Barcoat Bear


WORKERS
Tiger Cub
Playful Panda
Forest’s Favor
Young Treant
Spore Shambler
Feral Strike
Merfolk Prospektor


NextHand

Rampant Growth
Ironbark Treeant
Centaur
Stalking Tiger


Discard

Feral Strike
Moss Ancient
Moss Ancient
Barcoat Bear
Barcoat Bear
Final Showdown
Final Showdown


Tech 2 card(s)
Surplus
Get Paid + float - ($12)
Worker
Maxband Midori - ($6)

  • Attack Onimaru from above!
  • Take 1 damage from Tower
    Doomed whisp attacks Insurance Agent (assuming doomed and midoris midband works together)
    Stalking Tiger - ($3)
    (If the doomed + midori midband doesn’t work, I’ll midband Arargarg and tap him to give the Doomed whispt +1/+1 for 2 gold)

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Arargarg 1/3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Stalking Tiger 4/4
    [B]In Play:[/B]
  • Rich Earth
  • Verdant Tree 3HP
  • Midori 4/4 Lv 8
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 11

@Shadowfury333 your turn! :smiley:

P2T7


StartingHand Workers

STARTING HAND
Warp Gate Disciple
Time Spiral
Octavian
Tricycloid
Now!


WORKERS
Hardened Mox
Plasmodium
Temporal Research
Fading Argonaut
Forgotten Fighter
Sentry
Time Spiral


NextHand

Octavian
Origin Story
Assimilate
Now!


Discard

Neo Plexus
Warp Gate Disciple
Now!


Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
Tricycloid - ($5)
Vir - ($3)
Peek at top of deck
Swap card in hand with top of deck - ($2)
Tap Tinkerer to give Tricycloid a time rune
Tricycloid spends 1 rune to kill @castanietzsche’s Onimaru, Vir gains 2 levels
Tricycloid spends 2 runes to kill @zhavier’s Makeshift Rambaster ($3)
Tricycloid spends 1 rune to kill @castanietzsche’s Scavenger Soldier ($4)
Attack @castanietzsche’s Lookout Mirror with Max, killing it and Tech Soldier (using Sparkshot). Max takes 1 damage from tower ($5)
Level up Vir to Maxband, Mech token summoned - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tricycloid 3/3+1A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vir Garbarean Lv7 3/5
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Max Geiger Lv5 3/3
  • Tinkerer 1/2
  • Mech 6/7 (Forecast 2)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12