[details=Thoughts]
Gots me an alliance on my hands! Continue on with disease plan, a Soul Stoned Abomination should prove hard to remove. Upcoming JD is problematic - if Casta wasn’t bluffing it would most likely come after my next turn, between which we need to eliminate Bigby. Tentatively go on with original route, hopefully tech lab to Necro next turn and use a Corpse Catapult or two to wreak havoc (trick: lending them behind well-protected patrol zones, probably Green/Purple’s when I play them, then get them back in time to tap. I believe with the “they really did gain control” clause of lending patrollers catapult would even get corpse runes for the dying units of whoever I lent it to.) then close it off with sudden damage from Lord of Shadows. Shadowfury seems very much on board on hitting Red which is great. I am aware that Red isn’t the biggest threat, but it’s an unpredictable factor and someone has to be crippled first. Like zhavier said, Green would probably turn out to be the silent Big Bad amidst all this struggle - by which time I believe Plague Lab/Hooded Executioner/Doom Grasp would do excellent work.
STARTING HAND
Traffic Director
Tax Collector
Tax Collector
Arrest
Judgment Day
WORKERS
Lawful Search
Building Inspector
Spectral Aven
Traffic Director
NextHand
Manufactured Truth
Insurance Agent
Judgment Day
Insurance Agent
Discard
Judgment Day
Tax Collector
Arrest
Tech 2 card(s)
Get Paid + float - ($9)
Bigby taps, I draw 1
Topdeck ! Bigby maxbands - ($7)
Judgment Day !!! - ($3) @neigutten@Shadowfury333@feathers
I get gold for Treant, Centaur and Stewardess - ($6)
(I don’t list everyone’s patrolling bonuses, sorry :x)
Worker - ($5)
Reputable Newsman, ““THREE”” - ($3)
Tax Collector, stealing @zhavier (sorry mate :(, they didn’t float and didn’t patrol in scav and I don’t have anymore units :s) - ($2)
Onimaru - ($0)
STARTING HAND
Lobber
Bombaster
Makeshift Rambaster
Bloodrage Ogre
WORKERS
Careless Musketeer
Scorch
Pillage
NextHand
Charge
Bloodlust
Ember Sparks
Surprise Attack
Discard
Nautical Dog
Makeshift Rambaster
Bombaster
Kidnapping
Flame Arrow
Tech 2 card(s)
Get Paid - ($8)
Drakk - ($6)
Lobber goes to Jail, nullcraft comes out - ($5)
Bloodburn kills Nullcraft, i get Bounty - ($6)
Bloodrage Ogre goes to jail, Lobber comes out - ($4)
Tech 2 Anarchy - ($0)
Lobber puts Purples base to 19
STARTING HAND
Plague Spitter
Skeletal Archery
Jandra, the Negator
Soul Stone
Abomination
WORKERS
Thieving Imp
Poisonblade Rogue
Pestering Haunt
Graveyard
Jandra, the Negator
NextHand
Plague Spitter
Gorgon
Sacrifice the Weak
Skeletal Archery
Abomination
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Orpal suicides into Tax Collector, give 2 levels to Vir
Summon and maxband Garth, summon Gargoyle from discard - ($0)
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Garth (3/4+1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Vandy (2/3)
Gargoyle (0/2)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
[details=Thoughts]
Tsk tsk tsk. So most of black’s debuff effects don’t generate bounty. I guess I prepare the best I can for Judgment Day and see where things take me next. About positive that I won’t win this time, but I can still make times interesting anyways. With Gargoyle down I have only one tech slot left, and with my massive draw pile it might be my last relevant tech in the whole game, so teching Lord of Shadows in hopes of getting some units, Necromancy tech lab and Tech III down by then. Metamorphosis is also an option, if the stars align. Wherever the wind takes me, now. Should be a fun ride.
STARTING HAND
Judgment Day
Insurance Agent
Insurance Agent
Manufactured Truth
Porkhand Magistrate
Bluecoat Musketeer
Tax Collector
WORKERS
Lawful Search
Building Inspector
Spectral Aven
Traffic Director
Manufactured Truth
NextHand
Judgment Day
Lawbringer Gryphon
Insurance Agent B
Discard
Bluecoat Musketeer
Tech 2 card(s)
Get Paid - ($9)
Insurance Agent A, insuring Tricyloid - ($8)
Insurance Agent A, insuring Tricyloid - ($7)
Judgment Day @neigutten@Shadowfury333@feathers@zhavier
($3)
Get money from bounty - ($6)
Get money and cards from Insurance - ($16)
Bigby stashes, I draw 1
Tax Collector, I steal 1 @neigutten - ($15)
Onimaru kills Calamandra and levels up twice
Onimaru midbands - ($13)
Worker - ($12)
Tech III - ($7)
Porkhand Magistrate - ($4)
Float ($4)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tax Collector (2/3+1) (edited because Abomination isn’t there anymore)
That’s also how we played Abomination in the last FFA game. Since ‘destroys’ effects generate gold bounty I think any ‘cause to die’ actions generate them? (in the case of StW the controller satisfied the ‘cause to die’ clause, not the castor) @sharpobject?
No money for stuff that dies when not taking damage by losing buffs or runes or gaining debuffs or runes. (This annoying phrasing is so that Orpal and friends still “kill things” in combat).
I think I didn’t say anything about this before because I wasn’t sure what to do, but I got some good opinions about this since then.
Sigh… I’m glad the issue is finally cleared, but it does feel a tad bit frustrating having planned out and teched for several turns on the assumption that only sacrifice effects do not generate bounties. I might have to make some major changes in my turn, then. Am I allowed to change my tech choices?
EDIT: Woops, somehow I thought Drakk was level 3, not lvl 1. This will require some revamp. This game got a bit rocky to keep track of here, but hopefully we can get back on track.
P5T5
Tech StartingHand Workers
TECH
Steam Tank
Steam Tank
STARTING HANDBloodlust
Charge
Ember Sparks
Surprise Attack
Mad Man
WORKERS
Careless Musketeer
Scorch
Pillage
Charge
NextHand
Makeshift Rambaster
Bloodlust
Kidnapping
Surprise Attack
Steam Tank
Tech 2 card(s)
Get Paid - ($8)
Zane - ($6)
Surprise Attack - ($1)
Bloodburn Tax Collector
Shark 1 kills @Castanietzsche Tax Collector - ($2)
Shark 2 kills @shadowfury333 Vir, Zane to lvl 3
Zane to lvl 4 - ($1)
Zane trades with @Castanietzsche Porkhand Magistrate, we both draw, @feathers Vandy to lvl 3 - ($2)
Drakk deals 1 to @Castanietzsche Tech 3, takes 1 from tower
Worker - ($1)
STARTING HAND
Sacrifice the Weak
Skeletal Archery
Plague Spitter
Abomination
Gorgon
WORKERS
Thieving Imp
Poisonblade Rogue
Pestering Haunt
Graveyard
Jandra, the Negator
NextHand
Lord of Shadows
Javelineer
Soul Stone
Soul Stone
Bone Collector
Discard
Abomination
Skeletal Archery
Sacrifice the Weak
Hooded Executioner
Hooded Executioner
Tech 2 card(s)
Get Paid - ($10)
Maxband Vandy, doom Gargoyle and @neigutten’s Wisp - ($8)
Activate Gargoyle - ($7)
Vandy destroys @Castanietzsche’s Tower, his base to 18
Garth destroys @Castanietzsche’s Tech III, his base to 16
Gargoyle kills @Castanietzsche’s Bigby, +2 levels to @neigutten’s Midori
Gorgon, bails Tinkerer out - ($4)
Plague Spitter, bails Gorgon out - ($1)
Garth makes skeleton - ($0)
Take 1 damage from Tower
Doomed whisp attacks Insurance Agent (assuming doomed and midoris midband works together)
Stalking Tiger - ($3)
(If the doomed + midori midband doesn’t work, I’ll midband Arargarg and tap him to give the Doomed whispt +1/+1 for 2 gold)
STARTING HAND
Warp Gate Disciple
Time Spiral
Octavian
Tricycloid
Now!
WORKERS
Hardened Mox
Plasmodium
Temporal Research
Fading Argonaut
Forgotten Fighter
Sentry
Time Spiral
NextHand
Octavian
Origin Story
Assimilate
Now!
Discard
Neo Plexus
Warp Gate Disciple
Now!
Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
Tricycloid - ($5)
Vir - ($3)
Peek at top of deck
Swap card in hand with top of deck - ($2)
Tap Tinkerer to give Tricycloid a time rune
Tricycloid spends 1 rune to kill @castanietzsche’s Onimaru, Vir gains 2 levels
Tricycloid spends 2 runes to kill @zhavier’s Makeshift Rambaster ($3)
Tricycloid spends 1 rune to kill @castanietzsche’s Scavenger Soldier ($4)
Attack @castanietzsche’s Lookout Mirror with Max, killing it and Tech Soldier (using Sparkshot). Max takes 1 damage from tower ($5)
Level up Vir to Maxband, Mech token summoned - ($1)