STARTING HAND
Playful Panda
Spore Shambler
Young Treant
Murkwood Allies
Forest’s Favor
WORKERS
Verdant Tree
Rich Earth
Murkwood Allies
NextHand
Merfolk Prospector
Giant Panda
Rampant Growth
Tiger Cub
Might of Leaf and Claw
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Cal kills mirror and takes 1
Treant destroys jail
Spore Shambler - ($2)
Tech 1 - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Spore Shambler (2*3+a) ++
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Ironbark Treant (4/1) +
L1 Cal (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
1g short of killing aven here but I really don’t want to skip on tech 1 or worker this turn. If he kills Cal that’s actually not bad. He could arrest spore shambler but I don’t know what that would accomplish for him. Kill treant and leave quince on 1 health? Right now aven can kill Cal, which I actually think is fine right now because then I could whip out arg. Floating the money is a gamble I don’t really like playing but nothing remotely worth spending it on
STARTING HAND
Giant Panda
Rampant Growth
Tiger Cub
Merfolk Prospector
Might of Leaf and Claw
WORKERS
Verdant Tree
Rich Earth
Murkwood Allies
Rampant Growth
NextHand
Young Treant
Murkwood Allies
Playful Panda
Forest’s Favor
Nature Reclaims
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Spore shambler taps to kill aven with rune
Shambler moves second rune to treant - ($5)
Merfolk Prospector - ($4)
Tech 2 (Growth) - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Ironbark Treant (3/2+3a) ++
Elite:
Scavenger:
Technician: Merfolk Prospector (1/1)
Lookout:
In Play:
Spore Shambler (0/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Treant pretty strong there in SQL with the +1 runes. Right now he would have to attack with all 3 to kill treant. Let’s see if I can’t set his flagstone garrison with nature Reclaims well timed
Arrest is really making me the fool. Second chance at getting his garrison, although with everything else he has it seems like it won’t be too much help
STARTING HAND
Might of Leaf and Claw
Giant Panda
Nature Reclaims
Spore Shambler (0/1)
Blooming Ancient
Ironbark Treant (3/2+3a) ++
WORKERS
Verdant Tree
Rich Earth
Murkwood Allies
Rampant Growth
Young Treant
NextHand
Tiger Cub
Nature Reclaims
Merfolk Prospector
Murkwood Allies
Blooming Ancient
Discard
Blooming Elm
Guargum, Eternal Sentinel
Nature Reclaims
Giant Panda
Ironbark Treant (3/2+3a) ++
Spore Shambler (0/1)
Might of Leaf and Claw
Tech 2 card(s)
Get Paid - ($9)
Skip Worker
Blooming Ancient - ($5)
Arg + wisp, 2 runes for ancient - ($3)
Cal discards 2 to get stealth, kills oni. Levels to Arg
Maxband Arg, elemental appears. Ancient gets 3rd rune - ($1)
Ancient moves a rune to lookout aven, paying for resist and killing the aven and mirror aven. - ($0)
Ancient moves remaining runes to wisp
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: L5 Arg (1/5+a)
Elite:
Scavenger:
Technician: Wisp (2/3) ++
Lookout: Elemental (3/3) * anti-air
In Play:
L1 Cal (2/1)
Blooming Ancient (2/4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 7
Gold:
Gold: 0
Workers: 9
Thoughts
This feels like a good time to skip a worker. Now molac is blocked but that leaves nature Reclaims open if he drops garrison
I struggled to decide what to do there so I just hope I didn’t choose wrong!
"P1T7
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Moment’s Peace
STARTING HAND
Blooming Ancient
Tiger Cub
Nature Reclaims
Merfolk Prospector
Murkwood Allies
WORKERS
Verdant Tree
Rich Earth
Murkwood Allies
Rampant Growth
Young Treant
Tiger Cub
NextHand
Playful Panda
Forest’s Favor
Giant Panda
Guargum, Eternal Sentinel
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Elemental kills SQL, takes 2
Cal trades with elite cadet. Levels fizzle
Midori - ($6)
Nature Reclaims that garrison - ($4)
Blooming Ancient, 1 rune for other ancient - ($0)
Ancient 1 kills lookout, takes 3
Wisp kills scav, takes 2 and you get a gold
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: L5 Arg (1/5+a)
Elite:
Scavenger:
Technician: Blooming Ancient 2 (2/4)
Lookout:
In Play:
Blooming Ancient (3/2) +
Elemental (3/1) * anti-air
Wisp (2/1) ++
L1 Midori (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 4
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Well one garrison down. Let’s see if that even phases him… He had a great hand to follow it up so it’s gonna be rough
I should a killed quince, big mistake. Gg wp I guess. I’m gonna unwind a bit and wait for the weekend. Too many losses in a row and need to clear my head. Let’s resume in a couple days if that’s alright