[MMM1] Warmup: zhavier (Blue) vs UrbanVelvet (Green)

P1T2


Tech StartingHand Workers

TECH
Brave Knight
Overeager Cadet


STARTING HAND
Jail
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Reputable Newsman


WORKERS
Lawful Search
Porkhand Magistrate


NextHand

Brave Knight
Manufactured Truth
Overeager Cadet
Arrest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - ($3)
Reputable Newsman, naming 2 - ($1)
Tech 1 - ($0)
Oni kills Wisp

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputaqble Newsman 0/3, naming 2
  • :target: Lookout:

In Play:

  • Onimaru 2/3
  • Building Inspector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Polymorph: Squirrel


STARTING HAND
Merfolk Prospector
Spore Shambler
Rampant Growth
Forest’s Favor
Playful Panda


WORKERS
Rich Earth
Rampant Growth


NextHand

Forest’s Favor
Merfolk Prospector
Polymorph: Squirrel
Ironbark Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spore Shambler - ($2)
Playful Panda - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2+a)
  • :psfist: Elite: Spore Shambler (2+1/3) ++
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1)
  • :target: Lookout:

In Play:

  • L1 Arg (1/3)
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Guess I’ll wait on tech 1 to make sure I have the board presence. Let’s double tech polymorph. Brave Knight counter, possible newsman counter

"

P1T3


Tech StartingHand Workers

TECH
Scribe
Tax Collector


STARTING HAND
Brave Knight
Overeager Cadet
Arrest
Manufactured Truth


WORKERS
Lawful Search
Porkhand Magistrate
Manufactured Truth


NextHand

Spectral Aven
Bluecoat Musketeer


Discard

Arrest
Scribe
Tax Collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Brave Knight - ($2)
Arrest Spore Shambler - ($0)
Oni kills Tiger Cub
Building Inspector kills Wisp
Overeager Cadet
Traffic Director pings Base

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout:

In Play:

  • Onimaru 2/1
  • Building Inspector 1/1
  • Reputable Newsman 0/3, naming 2
  • Traffic Director 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7

"P2T3


Tech StartingHand Workers

TECH
Galina Glimmer
Giant Panda


STARTING HAND
Polymorph: Squirrel
Merfolk Prospector
Ironbark Treant
Forest’s Favor
Polymorph: Squirrel


WORKERS
Rich Earth
Rampant Growth
Forest’s Favor


NextHand

Tiger Cub (2/2+a)
Galina Glimmer
Verdant Tree
Young Treant


Tech 2 card(s)
Get Paid + technician draw - ($7)
Worker - ($6)
Tech 1 - ($4)
Polymorph: Squirrel brave knight - ($1)
Panda kills squirrel Knight and takes 1
Merfolk Prospector - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Arg (1/3)
  • :target: Lookout:

In Play:

  • Playful Panda (2/1)
  • Spore Shambler (2+1/3) ++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Dang, arrest sets me back some. Guess Arg might have to be sacrifice.

"

P1T4


Tech StartingHand Workers

TECH
The Art of War
Flagstone Garrison


STARTING HAND
Spectral Aven
Bluecoat Musketeer


WORKERS
Lawful Search
Porkhand Magistrate
Manufactured Truth
Bluecoat Musketeer


NextHand

Traffic Director
Jail
Arrest


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Cadet kills Merfolk
Mid Oni heals - ($2)
Oni kills Arg, oni to lvl 7
Traffic Director trades with Panda
Building Inspector pings Base to 18
Max Oni heals - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier 1/1
  • :pschip: Technician: Soldier 1/1
  • :target: Lookout:

In Play:

  • Onimaru 4/5, lvl 8
  • Reputable Newsman 0/3, naming 2
  • Soldier 1/1
  • Overeager Cadet 2/1
  • Building Inspector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Expensive knight kill

You have tech 2 peace listed but never paid for it I don’t think

"P2T4


Tech StartingHand Workers

TECH
Murkwood Allies
Murkwood Allies


STARTING HAND
Verdant Tree
Young Treant
Galina Glimmer
Tiger Cub (2/2+a)
Polymorph: Squirrel


WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Verdant Tree


NextHand

Giant Panda
Polymorph: Squirrel
Ironbark Treant
Playful Panda (2/1)


Tech 2 card(s)
Get Paid + technician - ($8)
Worker - ($7)
Galina Glimmer - ($6)
Tiger Cub - ($4)
Expensive Tower - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (2+1/3) ++
  • :psfist: Elite:
  • :ps_: Scavenger: Galina Glimmer (2/2)
  • :pschip: Technician:
  • :target: Lookout: Tiger Cub (2/2)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well, going low on cards is probably not going to set him back too much. Hopefully the tower forces him to lose lots of units attacking me

"

Quite true, i suppose i revealed my plans! I shall build it now though.

P1T5


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Jail
Traffic Director
Arrest


WORKERS
Lawful Search
Porkhand Magistrate
Manufactured Truth
Bluecoat Musketeer
Jail


NextHand

Brave Knight
Tax Collector
Flagstone Garrison


Discard

Overeager Cadet
Arrest
Drill Sergeant
Drill Sergeant


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Oni kills Shambler
Cadet kills Tiger Cub
Traffic Director - ($7)
Tech 2 Peace - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier 1/1
  • :pschip: Technician: Traffic Director 1/1
  • :target: Lookout:

In Play:

  • Jail :heart: 3
  • Onimaru 4/2, lvl 8
  • Reputable Newsman 0/3, naming 2
  • Building Inspector 1/1
  • Soldier 1/1
  • Soldier 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 9

als note your base is at 18

I let this game totally get away from me I think

"P2T5


Tech StartingHand Workers

TECH
Nature Reclaims
Nature Reclaims


STARTING HAND
Ironbark Treant
Giant Panda
Polymorph: Squirrel
Playful Panda (2/1)


WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Verdant Tree
Tiger Cub (2/2)
Polymorph: Squirrel


NextHand

Polymorph: Squirrel
Young Treant
Murkwood Allies
Merfolk Prospector (1/1+a)


Discard

Spore Shambler (2+1/3) ++
Playful Panda (2/1)
Giant Panda
Nature Reclaims
Nature Reclaims


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech 2 Growth - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Galina Glimmer (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Peace train incoming. Ugh

"

P1T6


Tech StartingHand Workers

TECH
Spectral Flagbearer
Flagstone Garrison


STARTING HAND
Brave Knight
Tax Collector
Flagstone Garrison
Spectral Aven
The Art of War


WORKERS
Lawful Search
Porkhand Magistrate
Manufactured Truth
Bluecoat Musketeer
Jail
Brave Knight


NextHand

Scribe
Drill Sergeant


Tech 2 card(s)
Get Paid + float - ($12)
Flagstone Garrison - ($9)
Tax Collector, nothing to steal :frowning: - ($7)
Spectral Aven - ($5)
The Art of War - ($2)
Oni hits your base for 7, to 11, tower pings off armor
Worker - ($1)

Float ($1)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician: Tax Collector 2/3
  • :target: Lookout: Spectral Aven 2/2

In Play:

  • Onimaru 6/2+A, lvl 8, the Art of War
  • Reputable Newsman 0/3, naming 2
  • Building Inspector 1/1
  • Soldier 1/1
  • Soldier 1/1
  • Soldier 1/1
  • Flagstone Garrison :heart: 4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

"P2T6


Tech StartingHand Workers

TECH
Oversized Rhinoceros
Oversized Rhinoceros


STARTING HAND
Young Treant
Murkwood Allies
Merfolk Prospector (1/1+a)
Polymorph: Squirrel


WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Verdant Tree
Polymorph: Squirrel


NextHand

Nature Reclaims
Tiger Cub (2/2)
Spore Shambler (2+1/3) ++
Giant Panda
Murkwood Allies


Tech 2 card(s)
Get Paid - ($10)
Cal - ($8)
Murkwood Allies, a 4/4 beast token appears - ($3)

Float ($3)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Galina Glimmer (2/2)
  • :pschip: Technician:
  • :target: Lookout: Beast (4/4)

In Play:

  • L1 Cal (2/3)

Buildings:

  • :heart: Base HP: 7
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

Lol. Maybe he got no units with those 2 cards? Here’s to hoping

"

P1T7


Tech StartingHand Workers

TECH
Overeager Cadet
Spectral Flagbearer


STARTING HAND
Scribe
Drill Sergeant
Spectral Flagbearer
Arrest
The Art of War
Drill Sergeant
Flagstone Garrison


WORKERS
Lawful Search
Porkhand Magistrate
Manufactured Truth
Bluecoat Musketeer
Jail
Brave Knight


NextHand

Overeager Cadet
Overeager Cadet
Spectral Flagbearer
Arrest


Tech 2 card(s)
Get Paid + float - ($11)
Drill Sergeant, draw 1 - ($8)
Scribe, darw 2, DS+1 - ($6)
Spectral Flagbearer, draw 1, DS+1 - ($5)
Drill Sergeant, draw 1, DS+1 - ($2)
Arrest Ironbark Treant - ($0)
Aven hits Beast for 2
Tax Collector Kills Beast
Reputable Newsman gets 2 Runes, kills Galina
Move last rune to Soldier
Oni deals 5 to base, soldiers deal 4, TD deals 1, and Building Inspector finishes your base, its not up to code.
GG!

Note: MIdband Cal woulda slowed down Arrest, made life slightly harder, one less rune cause I couldn’t play the last drill sergeant and arrest. Prolly woulda played art of war, though, so still not great for you, but Im not sure I coulda killed you.

Ah, gg! Not one of my better ones though. I think Arg was the wrong choice, but damn that newsman is hard to deal with. Newsman + building inspector is annoying for green. No way to get at your backline and bringing out strong units just allows you to swing things easy.

I’ll post t1 for another practice soon

Yea, if blue is tuned well, its against green, imo. That said, green can definitely go 5/10 against blue, imo. Then again, i am prolly not the best blue player, that title likely belongs to nekoatl.

I’m just trying to figure out how to adjust and not play with my usual means. Molac is clearly a strong choice, but getting there and having the units it difficult. Oni proved a real pain, but I overestimated him some too and I shouldn’t have.

I am clearly not the best codex player in general, but I’m learning a lot and no one seems to be upset when they beat me!

Okay, here goes my third attempt at cracking blue with green. GL HF!

"P1T1


StartingHand Workers

STARTING HAND
Young Treant
Merfolk Prospector
Rampant Growth
Verdant Tree
Ironbark Treant


WORKERS
Verdant Tree


NextHand

Tiger Cub
Forest’s Favor
Playful Panda
Rich Earth
Spore Shambler


Discard

Merfolk Prospector
Rampant Growth
Young Treant


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Ironbark Treant (3/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I have avoided playing ironbark before but I think it’s a good choice if I play aggressive with him. I can even do 4 dmg cause spore shambler next turn. Keeping card count up and maximizing damage potential. Aven could throw a wrench into this plan though. Let’s see what happens, but you gotta try new things!

"

P2T1


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Jail
Arrest
Building Inspector
Traffic Director


WORKERS
Bluecoat Musketeer


NextHand

Lawful Search
Manufactured Truth
Spectral Aven
Porkhand Magistrate


Discard

Arrest
Traffic Director


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jail - ($1)
Building Inspector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Building Inspector 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jail :heart: 3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

"P1T2


Tech StartingHand Workers

TECH
Giant Panda
Murkwood Allies


STARTING HAND
Spore Shambler
Tiger Cub
Forest’s Favor
Playful Panda
Rich Earth


WORKERS
Verdant Tree
Rich Earth


NextHand

Young Treant
Spore Shambler
Forest’s Favor
Playful Panda
Murkwood Allies


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Forest’s Favor treant - ($0)
Treant kills BI, takes 2

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Ironbark Treant (4/1) +
  • L1 Cal (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Could use cal to break jail, still got treant looking all threatening too. My techs are not needed turn 3 lol. Kinda awkward but I feel alright about the start so far

"

P2T2


Tech StartingHand Workers

TECH
Tax Collector
Overeager Cadet


STARTING HAND
Manufactured Truth
Lawful Search
Porkhand Magistrate
Spectral Aven


WORKERS
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Traffic Director
Tax Collector
Overeager Cadet
Reputable Newsman


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spectral Aven - ($3)
Tech 1 - ($2)
Quince - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Mirror 1/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven 2/2

In Play:

  • Jail :heart: 3
  • Quince 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

This is a bit of a rough spot. Think I’ll make him pay for those free levels. or whatever target he chooses