[MMM1] Warmup: Codexnewb (Purple) vs Akiata (Green)

Well I’ve got no way to stop Nullcraft from getting through on your turn, so GG WP! :slight_smile: Yeah, P1 purple definitely maintained control of that game throughout. I sorta managed to rush Tech II, but it didn’t really help to turn things around.

I’m back from holidays now, and should be posting more frequently.

P1T1


StartingHand Workers

STARTING HAND
Verdant Tree
Playful Panda
Ironbark Treant
Spore Shambler
Merfolk Prospector


WORKERS
Spore Shambler


NextHand

Rampant Growth
Tiger Cub
Forest’s Favor
Young Treant
Rich Earth


Discard

Verdant Tree
Ironbark Treant
Playful Panda


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Calamandra Moss (2/3) - ($1)
Play Merfolk Prospector (1/1) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra Moss (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

@codexnewb’s turn!

yeah, im thinkink if green can’t stop purple from getting to tech 2, then making sure the hyperion trades is ke. that way purple can’t get all that value from geiger maxband and temporal distorition.

now let’s see what i can do with purple as player 2.

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Forgotten Fighter
Hardened Mox
Tinkerer
Battle Suits
Time Spiral


WORKERS
Time Spiral


NextHand

Nullcraft
Fading Argonaut
Neo Plexus
Plasmodium
Temporal Research


Discard

Battle Suits
Tinkerer
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
hardened mox - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

hmmm, let’s go argo’s this game. see what happens.

P1T2


Tech StartingHand Workers

TECH
Nature Reclaims
Huntress


STARTING HAND
Forest’s Favor
Young Treant
Tiger Cub
Rich Earth
Rampant Growth


WORKERS
Spore Shambler
Rich Earth


NextHand

Young Treant
Forest’s Favor
Verdant Tree
Huntress
Playful Panda


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Begin constructing Tech I Building - ($3)
Play Tiger Cub (2/2) - ($1)
Merfolk Prospector strikes gold! - ($2)
Construct a Heroes’ Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Calamandra Moss (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@codexnewb’s turn!

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Plasmodium
Neo Plexus
Temporal Research
Nullcraft
Fading Argonaut


WORKERS
Time Spiral
Plasmodium


NextHand

Battle Suits
Argonaut
Neo Plexus
Argonaut


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($5)
nullcraft, kill merfolk - ($3)
fargo - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3)***
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
    Tech 1: 5HP

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

hmmm, let’s go argo’s this game. see what happens.

P1T3


Tech StartingHand Workers

TECH
Galina Glimmer
Centaur


STARTING HAND
Young Treant
Verdant Tree
Forest’s Favor
Huntress
Playful Panda


WORKERS
Spore Shambler
Rich Earth
Verdant Tree


NextHand

Rampant Growth
Merfolk Prospector
Young Treant
Ironbark Treant
Nature Reclaims


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Huntress (3/3, Anti-air, Sparkshot) - ($3)
Calamandra strikes Fargo for 2 damage, and takes 2 herself.
Summon Argagarg Garg (1/3), a Wisp appears (0/1) - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 - Argagarg Garg (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub (2/2)
  • :pschip: Technician: Huntress (3/3, Anti-air, Sparkshot)
  • :target: Lookout:

In Play:

  • :exhaust: L1 - Calamandra Moss (2/1)
  • Wisp (0/1)x

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Hmm… I’m expecting Battle Suits and hopefully I can trash it with Nature Reclaims next turn. Wouldn’t mind if Stewardess bounces Tiger Cub here as I could use the hand size. We’ll have to see what happens.

@codexnewb’s turn!

i dont think cal can attack and patrol?

1 Like

Right! Sorry, I conflated two options I had planned and ended up borfing things up. I have edited my turn. Essentially I summoned Arg instead of Midori, And Arg is now patrolling in place of Cal.

no worries! happens to me all the time. i do find it a little odd leaving Cal on the board for nullcraft to hit. i have a feeling i might be walking into a trap…

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Argonaut
Neo Plexus
Battle Suits
Argonaut


WORKERS
Time Spiral
Plasmodium
Neo Plexus


NextHand

Nullcraft (1/1)
Tinkerer
Temporal Research
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($8)
fargo fades
Worker - ($7)
argonaut - ($4)
tech 2 present - ($0)
nullcraft kills Cal, dies to huntress, levels fizzle

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argo (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Hardened Mox (1/1)
  • :pschip: Technician: Fading Argonaut (2/1)**
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

im going to try a slightly different route with purple player 2 tech 2 here. let’s see if i can get value from it before akiata does too much with those hero’s.

Haha, it is certainly unnerving when your opponent leaves an opening that seems too easy to exploit. In this case, I don’t think you have too much to worry about though. :slight_smile: Interested to see how you press your tech II advantage here.

P1T4


Tech StartingHand Workers

TECH
Stampede
Centaur


STARTING HAND
Nature Reclaims
Ironbark Treant
Rampant Growth
Young Treant
Merfolk Prospector


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Ironbark Treant


NextHand

Playful Panda
Centaur
Forest’s Favor
Young Treant
Galina Glimmer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Maxband Argagarg Garg, a Water Elemental arrives (3/3, Anti-air) - ($3)
Midori casts Rampant Growth on Huntress - ($1)
Huntress (now 5/3+AA) kills Argonaut, takes 1 damage after armour.
Tiger Cub trades with Fading Argonaut.

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 - Argagarg Garg (1/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Water Elemental (3/3, Anti-air)
  • :exhaust: Huntress (3/2, Anti-air, Sparkshot, 1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Well, I’m really wondering where Battle Suits has got to here… Taking some board advantage here instead of going Tech II.

@codexnewb’s turn!

not sure where midori went, but it didnt end up mattering based on my turn.

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Stewardess of the Undone
Temporal Distortion


STARTING HAND
Forgotten Fighter
Temporal Research
Tinkerer
Nullcraft (1/1)
Argonaut


WORKERS
Time Spiral
Plasmodium
Neo Plexus
Forgotten Fighter


NextHand

Temporal Distortion
Hyperion
Hyperion
Battle Suits


Tech 2 card(s)
Get Paid - ($8)
tech draw
Worker - ($7)
argonaut - ($4)
tinkerer - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tinkerer (1/2)
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

hmmm, i think im doe if they have stampede… if not, present tech 2 always has a chance.

Yeah, I retconned my T3 to hire Arg instead of Midori. But then, perplexingly in T4 I referenced Midori when casting a spell (in fact, Midori wasn’t in play, and it would have been Arg who cast).

I’m pleased to hear that it confused you, it’s all cunning chicanery (and certainly not silly mistakes) on my part designed to keep you off balance.

P1T5


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Galina Glimmer
Centaur
Playful Panda
Forest’s Favor
Young Treant
Rampant Growth


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Ironbark Treant


NextHand

Tiger Cub (2/2)
Merfolk Prospector
Stampede
Nature Reclaims
Centaur


Discard

Blooming Ancient
Blooming Ancient
Rampant Growth
Forest’s Favor
Centaur
Playful Panda


Tech 2 card(s)
Get Paid + float - ($9)
Skip worker
Play Young Treant (0/2, Can’t attack), I draw 1 - ($7)

Draw

Rampant Growth… now that is handy.

Play Galina Glimmer (2/2) - ($6)
Summon and midband Calamandra Moss (3/4) - ($2)
Argagarg casts Rampant Growth on his good buddy Water Elemental (actually he’s more of a fair weather friend than a good buddy when you think about it) - ($0)
Arg is so happy to hang with his friend he activates his midband to buff old Ele, but Ele is too busy trying to look down Galina’s top to notice. Everyone finds this exchange really awkward.
Water Elemental now 6/3+AAA (let’s be honest, this dude’s a total dick), kills Argonaut, and takes no damage due to armour.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A, Can’t attack, Resist 1)
  • :psfist: Elite: Huntress (3+1/2, Anti-air, Sparkshot, 1 damage, Resist 1)
  • :ps_: Scavenger: Wisp (0/1, Resist 1)
  • :pschip: Technician:
  • :target: Lookout: Galina Glimmer (2/2, Resist 2)

In Play:

  • L3 - Calamandra Moss (3/4)
  • :exhaust: Water “Who invitived that guy?” Elemental (3/3, Anti-air, Resist 1)
  • :exhaust: L5 - Argagarg Garg (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

…Hmm, codexnewb must have whiffed on his tech II cards - pretty unlucky, but I can count on some serious pain next turn.
…I won’t be seeing any Tech 2 cards next turn, so no point building it just yet.
…I feel like I’ve managed to counter a goodly amount of Purple’s options here, but it’s tough to cover everything.
…I’ll have Arg’s ult next turn, so here’s hoping I have some units left to cast it on!
…Opting to play Galina instead of hiring a worker. I mean, simply no way that could backfire on me.
…Bullet point inside details sections are hard to do!

@codexnewb’s turn!

1 Like

ahh, that explains it…

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Hyperion
Battle Suits
Hyperion
Temporal Distortion
Temporal Research


WORKERS
Time Spiral
Plasmodium
Neo Plexus
Forgotten Fighter


NextHand

Stewardess of the Undone
Hyperion
Fading Argonaut
Nullcraft (1/1)
Argo


Tech 2 card(s)
Get Paid + float - ($11)
battle suits - ($9)
mox and tinkerer kill young treant
hyperion, (trash mox) kills galina, draw 1 - ($4)
geiger - ($2)
temporal distortion, hype to hand, tricycloid to field - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (6/6+A)***
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger, lvl 1, (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Tinkerer (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

That Elemental, water bastard.

2 Likes

Can’t actually find the :groan: emote.

But just know that I am.

Groaning.


I expect to post another turn in about 3-4 hours.

2 Likes

P1T6


Tech StartingHand Workers

TECH
Murkwood Allies
Giant Panda


STARTING HAND
Centaur
Stampede
Merfolk Prospector
Tiger Cub (2/2)
Nature Reclaims


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Ironbark Treant
Tiger Cub (2/2)


NextHand

Forest’s Favor
Centaur
Galina Glimmer (2/2)
Nature Reclaims


Tech 0 card(s)
Get Paid - ($8)
Worker - ($7)
Merfolk Prospector (1/1) walks in, he can tell something’s going on, but doesn’t know what - ($6)
Argagarg, apparently oblivious to the awkwardness, having the time of his life (bless him) uses his midband on Water Bastard again.
Argagarg goes full cringe, takes his pants (robes?) off and attempts to start a naked run. Worse still, several others (mostly tokens though) join the Stampede! - ($0)
Water Bastard (now 7/3+AAAA) runs straight into Tricycloid, who goes down. Bastard takes 2 damage after armour.
Cal’s keeping her clothes on thankyouverymuch, and has a private chat with Geiger. He dies (real talk!) Cal maxbands and heals.
Wisp (now 3/1+AAA), normally pretty quiet at parties, runs straight over Tinkerer who doesn’t get up, and (stampeding) smacks your base to 19.
Huntress (now 6/2+AAA) knows how to party, she breaks your Tech II building, your base to 17.

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk “What did I just walk in on?” Prospector (1/1+A, Resist 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: L5 - Calamandra “Mind if I bend your ear for a tick?” Moss (4/5)
  • :exhaust: L5 - Argagarg “Have you seen my pants?” Garg (1/5+A)
  • :exhaust: Water “He’s still here? Ugh” Elemental (3/1, Anti-air, Resist 1, 2 damage)
  • :exhaust: Wisp “It really is better to give than receive” (0/1, Resist 1)
  • :exhaust: Huntress (3+1/2, Anti-air, Sparkshot, 1 damage, Resist 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Tech 2 break means he can’t play that hyperion in his hand, which is nice not to have to worry about. Nullcraft, stewardess would clear up my board a bit, and I’m expecting at least one Argnoaut. Need to get my act together and pay for Tech II at some point.

@codexnewb’s turn!

oh gosh…not sure if i can recover. doing my best here.

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Now!
Promise of Payment


STARTING HAND
Nullcraft (1/1)
Stewardess of the Undone
Fading Argonaut
Argo
Hyperion


WORKERS
Time Spiral
Plasmodium
Neo Plexus
Forgotten Fighter
Fading Argonaut (3/3)


NextHand

Argonaut
Temporal Distortion
Now!
Hyperion


Discard

Tricycloid
Tinkerer (1/2)
Argo
Hyperion
Now!
Promise of Payment


Tech 2 card(s)
Get Paid - ($9)
scav gold - ($10)
rebuild tech 2, base to 17
stewardess, pay resist, bounce water elemental to death…that bastard… - ($6)
prynn - ($4)
nullcraft, kill wisp - ($2)
worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: prynn (1/3+A)****
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone (3/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

hmmm, let’s clear some board and keep moving forward.

Well this turned out to be a relatively slow turn, and I can’t immediately press the advantage. Can you turn it around on me?!

P1T7


Tech StartingHand Workers

TECH
Dinosize
Giant Panda


STARTING HAND
Centaur
Galina Glimmer (2/2)
Nature Reclaims
Forest’s Favor


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Ironbark Treant
Tiger Cub (2/2)


NextHand

Blooming Ancient
Playful Panda
Blooming Ancient


Discard

Murkwood Allies
Giant Panda
Forest’s Favor
Nature Reclaims


Tech 2 card(s)
Get Paid - ($9)
Begin constructing Tech II - ($5)
Centaur (3/4, Overpower) turns up, shirtless per usual (Eww) - ($2)
Galina Glimmer (2/2) comes back now that Bastard has left, but rolls her eyes when she sees Centaur - ($1)
Merfolk finds $1, no one cares - ($2)
Argagarg, stoked to see another bro, casts Forest’s Favour on Centaur - ($0)
Calamandra has another one of her little talks with Prynn, Prynn dies, Cal takes 1 damage.

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (4/5+A, Overpower, Resist 1, +)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress (3/2, Anti-air, Sparkshot, 1 damage, Resist 1)
  • :target: Lookout: L5 - Argagarg Garg (1/5, Resist 1)

In Play:

  • :exhaust: L5 - Calamandra “I can’t believe she said that!” Moss (4/4, 1 damage)
  • :exhaust: Merfolk “What’d I miss?” Prospector (1/1, Resist 1)
  • Galina Glimmer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well, having played a buncha games vs green, I did not expect to have these heroes actually SURVIVE and thus have built for Tech II, rather than Ultimate spells. We’ll chalk this up to a Character Building Learning Opportunity™. Ugh, back to worrying about all the Present shenanigans that can now come out. Pruple’s got enough fundd to power a scary amount of options, and I don’t quite have the resources to counter them all.

Depending on what codexnewb’s holding this could be a turning point.


Well that’s a nice hand to be holding if my Tech II building survives…

@codexnewb’s turn!

You need to tech 2 cards.

1 Like

Good catch! I’ve edited my turn to tech in two cards.

well, no quite…this is the best i could come up with. not feeling so great right now…

[b]P2T7[/b]
Tech StartingHand Workers

TECH
Origin Story
Origin Story


STARTING HAND
Hyperion
Temporal Distortion
Argonaut
Now!
Temporal Distortion


WORKERS
Time Spiral
Plasmodium
Neo Plexus
Forgotten Fighter
Fading Argonaut (3/3)


NextHand

Temporal Research
Temporal Distortion
Temporal Distortion
Origin Story
Origin Story


Tech 2 card(s)
Get Paid + float - ($11)
hyperion - ($6)
geiger - ($4)
hype hits centaur for armor and 4, draw 1
nullcraft kills centaur
temporal distortion, hype to hand, warp gate disciple to field - ($2)
NOW on WGD - ($1)
tap WGD, put immortal from codex into play - ($0)
stewardess trades with huntress, you draw

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger, lvl 1, (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • WGD (2/1)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

hmmm, hoping no feral strike…lets get an immortal out there to handle it for now.