[MMM1] Warmup: Codexnewb (Purple) vs Akiata (Green)

oh also, i totally forgot to ask, not that it changes my turn, but what tech 2 building did you construct?

Ah, sorry for not mentioning it - GROWTH! And here it comes… though not quite a knockout blow.

P1T8


Tech StartingHand Workers

TECH
Ferocity
Gemscout Owl


STARTING HAND
Blooming Ancient
Playful Panda
Blooming Ancient
Centaur


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Ironbark Treant
Tiger Cub (2/2)


NextHand

Stampede
Young Treant (0/2, Can’t attack)
Rampant Growth


Discard

Murkwood Allies
Giant Panda
Forest’s Favor
Nature Reclaims
Dinosize
Giant Panda
Centaur (4/5+A, Overpower, Resist 1, +)
Huntress (3/2, Anti-air, Sparkshot, 1 damage, Resist 1)
Merfolk “What’d I mss?” Prospector (1/1, Resist 1)
Centaur
Ferocity
Gemscout Owl


Tech 2 card(s)
Get Paid + Technician Draw + Galina’s glimmering goodies - ($10)
Skipping worker
This shindig takes a turn for the seedier (pun intended, my apologies) when Blooming Ancient “Chad” (2/4) walks in - ($6)
Then Blooming Ancient “Bodi” (2/4) walks in, and apparently he’s holding, 1 tablet for “Chad”. - ($2)
Playful Panda (2/2) knows how to party, and Wisp (0/1) too. Chad and Bodi each pull out two more doses. - ($0)
Galina downs the lot, hulks out (now, 7/7) and hits Immortal, taking 5 damage.
Cal takes Geiger by the arm, and doesn’t even have to say anything, he just dies. Cal takes 2 damage. Levels fizzle. She feels bad, so leaves $1 behind.
Merfolk tries to get some attention by trading with Warp Gate Disciple. No one notices.

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 - Argagarg “I’m taking a break from buffing” Garg (1/5+A, Resist 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1, Resist 1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: L5 - Calamandra “There’s just no talking to some people” Moss (4/1, 3 damage)
  • :exhaust: Galina Glimmer (7/2, +++++, 5 damage, Resist 1)
  • :exhaust: Playful Panda (2/2, Resist 1)
  • Blooming Ancient “Chad” (2/4)
  • Blooming Ancient “Bodi” (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 12

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Immortal eh? Did not anticipate that, but it makes sense.

I really have to get to that Warp Gate Disciple… and I can do it if I skip a worker.

Stampede next hand, but will Arg be around to cast it, seems doubtful!

@codexnewb’s turn!

[b]P2T8[/b]
StartingHand Workers

STARTING HAND
Temporal Research
Temporal Distortion
Origin Story
Origin Story
Temporal Distortion
Now!
Argo


WORKERS
Time Spiral
Plasmodium
Neo Plexus
Forgotten Fighter
Fading Argonaut (3/3)
Origin Story


NextHand

Hyperion (5/1)
Tinkerer (1/2)
Now!
Tricycloid
Promise of Payment


Discard

WGD (2/1)
Origin Story
Temporal Research
Temporal Distortion
Now!
Temporal Distortion


Tech 0 card(s)
Get Paid - ($10)
scav gold - ($11)
prynn - ($9)
origin story arg - ($6)
nullcraft kills wisp
immortal kills a blooming ancient
tempora research, draw 2 - ($4)
argo - ($1)
worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argo 3/4
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: prynn (1/3)****
  • :target: Lookout:

In Play:

  • Battle Suits
  • Immortal (5/5)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

hmmm, hoping no feral strike…lets get an immortal out there to handle it for now.

Well I got lucky with my reshuffle. Couldn’t quite manage to to get your base, but I did manage a double Tech break.

P1T9


Tech StartingHand Workers

TECH
Guargum, Eternal Sentinel
Oversized Rhinoceros


STARTING HAND
Rampant Growth
Stampede
Young Treant (0/2, Can’t attack)
Murkwood Allies


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Ironbark Treant
Tiger Cub (2/2)


NextHand

Nature Reclaims
Forest’s Favor
Centaur


Discard

Murkwood Allies
Rampant Growth
Stampede


Tech 2 card(s)
Get Paid + Scavenger + Galina ($1) - ($11)
Play Young Treant (0/2, Can’t attack), I draw a card, Bodi pulls out a Scooby Snack - ($9)

Draw

15 cards in the deck here… whew… and it’s Murkwood Allies. Nice.

Calamandra, decides to invite companions to this soiree that are more in keeping with her sensibilities. Murkwood Allies (unboosted). - ($4)
Blooming Ancient “Bodi” breaks out four party favours for our esteemed guests (5 total now).
Argagarg Garg (1/3), and his Wisp (0/1) buddy are back - ($2)
Bodi has yet more Molly for his mates (7 total now)
Playful Panda pops 3 pills (now 5/5) and kills Argonaut, taking 4 damage.
Cal takes Prynn aside for a rather confrontational discussion. Prynn dies, levels to Arg who midbands. Cal takes 1 damage.
Maxband Arg, Water Bastard (3/3, Anti-Air) is BACK BABY! Bodi’s got a little something something for him too (8 total now) - ($0)
Galina, out of her head, breaks you Tech II building, your base to 15.
Bodi (now 7/9, +++++) joins in and breaks your Tech I building, your base to 13.

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water “Not him again” Elemental (3/3+A, Anti-air, Resist 1)
  • :psfist: Elite: Young Treant (0+1/2, Can’t attack, Resist 1)
  • :ps_: Scavenger: Frog “Alfred” (1/1, Resist 1)
  • :pschip: Technician: Wisp (0/1, Resist 1)
  • :target: Lookout: Frog "Bartholomew (1/1, Resist 1)

In Play:

  • :exhaust: L5 - Calamandra “I can’t believe she said that!” Moss (4/1, 4 damage)
  • :exhaust: Galina “Best Party Evah!” Glimmer (7/2, +++++, 5 damage, Resist 1)
  • :exhaust: Playful Pill Popping Panda (5/1, +++, 4 damage, Resist 1)
  • :exhaust: Blooming Ancient “Bodi - sometimes it’s fine to get high on your own supply” (7/9, +++++, Resist 1)
  • L5 - Argagarg “Entourage” Garg (1/5)
  • Frog “Charles” (1/1, Resist 1)
  • Frog “David” (1/1, Resist 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Think that oughta do it.

@codexnewb’s turn!

I think I need to GG it there. Well
Played!!

1 Like

Good game! Seems like P1 makes a bit of difference to this match up.

It does indeed! You think you’re ready to start the real 10 game series?

Yep - let’s do it. Would you like to create the thread? Your turn to start.