[MMM1] Warmup: Codexnewb (Purple) vs Akiata (Green)

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Omegacron
Omegacron


STARTING HAND
Forgotten Fighter
Temporal Research
Seer
Neo Plexus (2/2)
Plasmodium
Tinkerer
Seer


WORKERS
Time Spiral
Hardened Mox
Plasmodium


NextHand

Omegacron
Omegacron
Nullcraft
Fargo (3/3)
Tinkerer


Tech 2 card(s)
Get Paid - ($7)
tech draw
Worker - ($6)
prynn - ($4)
temporal research, draw 2 - ($2)
x2 seer, runes to prynn - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Prynn, lvl 1, (1/3)******

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmm, i think i need to delay tech 2 future here to re-establish board. otherwise i could just lose my tech 2 and be locked down.

P1T4


Tech StartingHand Workers

TECH
Nature Reclaims
Dothram Horselord


STARTING HAND
Young Treant
Verdant Tree
Merfolk Prospector
Centaur
Tiger Cub


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Verdant Tree


NextHand

Feral Strike
Huntress
Rampant Growth
Forest’s Favor


Discard

Nature Reclaims
Stalking Tiger
Tiger Cub
Centaur


Tech 2 card(s)
Get Paid + 1 from Galina - ($8)
Worker - ($7)
Play Young Treant (0/2, Can’t attack), I draw a card - ($5)
Begin constructing Tech II … FERAL! - ($1)
Play Merfolk Prospector (1/1) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda (2/1+A, 1 damage, resist 1)
  • :psfist: Elite: Young Treant (0+1/2, Can’t attack, resist 1)
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1+A, resist 1)
  • :target: Lookout:

In Play:

  • L5 - Calamandra Moss (4/5)
  • Merfolk Prospector (1/1, resist 1)
  • Galina Glimmer (2/2, resist 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Chance here to push Tech II… think I’ll go for it.

@codexnewb’s turn!

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Hive
Origin Story


STARTING HAND
Nullcraft
Omegacron
Omegacron
Tinkerer
Fargo (3/3)


WORKERS
Time Spiral
Hardened Mox
Plasmodium
Tinkerer


NextHand

Fargo (3/3)
Hive
Neo Plexus
Forgotten Fighter
Temporal Research


Tech 2 card(s)
Get Paid - ($8)
prynn fades to 5
Worker - ($7)
tech 2 future - ($3)
nullcraft, kills merfolk - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)
  • Prynn, lvl 1, (1/3)******

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

hmmm, not looking good…

Some new cards in this turn for me, I’m hoping there’s no mistakes.

P1T5


Tech StartingHand Workers

TECH
Murkwood Allies
Gigadon


STARTING HAND
Feral Strike
Huntress
Forest’s Favor
Rampant Growth


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Verdant Tree


NextHand

Murkwood Allies
Huntress
Rampant Growth
Merfolk Prospector


Tech 2 card(s)
Get Paid + 2 from Galina - ($10)
Calamandra casts a boosted Feral Strike. From my codex I fetch two Wandering Mimics and put them in my hand, and then put both into play. - ($2)
Calamandra grants Forest’s Favor to Wandering Mimic “Alpha” now (5/5, mimicing Flying, Haste from Nullcraft) - ($0)
Wandering Mimic “Alpha” destroys your Tech II building, your base to 18.
Wandering Mimic “Bravo” kills Prynn, levels fizzle.

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda (2/1+A, 1 damage, resist 1)
  • :psfist: Elite: Young Treant (0+1/2, Can’t attack, resist 1)
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1+A, resist 1)
  • :target: Lookout:

In Play:

  • L5 - Calamandra Moss (4/5)
  • :exhaust: Wandering Mimic “Alpha” (5/5, Haste, Flying, resist 1, one +1/+1 rune)
  • :exhaust: Wandering Mimic “Bravo” (4/4, Haste, Flying, resist 1)
  • Galina Glimmer (2/2, resist 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Definitely some analysis paralysis with Feral Strike. But ultimately those runes on Prynn were a bit of a threat to my tech II advantage so double hasted flying mimics it is. With Rewind now unavailable, codexnewb is in a pretty tough spot here I think.

@codexnewb’s turn!

1 Like

well, i’ll have to gg it there. nicely played!!

ill post a T1 for a new game. still learning how to make this work on the purple side.

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Fading Argonaut
Plasmodium
Forgotten Fighter
Temporal Research
Hardened Mox


WORKERS
Hardened Mox


NextHand

Time Spiral
Tinkerer
Nullcraft
Neo Plexus
Battle Suits


Discard

Temporal Research
Plasmodium
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
fargo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut (2/3)***

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

GGWP! I definitely struggled to take the initiative as P2 with purple, green seems good at filling up the board quickly.

P2T1


StartingHand Workers

STARTING HAND
Rich Earth
Playful Panda
Rampant Growth
Spore Shambler
Tiger Cub


WORKERS
Rich Earth


NextHand

Merfolk Prospector
Ironbark Treant
Young Treant
Verdant Tree
Forest’s Favor


Discard

Rampant Growth
Spore Shambler
Tiger Cub


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Playful Panda (2/2), a Wisp (0/1) arrives - ($2)
Begin constructing Tech I building - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • :exhaust: Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

OK, if nullcraft comes out, he can clear my board, but I’m potentially drawing into T2 tech I units, which might help apply early pressure, so let’s see if I get lucky.

@codexnewb’s turn!

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Tinkerer
Battle Suits
Nullcraft
Time Spiral
Neo Plexus


WORKERS
Hardened Mox
Time Spiral


NextHand

Stewardess of the Undone
Battle Suits
Stewardess of the Undone
Tinkerer


Tech 2 card(s)
Get Paid + float - ($6)
fargo fades
Worker - ($5)
tech 1 - ($4)
nulcraft, kills wisp, you reshuffle and draw (before teching) - ($2)
fargo kills panda, takes 2
neo - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fargo (2/1)**
  • Nullcraft (1/1)
  • Neo Plexus (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Happy Holidays to you and yours!

P2T2


Tech StartingHand Workers

TECH
Stalking Tiger
Stalking Tiger


STARTING HAND
Merfolk Prospector
Verdant Tree
Forest’s Favor
Young Treant
Ironbark Treant
Tiger Cub


WORKERS
Rich Earth
Ironbark Treant


NextHand

Stalking Tiger
Stalking Tiger
Rampant Growth
Tiger Cub
Spore Shambler


Tech 2 card(s)
Get Paid + float + Technician Draw - ($7)
Worker - ($6)
Play Merfolk Prospector (1/1) - ($5)
Build a Verdant Tree (:heart: HP: 3, Healing 1) - ($3)
Summon Argagarg Garg (1/3), a Wisp (0/1) arrives - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite: Merfolk Prospector (1+1/1)
  • :ps_: Scavenger: L1 - Argagarg Garg (1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree (:heart: HP: 3, Healing 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Well, I really need to learn how that Technician draw works! Now I’ve really screwed my deck up. This game may turn out to be a memorable lesson, if nothing else. Maaaybe I can rush to Tech II to compensate here with Verdant Tree.


Well, drew up both my Tech 2 choices… seems unlikely he’d be holding Assimilate. Will I have the gold though?

@codexnewb’s turn!

happy holidays to you as well!!! hope teh week is going well

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Tinkerer
Stewardess of the Undone
Stewardess of the Undone
Battle Suits


WORKERS
Hardened Mox
Time Spiral
Tinkerer


NextHand

Forgotten Fighter
Temporal Research
Plasmodium
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($6)
fargo fades to 1
Worker - ($5)
geiger - ($3)
stewardess, bounce wisp - ($0)
nullcraft kills merfolk
neo and fargo kill arg, fargo dies, geiger to mid

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger, lvl 3, (2/4)
  • Nullcraft (1/1)
  • Neo Plexus (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, can’t get rid of that verdant tree. lets jsut make the conservative play and see what happens.

this game as P1 is pretty clear for purple. it’s playing as player 2 that’s tough.

P2T3


Tech StartingHand Workers

TECH
Murkwood Allies
Barkcoat Bear


STARTING HAND
Spore Shambler
Rampant Growth
Tiger Cub
Stalking Tiger
Stalking Tiger


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Murkwood Allies
Stalking Tiger
Young Treant
Playful Panda
Forest’s Favor


Tech 2 card(s)
Get Paid + float + Scavenger - ($9)
Worker - ($8)
Begin constructing Tech II building… FERAL! - ($4)
Activate Verdant Tree to build Tech II instantly.
Play Stalking Tiger (4/4) - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger (4/4+A, Stealth when attacking units)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Verdant Tree (:heart: HP: 3, Healing 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Yeah, not thrilled with my position here.

@codexnewb’s turn!

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Temporal Research
Plasmodium
Forgotten Fighter
Stewardess of the Undone


WORKERS
Hardened Mox
Time Spiral
Tinkerer
Plasmodium


NextHand

Forgotten Fighter
Battle Suits
Hyperion
Hyperion
Fargo


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 present - ($2)
stewardess, neo and nullcraft kill tiger
geiger hits your base to 18

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger, lvl 3, (2/4)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

hmmm, can’t get rid of that verdant tree. lets jsut make the conservative play and see what happens.

this game as P1 is pretty clear for purple. it’s playing as player 2 that’s tough.

Hey, just checking in. Hope you’ve had an awesome holidays.

Apologies - busy times here.

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Feral Strike
Gigadon


STARTING HAND
Forest’s Favor
Young Treant
Playful Panda
Murkwood Allies
Stalking Tiger


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Young Treant


NextHand

Rampant Growth
Merfolk Prospector
Stalking Tiger
Tiger Cub
Barkcoat Bear


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon and maxband Argagarg Garg (1/5), a Wisp (0/1) and a Water Elemental (3/3, Anti-air) arrive - ($2)
Play Playful Panda (2/2), a Wisp (0/1) arrives - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 - Argagarg Garg (1/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout: Water Elemental (3/3, Anti-air, resist 1)

In Play:

  • Verdant Tree (:heart: HP: 3, Healing 1)
  • :exhaust: Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Hmm, hard to cover against everything codexnewb could pull out here, but I think this is a reasonable approach. I think I can claw back a little bit of baord control in return for trading some levels to Geiger.

@codexnewb’s turn!

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Now!
Now!


STARTING HAND
Battle Suits
Fargo
Hyperion
Hyperion
Forgotten Fighter
sotu
Temporal Distortion


WORKERS
Hardened Mox
Time Spiral
Tinkerer
Plasmodium


NextHand

Temporal Distortion
hyperion
Neo Plexus
Stewardess of the Undone
Temporal Research


Tech 2 card(s)
Get Paid + float - ($10)
skip worker
battle suits - ($8)
hyperion - ($3)
hyperion and nullcraft kill arg, draw 1, geiger maxbands, flikr hyperion
geiger kills water elemental, takes 3, sparkshot tech wisp, you draw
stewardess of the undone, bounce scav wisp, no gold for you
hyperion hits your base to 13, draw 1 - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone )3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger, lvl 5, (3/1)
  • Nullcraft (1/1)
  • Hyperion (5/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmm, no need to hit tech 2 becaus eof the tree, and id rather put pressure on him via hitting the base. all in all, main change is i have to put damage on geiger, but he doesnt get a gold.

Still on holidays for a few more days, hope you’ve been enjoying youself too!

May have forgotten to pay for battle suits?

P2T5


Tech StartingHand Workers

TECH
Moss Ancient
Polymorph: Squirrel


STARTING HAND
Barkcoat Bear
Merfolk Prospector
Tiger Cub
Rampant Growth
Stalking Tiger
Murkwood Allies


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Young Treant
Tiger Cub


NextHand

Gigadon
Stalking Tiger
Feral Strike
Forest’s Favor


Discard

Murkwood Allies
Rampant Growth
Moss Ancient
Polymorph: Squirrel


Tech 2 card(s)
Get Paid+Scavenger+Technician - ($10)
Worker - ($9)
Play Barkcoat Bear (5/5, Overpower, Resist 2) - ($5)
Play Stalking Tiger (4/4, Stealth while attacking units) - ($2)
Play Merfolk Prospector (1/1) - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Barkcoat Bear (5/5+A, Overpower, Resist 2)
  • :psfist: Elite: Playful Panda (2+1/2)
  • :ps_: Scavenger: Stalking Tiger (4/4, Stealth while attacking units)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree (:heart: HP: 3, Healing 1)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Not quite keeping up here, but not dead yet.

@codexnewb’s turn!

woops, not sure how i missed that will battle suits. that will unfortunately change the way i do things since i can’t kill arg with hyperion and nullcraft. ill post a new turn 5 shortly.

1 Like

okay, updated my turn. main change is that i have to skip worker, geiger hits elemental, and stewardess bounces scav wisp (no scav gold unfortunately for you).

1 Like

No worries, I’ll leave my turn as is, and just not float $1.

1 Like

sounds good!

player 1 purple vs green seems to be pretty great. it’s the player 2 purple vs green im worried about…

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Immortal
Tricycloid


STARTING HAND
Neo Plexus
Temporal Research
Temporal Distortion
Stewardess of the Undone
hyperion
Now!
Now!


WORKERS
Hardened Mox
Time Spiral
Tinkerer
Plasmodium


NextHand

Temporal Distortion
Fargo
Temporal Distortion
Stewardess of the Undone
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($8)
nullcraft pings bear
hyperion trades with bear, draw 1
hyperion from hand, kills tiger, draw 1 - ($3)
stewardess trades with panda
temporal distortion, hyperion to hand, tricycloid to field from codex - ($1)
NOW tricycloid - ($0)
tricycloid hits your base to 7
geiger hits your base to 4
remove 3 runes, tricycloid pings your base to 1…i couldnt quite finish it this turn.

Float ($0)
Discard 5, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger, lvl 5, (3/1)
  • Nullcraft (1/1)
  • Tricycloid (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8