MMM1 [Warm-ups]: cstick (Green) vs codexnewb (Black)

"P1T4


Tech StartingHand Workers

TECH
Death Rites
twilight baron (summoned to field)


STARTING HAND
Poisonblade Rogue
Deteriorate
bone collector
Skeleton Javelineer
liches bargain


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
poisonblade rogue


NextHand

Death Rites
liches bargain
Sacrifice the Weak
Pestering Haunt
liches bargain


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
mid garth - ($3)
Garth and Imp kill Water Elemental
max garth, heals, summon Twilight Baron from discard - ($0)
Bone Collector kills treant, makes SK, you get a gold
deteriorate merfolk

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twighlight Baron (4/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3HP) (TI)
  • Garth, lvl 7 (3/4)
  • BC (3/3)
  • SK #1 (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

P2T4


Tech StartingHand Workers

TECH
Rampaging Elephant
Rampaging Elephant


STARTING HAND
Rampant Growth
Stalking Tiger
Stalking Tiger
Tiger Cub
Playful Panda


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Rampant Growth


NextHand

Tiger Cub
Moss Ancient
Moss Ancient
Spore Shambler


Tech 2 card(s)
Get Paid + float + scav - ($10)
Worker - ($9)
Play Stalking Tiger - ($6)
Play Stalking Tiger - ($3)

Float ($3)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger (4/4+A)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger: L5 Arg (1/5)
  • :pschip: Technician: Stalking Tiger (4/4)
  • :target: Lookout:

In Play:

  • :heart: Verdant Tree HP: 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

I’m skipping the T-rexes for now and going for Rampaging Elephants in case he breaks Verdant Tree. I should have enough for Moss Ancient next turn if he kills Arg.

"P1T5


Tech StartingHand Workers

TECH
Death Rites
Hooded Executioner


STARTING HAND
Pestering Haunt
liches bargain
Sacrifice the Weak
liches bargain
Death Rites
bone collector
Deteriorate
Skeleton Javelineer (1/1)


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
poisonblade rogue


NextHand

Hooded Executioner
Deteriorate
Death Rites
Sacrifice the Weak
bone collector


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Death Rites - ($3)
Liches Bargain, trash worker (now at 8), base to 16, summon Sk #2, Zom, Hor - ($1)
Garth makes SK #3 - ($0)
Garth sacrifice 3 Skeletons to draw 3. Death Rites kills Wisp and both Tigers
BC hits Arg for 3, summon SK #1, takes 1 back
Twilight Baron hits Arg for remaining 2, overpower 2 to tech 2, takes 1 back, lvls fizzle
Garth breaks verdant tree

Float ($0)
Discard 5, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: SK #1 (1/1)
  • :pschip: Technician: Zombie (2/2)
  • :target: Lookout:

In Play:

  • Graveyard (3HP) (TI)
  • Garth, lvl 7 (3/4)
  • BC (3/2)
  • Twighlight Baron (4/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

P2T5


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Moss Ancient
Spore Shambler
Moss Ancient
Tiger Cub
Playful Panda


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Rampant Growth
Spore Shambler


NextHand

Rampaging Elephant
Rampaging Elephant
Stalking Tiger
Stalking Tiger
Young Treant


Discard

Moss Ancient
Playful Panda
Moss Ancient
Moment’s Peace
Moment’s Peace


Tech 2 card(s)
Get Paid + float + scav - ($13)
Worker - ($12)
Build Tech 3 - ($7)
Play Tiger Cub - ($5)
Play Midori - ($3)
Build a Tower - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Midori (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Oh. That’s bad.

woops, accidentally forgot to tech. updated and included them in my ‘next hand’ section, and marked it in the turn actions.

"P1T6


StartingHand Workers

STARTING HAND
Hooded Executioner
Death Rites
Deteriorate
bone collector
Sacrifice the Weak


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
poisonblade rogue
sacrifice the weak


NextHand

Death Rites
Skeleton Javelineer (1/1)
liches bargain
Deteriorate
liches bargain
teched cards (dark pact x2)


Tech 2 card(s)
Get Paid - ($8)
Worker (9) - ($7)
Death rites - ($3)
Vandy - ($1)
Horror trades with Midori, Death Rites kills Tiger Cub, Vandy to lvl 3
Twilight Baron breaks tower, takes 1, your base to 18
Garth and Zombie break tech 3, your base to 16
BC breaks tech 2, your base to 14, make SK #2
Sk #1 hits tech 1 to 4
Garth makes Sk #3 - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy, lvl 3, (3/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3HP) (TI)
  • Garth, lvl 7 (3/4)
  • BC (3/2)
  • Twighlight Baron (4/2)
  • Zombie (2/2)
  • SK #1 (1/1)
  • SK #2 (1/1)
  • SK #3 (1/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

P2T6


StartingHand Workers

STARTING HAND
Stalking Tiger
Rampaging Elephant
Stalking Tiger
Rampaging Elephant
Young Treant
Merfolk Prospector


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Rampant Growth
Spore Shambler


NextHand

Tiger Cub
Moment’s Peace
Young Treant
Verdant Tree
Playful Panda


Tech 0 card(s)
Get Paid - ($10)
Maxband Arg - ($4)
Play Merfolk Prospector - ($3)
Build a Tower - ($0)

Float ($0)
Discard 6, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+A)
  • :psfist: Elite: L5 Arg (2/5)
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I’m 99% dead here. My out is to hope that he doesn’t kill me this turn, and play Moment’s Peace + Verdant Tree next turn and hope that Tech 3 is enough to turn things around.

"P1T7


Tech StartingHand Workers

TECH
shadow blade
shadow blade


STARTING HAND
Death Rites
Skeleton Javelineer (1/1)
liches bargain
liches bargain
Deteriorate


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
poisonblade rogue
Sacrifice the Weak


NextHand

bone collector
dark pact
Death Rites
Hooded Executioner
dark pact


Discard

Death Rites
Deteriorate
liches bargain
liches bargain
Skeleton Javelineer (1/1)
shadow blade
shadow blade


Tech 2 card(s)
Get Paid - ($8)
deteriorate wisp
death rites - ($4)
garth, sacrifice Sk #3 to draw, death rites kils Elemental
max vandy, boost BC - ($2)
BC kills Arg, makes Sk #3
Vandy (4), Baron (4), SK #1 (1), Sk #2 (1), Garth (3), Zombie (2) hit your base for 15 and the game!

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3HP) (TI)
  • Garth, lvl 7 (3/3)
  • BC (5/1)) - doomed
  • Twighlight Baron (4/1)
  • Zombie (2/1)
  • SK #3 (1/1)
  • Vandy, lvl 5, (4/4)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 9
    "

feel free to post a final P1 warm up when you’re ready.

GG! I got too greedy trying to tech rush. I might have had a better chance if I had drawn either of the Tigers on turn 3.

P1T1


StartingHand Workers

STARTING HAND
Playful Panda
Ironbark Treant
Tiger Cub
Rampant Growth
Merfolk Prospector


WORKERS
Ironbark Treant


NextHand

Rich Earth
Young Treant
Forest’s Favor
Verdant Tree
Spore Shambler


Discard

Tiger Cub
Rampant Growth
Playful Panda


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Argagarg - ($1)
Play Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • L1 Argagarg (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Hm. I have Prospector, but I don’t have Cub or Panda in my next hand, so if I open with Prospector + Cal I don’t have anything good to follow it up with. I’m going to try and max Arg next turn and go for Spirit of the Panda.

2 Likes

"P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Deteriorate
Jandra, the Negator
Skeletal Archery
Thieving Imp


WORKERS
W1 - Summon Skeletons


NextHand

Skeleton Javelineer
Poisonblade Rogue
Pestering Haunt
Sacrifice the Weak
Graveyard


Discard

Deteriorate
Skeletal Archery
Thieving Imp


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
jandra - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

well, jandra can cause some problems for his tiny b’s, plus, just short of his taking a big hit to a hero, i should be able to get two attacks out of her.

"

P1T2


Tech StartingHand Workers

TECH
Spirit of the Panda
Centaur


STARTING HAND
Young Treant
Rich Earth
Spore Shambler
Forest’s Favor
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth


NextHand

Playful Panda
Verdant Tree
Centaur
Spirit of the Panda
Young Treant


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Exhaust Prospector - ($5)
Play Spore Shambler - ($2)
Build Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Argagarg (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Spore Shambler (2/3) ++
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Since he can’t threaten Arg this turn with just Jandra, I’ll just play Spore Shambler for now.

edit thoughts

"P2T2


Tech StartingHand Workers

TECH
sickness
Plague Spitter


STARTING HAND
Sacrifice the Weak
Pestering Haunt
Graveyard
Poisonblade Rogue
Skeleton Javelineer


WORKERS
W1 - Summon Skeletons
W2 - Poisonblade Rogue


NextHand

Skeletal Archery
Plague Spitter
sickness
Thieving Imp
Deteriorate


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($5)
mid orpal - ($0)
jandra hits arg for armor and 2
pestering haunt

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal , lvl 4, (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jandra, the Negator (3/2)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

based off of last time around, negative runes seem to be the way to go. plague spitters and sickness for my mid game, and i think disease should do nicely as a well rounded tech choice. maybe abomination/gorgons for tech 2’s…

"

P1T3


Tech StartingHand Workers

TECH
Dothram Horselord
Dothram Horselord


STARTING HAND
Verdant Tree
Young Treant
Playful Panda
Spirit of the Panda
Centaur


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree


NextHand

Rampant Growth
Forest’s Favor
Dothram Horselord
Tiger Cub
Merfolk Prospector


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Play Spirit of the Panda on Spore Shambler - ($2)
Midband Arg - ($0)
Exhaust Arg to give Spore Shambler +1/+1
Spore Shambler kills Orpal, armor aborsbs 1 and it loses a +1/+1 rune, Arg maxbands and gives me a Water Elemental - ($1)
Move a rune from Spore Shambler to Prospector - ($0)
Prospector trades with Jandra, Haunt is destroyed

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Water Elemental (3/3)
  • Spore Shambler (2/3)
  • L5 Argagarg (1/5)
  • Spirit of the Panda (attached to Spore Shambler)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Good turn. Next turn I can play a spell and tech up.

"P2T3


Tech StartingHand Workers

TECH
Abomination
Gorgon


STARTING HAND
Skeletal Archery
sickness
Plague Spitter
Thieving Imp
Deteriorate


WORKERS
W1 - Summon Skeletons
W2 - Poisonblade Rogue
W3 - Skeletal Archery


NextHand

Skeleton Javelineer
sickness
Graveyard
Theiving Imp (2/2)
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
plague spitter - ($3)
Vandy - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: PLague Spitter (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

uh oh. looks like i need to wall up and tech up. going disease because it’s a good stall, plus, negative runes all day against green.

"

P1T4


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Fairie Dragon


STARTING HAND
Tiger Cub
Forest’s Favor
Rampant Growth
Dothram Horselord
Merfolk Prospector


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Tiger Cub


NextHand

Playful Panda
Dothram Horselord
Merfolk Prospector
Centaur
Young Treant


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rampant Growth on Spore Shambler - ($4)
Spore Shambler kills Plague Spitter - ($5)
Arg buffs Water Elemental
Elemental kills Vandy
Build Tech 2: Balance - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Water Elemental (3/2)
  • Spore Shambler (1/2) -
  • L5 Argagarg (1/5)
  • Spirit of the Panda (attached to Spore Shambler)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

"P2T4


Tech StartingHand Workers

TECH
gorgon
Spreading plague


STARTING HAND
Graveyard
Skeleton Javelineer
Sacrifice the Weak
sickness
Theiving Imp (2/2)


WORKERS
W1 - Summon Skeletons
W2 - Poisonblade Rogue
W3 - Skeletal Archery
W4 - Graveyard


NextHand

Abomination
Pestering Haunt (1/1)
Jandra, the Negator (3/2)
Deteriorate
Gorgon


Discard

PLague Spitter)
sickness
Sacrifice the Weak
Theiving Imp (2/2)
Skeleton Javelineer
gorgon
Spreading plague


Tech 2 card(s)
Get Paid + float - ($9)
scav gold - ($10)
Worker - ($9)
tech 2 disease - ($5)
orpal - ($3)
sickness arg and water elemental - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

abomination next turn, maybe take out some of his guys along the way

"

P1T5


Tech StartingHand Workers

TECH
Potent Basilisk
Wandering Mimic


STARTING HAND
Playful Panda
Dothram Horselord
Centaur
Young Treant
Merfolk Prospector


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Tiger Cub
Playful Panda


NextHand

Forest’s Favor
Fairie Dragon
Rampant Growth
Polymorph: Squirrel


Discard

Young Treant
Merfolk Prospector
Potent Basilisk
Wandering Mimic


Tech 2 card(s)
Get Paid + float - ($9)
Water Elemental heals
Worker - ($8)
Play Midori - ($6)
Spore Shambler attacks Orpal - ($7)
Arg buffs the elemental
Water Elemental kills Orpal, Midori to L3
Play Centar - ($4)
Play Dothram Horselord - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Dothram Horselord (6/5)
  • :target: Lookout: Centaur (3/4)

In Play:

  • Water Elemental (2/2) -
  • Spore Shambler (0/1) - -
  • L5 Argagarg (0/4) -
  • Spirit of the Panda (attached to Spore Shambler)
  • L3 Midori (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

I’m already pretty well equipped to fight against any of the Disease units, so all I think I need to worry about is Plague Lab followed up by Spreading Plague on the following turn. I’m going to tech Potent Basilisk, because untargetable seems pretty good, as well as a Mimic to go with it.

"P2T5


Tech StartingHand Workers

TECH
plague lab
plague lab


STARTING HAND
Abomination
Deteriorate
Pestering Haunt (1/1)
Jandra, the Negator (3/2)
Gorgon


WORKERS
W1 - Summon Skeletons
W2 - Poisonblade Rogue
W3 - Skeletal Archery
W4 - Graveyard
W5 - Pestering Haunt (1/1)


NextHand

sickness
Theiving Imp (2/2)
Jandra, the Negator (3/2)
plague lab


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Abomination, , shambler, wisp die - ($3)
Gorgon - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gorgon (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Abomination (6/6)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well, not quite enough to steal away horselord, but stilla good wall.

"

P1T6


Tech StartingHand Workers

TECH
Dinosize
Dinosize


STARTING HAND
Polymorph: Squirrel
Forest’s Favor
Fairie Dragon
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Tiger Cub
Playful Panda


NextHand

Dothram Horselord
Wandering Mimic
Spirit of the Panda
Spore Shambler


Tech 2 card(s)
Get Paid + float + scav - ($11)
Play Faerie Dragon, putting a feather rune on Gorgon. It dies to Abomination and you draw a card. - ($7)
Play Polymorph Squirrel on Abomination - ($4)
Dothram Horselord kills Abomination and overpowers to break your Tech 2. Your base to 18.
Midband Midori - ($2)
Midori + Water Elemental break Tech 1. Your base to 16.
Arg buffs Centaur
Centaur hits your base to 12

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Fairie Dragon (4/2)

In Play:

  • Water Elemental (2/2) -
  • L5 Argagarg (0/4) -
  • Dothram Horselord (6/4)
  • L5 Midori (3/4)
  • Centaur (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
1 Like

lol, nice counter. ill GG it there.

ready to start the real ones? do you want to switch back and forth, or play five straight as P1, then switch, etc…?