MMM1 [Warm-ups]: cstick (Green) vs codexnewb (Black)

interesting…

"P1T2


Tech StartingHand Workers

TECH
dark pact
dark pact


STARTING HAND
Thieving Imp
Sacrifice the Weak
Skeletal Archery
Deteriorate


WORKERS
W1 - Jandra, the Negator
W2 - Sacrifice the Weak


NextHand

Poisonblade Rogue
Deteriorate
Pestering Haunt
Skeletal Archery
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
max vandy, boost / doom jav - ($0)
jav (long range spear) and haunt trade with cal, lvls fizzle
Vandy hits your base to 16

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 5, (4/5)
  • Skeleton Javelineer (doomed)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Rich Earth
Young Treant
Merfolk Prospector
Rampant Growth
Playful Panda


WORKERS
Verdant Tree
Rich Earth


NextHand

Young Treant
Forest’s Favor
Merfolk Prospector
Tiny Basilisk
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Arg - ($3)
Play Playful Panda - ($1)
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)
  • L1 Argagarg (1/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I didn’t really consider that line. If I was him, I think I would have just traded Haunt + Vandy + the javelin rune for Cal, then proceeded as normal. Tiny Basilisk seems really good here.

"P1T3


Tech StartingHand Workers

TECH
Abomination
Sickness


STARTING HAND
Poisonblade Rogue
Graveyard
Skeletal Archery
Pestering Haunt
Deteriorate


WORKERS
W1 - Jandra, the Negator
W2 - Sacrifice the Weak
W3 - poisonblade rogue


NextHand

dark pact
dark pact
Summon Skeletons
Thieving Imp


Discard

Skeleton Javelineer (doomed)
Skeletal Archery
Deteriorate
Abomination
Sickness


Tech 2 card(s)
Get Paid - ($6)
Jav dies
Worker - ($5)
Graveyard - ($3)
Pestering Haunt
hero’s hall - ($1)
tech 1 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy, lvl 5, (4/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3HP)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Murkwood Allies


STARTING HAND
Young Treant
Merfolk Prospector
Tiny Basilisk
Tiny Basilisk
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor


NextHand

Rampant Growth
Spore Shambler
Ironbark Treant
Tiger Cub


Discard

Merfolk Prospector
Young Treant
Might of Leaf and Claw
Murkwood Allies


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Tiny Basilisk - ($4)
Play Tiny Basilisk - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout: Tiny Basilisk (1/2)

In Play:

  • Playful Panda (2/2)
  • L1 Argagarg (1/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Sickness would be pretty bad here. If things go well I definitely want to tech in Stampede next turn.

"P1T4


Tech StartingHand Workers

TECH
sickness
Metamorposis


STARTING HAND
Thieving Imp
dark pact
Summon Skeletons
dark pact
Sickness
Abomination


WORKERS
W1 - Jandra, the Negator
W2 - Sacrifice the Weak
W3 - poisonblade rogue
W4 - Summon Skeletons


NextHand

sickness
Deteriorate
Skeleton Javelineer (doomed)
Metamorposis
Skeletal Archery


Discard

dark pact
Sickness
Abomination
Thieving Imp
dark pact


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
dark pact, base to 18, draw 2
Orpal - ($4)
sickness both Basilisks - ($1)
Pestering Haunt pings panda,
tap graveyard, resummon haunt
Vandy safely kills sql basilisk

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal, lvl 1 (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3HP)
  • Pestering Haunt (1/1)
  • Vandy, lvl 5, (4/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
    "

Tiny Basilisk can’t be attacked by tech 0 units.

woops, ill have him ping panda, then tap graveyard to resummon. so you have 1 basilisk with a -1 rune to work with.

P2T4


Tech StartingHand Workers

TECH
Stampede
Murkwood Allies


STARTING HAND
Rampant Growth
Spore Shambler
Ironbark Treant
Tiger Cub


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Ironbark Treant


NextHand

Murkwood Allies
Tiny Basilisk
Tiger Cub
Young Treant


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rampant Growth Panda - ($7)
Panda kills Orpal, Arg midbands
Exhaust Arg to give Tiny Basilisk +1/+1
Basilisk trades with Vandy, Arg maxbands
Build Tech 2: Growth - ($3)

Float ($3)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Playful Panda (2/1)
  • L5 Argagarg (1/5)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

Well, he had Sickness, but things still went my way. I really want to draw Murkwood Allies, since I have a zillion gold.

"P1T5


Tech StartingHand Workers

TECH
abomination
gorgon


STARTING HAND
sickness
Metamorposis
Deteriorate
Skeletal Archery
Skeleton Javelineer (doomed)


WORKERS
W1 - Jandra, the Negator
W2 - Sacrifice the Weak
W3 - poisonblade rogue
W4 - Summon Skeletons
W5 - Skeletal Archery


NextHand

Sickness
sickness
Deteriorate
Thieving Imp
Metamorposis


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
tech 2 disease - ($4)
Sk Jav - ($3)
garth - ($1)
make a skeleton - ($0)
haunt trades with panda
tap graveyard, summon haunt

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sk jav (1/1)
  • :pschip: Technician: Garth, lvl 1 (1/3)
  • :target: Lookout:

In Play:

  • Graveyard (3HP)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

P2T5


Tech StartingHand Workers

TECH
Guargum, Eternal Sentinel
Guargum, Eternal Sentinel


STARTING HAND
Murkwood Allies
Young Treant
Tiny Basilisk
Tiger Cub


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Ironbark Treant
Tiger Cub


NextHand

Rampant Growth
Spore Shambler
Murkwood Allies
Might of Leaf and Claw


Discard

Playful Panda
Murkwood Allies
Young Treant
Tiny Basilisk
Guargum, Eternal Sentinel
Guargum, Eternal Sentinel


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Water Elemental kills SQL skeleton
Arg kills Javelineer
Play Calamandra - ($9)
Play boosted Murkwood Allies - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Beast (4/4+A)
  • :psfist: Elite: Frog (2/1)
  • :ps_: Scavenger: Frog (1/1)
  • :pschip: Technician: Frog (1/1)
  • :target: Lookout: Frog (1/1)

In Play:

  • Water Elemental (3/2)
  • L5 Argagarg (1/4)
  • L1 Calamandra (2/3)
  • Wisp (0/1)
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Disease could be bad for me. I’ll tech in Guargums so that I can tech up if he wipes my board next turn. If he doesn’t, I’ll probably win.

well, i didnt get what i needed. lets see if this is enough.

"P1T6


Tech StartingHand Workers

TECH
soul stone
bone collector


STARTING HAND
Deteriorate
Thieving Imp
Metamorposis
sickness
Sickness


WORKERS
W1 - Jandra, the Negator
W2 - Sacrifice the Weak
W3 - poisonblade rogue
W4 - Summon Skeletons
W5 - Skeletal Archery
W6 - Thieving Imp


NextHand

dark pact
abomination
Abomination


Discard

Sickness
sickness
Deteriorate
Metamorposis
soul stone
bone collector


Tech 2 card(s)
Get Paid - ($9)
Orpal - ($7)
double sickness, elite frog, scav frog, tech frog, wisp - ($3)
haunt trades with lookout frog
tap graveyard, resummon haunt
deteriorate other wisp
make a skeleton - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Garth, lvl 1 (1/3)
  • :pschip: Technician: Orpal (1/3)
  • :target: Lookout:

In Play:

  • Graveyard (3HP)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 10
    "

P2T6


Tech StartingHand Workers

TECH
Dinosize
Dinosize


STARTING HAND
Might of Leaf and Claw
Rampant Growth
Murkwood Allies
Spore Shambler
Tiny Basilisk


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Ironbark Treant
Tiger Cub


NextHand

Stampede
Guargum, Eternal Sentinel
Tiny Basilisk
Merfolk Prospector


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Play Spore Shambler and put a rune on the beast - ($7)
Calamandra kills the Skeleton
Play Rampant Growth on Arg - ($5)
Arg kills Orpal, Cal midbands
Water Elemental kills Garth, Cal maxbands
The beast breaks your tech 2, your base to 18
Play Murkwood Allies - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Frog (1/1+A)
  • :psfist: Elite: Spore Shambler (2/2) +
  • :ps_: Scavenger: Frog (1/1)
  • :pschip: Technician: Frog (1/1)
  • :target: Lookout: Frog (1/1)

In Play:

  • Water Elemental (3/1)
  • L5 Argagarg (1/4)
  • L5 Calamandra (4/5)
  • Beast (5/5) +

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Since I know I have Stampede next turn, and he can’t play Orpal or Tech 2 things, I’ll just make some frogs rather than setting up MoLaC.

annnnnnnnd, i gotta GG it there. nice stall with cal in the beginning. without tech 2 or orpal, im done. one more round each for warm up, then we can start the real thing?

Sure. Go ahead and go first again.

"P1T1


StartingHand Workers

STARTING HAND
Deteriorate
Poisonblade Rogue
Thieving Imp
Summon Skeletons
Skeleton Javelineer


WORKERS
Summon Skeletons


NextHand

Jandra, the Negator
Graveyard
Skeletal Archery
Pestering Haunt
Sacrifice the Weak


Discard

Deteriorate
Poisonblade Rogue
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Theiving Imp, discard #2 from top - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

P2T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Rampant Growth
Merfolk Prospector
Ironbark Treant
Young Treant


WORKERS
Ironbark Treant


NextHand

Playful Panda
Verdant Tree
Rich Earth
Spore Shambler


Discard

Forest’s Favor
Rampant Growth
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Arg - ($2)
Play Merfolk Prospector - ($1)
Build Tech 1 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Arg (1/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I either want to maxband Arg next turn and tech in spirit of the panda to start attacking with the elemental on turn 3, or I might want to play verdant tree next turn and potentially get out a tech 2 unit on turn 3. I’m not sure yet.

"P1T2


Tech StartingHand Workers

TECH
bone collector
bone collector


STARTING HAND
Jandra, the Negator
Skeletal Archery
Pestering Haunt
Graveyard
Sacrifice the Weak


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Pestering Haunt
Skeleton Javelineer
Jandra, the Negator
bone collector
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Graveyard - ($2)
tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Graveyard (3HP)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
    "

P2T2


Tech StartingHand Workers

TECH
Stalking Tiger
Stalking Tiger


STARTING HAND
Playful Panda
Spore Shambler
Rich Earth
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth


NextHand

Tiger Cub
Playful Panda
Young Treant
Spore Shambler


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Verdant Tree - ($3)
Exhaust Prospector - ($4)

Float ($4)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Arg (1/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • :heart: Verdant Tree HP: 3
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 7
Thoughts

Wow, he basically did nothing. I can definitely play Verdant Tree now, and not only can I play a T2 unit on turn 3, I think I might be able to play a Tech 3 unit on turn 5. Let’s plan this out:

Next turn I have 11 gold to work with (assuming he deteriorates the prospector). I tech Moss Ancients, then pay 5 for a worker and Tech 2. After that, I have 6 left, of which I spend 3 on a tiger and 2 on either Calamandra or Young Treant, floating 1. For turn 4, if things look good, I can tech double T-Rex, build a balance tech lab, and float 5 to have 14 gold on turn 5, which is enough for worker + tech 3 + T-Rex on turn 5. I need to hire a worker and build a tech lab on turn 4, so to leave 5 floating I only have 2 to spend that turn, which I can use on a hero, Young Treant, or maybe leveling a hero (for example, on turn 3 I might play Cal + Tiger, then have the invisible tiger snipe an enemy hero on turn for to give arg the other two levels and get a water elemental). If I’m under a bit more pressure, I can skip teching the T-Rexs and building the Tech Lab and I’ll have an extra 2 gold to work with.

Well, I didn’t draw either Tiger, but I did draw Young Treat, so I still have a shot at playing one next turn.

1 Like

weird game…

"P1T3


Tech StartingHand Workers

TECH
liches bargain
liches bargain


STARTING HAND
Pestering Haunt
Skeleton Javelineer
bone collector
Sacrifice the Weak
Jandra, the Negator


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator


NextHand

Deteriorate
Skeleton Javelineer
liches bargain
bone collector
Poisonblade Rogue


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Bone Collector - ($4)
Garth - ($2)
hero’s hall - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: BC (3/3)
  • :target: Lookout:

In Play:

  • Graveyard (3HP)
  • Garth, lvl 1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH
Moss Ancient
Moss Ancient


STARTING HAND
Tiger Cub
Spore Shambler
Young Treant
Playful Panda
Forest’s Favor


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor


NextHand

Tiger Cub
Stalking Tiger
Playful Panda
Stalking Tiger
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($11)
Play Young Treant - ($9)
Worker - ($8)
Build Tech 2: Feral - ($4)
Maxband Arg - ($0)
Exhaust Prospector - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • :heart: Verdant Tree HP: 3
  • Merfolk Prospector (1/1)
  • L5 Arg (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Well, I whiffed on tigers, so I’m going to max Arg for some more defense. It’s nice that Prospector lived, though.