MMM1 [Warm-ups]: cstick (Green) vs codexnewb (Black)

@codexnewb

I figure we can do a couple of games to warm up, then start the “official” ones after that. I’ll go ahead and start the first game.

Warm-up 1

P1T1


StartingHand Workers

STARTING HAND
Rampant Growth
Rich Earth
Tiger Cub
Spore Shambler
Merfolk Prospector


WORKERS
Rich Earth


NextHand

Young Treant
Verdant Tree
Ironbark Treant
Playful Panda
Forest’s Favor


Discard

Tiger Cub
Spore Shambler
Rampant Growth


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Merfolk Prospector - ($2)
Play Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Calamandra (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Hope you don’t mind me adding “warm-ups” to the topic title, just so it’s clearer that you’re not starting the real thing right away.

1 Like

"P2T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Graveyard
Skeleton Javelineer
Thieving Imp


WORKERS
Poisonblade Rogue


NextHand

Summon Skeletons
Pestering Haunt
Jandra, the Negator
Deteriorate
Skeletal Archery


Discard

Thieving Imp
Sacrifice the Weak
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
skeleton jav - ($1)
make a skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sk jav (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth, lvl 1 (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

okay, so black vs green

options

  1. Skeleton flood
  2. Negative runes
  3. Meta

Probably go for a combo of the above 2. Focus on skeletons first since green has efficient trading. priority to get archery down next turn.

"

Well, I was intending to just play all of the games in this thread, and link to the first post of each game in the MMM spreadsheet, but it doesn’t really matter.

P1T2


Tech StartingHand Workers

TECH
Huntress
Tiny Basilisk


STARTING HAND
Forest’s Favor
Young Treant
Verdant Tree
Ironbark Treant
Playful Panda


WORKERS
Rich Earth
Verdant Tree


NextHand

Tiny Basilisk
Rampant Growth
Spore Shambler
Forest’s Favor
Huntress


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra kills SQL skeleton
Build Tech 1 - ($3)
Exhaust Prospector - ($4)
Play Playful Panda - ($2)
Midband Calamandra - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Calamandra (3/4)
  • Merfolk Prospector (1/1)
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

You can still do that, either making a new topic for the real games or removing warm-ups from the title once you get to that point. I just thought it would be good to have it there for now.

1 Like

@codexnewb did u remember to pay the resist cost for merfolk?

lol, nope. legion once again catching all my mistakes.

let me know how you prefer to handle it @cstick

1 Like

I think it makes the most sense to just roll things back to your turn two and have you take a new turn.

Okay, deleted old posts. See redone turn below.

"P2T2


Tech StartingHand Workers

TECH
BC
BC


STARTING HAND
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Deteriorate


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

BC
Summon Skeletons
Deteriorate
Pestering Haunt
BC


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
garth makes a skeleton - ($3)
garth kills wisp, you get a gold
jav throws spear at merfolk
summon skeletons - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sk #3 (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sk #2 (1/1)
  • :target: Lookout:

In Play:

  • Garth, lvl 1 (1/3)
  • Sk Jav (1/1)
  • SK #1 (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

okay, i like this play better. it delays the archery, but puts me in a better spot for cards and double BC

"

P1T3


Tech StartingHand Workers

TECH
Ferocity
Centaur


STARTING HAND
Forest’s Favor
Tiny Basilisk
Spore Shambler
Rampant Growth
Huntress


WORKERS
Rich Earth
Verdant Tree
Spore Shambler


NextHand

Ferocity
Young Treant
Ironbark Treant
Tiger Cub


Tech 2 card(s)
Get Paid + Scav - ($7)
Worker - ($6)
Calamandra and the panda kill your patrol
Play Tiny Basilisk - ($4)
Play Huntress - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress (3/3)
  • :target: Lookout:

In Play:

  • L3 Calamandra (3/3)
  • Playful Panda (2/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

"P2T3


Tech StartingHand Workers

TECH
Skeletal Lord
liches bargain


STARTING HAND
BC
Summon Skeletons
Pestering Haunt
Deteriorate
BC
Skeletal Archery


WORKERS
Poisonblade Rogue
Jandra, the Negator
W3 - Pestering Haunt


NextHand

sickness
Thieving Imp
Graveyard
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
tech draw
Worker - ($6)
skeletal archery - ($4)
bone collector - ($2)
expensive deteriorate huntress - ($1)
garth makes a skeleton (Sk #2) - ($0)
Sk #1 and Sk Jav pass Tiny B, long range kill huntess

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: SK #2 (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garth, lvl 1 (1/3)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Sk Jav (1/1)
  • SK #1 (1/1)
  • BC (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

well, cant kill the Tiny B, so ill get the huntress for a good price. hoping he runs cal into my tech 1, but doesnt break it. maybe he’ll just use her maxband. lets see their preference…

"

P1T4


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Ironbark Treant
Young Treant
Tiger Cub
Ferocity
Rampant Growth
Forest’s Favor


WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Ironbark Treant


NextHand

Rampant Growth
Huntress
Tiger Cub
Centaur
Merfolk Prospector


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Play Young Treant - ($6)
Play Ferocity - ($4)
Panda kills SQL skeleton
Calamandra kills Garth and maxbands
Tiny Basilisk kills Bone Collector
Build Tech 2: Growth - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra (4/5)
  • Playful Panda (2/1)
  • Tiny Basilisk (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I’m planning on using Feral strike for double Elephant. Choosing Growth as my spec might make him think I’m going for a token strategy and make him less likely to tech Doom Grasp.

"P2T4


Tech StartingHand Workers

TECH
necromancer
skeletal Lord


STARTING HAND
Thieving Imp
Sacrifice the Weak
Graveyard
sickness
Deteriorate


WORKERS
Poisonblade Rogue
Jandra, the Negator
W3 - Pestering Haunt
W4 - Thieving Imp


NextHand

skeletal Lord
Skeletal Lord
BC
Summon Skeletons
Graveyard


Tech 2 card(s)
Get Paid - ($8)
tech draw
worker - ($7)
Vandy - ($5)
tech 2 necro - ($1)

Float ($1)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sk Jav (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: SK #1 (1/1)
  • :pschip: Technician: Vandy (2/3)
  • :target: Lookout:

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

molac…uh oh.

"

P1T5


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Merfolk Prospector
Centaur
Tiger Cub
Huntress
Rampant Growth


WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Ironbark Treant
Tiger Cub


NextHand

Tiny Basilisk
Feral Strike
Forest’s Favor
Feral Strike
Ferocity


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Exhaust Calamandra, get Predator Tiger - ($3)
Play Midori - ($1)
Play Merfolk Prospector - ($0)
Tiny Basilisk trades with Vandy, Midori to L3

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Midori (2/3+A)
  • :psfist: Elite: Young Treant (1/2)
  • :ps_: Scavenger: Playful Panda (2/1)
  • :pschip: Technician: Predator Tiger (4/4)
  • :target: Lookout: Merfolk Prospector (1/1)

In Play:

  • L5 Calamandra (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

No Feral Strike this turn, unfortunately. I’ll tech some Blooming Ancients in case Calamandra dies. I considered playing Centaur + Huntress instead of Tiger + Prospector, but Calamandra doesn’t have good attacks this turn so I might as well.

"P2T5


Tech StartingHand Workers

TECH
spreading plague
spreading plague


STARTING HAND
BC
Skeletal Lord
Summon Skeletons
skeletal Lord
Graveyard
BC (3/3)


WORKERS
Poisonblade Rogue
Jandra, the Negator
W3 - Pestering Haunt
W4 - Thieving Imp


NextHand

necromancer
sickness
Sacrifice the Weak
Deteriorate


Discard

spreading plague
spreading plague
Summon Skeletons
Graveyard


Tech 2 card(s)
Get Paid + float - ($10)
tech draw
skeletal lord - ($7)
skeletal lord - ($4)
bone collector - ($2)
bone collector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: SK #1 (3/3+A)
  • :psfist: Elite: Sk Jav (4/3)
  • :ps_: Scavenger: Bone Collector (3/3)
  • :pschip: Technician: Skeletal Lord (3/3)
  • :target: Lookout: Bone COllector (3/3)

In Play:

  • Skeletal Archery
  • Skeletal Lord (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
    "

P1T6


Tech StartingHand Workers

TECH
Murkwood Allies
Dinosize


STARTING HAND
Feral Strike
Feral Strike
Forest’s Favor
Ferocity
Tiny Basilisk


WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Ironbark Treant
Tiger Cub


NextHand

Huntress
Blooming Ancient
Rampant Growth


Discard

Tiny Basilisk
Feral Strike
Feral Strike
Ferocity
Forest’s Favor
Murkwood Allies
Dinosize


Tech 2 card(s)
Get Paid - ($9)
Exhaust Prospector - ($10)
Play Boosted Feral Strike, putting 2 Rampaging Elephants into play - ($2)
Play Ferocity - ($0)
Predator Tiger kills Technician Skeletal Lord
Discard 2 to give Calamandra stealth
Calamandra kills the other Skeleton Lord
Midori kills SQL skeleton
Panda kills Elite Skeleton

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rampaging Elephant (6/7+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rampaging Elephant (6/7)
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • L5 Calamandra (4/2)
  • Playful Panda (2/1)
  • Merfolk Prospector (1/1)
  • Predator Tiger (4/4)
  • L3 Midori (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

nicely played. that’s probably game.

"P2T6


Tech StartingHand Workers

TECH
sickness
liches bargain


STARTING HAND
necromancer
Sacrifice the Weak
Deteriorate
sickness
spreading plague


WORKERS
Poisonblade Rogue
Jandra, the Negator
W3 - Pestering Haunt
W4 - Thieving Imp


NextHand

spreading plague
Sk Jav
Skeletal Lord (3/3)
Summon Skeletons
Graveyard


Tech 2 card(s)
Get Paid - ($9)
Sk lord to discard
technician draw
Sk Jav and Sk Lord #2 to discard
tech 2 cards
orpal - ($7)
sickness, cal and sql elephant - ($4)
spreading plague, kill Cal and sql elephant, Orpal to to lvl 3 - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Orpal (2/3)
  • :ps_: Scavenger: Bone Collector (3/3)
  • :pschip: Technician: Bone COllector (3/3)
  • :target: Lookout:

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

yes, it is

P1T7


StartingHand Workers

STARTING HAND
Blooming Ancient
Huntress
Rampant Growth


WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Ironbark Treant
Tiger Cub


NextHand

Blooming Ancient
Centaur
Dinosize


Tech 0 card(s)
Get Paid - ($9)
Panda and Prospector trade with Orpal, Midori to L5
Midori and Predator Tiger kill the Bone Collectors
Play Blooming Ancient - ($4)
Play Arg, +2 runes on BA - ($2)
Move runes onto Elephant
Rampant Growth on Elephant - ($0)
Elephant hits your base for 10 and readies
Elephant destroys your base!


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rampaging Elephant (8/9) ++
  • Blooming Ancient
  • Young Treant (0/2)
  • Predator Tiger (4/1)
  • L5 Midori (3/1)
  • L1 Argagarg (1/3)
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

nice! i love the double elephants.

lets see how p1 black goes.

"P1T1


StartingHand Workers

STARTING HAND
Graveyard
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons


WORKERS
Jandra, the Negator


NextHand

Thieving Imp
Deteriorate
Skeletal Archery
Sacrifice the Weak


Discard

Graveyard
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javlineer - ($0)
Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 1, (2/3)
  • Skeleton Javelineer
  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
    "

P2T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Spore Shambler
Verdant Tree
Tiger Cub
Forest’s Favor


WORKERS
Verdant Tree


NextHand

Rich Earth
Merfolk Prospector
Rampant Growth
Young Treant
Playful Panda


Discard

Forest’s Favor
Tiger Cub
Ironbark Treant
Spore Shambler


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Calamandra - ($2)
Forest’s Favor Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Calamandra (4/4) +
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

That’s a scary start, but I think I can actually turn this around.