[details=Starting Hand]
Martial Mastery
Smoker
Foxâs Den School
Reversal [/details]
##Events of Turn:
###Upkeep:
Get Gold (9+1scavenger)
Tech 2 cards in (except turn 1)
[details=All Teched Cards]
Foxâs Den Students x2
Glorious Ninja, Sparring Partner
Martial Mastery, Foxâs Den School
Reversal, Inverse Power Ninja [/details]
###Main:
Maxband Setsuki (3)
Worker (2)
[details=Workers]
Safe Attacking, Morningstar Flagbearer, Fox Primus, Fox Viper [/details]
Patrol as below
Discard 3 Draw 1 rs Draw 4
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 NINJUTSU
####In Patrol:
Squad Leader: Savior Monk (2/2+1armor)
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Setsuki (3/4 lvl 6)
###Economy Info:
####Cards:
Hand: 5
Deck: 7
Disc: 0
####Gold:
Gold: 2
Workers: 10
[details=End of Turn Hand]
Senseiâs Advice
Reversal
Sparring Partner
Inverse Power Ninja
Foxâs Den Students [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Woof, Grave dead⌠Did not expect that. IPN too, so much for the cheeky stealth play. But the board is pretty clear and he hasnât cycled yet, unlikely to have t2 units set up. Probably Cala incoming next turn, perhaps a tech 3 rush. Going for FDS x2 and instamax sets, hope to overflow him. He has to get a tower with this play, weâll see what else he goes for. [/details]
[details=Starting Hand]
Senseiâs Advice
Reversal
Sparring Partner
Inverse Power Ninja
Foxâs Den Students
Smoker + Snapback (ninjaz) [/details]
##Events of Turn:
###Upkeep:
Get Gold (10+2float)
Draw 2 ninja cardz
Tech 2 cards in (except turn 1)
[details=All Teched Cards]
Earthquake, Sparring Partner
Foxâs Den Students x2
Glorious Ninja, Sparring Partner
Martial Mastery, Foxâs Den School
Reversal, Inverse Power Ninja [/details]
###Main:
Foxâs Den Students, TMNT arrive (8)
Rook + lvl 4 (3)
Senseiâs Advice to a ninja and Monk (2)
Monk kills YT
Buff Leo hits Arg, Setsuki Finishes, Rook to lvl 6
Raphy, Donny and Mikey kill Cala, Rook maxes
Sparring Partner (1)
Worker (0)
[details=Workers]
Inverse Power Ninja, Foxâs Den School, Safe Attacking, Morningstar Flagbearer, Fox Primus, Fox Viper [/details]
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 NINJUTSU
####In Patrol:
Squad Leader: Rook (4/6+1armor two lives lvl 8)
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Setsuki (3/3 lvl 6)
Savior Monk (2/2)
Sparring Partner (2/2)
###Economy Info:
####Cards:
Hand: 5
Deck: 0
Disc: 7
####Gold:
Gold: 0
Workers: 11
[details=End of Turn Hand]
Grappling Hook
Aged Sensei
Glorious Ninja
Foxâs Den Students
Martial Mastery [/details]
[details=End of Turn Discard]
Earthquake
Sparring Partner
Foxâs Den Students
Senseiâs Advice
Snapback
Smoker
Reversal [/details]
[details=My Thoughts]
I think I have this locked up, donât want Ferocity or any other Cala shenanigans so she got to go (even though it means giving up TMNT), and if I kill Arg I can get Rook maxed out in front of Sparring Partner, leaving him free to buff everyone. Grabbing just one Earthquake and the other Sparring Partner, weâll see if I want to tech the other Earthquake next turn but Iâm guessing I will [/details]
[details=Starting Hand]
Senseiâs Advice
Reversal
Sparring Partner
Inverse Power Ninja
Foxâs Den Students
Smoker + Snapback (ninjaz) [/details]
##Events of Turn:
###Upkeep:
Get Gold (11)
rs Draw 2 ninja cardz
Tech 1 cards in
[details=All Teched Cards]
Earthquake
Earthquake, Sparring Partner
Foxâs Den Students x2
Glorious Ninja, Sparring Partner
Martial Mastery, Foxâs Den School
Reversal, Inverse Power Ninja [/details]
###Main:
Sparring Partner buffs Rook, he walks past Midori and breaks your tech 3, your base to 18
Setsuki grappling hooks Midori to lookout and swiftly strikes him down
Foxâs Den Students, TMNT arrive (7)
Aged Sensei (6)
Tower (3)
Sparring Partner readies to spar with Setsuki also (1)
Worker (0)
[details=Workers]
Martial Mastery, Inverse Power Ninja, Foxâs Den School, Safe Attacking, Morningstar Flagbearer, Fox Primus, Fox Viper [/details]
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 NINJUTSU
Tower HP: 4
####In Patrol:
Squad Leader: Leo (1/1+1armor)
Elite: Raphy (1/1)
Scavenger: Mikey (1/1)
Technician: Donny (1/1)
Lookout:
####In Play:
Rook (5/6 two lives lvl 8)
Setsuki (4/4 lvl 6)
Savior Monk (2/2)
Sparring Partner (2/2)
Aged Sensei (1/1)
###Economy Info:
####Cards:
Hand: 5
Deck: 1
Disc: 5
####Gold:
Gold: 0
Workers: 12
[details=End of Turn Hand]
Sparring Partner
Snapback
Smoker
Earthquake
Foxâs Den Students [/details]
[details=End of Turn Discard]
Foxâs Den Students
Grappling Hook
Earthquake
Reversal
Glorious Ninja [/details]
[details=My Thoughts]
I donât want to give him an inch. So Tower + buffing Sets means much more costly Behind the Ferns shenanigans. Iâll tech another Earthquake just to help out with that. Workering the Martial Mastery, doesnât seem like Iâm going to get Grave out anytime soon.
âŚ
Playing Earthquake here definitely isnât a bad choice, but I think Iâd rather invest in defense of Sets. She and Rook together make for a very potent combo. May tech Porcupine + FDSchool. Could tech the other GN if needed I suppose, but I donât want to play GN unless Iâm killing the Tech 2 [/details]
GG WP, Iâm curious to see how much your T3 whiff had to do with this win, as I donât feel like I did anything particularly clever (aside perhaps from the Snapback of Cala. Looking back, youâd gotten a lot more spells for her than even I was anticipating)
I was hoping you wouldnât sink money into snapback, but clearly that was a bad bet. I dunno, I think it was a fair fought game. 3 out of 5 as green P1 went to green.
I may have been a bit rusty with the matchup though. Probably would have been safer to go for Ancients instead.
I will say that white P1 is just as unbalanced as blue vs black, though.
I was considering this matchup for future map matchup shenanigans.