Merfolk Prospector
Forestās Favor
Momentās Peace
Blooming Ancient
Discard
Young Treant
Tiger Cub
Centaur
Ferocity
Nature Reclaims
Tech 2 card(s)
Get Paid - ($9)
Behind the Ferns - ($7)
Might of Leaf and Claw - ($4)
Frog 1 tries to stealth and just dies breaking armor on SQL, molac +1
Frog 2 and 3 kill Flagbearer, Molac +2
spend a rune bouncing smoker
Argagarg lvl 3 BA+2 - ($0)
move 3 runes to first wisp, kills Setsuki, arg to Max, molac +1, BA+1, wisp doesnāt get hit by tower
BA breaks tech 2, Molac Active
Cal breaks tech 1, base to 16
move 3 runes to water elemental
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Argagarg 6/10+A, lvl 5
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Water Elemental 11/11, +3 runes
[B]In Play:[/B]
[details=End of Turn Hand]
Safe Attacking
Aged Sensei
Smoker
Fox Primus
Senseiās Advice [/details]
[details=End of Turn Discard]
Snapback
Morningstar Flagbearer
Grappling Hook [/details]
[details=My Thoughts]
Bit rusty with my White, but Wisp should be combatted with Grave I think. Next turn probably mid grave + tech 1 or heroās hall + a 1-drop [/details]
[details=Starting Hand]
Safe Attacking
Aged Sensei
Smoker
Fox Primus
Senseiās Advice [/details]
##Events of Turn:
###Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
[details=All Teched Cards]
Reversal, Inverse Power Ninja [/details]
###Main:
Smoker (5)
Aged Sensei (4)
Midband Grave, he and Savior Monk karate chop the treant down (2)
Tech 1 (1)
Worker (0)
[details=Workers]
Fox Primus, Fox Viper [/details]
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
####In Patrol:
Squad Leader:
Elite:
Scavenger: Smoker (1/1)
Technician: Aged Sensei (1/1)
Lookout:
####In Play:
Grave (3/3 lvl 3)
Savior Monk (2/1)
###Economy Info:
####Cards:
Hand: 4
Deck: 3
Disc: 0
####Gold:
Gold: 0
Workers: 7
[details=End of Turn Hand]
Reversal
Inverse Power Ninja
Snapback
Senseiās Advice [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Okay, he went down on cards to get extra attackers down, I need to do the same. No Hook but I can just mid Grave to kill treant. At 6 gold he canāt kill me if I lay both 1-drops, so weāll go that way. Teching a reversal (for working a surprise hero kill) and IPN (feels like a great blocker and Iām considering TPoS or FDSchool + Ninjas for tech 2) [/details]
STARTING HAND
Rampant Growth
Young Treant
Tiger Cub
Spore Shambler
Ferocity
WORKERS
Rich Earth
Verdant Tree
Spore Shambler
NextHand
Ferocity
Tiny Basilisk
Behind the Ferns
Forestās Favor
Tech 2 card(s)
Get Paid - ($6)
Young Treant - ($4)
Prospect - ($5)
Tiger Cub - ($3)
Panda kills Sensei
Worker - ($2)
Float ($2)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Treant 0/2+A
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp 0/1
[I]Technician[/I]: Tiger Cub 2/2
[I]Lookout[/I]:
[B]In Play:[/B]
Merfolk Prospector 1/1
Playful Panda 2/1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 7
Thoughts
Gah, missing both techs sucks. With the right hand, he could clear my board. Sucks that I need technician so bad, but I am just going to have to accept the sparkshot. he can probably clear my patrol easily enough, but maybe the bak survives. Even if it doesnāt, Iāll have a chunk of change to work with next turn.
[details=My Thoughts]
This is a nice board clear that sets up pressure moving forward. Guessing he whiffed his draw, bummer for him. So probably 2x t1 units + tech 2 building coming up. Thatās manageable, next turn I can Max out Grave + build t2 myself, and possibly get a building kill. Going to tech FDSchool for Invisible IPN and Martial Mastery in case I draw poorly (+intel in this matchup where heās slow to react should be very helpful). [/details]
[details=My Thoughts][spoiler]
Ferocity + TB, must have been what he whiffed on. Heās really investing in Cala, partially to avoid a fortune cookie death Iām sure, but makes me think perhaps more spells or a stealth kill are the plans, like heās drawing into Allies or Behind the Ferns or Forestās Favorā¦ Going to snap her out for Arg, ice the wisp for free, and get teched up. Arg doesnāt pose counter threat so much, highly unlikely he has a Dinosize floating around yet.
Likely heāll trade TB into IPN, so that strikes down my sneaky School plan. Grabbing Sparring Partner for a good TB counter to have floating around (+ buffing Ninjas). Will likely tech Ninja + Porcupine next turn, maybe 2x Porcupine if I feel like I want to use MM to cycle through. Patrolling IPN in scav so I can afford FDSchool + MM + Ninja if I want to
[/spoiler][/details]