[MMM1] WARM-UP: Zhavier (Green) vs EricF (White)

P2, Turn 4:
8 gold (10)
Smoker (9)
Flagbearer (6)
Worker (5)
Tower (2)
Rook (0)
Discard 2, Draw 4

Squad Leader - Rook (2/4 +1)
Tech - Smoker (1/1)

Morningstar Flagbearer (2/2)

Base - 20
Tech I - 5
Tech II - 3
Spec: Discipline
Tower - 4

Safe Attacking
9 workers, 0 gold
Hand: 4
Deck: 1
Discard: 4

[details=Summary]Smoker
Morningstar Flagbearer
Rambasa Twin
Savior Monk
Grappling Hook -> Worker

Tech in Speed of the Fox and Reversal
[/details]

"P1T5


Tech StartingHand Workers

TECH
Behind the Ferns
Huntress


STARTING HAND
Rampant Growth
Merfolk Prospector
Blooming Ancient
Murkwood Allies
Blooming Ancient


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Spore Shambler
Rampant Growth


NextHand

Might of Leaf and Claw
Centaur
Tiger Cub
Behind the Ferns


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Blooming Ancient - ($5)
Murkwood Allies frogs, 4 runes - ($0)
Panda and Cala kill Rook

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant 0/2+A
  • :psfist: [I]Elite[/I]: Wisp 1/1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Frog 1/1
  • :target: [I]Lookout[/I]: Blooming Ancient 6/8, +4 runes
    [B]In Play:[/B]
  • Calamandra 4/3, lvl 5
  • Frog 1/1
  • Frog 1/1
  • Frog 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "
2 Likes

P2, Turn 5:
Note that Cala took 1 extra damage from the Tower
9 gold (9)
Setsuki (7)
Worker (6)
Dragon (3)
Smoker safely kills a backline Frog
Senseiā€™s Advice on Smoker (bouncing it) and Flagbearer
Flagbearer kills Treant
Re-play Smoker (2)
Discard 1, Draw 1, rs, Draw 2. Float 2 gold.

Squad Lead - Smoker (1/1 +1)
Technician - L1 Setsuki (1/3)
Lookout - YLD (3/3) flying

Morningstar Flagbearer (2/2)

Base - 20
Tech I - 5
Tech II - 3
Spec: Discipline
Tower - 4

Safe Attacking
10 workers, 2 gold
Hand: 3
Deck: 6
Discard: 0

[details=Summary]Senseiā€™s Advice
Snapback
Young Lightning Dragon
Young Lightning Dragon -> Worker

Tech Martial Mastery and Training Grounds
[/details]

[details=Next Hand]Aged Sensei
Senseiā€™s Advice
Reversal
[/details]

"P1T6


Tech StartingHand Workers

TECH
Ferocity
Nature Reclaims


STARTING HAND
Centaur
Tiger Cub
Might of Leaf and Claw
Behind the Ferns


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Spore Shambler
Rampant Growth


NextHand

Merfolk Prospector
Forestā€™s Favor
Momentā€™s Peace
Blooming Ancient


Discard

Young Treant
Tiger Cub
Centaur
Ferocity
Nature Reclaims


Tech 2 card(s)
Get Paid - ($9)
Behind the Ferns - ($7)
Might of Leaf and Claw - ($4)
Frog 1 tries to stealth and just dies breaking armor on SQL, molac +1
Frog 2 and 3 kill Flagbearer, Molac +2
spend a rune bouncing smoker
Argagarg lvl 3 BA+2 - ($0)
move 3 runes to first wisp, kills Setsuki, arg to Max, molac +1, BA+1, wisp doesnā€™t get hit by tower
BA breaks tech 2, Molac Active
Cal breaks tech 1, base to 16
move 3 runes to water elemental

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg 6/10+A, lvl 5
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Water Elemental 11/11, +3 runes
    [B]In Play:[/B]
  • Calamandra 9/6, lvl 5
  • Might of Leaf and Claw, ACTIVE
  • Behind the Ferns
  • Wisp 8/8, +3 runes
  • Blooming Ancient 7/8
  • Wisp 5/6
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

Looks like you get that one!

P1T1


StartingHand Workers

STARTING HAND
Rich Earth
Tiger Cub
Forestā€™s Favor
Spore Shambler
Playful Panda


WORKERS
Rich Earth


NextHand

Ironbark Treant
Verdant Tree
Rampant Growth
Merfolk Prospector
Young Treant


Discard

Spore Shambler
Tiger Cub
Forestā€™s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

your turn :smiley:

hope you are doing ok.

1 Like

@FrozenStorm

With EricF MIA, do you want to play game 10 and finish out this series? Game 10, P1 Green vs P2 White. My P1T1 play listed above.

So far, advantage seems to be player 1. P2 white can win, but we didnā€™t find a winning play for P2 green.

1 Like

I will take a look, sure :slight_smile:

Okay, Iā€™ll do my best here!

Game 10, Player 2, Turn 1

P1 Green vs P2 White

[details=Starting Hand]
Savior Monk
Grappling Hook
Morningstar Flagbearer
Snapback
Fox Viper
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Savior Monk (3)
  • Grave (1)
  • Worker (0)

[details=Workers]
Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Grave (2/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Safe Attacking
Aged Sensei
Smoker
Fox Primus
Senseiā€™s Advice
[/details]

[details=End of Turn Discard]
Snapback
Morningstar Flagbearer
Grappling Hook
[/details]

[details=My Thoughts]
Bit rusty with my White, but Wisp should be combatted with Grave I think. Next turn probably mid grave + tech 1 or heroā€™s hall + a 1-drop
[/details]

P1T2


Tech StartingHand Workers

TECH
Behind the Ferns
Ferocity


STARTING HAND
Rampant Growth
Ironbark Treant
Verdant Tree
Merfolk Prospector
Young Treant


WORKERS
Rich Earth
Verdant Tree


NextHand

Tiger Cub
Spore Shambler
Young Treant
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Merfolk Prospector - ($4)
Tech 1 - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant 1/2+3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Playful Panda 2/2
    [B]In Play:[/B]
  • Merfolk Prospector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Iā€™m stuck in a mindset of having Sacrifice the Weak and Deteriorate in my deck lolā€¦

Game 10, Player 2, Turn 2

P1 Green vs P2 White

[details=Starting Hand]
Safe Attacking
Aged Sensei
Smoker
Fox Primus
Senseiā€™s Advice
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Reversal, Inverse Power Ninja
[/details]


###Main:

  • Smoker (5)
  • Aged Sensei (4)
  • Midband Grave, he and Savior Monk karate chop the treant down (2)
  • Tech 1 (1)
  • Worker (0)

[details=Workers]
Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Smoker (1/1)
  • :exhaust: Technician: Aged Sensei (1/1)
  • :target: Lookout:

####In Play:

  • Grave (3/3 lvl 3)
  • Savior Monk (2/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Reversal
Inverse Power Ninja
Snapback
Senseiā€™s Advice
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Okay, he went down on cards to get extra attackers down, I need to do the same. No Hook but I can just mid Grave to kill treant. At 6 gold he canā€™t kill me if I lay both 1-drops, so weā€™ll go that way. Teching a reversal (for working a surprise hero kill) and IPN (feels like a great blocker and Iā€™m considering TPoS or FDSchool + Ninjas for tech 2)
[/details]

tough draw for me.

P1T3


Tech StartingHand Workers

TECH
Tiny Basilisk
Murkwood Allies


STARTING HAND
Rampant Growth
Young Treant
Tiger Cub
Spore Shambler
Ferocity


WORKERS
Rich Earth
Verdant Tree
Spore Shambler


NextHand

Ferocity
Tiny Basilisk
Behind the Ferns
Forestā€™s Favor


Tech 2 card(s)
Get Paid - ($6)
Young Treant - ($4)
Prospect - ($5)
Tiger Cub - ($3)
Panda kills Sensei
Worker - ($2)

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant 0/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]: Tiger Cub 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector 1/1
  • Playful Panda 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

Gah, missing both techs sucks. With the right hand, he could clear my board. Sucks that I need technician so bad, but I am just going to have to accept the sparkshot. he can probably clear my patrol easily enough, but maybe the bak survives. Even if it doesnā€™t, Iā€™ll have a chunk of change to work with next turn.

Game 10, Player 2, Turn 3

P1 Green vs P2 White

[details=Starting Hand]
Reversal
Inverse Power Ninja
Snapback
Senseiā€™s Advice
Morningstar Flagbearer (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Grave and Monk heal
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Martial Mastery, Foxā€™s Den School
Reversal, Inverse Power Ninja
[/details]


###Main:

  • Reversal YT, it dies (4)
  • Grave kills Cub and Sparkshots wisp, you get a card and a gold
  • Smoker trades with Panda
  • Monk kills Prospector
  • Inverse Power Ninja (1)
  • Worker (0)

[details=Workers]
Morningstar Flagbearer, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Inverse Power Ninja (4/4)

####In Play:

  • Grave (3/2 lvl 3)
  • Savior Monk (2/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Grappling Hook
Safe Attacking
Aged Sensei
Snapback
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
This is a nice board clear that sets up pressure moving forward. Guessing he whiffed his draw, bummer for him. So probably 2x t1 units + tech 2 building coming up. Thatā€™s manageable, next turn I can Max out Grave + build t2 myself, and possibly get a building kill. Going to tech FDSchool for Invisible IPN and Martial Mastery in case I draw poorly (+intel in this matchup where heā€™s slow to react should be very helpful).
[/details]

P1T4


Tech StartingHand Workers

TECH
Huntress
Galina Glimmer


STARTING HAND
Behind the Ferns
Forestā€™s Favor
Ferocity
Tiny Basilisk
Ironbark Treant


WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Ironbark Treant


NextHand

Young Treant
Murkwood Allies
Rampant Growth
Merfolk Prospector


Tech 2 card(s)
Get Paid + float + Scav - ($10)
Worker - ($9)
Calamandra at lvl 3 - ($5)
Tiny Basilisk - ($3)
Ferocity - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Tiny Basilisk 1/2, resist 2, ferocity
    [B]In Play:[/B]
  • Calamandra 3/4, lvl 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Well, barring reversal again, im in a decent spot, and reversal would cost him 5 at leastā€¦

1 Like

Actually looks like the whiff last turn isnā€™t the worst thing for you, considering I could have reversalā€™d the Tiny Broseflisk

Game 10, Player 2, Turn 4

P1 Green vs P2 White

[details=Starting Hand]
Grappling Hook
Safe Attacking
Aged Sensei
Snapback
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Grave and Monk heal
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Glorious Ninja, Sparring Partner
Martial Mastery, Foxā€™s Den School
Reversal, Inverse Power Ninja
[/details]


###Main:

  • Snapback Calamandra for Arg (5)
  • Savior Monk kills Wisp
  • Tech 2 Ninjutsu (1)
  • Worker (0)

[details=Workers]
Safe Attacking, Morningstar Flagbearer, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Inverse Power Ninja (4/4)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Grave (3/3 lvl 3)
  • Savior Monk (2/2)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Martial Mastery
Smoker
Foxā€™s Den School
Reversal
[/details]

[details=End of Turn Discard]
Snapback
Porcupine
Sparring Partner
Aged Sensei
Grappling Hook
[/details]

[details=My Thoughts][spoiler]
Ferocity + TB, must have been what he whiffed on. Heā€™s really investing in Cala, partially to avoid a fortune cookie death Iā€™m sure, but makes me think perhaps more spells or a stealth kill are the plans, like heā€™s drawing into Allies or Behind the Ferns or Forestā€™s Favorā€¦ Going to snap her out for Arg, ice the wisp for free, and get teched up. Arg doesnā€™t pose counter threat so much, highly unlikely he has a Dinosize floating around yet.

Likely heā€™ll trade TB into IPN, so that strikes down my sneaky School plan. Grabbing Sparring Partner for a good TB counter to have floating around (+ buffing Ninjas). Will likely tech Ninja + Porcupine next turn, maybe 2x Porcupine if I feel like I want to use MM to cycle through. Patrolling IPN in scav so I can afford FDSchool + MM + Ninja if I want to
[/spoiler][/details]

Umā€¦ I didnā€™t see a Wisp on his board?

It comes into the backline as I snap Cala out and Arg in

Oh, right. And you can hit it because Tiny Basilisk canā€™t be attacked by Tech 0. Got it!

1 Like