no change, ill just leave her on the backline.
P1T4
Tech StartingHand Workers
TECH
Crashbarrow
Surprise Attack
STARTING HAND
Nautical Dog
Charge
Gunpoint Taxman
Bloodrage Ogre
WORKERS
Careless Musketeer
Bloodburn
Scorch
Nautical Dog
NextHand
Mad Man
Makeshift Rambaster
Bloodrage Ogre
Gunpoint Taxman
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Gunpoint Taxman - ($4)
Tech 2 Blood - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Gunpoint Taxman 3/3+A
- Elite:
- Scavenger:
- Technician: Bombaster 2/2
- Lookout: Drakk 3/4, lvl 6
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
"P2T4
Tech StartingHand Workers
TECH
Training Grounds
Speed of the Fox
STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Snapback
Grappling Hook
WORKERS
W1 - Safe Attacking
W2 - Fox Primus
W3 - Aged Sensei
W4 - Sensei’s Advice
NextHand
training grounds
Savior Monk (2/2+A)
Adra’s Boulder
Smoker
Discard
Fox Viper (2/1)
Grappling Hook
Snapback
Morningstar Flagbearer
Training Grounds
Speed of the Fox
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 discipline - ($3)
grappling hook GPT to elite
mid sets - ($0)
Fox Viper runs into Drak, sparkshot bombaster
Sets swift strike kills Drak, maxbands
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Adra’s Boulder (2/8+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Mythmaking
- Setsuki, lvl 6, (3/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
Thoughts
probably going to lose sets here. hopefully he doesnt have double crashbarrow to just absolutely destroy me. worst case i can max rook and skip worker. teching another TG and SOTF since i think TG into max hasted sets is solid.
"
P1T5
Tech StartingHand Workers
TECH
Shoddy Glider
Shoddy Glider
STARTING HAND
Gunpoint Taxman
Bloodrage Ogre
Mad Man
Makeshift Rambaster
WORKERS
Careless Musketeer
Bloodburn
Scorch
Nautical Dog
Bloodrage Ogre
NextHand
Bloodlust
Pillage
Surprise Attack
Crashbarrow
Crashbarrow
Discard
Gunpoint Taxman
Gunpoint Taxman
Makeshift Rambaster
Mad Man
Shoddy Glider
Shoddy Glider
Tech 2 card(s)
Get Paid - ($8)
Max Zane moves Boulder to Scav, deals 1 - ($1)
Gunpoint hits Boulder
Zane kills Boulder, we both get 1 - ($2)
Worker - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Bombaster 2/1
- Lookout:
In Play:
- Zane 4/1, lvl 6
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 6
Gold:
- Gold: 1
- Workers: 9
Thoughts
I have gotten some really bad draws here.
"P2T5
Tech StartingHand Workers
TECH
FDS
FDS
STARTING HAND
training grounds
Adra’s Boulder
Savior Monk (2/2+A)
Smoker
Snapback
Fox Viper (2/1)
WORKERS
W1 - Safe Attacking
W2 - Fox Primus
W3 - Aged Sensei
W4 - Sensei’s Advice
W5 - Smoker
NextHand
Grappling Hook
Morningstar Flagbearer
FDS
Discard
Snapback
Tech 2 card(s)
Get Paid - ($9)
scav gold - ($10)
draw 2 for Sets maxband
worker - ($9)
training grounds - ($8)
Adra’s Boulder - ($6)
savior monk - ($4)
Fox Viper - ($2)
Grave - ($0)
Sets swift strike kills Bombaster
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Adra’s Boulder (2/8+A)
- Elite:
- Scavenger: Fox Viper (2/1)
- Technician: Grave, lvl 1 (3/3)
- Lookout: Savior Monk (2/2)
In Play:
- Mythmaking
- Training Grounds (4HP)
- Setsuki, lvl 6, (4/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 1
Gold:
- Gold: 0
- Workers: 10
Thoughts
wow, cant believe she survied. he obviously whiffed hsi tech 2’s. oh well, it all evens out over time. makes up for my bad draws game 1 and 2.
teching in double FDS instead. dang it, didn’t get one (already evening out, i better watch out).
hmm, im going to wall up, because with TG, im about to get super cheap blockers at incredible value. assuming he has double CB, and ZAne, he can 1. CB into Boulder, Cb into bounder, OP to kill grave, zane kills monk, mad man kills scav, and he would have 4 gold left…he could bring out drak, puts him at 2, use zane to kill fox viper, back to 3. maybe bloodlust? OR, he could just kidnap my boulder?
doesnt matter. these are teh cards ive teched, and i cant plan for everything. here’s hoping sets goes one more turn. otherwise, i can just let him trade into me, get the rewards, and net some cards.
nex turn, i can either FDS, or tap TG to max rook, and tech up.
"
I am confident of my imminent demise. But I struggle on.
P1T6
Tech StartingHand Workers
TECH
Ember Sparks
Ember Sparks
STARTING HAND
Surprise Attack
Bloodlust
Crashbarrow
Crashbarrow
Pillage
Charge
WORKERS
Careless Musketeer
Bloodburn
Scorch
Nautical Dog
Bloodrage Ogre
Charge
NextHand
Ember Sparks
Shoddy Glider
Shoddy Glider
Tech 2 card(s)
Get Paid + float - ($10)
Drakk - ($8)
Crashbarrow - ($5)
Crashbarrow - ($2)
Crashbarrows kill Boulder, OP to Grave, Drakk to lvl 3
Zane kills Viper, we both get 1g - ($3)
Bloodlust on Drakk and Setsuki - ($1)
Pillage that 1 scav, base to 19
Drakk suicides to kill Savior monk
Worker - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 3
- Deck: 11
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
"P2T6
Tech StartingHand Workers
TECH
Earthquake
EarthQuake
STARTING HAND
FDS
Morningstar Flagbearer
Grappling Hook
Training Grounds
Adra’s Boulder (2/8+A)
FDS
WORKERS
W1 - Safe Attacking
W2 - Fox Primus
W3 - Aged Sensei
W4 - Sensei’s Advice
W5 - Smoker
NextHand
Speed of the Fox
FDS
Adra’s Boulder (2/8+A)
Earthquake
Adra’s Boulder (2/8+A)
Tech 2 card(s)
Get Paid - ($10)
my base to 19 from drak
tech draw
scav gold - ($11)
pillaged, my base to 18 - ($10)
Sets takes a damage from bloodlust
Sets, draw 2 cards
Double Fox Den’s Students - ($2)
Sets and Ninja 1 break your tech 2, your base to 18
Ninja’s 2-6 break your tech 1, your base to 16
Ninja’s 7-8 hits your base to 14
Rook - ($0)
tap Training Grounds, max Rook
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Rook, lvl 8, (4/6+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Mythmaking
- Training Grounds (4HP)
- Setsuki, lvl 6, (4/3)
- Ninja (1/1)
- Ninja (1/1)
- Ninja (1/1)
- Ninja (1/1)
- Ninja (1/1)
- Ninja (1/1)
- Ninja (1/1)
- Ninja (1/1)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
"
Yea, I’m good, that one quite thoroughly knocks me out.
FYI, its ARdra’s Boulder and Fox’s Den Students.
New thread for the real series?