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MMM1 Warm-Up White (Codexnewb) vs Red (Zhavier)


#1

@zhavier

GLHF

"P1T1


StartingHand Workers

STARTING HAND
Snapback
Aged Sensei
Smoker
Savior Monk
Morningstar Flagbearer


WORKERS
Savior Monk


NextHand

Safe Attacking
Fox Viper
Sensei’s Advice
Fox Primus
Grappling Hook


Discard

Morningstar Flagbearer
Aged Sensei
Snapback


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Alright, red vs white huh. I can see why P1 would have a slight advantage since they can dominate teh board. but i actually think P2 is better since you can rush tech 2 with haste.

smoker is a really good opener to pair with grave, plus, grappling hook in hand 2. i should be able to clear his board regardless.

Saving Flagbearer in case I need it against kidnapping. i remember sparring partner with glorious ninja was pretty strong. ill probably go partner and twins to start. also saving snapback for later just in case he rushes max drak or something weird.

"


#2

P2T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Makeshift Rambaster
Bombaster
Scorch
Charge


WORKERS
Scorch


NextHand

Careless Musketeer
Mad Man
Pillage
Bloodburn
Nautical Dog


Discard

Makeshift Rambaster
Charge
Bombaster


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bloodrage Ogre 4/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6

#3

"P1T2


Tech StartingHand Workers

TECH
Birds Nest
rambasa twin


STARTING HAND
Fox Primus
Grappling Hook
Fox Viper
Safe Attacking
Sensei’s Advice


WORKERS
W1 - Savior Monk
W2 - Fox Viper


NextHand

Aged Sensei
Morningstar Flagbearer
Snapback
Grappling Hook
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grave trades with ogre
smoker pings your base to 19
tech 1 - ($3)
Rook - ($1)
safe attacking - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 1 (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

interested counter. i guess i should just trade grave into ogre, netting me a card against him. I ws going to go double ipn, but i think ill go birds nest and rambasa twins now. he can counter with GPT, but hopefully i can pair the twins with sensei’s advise.

"


#4

P2T2


Tech StartingHand Workers

TECH
Lobber
Gunpoint Taxman


STARTING HAND
Careless Musketeer
Bloodburn
Mad Man
Nautical Dog
Pillage


WORKERS
Scorch
Bloodburn


NextHand

Lobber
Careless Musketeer
Charge
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Nautical Dog - ($6)
Mad Man - ($5)
Tower - ($2)
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man 1/1
  • :pschip: Technician: Nautical Dog 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

#5

"P1T3


Tech StartingHand Workers

TECH
earthquake
Sparring Partner


STARTING HAND
Snapback
Grappling Hook
Morningstar Flagbearer
Sensei’s Advice
Aged Sensei


WORKERS
W1 - Savior Monk
W2 - Fox Viper
Morningstar Flagbearer


NextHand

Birds Nest
rambasa twin
Fox Primus
Sparring Partner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
grappling hook dog to lookout
smoker trades with Dog
aged sensei - ($4)
mid rook - ($0)
unstoppable Rook hits your tower to 1

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Rook, lvl 5, (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

workering sensei’s advise since i wont be able to use it turn 4 with the twins. bringing in double sparring partner to begin building the heros. i think im going to go discipline training grounds to make sure i can easily wall up later on.

teching in sparring partner and earthquake since i might be able to save rook here.

"


#6

P2T3


StartingHand Workers

TECH
Gunpoint Taxman
Disguised Monkey

STARTING HAND
Lobber
Charge
Makeshift Rambaster
Careless Musketeer


WORKERS
Scorch
Bloodburn
Careless Musketeer


NextHand

Pillage
Gunpoint Taxman
Bombaster
Bloodrage Ogre


Discard

Nautical Dog
Makeshift Rambaster
Charge
Gunpoint Taxman
Disguisewd Monkey


Tech 2 card(s)
Get Paid + float - ($8)
Zane - ($1)
Maxband Zane moves Sensei to scavenger, we both get 1g - ($2)
Zane kills Rook
Mad Man and Lobber hit tech 1 to 2 - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Lobber 2/2
  • Mad Man 1/1
  • Zane 4/1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 1

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

#7

well this has taken an interesting twist. duly noted for next time.

"P1T4


Tech StartingHand Workers

TECH
training grounds
training grounds


STARTING HAND
rambasa twin
Fox Primus
Birds Nest
Sparring Partner


WORKERS
W1 - Savior Monk
W2 - Fox Viper
W3 - Morningstar Flagbearer
Fox Primus


NextHand

Snapback
Sensei’s Advice
earthquake


Discard

aged sensei
Birds Nest
training grounds
training grounds


Tech 2 card(s)
Get Paid - ($7)
scav gold
Worker - ($6)
rambasa twins - ($2)
sparring partner - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

so he went way down on cards in order to deal with rook. that’s okay. unfortunately, i didnt time my tech 2 very well (didnt really expect him to get at rook and trade so expensively.

guess i just need to wall up, and then come from behind in 3 turns with training grounds.

"


#8

Note your tech 1 is at 2, not 5

P2T4


Tech StartingHand Workers

TECH
Pirate Gunship
Bloodlust


STARTING HAND
Bombaster
Pillage
Gunpoint Taxman
Bloodrage Ogre


WORKERS
Scorch
Bloodburn
Careless Musketeer
Bloodrage Ogre


NextHand

Pirate Gunship
Gunpoint Taxman
Bombaster


Tech 2 card(s)
Get Paid - ($8)
Lobber and Mad Man trade with SQL
Zane trades with Scav, we both get 1g - ($9)
Gunpoint Taxman - ($7)
Drakk - ($5)
Pillage, I steal your now 2g, your base to 18 - ($6)
Tech 2 Anarchy - ($2)
Worker - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk 1/3, lvl 1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 1

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

#9

"P1T5


Tech StartingHand Workers

TECH
YLD
Focus Master


STARTING HAND
earthquake
Sensei’s Advice
Snapback


WORKERS
W1 - Savior Monk
W2 - Fox Viper
W3 - Morningstar Flagbearer
W4 - Fox Primus
W5 - Sensei’s Advice


NextHand

earthquake
Snapback
Smoker (1/1)
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($9)
scav gold - ($10)
pillaged gold - ($8)
rook - ($6)
tap partner, rune to rook
worker - ($5)
tech 2 discipline - ($1)
lvl to rook - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook, lvl 2, (3/5)+
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

just like i said, play from behind, need both trainings grounds soon.

"


#10

P2T5


Tech StartingHand Workers

TECH
Steam Tank
Pirate Gunship


STARTING HAND
Gunpoint Taxman
Pirate Gunship
Bombaster


WORKERS
Scorch
Bloodburn
Careless Musketeer
Bloodrage Ogre
Bombaster


NextHand

Nautical Dog
Makeshift Rambaster
Mad Man


Discard

Pirate Gunship
Steam Tank
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Gunpoint Taxman - ($7)
Tech 3 - ($2)
Jaina - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman 3/3
  • :target: Lookout:

In Play:

  • Drakk 1/3, lvl 1
  • Jaina 2/3, lvl 1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 1

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

#11

"P1T6


Tech StartingHand Workers

TECH
YLD
FDS


STARTING HAND
Smoker (1/1)
Grappling Hook
Snapback
earthquake


WORKERS
W1 - Savior Monk
W2 - Fox Viper
W3 - Morningstar Flagbearer
W4 - Fox Primus
W5 - Sensei’s Advice
W6 - Smoker (1/1)


NextHand

training grounds
Focus Master
Rambasa Twin (3/2)
aged sensei
training grounds


Discard

Grappling Hook
Snapback
earthquake
YLD
FDS


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
max rook - ($2)
Setsuki - ($0)
tap sparring partner, rune to Sets

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 8, (5/7)+
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Sparring Partner (2/2)
  • Sets, lvl 1, (2/4)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
    "

#12

Your base is at 18

"P2T6


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Mad Man
Makeshift Rambaster
Nautical Dog


WORKERS
Scorch
Bloodburn
Careless Musketeer
Bloodrage Ogre
Bombaster


NextHand

Bloodlust
Charge
Lobber
Disguised Monkey


Discard

Pirate Gunship
Steam Tank
Pirate Gunship
Makeshift Rambaster
Surprise Attack
Surprise Attack
Mad Man


Tech 2 card(s)
Get Paid - ($10)
Maxband Jaina, tap to kill sparring partner - ($4)
Nautical Dog - ($3)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman 3/3
  • :target: Lookout: Nautical Dog 1/1

In Play:

  • Drakk 1/3, lvl 1
  • Jaina 4/3, lvl 7

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 1

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 3
  • Workers: 10
    "

#13

"P1T7


Tech StartingHand Workers

TECH
earthquake
mind parry monk


STARTING HAND
aged sensei
training grounds
Rambasa Twin (3/2)
Focus Master
training grounds


WORKERS
W1 - Savior Monk
W2 - Fox Viper
W3 - Morningstar Flagbearer
W4 - Fox Primus
W5 - Sensei’s Advice
W6 - Smoker (1/1)


NextHand

Birds Nest
mind parry monk
YLD
Rambasa Twin (3/2)


Tech 2 card(s)
Get Paid - ($10)
training grounds - ($9)
training grounds - ($8)
mid Sets ($5)
Sets swift strike kills sql GPT, takes 1 from tower
max sets, heals - ($3)
Focus Master - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Focus Master (4/3+A) ***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: * Rook, lvl 8, (7/7)+
  • :target: Lookout:

In Play:

  • Safe Attacking
  • training grounds 4HP
  • training grounds 4HP
  • Sets, lvl 6, (6/5)+

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

dropping focus master to try and protect rook an extra turn.

need double earthquake, or FDS and earthquake, or mind parry monk and YLD, or something. lots of options, lets do this.

"


#14

Sets was lvl 1, not swift strike until lvl 4


#15

woops, updated!


#16

P2T7


StartingHand Workers

STARTING HAND
Charge
Lobber
Bloodlust Disguised Monkey


WORKERS
Scorch
Bloodburn
Careless Musketeer
Bloodrage Ogre
Bombaster


NextHand

Pillage
Bloodlust
Surprise Attack
Pirate Gunship


Tech 0 card(s)
Get Paid + float - ($13)
Midband Drakk - ($10)
Jaina taps to hit Focus master for 3
Dog hits focus master for 3, 2 more than lethal, and kills it.
Disguised Monkey - ($8)
Bloodlust on Monkey and Rook, Rook takes 1 at end of turn - ($6)
Monkey walks past Rook and kills Setsuki, Drakk to lvl 6, pays 1 - ($5)
Zane - ($3)

Float ($3)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Zane 2/2
  • :pschip: Technician: Drakk 3/4, lvl 6
  • :target: Lookout:

In Play:

  • Jaina 4/3, lvl 7

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 1

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10

#17

"P1T8


StartingHand Workers

STARTING HAND
Birds Nest
YLD
Rambasa Twin (3/2)
mind parry monk


WORKERS
W1 - Savior Monk
W2 - Fox Viper
W3 - Morningstar Flagbearer
W4 - Fox Primus
W5 - Sensei’s Advice
W6 - Smoker (1/1)


NextHand

YLD
earthquake
earthquake
FDS


Discard

Focus Master (4/3+A) ***
Rambasa Twin (3/2)
YLD


Tech 0 card(s)
Get Paid - ($10)
Mind Parry Monk - ($5)
Bird’s Nest - ($3)
Grave - ($1)
tap Training Grounds, max Grave
Rook kills GPT, takes 4

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Big Bird (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Little Bird (1/1)
  • :pschip: Technician: Grave, lvl 7, (6/5)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • training grounds 4HP
  • training grounds 4HP
  • Birds Nest
  • Rook, lvl 8, (7/2)+
  • Mind Parry Monk (5/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

ive been cooked since turn 3. hopefully lesson learned.

"


#18

P2T8


StartingHand Workers

STARTING HAND
Pillage
Bloodlust
Surprise Attack
Pirate Gunship


WORKERS
Scorch
Bloodburn
Careless Musketeer
Bloodrage Ogre
Bombaster


Tech 0 card(s)
Get Paid + float - ($13)
Fuinally drew it at the right time, Pirate Gunship - ($7)
Gunship attacks, obliterate doesnt target, so birds die, gunship hits base to 10
Surprise Attack - ($2)
Bloodlust on both sharks - ($0)
Shark 1 kills Grave, Zane to lvl 3
Shark, Zane, Jaina and Drakk destroy base, GG!


#19

lol, why did i think obliterate targetted? yeah, GG man. feel free to post T1 when you’re ready.


#20

P1T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Scorch
Careless Musketeer
Pillage
Bloodburn


WORKERS
Bloodburn


NextHand

Charge
Bombaster
Nautical Dog
Bloodrage Ogre
Mad Man


Discard

Pillage
Scorch
Makeshift Rambaster
Careless Musketeer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jaina - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina 2/3 lvl 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5