@zhavier
GLHF
"P1T1
StartingHand Workers
STARTING HAND
Snapback
Aged Sensei
Smoker
Savior Monk
Morningstar Flagbearer
WORKERS
Savior Monk
NextHand
Safe Attacking
Fox Viper
Sensei’s Advice
Fox Primus
Grappling Hook
Discard
Morningstar Flagbearer
Aged Sensei
Snapback
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Smoker - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 1, (2/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Alright, red vs white huh. I can see why P1 would have a slight advantage since they can dominate teh board. but i actually think P2 is better since you can rush tech 2 with haste.
smoker is a really good opener to pair with grave, plus, grappling hook in hand 2. i should be able to clear his board regardless.
Saving Flagbearer in case I need it against kidnapping. i remember sparring partner with glorious ninja was pretty strong. ill probably go partner and twins to start. also saving snapback for later just in case he rushes max drak or something weird.
"
P2T1
StartingHand Workers
STARTING HAND
Bloodrage Ogre
Makeshift Rambaster
Bombaster
Scorch
Charge
WORKERS
Scorch
NextHand
Careless Musketeer
Mad Man
Pillage
Bloodburn
Nautical Dog
Discard
Makeshift Rambaster
Charge
Bombaster
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Bloodrage Ogre 4/2
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
"P1T2
Tech StartingHand Workers
TECH
Birds Nest
rambasa twin
STARTING HAND
Fox Primus
Grappling Hook
Fox Viper
Safe Attacking
Sensei’s Advice
WORKERS
W1 - Savior Monk
W2 - Fox Viper
NextHand
Aged Sensei
Morningstar Flagbearer
Snapback
Grappling Hook
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grave trades with ogre
smoker pings your base to 19
tech 1 - ($3)
Rook - ($1)
safe attacking - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 1 (2/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Smoker (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
interested counter. i guess i should just trade grave into ogre, netting me a card against him. I ws going to go double ipn, but i think ill go birds nest and rambasa twins now. he can counter with GPT, but hopefully i can pair the twins with sensei’s advise.
"
1 Like
P2T2
Tech StartingHand Workers
TECH
Lobber
Gunpoint Taxman
STARTING HAND
Careless Musketeer
Bloodburn
Mad Man
Nautical Dog
Pillage
WORKERS
Scorch
Bloodburn
NextHand
Lobber
Careless Musketeer
Charge
Makeshift Rambaster
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Nautical Dog - ($6)
Mad Man - ($5)
Tower - ($2)
Tech 1 - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Mad Man 1/1
-
Technician: Nautical Dog 1/1
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
"P1T3
Tech StartingHand Workers
TECH
earthquake
Sparring Partner
STARTING HAND
Snapback
Grappling Hook
Morningstar Flagbearer
Sensei’s Advice
Aged Sensei
WORKERS
W1 - Savior Monk
W2 - Fox Viper
Morningstar Flagbearer
NextHand
Birds Nest
rambasa twin
Fox Primus
Sparring Partner
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
grappling hook dog to lookout
smoker trades with Dog
aged sensei - ($4)
mid rook - ($0)
unstoppable Rook hits your tower to 1
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Aged Sensei (1/1+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Rook, lvl 5, (3/4)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
workering sensei’s advise since i wont be able to use it turn 4 with the twins. bringing in double sparring partner to begin building the heros. i think im going to go discipline training grounds to make sure i can easily wall up later on.
teching in sparring partner and earthquake since i might be able to save rook here.
"
P2T3
StartingHand Workers
TECH
Gunpoint Taxman
Disguised Monkey
STARTING HAND
Lobber
Charge
Makeshift Rambaster
Careless Musketeer
WORKERS
Scorch
Bloodburn
Careless Musketeer
NextHand
Pillage
Gunpoint Taxman
Bombaster
Bloodrage Ogre
Discard
Nautical Dog
Makeshift Rambaster
Charge
Gunpoint Taxman
Disguisewd Monkey
Tech 2 card(s)
Get Paid + float - ($8)
Zane - ($1)
Maxband Zane moves Sensei to scavenger, we both get 1g - ($2)
Zane kills Rook
Mad Man and Lobber hit tech 1 to 2 - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Lobber 2/2
- Mad Man 1/1
- Zane 4/1
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tower HP: 1
Economy Info:
Cards:
Gold:
well this has taken an interesting twist. duly noted for next time.
"P1T4
Tech StartingHand Workers
TECH
training grounds
training grounds
STARTING HAND
rambasa twin
Fox Primus
Birds Nest
Sparring Partner
WORKERS
W1 - Savior Monk
W2 - Fox Viper
W3 - Morningstar Flagbearer
Fox Primus
NextHand
Snapback
Sensei’s Advice
earthquake
Discard
aged sensei
Birds Nest
training grounds
training grounds
Tech 2 card(s)
Get Paid - ($7)
scav gold
Worker - ($6)
rambasa twins - ($2)
sparring partner - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Rambasa Twin (3/2+A)
-
Elite:
-
Scavenger: Rambasa Twin (3/2)
-
Technician: Sparring Partner (2/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
so he went way down on cards in order to deal with rook. that’s okay. unfortunately, i didnt time my tech 2 very well (didnt really expect him to get at rook and trade so expensively.
guess i just need to wall up, and then come from behind in 3 turns with training grounds.
"
Note your tech 1 is at 2, not 5
P2T4
Tech StartingHand Workers
TECH
Pirate Gunship
Bloodlust
STARTING HAND
Bombaster
Pillage
Gunpoint Taxman
Bloodrage Ogre
WORKERS
Scorch
Bloodburn
Careless Musketeer
Bloodrage Ogre
NextHand
Pirate Gunship
Gunpoint Taxman
Bombaster
Tech 2 card(s)
Get Paid - ($8)
Lobber and Mad Man trade with SQL
Zane trades with Scav, we both get 1g - ($9)
Gunpoint Taxman - ($7)
Drakk - ($5)
Pillage, I steal your now 2g, your base to 18 - ($6)
Tech 2 Anarchy - ($2)
Worker - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman 3/3+A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tower HP: 1
Economy Info:
Cards:
Gold:
"P1T5
Tech StartingHand Workers
TECH
YLD
Focus Master
STARTING HAND
earthquake
Sensei’s Advice
Snapback
WORKERS
W1 - Savior Monk
W2 - Fox Viper
W3 - Morningstar Flagbearer
W4 - Fox Primus
W5 - Sensei’s Advice
NextHand
earthquake
Snapback
Smoker (1/1)
Grappling Hook
Tech 2 card(s)
Get Paid + float - ($9)
scav gold - ($10)
pillaged gold - ($8)
rook - ($6)
tap partner, rune to rook
worker - ($5)
tech 2 discipline - ($1)
lvl to rook - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Rook, lvl 2, (3/5)+
-
Lookout:
In Play:
- Safe Attacking
- Sparring Partner (2/2)
Buildings:
-
Base HP: 18
-
Tech I HP: 2
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
just like i said, play from behind, need both trainings grounds soon.
"
P2T5
Tech StartingHand Workers
TECH
Steam Tank
Pirate Gunship
STARTING HAND
Gunpoint Taxman
Pirate Gunship
Bombaster
WORKERS
Scorch
Bloodburn
Careless Musketeer
Bloodrage Ogre
Bombaster
NextHand
Nautical Dog
Makeshift Rambaster
Mad Man
Discard
Pirate Gunship
Steam Tank
Pirate Gunship
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Gunpoint Taxman - ($7)
Tech 3 - ($2)
Jaina - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman 3/3+A
-
Elite:
-
Scavenger:
-
Technician: Gunpoint Taxman 3/3
-
Lookout:
In Play:
- Drakk 1/3, lvl 1
- Jaina 2/3, lvl 1
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
-
Tower HP: 1
Economy Info:
Cards:
Gold:
"P1T6
Tech StartingHand Workers
TECH
YLD
FDS
STARTING HAND
Smoker (1/1)
Grappling Hook
Snapback
earthquake
WORKERS
W1 - Savior Monk
W2 - Fox Viper
W3 - Morningstar Flagbearer
W4 - Fox Primus
W5 - Sensei’s Advice
W6 - Smoker (1/1)
NextHand
training grounds
Focus Master
Rambasa Twin (3/2)
aged sensei
training grounds
Discard
Grappling Hook
Snapback
earthquake
YLD
FDS
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
max rook - ($2)
Setsuki - ($0)
tap sparring partner, rune to Sets
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 8, (5/7)+
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Sparring Partner (2/2)
- Sets, lvl 1, (2/4)+
Buildings:
-
Base HP: 20
-
Tech I HP: 2
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Your base is at 18
"P2T6
Tech StartingHand Workers
TECH
Surprise Attack
Surprise Attack
STARTING HAND
Mad Man
Makeshift Rambaster
Nautical Dog
WORKERS
Scorch
Bloodburn
Careless Musketeer
Bloodrage Ogre
Bombaster
NextHand
Bloodlust
Charge
Lobber
Disguised Monkey
Discard
Pirate Gunship
Steam Tank
Pirate Gunship
Makeshift Rambaster
Surprise Attack
Surprise Attack
Mad Man
Tech 2 card(s)
Get Paid - ($10)
Maxband Jaina, tap to kill sparring partner - ($4)
Nautical Dog - ($3)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman 3/3+A
-
Elite:
-
Scavenger:
-
Technician: Gunpoint Taxman 3/3
-
Lookout: Nautical Dog 1/1
In Play:
- Drakk 1/3, lvl 1
- Jaina 4/3, lvl 7
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
-
Tower HP: 1
Economy Info:
Cards:
Gold:
"P1T7
Tech StartingHand Workers
TECH
earthquake
mind parry monk
STARTING HAND
aged sensei
training grounds
Rambasa Twin (3/2)
Focus Master
training grounds
WORKERS
W1 - Savior Monk
W2 - Fox Viper
W3 - Morningstar Flagbearer
W4 - Fox Primus
W5 - Sensei’s Advice
W6 - Smoker (1/1)
NextHand
Birds Nest
mind parry monk
YLD
Rambasa Twin (3/2)
Tech 2 card(s)
Get Paid - ($10)
training grounds - ($9)
training grounds - ($8)
mid Sets ($5)
Sets swift strike kills sql GPT, takes 1 from tower
max sets, heals - ($3)
Focus Master - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Focus Master (4/3+A) ***
-
Elite:
-
Scavenger:
-
Technician: * Rook, lvl 8, (7/7)+
-
Lookout:
In Play:
- Safe Attacking
- training grounds 4HP
- training grounds 4HP
- Sets, lvl 6, (6/5)+
Buildings:
-
Base HP: 18
-
Tech I HP: 2
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
dropping focus master to try and protect rook an extra turn.
need double earthquake, or FDS and earthquake, or mind parry monk and YLD, or something. lots of options, lets do this.
"
Sets was lvl 1, not swift strike until lvl 4
P2T7
StartingHand Workers
STARTING HAND
Charge
Lobber
Bloodlust Disguised Monkey
WORKERS
Scorch
Bloodburn
Careless Musketeer
Bloodrage Ogre
Bombaster
NextHand
Pillage
Bloodlust
Surprise Attack
Pirate Gunship
Tech 0 card(s)
Get Paid + float - ($13)
Midband Drakk - ($10)
Jaina taps to hit Focus master for 3
Dog hits focus master for 3, 2 more than lethal, and kills it.
Disguised Monkey - ($8)
Bloodlust on Monkey and Rook, Rook takes 1 at end of turn - ($6)
Monkey walks past Rook and kills Setsuki, Drakk to lvl 6, pays 1 - ($5)
Zane - ($3)
Float ($3)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman 3/3+A
-
Elite:
-
Scavenger: Zane 2/2
-
Technician: Drakk 3/4, lvl 6
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
-
Tower HP: 1
Economy Info:
Cards:
Gold:
"P1T8
StartingHand Workers
STARTING HAND
Birds Nest
YLD
Rambasa Twin (3/2)
mind parry monk
WORKERS
W1 - Savior Monk
W2 - Fox Viper
W3 - Morningstar Flagbearer
W4 - Fox Primus
W5 - Sensei’s Advice
W6 - Smoker (1/1)
NextHand
YLD
earthquake
earthquake
FDS
Discard
Focus Master (4/3+A) ***
Rambasa Twin (3/2)
YLD
Tech 0 card(s)
Get Paid - ($10)
Mind Parry Monk - ($5)
Bird’s Nest - ($3)
Grave - ($1)
tap Training Grounds, max Grave
Rook kills GPT, takes 4
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Big Bird (1/1+A)
-
Elite:
-
Scavenger: Little Bird (1/1)
-
Technician: Grave, lvl 7, (6/5)
-
Lookout:
In Play:
- Safe Attacking
- training grounds 4HP
- training grounds 4HP
- Birds Nest
- Rook, lvl 8, (7/2)+
- Mind Parry Monk (5/4)
Buildings:
-
Base HP: 18
-
Tech I HP: 2
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
ive been cooked since turn 3. hopefully lesson learned.
"
P2T8
StartingHand Workers
STARTING HAND
Pillage
Bloodlust
Surprise Attack
Pirate Gunship
WORKERS
Scorch
Bloodburn
Careless Musketeer
Bloodrage Ogre
Bombaster
Tech 0 card(s)
Get Paid + float - ($13)
Fuinally drew it at the right time, Pirate Gunship - ($7)
Gunship attacks, obliterate doesnt target, so birds die, gunship hits base to 10
Surprise Attack - ($2)
Bloodlust on both sharks - ($0)
Shark 1 kills Grave, Zane to lvl 3
Shark, Zane, Jaina and Drakk destroy base, GG!
1 Like
lol, why did i think obliterate targetted? yeah, GG man. feel free to post T1 when you’re ready.
P1T1
StartingHand Workers
STARTING HAND
Makeshift Rambaster
Scorch
Careless Musketeer
Pillage
Bloodburn
WORKERS
Bloodburn
NextHand
Charge
Bombaster
Nautical Dog
Bloodrage Ogre
Mad Man
Discard
Pillage
Scorch
Makeshift Rambaster
Careless Musketeer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jaina - ($1)
Float ($1)
Discard 4, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold: