P2T3
Tech StartingHand Workers
TECH
Crashbarrow
Crashbarrow
STARTING HAND
Mad Man
Nautical Dog
Makeshift Rambaster
Bombaster
Bloodrage Ogre
WORKERS
Careless Musketeer
Bloodburn
Bombaster
NextHand
Surprise Attack
Pillage
Scorch
Discard
Makeshift Rambaster
Crashbarrow
Crashbarrow
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nautical Dog - ($5)
Mad Man - ($4)
Bloodrage Ogre - ($2)
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Mad Man 1/1+A
-
Elite:
-
Scavenger: Nautical Dog 1/1
-
Technician: Bloodrage Ogre 3/2
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
"P1T4
Tech StartingHand Workers
TECH
YLD
whitestar grappler
STARTING HAND
IPN
Grappling Hook
Safe Attacking
Doubling Barbarian
WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Safe Attacking
NextHand
Savior Monk
Sensei’s Advice
Doubling Barbarian
fox viper (2/1)
Aged Sensei (1/1+A)
Discard
Grappling Hook
IPN
Doubling Barbarian
YLD
whitestar grappler
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 strength - ($3)
rook to lvl 5, heals - ($2)
tech lab discipline - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 5, (3/5+A)
-
Elite:
-
Scavenger:
-
Technician: IPN (5/5)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Tech Lab HP: 4
Economy Info:
Cards:
Gold:
You don’t have any float, you needed 2g to heal Rook.
P2T4
Tech StartingHand Workers
TECH
Kidnapping
Desperation
STARTING HAND
Pillage
Surprise Attack
Scorch
WORKERS
Careless Musketeer
Bloodburn
Bombaster
NextHand
Surprise Attack
Lobber
Nautical Dog
Charge
Tech 2 card(s)
Get Paid + float - ($10)
Surprise Attack - ($5)
Tech 2 Blood - ($1)
Sharks kill Rook
Ogre, MM, and Dog kill IPN
Zane hits tech 2 to 1
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
"P1T5
Tech StartingHand Workers
TECH
training grounds
Kor, Oathkeeper
STARTING HAND
Savior Monk
Aged Sensei (1/1+A)
fox viper (2/1)
Doubling Barbarian
Sensei’s Advice
Smoker (1/1)
WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Safe Attacking
fox viper (2/1)
NextHand
Grappling Hook
IPN
Kor, Oathkeeper
Aged Sensei (1/1+A)
IPN (5/5)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Doubling Barbarian - ($4)
Savior Monk - ($2)
Grave - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Doubling Barbarian (3/5+AA)
-
Elite:
-
Scavenger:
-
Technician: Savior Monk (2/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Tech Lab HP: 4
Economy Info:
Cards:
Gold:
you forget to mark your two spec choices and tech 2 is at 1 hp.
P2T5
Tech StartingHand Workers
TECH
Shoddy Glider
Shoddy Glider
STARTING HAND
Charge
Lobber
Nautical Dog
Surprise Attack
WORKERS
Careless Musketeer
Bloodburn
Bombaster
Nautical Dog
NextHand
Mad Man
Crashbarrow
Bloodrage Ogre
Discard
Charge
Shoddy Glider
Shoddy Glider
Tech 2 card(s)
Get Paid + float - ($9)
Drakk - ($7)
Lobber - ($6)
Surprise Attack - ($1)
Zane hits Barb for 4
Shark finishes Barb
Shark kills Savior
Lobber taps and destroys tech 2, base to 18
Worker - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Drakk 1/3+A, lvl 1
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Zane 4/1, lvl 6
- Lobber 2/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
"P1T6
Tech StartingHand Workers
TECH
Kor, Oathkeeper
Collusus
STARTING HAND
IPN (5/5)
Grappling Hook
Aged Sensei (1/1+A)
IPN
Kor, Oathkeeper
training grounds
WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Safe Attacking
fox viper (2/1)
Aged Sensei (1/1+A)
NextHand
Smoker (1/1)
YLD
Doubling Barbarian
whitestar grappler
Discard
Doubling Barbarian (3/5+AA)
Savior Monk (2/2)
Kor, Oathkeeper
Collusus
Grappling Hook
Kor, Oathkeeper
training grounds
Tech 2 card(s)
Get Paid - ($9)
rebuild tech 2, base to 18
tech draw
worker - ($8)
mid grave - ($6)
grappling hook drak to lookout
grave kills drak, grave to lvl 5, my base to 17
max grave, heals
tap grave, sword rune zane
double IPN - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: IPN (4/4+A)
-
Elite:
-
Scavenger:
-
Technician: IPN (4/4) but 5/5 when first one dies
-
Lookout:
In Play:
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tech Lab HP: 4 (Discipline)
Economy Info:
Cards:
Gold:
P2T6
Tech StartingHand Workers
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Bloodrage Ogre
Mad Man
Crashbarrow
WORKERS
Careless Musketeer
Bloodburn
Bombaster
Nautical Dog
Mad Man
NextHand
Pillage
Desperation
Discard
Charge
Shoddy Glider
Shoddy Glider
Gunpoint Taxman
Gunpoint Taxman
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Crashbarrow, kill first IPN, Overpower hits second for 1 - ($5)
Bloodrage Ogre - ($3)
Float ($3)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Bloodrage Ogre 3/2
-
Technician: Lobber 2/2
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
"P1T7
StartingHand Workers
STARTING HAND
YLD
whitestar grappler
Doubling Barbarian
Smoker (1/1)
WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Safe Attacking
fox viper (2/1)
Aged Sensei (1/1+A)
NextHand
Grappling Hook
Sensei’s Advice
Savior Monk (2/2)
Tech 0 card(s)
Get Paid - ($10)
whitestar grappler - ($7)
doubling barbarian - ($4)
Young Lightning Dragon (3/3) - ($1)
Grave readily hits Brogre, sparkshot 1 to Lobber
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Doubling Barbarian (3/5+AA)
-
Elite: YLD (4/3)
-
Scavenger: IPN (2/1)
-
Technician: Grave, lvl 7, (4/2)
-
Lookout: Whitestar Grappler (3/5+A)
In Play:
*
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tech Lab HP: 4 (Discipline)
Economy Info:
Cards:
Gold:
P2T7
Tech StartingHand Workers
TECH
Ember Sparks
Ember Sparks
STARTING HAND
Pillage
Desperation
Makeshift Rambaster
Crashbarrow
Kidnapping
WORKERS
Careless Musketeer
Bloodburn
Bombaster
Nautical Dog
Mad Man
NextHand
Ember Sparks
Scorch
Tech 2 card(s)
Get Paid + float + Scav - ($14)
Drakk at lvl 4 - ($9)
Pillage, I steal that 1g, deal 2 to base, 15 (lobber is a pirate)
Desperation, empty hand, trash this, draw 3, discard at end of main phase
Kidnapping Barbarbarian - ($5)
Crashbarrow, kills IPN and Whitstar Grappler - ($2)
DB kills Grave, Overpowers 3 to base, drakk to max, DB lives with 1
Lobber hits base to 9
Makeshift Rambaster, base to 5 - ($0)
Float ($0)
Discard 0, draw 1, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Drakk 3/4+A, lvl 6
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Makeshift Rambaster 1/2
- Lobber 2/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
"P1T8
StartingHand Workers
STARTING HAND
Sensei’s Advice
Savior Monk (2/2)
Grappling Hook
Kor, Oathkeeper
WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Safe Attacking
fox viper (2/1)
Aged Sensei (1/1+A)
NextHand
Kor, Oathkeeper
Smoker (1/1)
Collusus
training grounds
Discard
IPN (2/1)
Whitestar Grappler (3/5+A)
Doubling Barbarian (3/1)
Sensei’s Advice
Grappling Hook
Kor, Oathkeeper
Savior Monk (2/2)
Tech 0 card(s)
Get Paid + float - ($11)
pillaged - ($10)
scav gold - ($11)
tech draw
max rook - ($2)
sesnei’s advice barbarian and dragon - ($1)
grapling hook drk to lookout
barbarian (5/1+AA) trades with drak, overpower to lobber, my base to 4
YLD, 1 gold to boost another attack, breaks tech 2, your base to 18 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 8, (4/6+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 4
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tech Lab HP: 4 (Discipline)
Economy Info:
Cards:
Gold:
Lucky draw!
P2T8
StartingHand Workers
STARTING HAND
Scorch
Ember Sparks
WORKERS
Careless Musketeer
Bloodburn
Bombaster
Nautical Dog
Mad Man
Tech 0 card(s)
Get Paid - ($10)
Jaina - ($8)
Scorch your base - ($5)
Ember Sparks your base, GG! - ($2)
dahhhhhhh! nice man. i couldnt wall up quickly enough. . GG. looking forward to the next one. then start the real series?
Sure, you almost had me there, as I had really run out of steam. First time I’ve managed to put desperation to work though.
P1T1
StartingHand Workers
STARTING HAND
Mad Man
Bloodrage Ogre
Pillage
Careless Musketeer
Nautical Dog
WORKERS
Careless Musketeer
NextHand
Bloodburn
Charge
Scorch
Makeshift Rambaster
Discard
Mad Man
Pillage
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Bloodrage Ogre - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Nautical Dog
- Bloodrage Ogre
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
"P2T1
StartingHand Workers
STARTING HAND
Smoker
Fox Viper
Grappling Hook
Snapback
Safe Attacking
WORKERS
Safe Attacking
NextHand
Savior Monk
Morningstar Flagbearer
Fox Primus
Sensei’s Advice
Aged Sensei
Discard
Smoker
Grappling Hook
Snapback
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
rook - ($2)
Fox Viper - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook (2/4+A)
-
Elite:
-
Scavenger: Fox Viper (2/1)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
ill just force him to trade 2 for 1, make sure i keep a card advantage. he is going to wipe through my board no matter what. at least this way i trade levels for a good attacker next turn. hopefully fear of snapback will keep him from going all in on drak or something. probably not.
"
P1T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Makeshift Rambaster
Scorch
Bloodburn
Charge
WORKERS
Careless Musketeer
Bloodburn
NextHand
Pillage
Makeshift Rambaster
Bombaster
Scorch
Mad Man
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Drakk - ($2)
Tech 1 - ($1)
Dog and Brogre kill Rook, Drakk to lvl 3
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Drakk 1/3+A, lvl 3
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
"P2T2
Tech StartingHand Workers
TECH
adra’s boulder
mythmaking
STARTING HAND
Aged Sensei
Fox Primus
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
WORKERS
Safe Attacking
Fox Primus
NextHand
adra’s boulder
mythmaking
Smoker
Grappling Hook
Aged Sensei
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
savior monk - ($2)
setsuki - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2+A)
-
Elite:
-
Scavenger:
-
Technician: Fox Viper (2/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmm, we’ll seeif that was worth it. laying down sets in case i dont draw either of my tech 1’s.
"
P1T3
Tech StartingHand Workers
TECH
Bloodlust
Crashbarrow
STARTING HAND
Bombaster
Mad Man
Pillage
Scorch
Makeshift Rambaster
WORKERS
Careless Musketeer
Bloodburn
Scorch
NextHand
Gunpoint Taxman
Bloodrage Ogre
Nautical Dog
Charge
Discard
Makeshift Rambaster
Pillage
Mad Man
Bloodlust
Crashbarrow
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Mid Drakk - ($5)
Bombaster - ($3)
Mad Man - ($2)
Drakk and Mad Man kill Savior
Max Drakk heals - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Bombaster 2/2
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
"P2T3
Tech StartingHand Workers
TECH
Adra’s Boulder
training grounds
STARTING HAND
adra’s boulder
mythmaking
Smoker
Grappling Hook
Aged Sensei
WORKERS
W1 - Safe Attacking
W2 - Fox Primus
W3 - Aged Sensei
NextHand
Morningstar Flagbearer
Grappling Hook
Sensei’s Advice
Snapback
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Adra’ Boulder - ($5)
Mythmaking - ($3)
tower - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Adra’s Boulder (2/8+A)
-
Elite:
-
Scavenger:
-
Technician: Fox Viper (2/1)
-
Lookout:
In Play:
- Mythmaking
Setsuki, lvl 1, (1/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
well, let’s keep traiding. he can potentially break through and get at everything, but im not building tech 2 next turn anyways.
"
haha, woops, i dont know what happened there. allow me to redo and update.