P2T9
StartingHand Workers
STARTING HAND
Young Treant
Tiny Basilisk
Moment’s Peace
Spore Shambler
WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Merfolk Prospector
Tiger Cub
NextHand
Forest’s Favor
Stampede
Rampant Growth
Tyrannosaurus Rex
Discard
Centaur
Circle of Life
Ferocity
Huntress
Huntress
Wandering Mimic
Spore Shambler
Young Treant
Tech 0 card(s)
Get Paid + float - ($11)
Moment’s Peace - ($9)
Tech 3 - ($4)
Summon Tiny Basilisk - ($2)
Cal levels twice - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Master Midori L1 2/3+a
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Calamandra Moss L3 3/4
-
[I]Lookout[/I]:
[B]In Play (peacin’ out):[/B]
- Wandering Mimic (overpower) 4/1 resist 1
- Argagarg L5 MAX 1/5
- Centaur (overpower) 3/4 resist 1
- Tiny Basilisk (deathtouch) 1/2 resist 1
- Water elemental (anti air) 3/3 resist 1
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 4 (Balance)
-
Tech III HP: 4
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 8
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Not attacking there was most definitely the wrong move…
P1T10
Tech StartingHand Workers
TECH
Yesterday’s Golgort
Ebbflow Archon
STARTING HAND
Seer (3/1)
Research and Development
Stewardess of the Undone (3/3)
Ebbflow Archon
Seer (3/1)
WORKERS
Neo Plexus
Forgotten Fighter
Tinkerer
Hardened Mox
Time Spiral
Plasmodium (4/1, Hate)
Temporal Research
Nullcraft (1/1)
NextHand
Now!
Now!
Fading Argonaut (3/3, Fading 2)
Knight of the Conclave #1 (5/1)
Discard
Research and Development
Stewardess of the Undone (3/3)
Tech 2 card(s)
Get Paid - ($12)
Remember 1 gets an Ebbflow Archon from my discard
Remember 2 gets a Yesterday’s Golgort from my discard
Knight of the Clonclave arrives!
Ebbflow Archon spends 7 runes to bounce all your units and hero’s (starting with Cal to remove that pesky resist), Ebbflow dies from Fading
Seer, Removing rune from remember #1 to resuresst Ebbflow Archon - ($11)
Ebbflow Archon from hand - ($3)
Seer, removing rune from Remember #1 to resurest Remember #1 - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Mech (6/7, Untargetable)
-
[I]Elite[/I]: Yesterday’s Golgort (6/4, Fading 2)
-
[I]Scavenger[/I]: Knight of the Conclave #2 (5/4)
-
[I]Technician[/I]: Ebbflow Archon (5/5 #1, Fading 7)
-
[I]Lookout[/I]: Ebbflow Archon #2 (5/5, Fading 7)
[B]In Play:[/B]
- Battle Suits
- Seer #1 (3/1)
- Seer #2 (3/1)
- Rememberer #1 (4/3, Fading 3)
- Rememberer #2 (4/3, Fading 2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tech III HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 2
[B]Gold:[/B]
- Gold: 2
- Workers: 12
2 Likes
Nvm, missed the Seer somehow
I think that’s game, even Rex can’t save me. Honestly, attacking wouldn’t accomplish much, I think. I would have lost almost my entire board anyway.
Ready to start our MMM games for real?
sure, do you want to do 5 games of one pay first then swapping? or alternate each game?
I’d rather alternate, or if you have a good way to randomly but evenly distribute the games.
Alternate works, I’m not going to be able to make a play for a day or too, so if you would like start the first game off, feel free
Uhhhh I goofed. Time to get going, though?
1 Like
sorry missed this post, ready when you are!
1 Like