[MMM1] WARM-UP: BLUE (Nekoatl) vs BLACK (FrozenStorm)

Game 3, Player 2, Turn 5

P1 Blue vs P2 Black

[details=Starting Hand]
Sacrifice the Weak
Summon Skeletons
Deteriorate
Pestering Haunt
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Plague Lord x2
Cursed Ghoul, Cursed Crow
Dark Pact, Crypt Crawler
Dark Pact, Nether Drain
[/details]


###Main:

  • Orpal (7)
  • Vandy kills SQL mirror
  • Garth kills lookout mirror
  • Worker (6)
  • Tech 3, paying inspection fee (0)

[details=Workers]
Summon Skeletons, Skeletal Archery, Graveyard, Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Tech3 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Orpal (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (4/5 lvl 5)
  • Garth (2/3 from 1dmg lvl 4)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Dark Pact
Crypt Crawler
Dark Pact
Cursed Crow
Skeleton Javelineer
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Okay, tech up, he’s behind on gold and cards so I think I’m in decent shape to still say “Free Speech every turn or I win”, which is a hefty tax for him to keep paying, and that’s if he can make the draws work.
[/details]

"P1T6


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Flagstone Garrison
Overeager Cadet
Injunction
Flagstone Garrison
Porkhand Magistrate
Overeager Cadet
Reputable Newsman


WORKERS
Traffic Director
Bluecoat Musketeer
Lawful Search
Arrest


NextHand

Spectral Aven
Spectral Hound
Free Speech
Macciatus, the Whisperer
Manufactured Truth


Discard

Free Speech
Reputable Newsman
Porkhand Magistrate
Injunction


Tech 2 card(s)
Get Paid - ($8)
Flagstone Garrison - ($5)
Flagstone Garrison - ($2)
Overeager Cadet
Overeager Cadet
Free Speech - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/3/A)
  • :psfist: [I]Elite[/I]: Overeager Cadet (3/2)
  • :ps_: [I]Scavenger[/I]: Building Inspector (1/1) $1 tax
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail (3)
  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L1 Sirus Quince (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Got lucky this time…

"

1 Like

Game 3, Player 2, Turn 6

P1 Blue vs P2 Black

[details=Starting Hand]
Dark Pact
Crypt Crawler
Dark Pact
Cursed Crow
Skeleton Javelineer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Plague Lord x2
Cursed Ghoul, Cursed Crow
Dark Pact, Crypt Crawler
Dark Pact, Nether Drain
[/details]


###Main:

  • Cursed Crow to Jail (7)
  • Crypt Crawler, Cursed Crow breaks out of Jail (5)
  • Skeleton Javelineer, Crypt Crawler breaks out of Jail (4)
  • Midband Orpal (1)
  • Vandy kills SQL Cadet, takes 2 damage
  • Orpal kills Elite Cadet, takes 3 damage
  • Garth kills Inspector, takes 1 damage

[details=Workers]
Summon Skeletons, Skeletal Archery, Graveyard, Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Tech3 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Crypt Crawler (3/3 resist 1)

####In Play:

  • Cursed Crow (3/3)
  • Orpal (2/1 from 3 damage lvl 4)
  • Vandy (4/3 from 2 damage lvl 5)
  • Garth (2/2 from 2dmg lvl 4)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 2

####Gold:

  • Gold: 1
  • Workers: 10

[details=End of Turn Hand]
Deteriorate
Pestering Haunt
Sacrifice the Weak
Cursed Ghoul
[/details]

[details=End of Turn Discard]
Dark Pact
Dark Pact
[/details]

[details=My Thoughts]
Well, just barely gets the free speech off, but I got unit backup right away, I think I’ll break the freeze this time

Well maybe not, if I bottom deck these damn Plague Lords! Still, he can’t really stop me from breaking that Jail or tech 1 next turn, whichever I choose, and from there I should be able to overrun… Right?
[/details]

"P1T7


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Spectral Hound
Free Speech
Spectral Aven
Manufactured Truth
Macciatus, the Whisperer
Spectral Hound
Free Speech
Porkhand Magistrate
Overeager Cadet
Drill Sergeant
Injunction
Drill Sergeant
Reputable Newsman
Building Inspector
Overeager Cadet


WORKERS
Traffic Director
Bluecoat Musketeer
Lawful Search
Arrest


NextHand

Reputable Newsman
Manufactured Truth
Drill Sergeant
Porkhand Magistrate
Free Speech


Tech 2 card(s)
Get Paid - ($8)
Macciatus, the Whisperer - ($6)
Spectral Aven - ($4)
Overeager Cadet
Spectral Hound - ($3)
Spectral Hound - ($2)
Overeager Cadet
Free Speech - ($0)

Float ($0)
Discard 8, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Aven (3/3/A) Flying
  • :psfist: [I]Elite[/I]: Overeager Cadet (3/2)
  • :ps_: [I]Scavenger[/I]: Spectral Hound (4/4)
  • :pschip: [I]Technician[/I]: Spectral Hound (4/4)
  • :target: [I]Lookout[/I]: Overeager Cadet (2/2) Resist 1
    [B]In Play:[/B]
  • Jail (3)
  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L1 Sirus Quince (1/3)
  • Macciatus, the Whisperer (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I wanted to buy a worker this turn, but I was late to draw the 2nd Cadet and needed to trigger the Garrisons again with the 2nd Hound.

"

Game 3, Player 2, Turn 7

P1 Blue vs P2 Black

[details=Starting Hand]
Deteriorate
Pestering Haunt
Sacrifice the Weak
Cursed Ghoul
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+1float)
  • No techs

[details=All Teched Cards]
Plague Lord x2
Cursed Ghoul, Cursed Crow
Dark Pact, Crypt Crawler
Dark Pact, Nether Drain
[/details]


###Main:

  • Cursed Ghoul to Jail, breaks out Jav (7)
  • Pestering Haunt to Jail, Ghoul puts -1/1 on Aven (7)
  • Crypt Crawler pays to ground Aven, kills it and sparkshots the Elite Cadet (6)
  • Cursed Crow kills Quince, Orpal maxbands
  • Vandy kills the Lookout Cadet, takes 2 damage, sparkshots the Technician Hound

[details=Workers]
Summon Skeletons, Skeletal Archery, Graveyard, Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Tech3 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul (4/5+1armor)
  • :psfist: Elite: Orpal (2+1/5 lvl 6)
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

####In Play:

  • Crypt Crawler (3/1 from 2 damage)
  • Cursed Crow (3/3)
  • Vandy (4/1 from 4 damage lvl 5)
  • Garth (2/2 from 2dmg lvl 4)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 6
  • Workers: 10

[details=End of Turn Hand]
Thieving Imp
Plague Lord
Nether Drain
Plague Lord
[/details]

[details=End of Turn Discard]
Dark Pact
Dark Pact
[/details]

[details=My Thoughts]
Okay, Quince kill, lots of pressure from both tech 3 and Meta next turn, and I can heal Vandy off nether drain if desired. Should work out okay? He really has the draw engine to stall pretty down pat.
[/details]

Vandy can’t Sparkshot, as she’s silenced (Free Speech is not Channeled, so its effects don’t end when Quince dies). Did you want to change anything about your turn because of that?

2 Likes

No good call but the damage on the hound was not critical

"P1T8


Tech StartingHand Workers

TECH
Dreamscape
Reteller of Truths


STARTING HAND
Porkhand Magistrate
Free Speech
Drill Sergeant
Manufactured Truth
Reputable Newsman
Free Speech
Building Inspector
Drill Sergeant
Injunction
Overeager Cadet
Dreamscape
Spectral Aven
Reteller of Truths


WORKERS
Traffic Director
Bluecoat Musketeer
Lawful Search
Arrest


NextHand

Dreamscape
Reteller of Truths
Free Speech
Injunction
Spectral Aven


Tech 2 card(s)
Get Paid - ($8)
Drill Sergeant - ($5)
Building Inspector - ($4)
Reputable Newsman: $2 - ($2)
Overeager Cadet
Sergeant trains Hounds
Hound (6/6) kills Ghoul
Bigby Hayes - ($0)
Hound (5/5) kills Orpal, Bigby levels
Macciatus kills Javelineer
Cadet trades with Vandy, Bigby levels
Float ($0)
Stash 1, Discard 8, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2/A)
  • :psfist: [I]Elite[/I]: Reputable Newsman (1/3) $2 blocked
  • :ps_: [I]Scavenger[/I]: Drill Sergeant (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Building Inspector (1/1) $1 tax
    [B]In Play:[/B]
  • Jail (3)
  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L5 Bigby Hayes (3/4)
  • Macciatus, the Whisperer (3/3/1dmg)
  • Spectral Hound (6/6/4dmg) 2+
  • Spectral Hound (2/2) 2-
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "
1 Like

This is excellent stall, I think you have about as good a formula here as anyone has come up with!

Game 3, Player 2, Turn 8

P1 Blue vs P2 Black

[details=Starting Hand]
Thieving Imp
Plague Lord
Nether Drain
Plague Lord
Dark Pact (techn
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+6float)
  • rs Draw 1 for technician
  • Tech 1 card in

[details=All Teched Cards]
Cursed Crow
Plague Lord x2
Cursed Ghoul, Cursed Crow
Dark Pact, Crypt Crawler
Dark Pact, Nether Drain
[/details]


###Main:

  • Cursed Crow breaks your jail, my haunt is freed to my discard
  • Plague Lord, all your units and Bigby feel weaker (10)
  • Plague Lord, almost all your units except Newsman and DS keel over, Bigby feels weaker still (4)
  • Crypt Crawler kills Newsman and Sparkshots DS dead, you get a gold
  • Garth Nether Drains Bigby, pay 1 more to maxband him and fetch another Cursed Crow (2)
  • Make a Skeleton (1)
  • Garth breaks your tech 1, your base to 18

[details=Workers]
Summon Skeletons, Skeletal Archery, Graveyard, Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Tech3 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Plague Lord (4/7)
  • :exhaust: Technician: Plague Lord (4/7)
  • :target: Lookout:

####In Play:

  • Crypt Crawler (3/1 from 2 damage)
  • Cursed Crow (3/3)
  • Cursed Crow (3/3)
  • Garth (3/4 lvl 7)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

####Gold:

  • Gold: 2
  • Workers: 10

[details=End of Turn Hand]
Deteriorate
Dark Pact
Sacrifice the Weak
Cursed Ghoul
[/details]

[details=End of Turn Discard]
Pestering Haunt
Nether Drain
Dark Pact
Thieving Imp
[/details]

[details=My Thoughts]
Wipe the floor, tech 1 down no hounds and cadets for super cheap draws, weak Bigby ready to give me free levels next turn, I should have what I need now to finish the game. I’ll tech in death and decay, meta or Zarra for next cycle, we’ll see what makes sense
[/details]

Well, I’m still experimenting/refining a bit, but yeah, I’m pretty happy with the core strategy. That double Plague Lord is some serious swing, though, so I’d like to improve my efficiency to the point where I can stop them from ever hitting the board. In this game and the previous one, I stayed below 10 workers for longer than I would like. At this point, I don’t have enough income to defend my infrastructure, so I’ll resign this one. GG.

"P1T1


StartingHand Workers

STARTING HAND
Reputable Newsman
Bluecoat Musketeer
Lawful Search
Manufactured Truth
Porkhand Magistrate


WORKERS
Porkhand Magistrate


NextHand

Spectral Aven
Jail
Building Inspector
Arrest
Traffic Director


Discard

Reputable Newsman
Manufactured Truth
Bluecoat Musketeer
Lawful Search


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
General Onimaru - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 General Onimaru (2/3+A) Frenzy 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "
1 Like

IDK, I feel like the worker skipping is going better for you than previous attempts I’ve made to get a peace engine stabilized where maybe I was too hesitant to skip a worker.

I think Oni is a much stronger start, gl hf!

Game 4, Player 2, Turn 1

P1 Blue vs P2 Black

[details=Starting Hand]
Deteriorate
Graveyard
Thieving Imp
Jandra, the Negator
Skeleton Javelineer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Thieving Imp, discard #1 of 5 (2)
  • Skeletal Javelineer (1)
  • Worker (0)

[details=Workers]
Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

####In Play:

  • nothin

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Sacrifice the Weak
Summon Skeletons
Skeletal Archery
Pestering Haunt
[/details]

[details=End of Turn Discard]
Graveyard
Deteriorate
[/details]

[details=My Thoughts]
As previous game starts have stated, an Oni start is the only thing that will keep me from opening with a Hero, and even then it’s not all that bad to put Vandy in Elite here if I wanted to. Him maxing Oni early is super risky against Garth. That said, Imp + Jav is a good way to create advantages early and guarantee a safer hero next turn if I want it, so we’ll go with that and settle for Tech 1 + hero’s hall if need be :slight_smile:
[/details]

Well, I skipped the workers because I thought I couldn’t spare the $1 to pay for them and still effectively contest the board. I don’t think those decisions were wrong, but I’d rather be in a position to do both.

I didn’t get either of my $1 units in my opening hand, so I thought I needed a beefier hero. But, I already miss the utility of Stash. GL HF.

"P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Building Inspector
Traffic Director
Jail
Spectral Aven
Arrest


WORKERS
Porkhand Magistrate
Jail


NextHand

Bluecoat Musketeer
Overeager Cadet
Lawful Search


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($4)
Traffic Director - ($3)
Building Inspector - ($2)
Onimaru kills Imp, you gain $1

Float ($2)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1+A) Untargetable
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Building Inspector (1/1) $1 tax
    [B]In Play:[/B]
  • L1 General Onimaru (2/3-2dmg) Frenzy 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6
    "
1 Like

With how much stash slows your cycle, I’m not sure it’s worth having the low-threat Bigby over the high combat threat of Oni, who makes getting a hero out for me much harder.

After this game concludes, I’d kind of like to try an alternate line from this position, can you keep a copy of your board state around to try it later?

Game 4, Player 2, Turn 2

P1 Blue vs P2 Black

[details=Starting Hand]
Sacrifice the Weak
Summon Skeletons
Skeletal Archery
Pestering Haunt
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1scav)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Gorgon x2
[/details]


###Main:

  • Vandy + midband (3)
  • Tech 1 (1)
  • Worker (0)

[details=Workers]
Skeletal Archery, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Vandy (3+1/4 lvl 3)
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

####In Play:

  • nothin

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Poisonblade Rogue
Gorgon
Summon Skeletons
Thieving Imp
Deteriorate
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
His super aggro start of Oni + bigtime patrol means I need to be cautious about heroes. I can Garth + summon skele + make a skele, skip buildings, and go for Lich’s Bargain, which would be super all-in on his low hand size (and probably work) but I don’t really want to play for that just yet. Instead I think Teching up is the right call, so I’m teching 2x Gorgon and putting midband Vandy in to block. Only MTruth + Hound / BK would make this really bad, and even then I think it’ll be recoverable with Dark Pact + Nether Drain next techs, so I’ll just tech up next turn and see how this goes!
[/details]

1 Like

I’m not worried about Stash slowing my card draw. It’s an optional ability, so I only use it when I see value in rigging my next hand. But, it’s true that it’s not useful every turn. It might be best to keep a hero slot open, and pop Bigby in when the need to Stash arises.

That’s fine.

"P1T3


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Overeager Cadet
Lawful Search
Bluecoat Musketeer


WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer


NextHand

Arrest
Overeager Cadet
Reputable Newsman


Discard

Traffic Director
Lawful Search
Spectral Hound
Spectral Hound


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Overeager Cadet
Director attacks Vandy
Onimaru trades with Vandy
Sirus Quince - ($5)

Float ($5)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror Illusion (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Building Inspector (1/1) $1 tax
    [B]In Play:[/B]
  • L1 Sirus Quince (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 7
Thoughts

I considered buying a Heroes’ Hall last turn, but decided to stockpile gold instead. That was a mistake, as now I’ll waste free levels when I trade.

"

Lol dang, float 5!

Game 4, Player 2, Turn 3

P1 Blue vs P2 Black

[details=Starting Hand]
Poisonblade Rogue
Gorgon
Summon Skeletons
Thieving Imp
Deteriorate
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Dark Pact, Nether Drain
Gorgon x2
[/details]


###Main:

  • Garth (5)
  • Deteriorate Inspector (4)
  • Make a skeleton (3)
  • Hero’s Hall (1)
  • Worker (0)

[details=Workers]
Skeletal Archery, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

####In Play:

  • Garth (1/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Sacrifice the Weak
Graveyard
Pestering Haunt
Gorgon
Gorgon
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
He’s dastardly, no way to rush the tech 2 safely, gives way too much room for him to own the board with that giant float. Imp would be great to pressure his hand further, but doesn’t buy me a ton of board, so I think I’d like to build a hero’s hall here and put pressure on his defense. He’s really gambling with his cycle draw here, so let’s play the odds and put some pressure down with Vandy next turn, or tech up with Vandy + another skeleton!

Wow, Gorgon as the rs draw is awful for next cycle… Free Speech will really put a hamper on the turn 5 options! His strategy of playing totally hand-bankrupt for the first few turns does seem pretty effective.
[/details]

1 Like

"P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Overeager Cadet
Reputable Newsman
Arrest


WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer
Reputable Newsman


NextHand

Flagstone Garrison
Spectral Aven
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Tech II - ($7)
Mirror Illusion - ($5)
Overeager Cadet
Quince attacks Skeleton, you gain $1
Cadet attacks Javelineer, you draw 1
Tech Lab - ($4)

Float ($4)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror Illusion (0/1)
  • :pschip: [I]Technician[/I]: Mirror Illusion (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Sirus Quince (1/3-1dmg)
  • Overeager Cadet (2/2-1dmg)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 8
Thoughts

I guess skipping the Heroes’ Hall wasn’t so bad, as the -$2 and +$2 cancel out, leaving me with a net +2 base HP for not replacing an add-on. Also, delaying the level-up of Quince means he has an extra opportunity to heal damage later.

"

Man if you hit a Garrison on that draw … 25%

Game 4, Player 2, Turn 4

P1 Blue vs P2 Black

[details=Starting Hand]
Sacrifice the Weak
Graveyard
Pestering Haunt
Gorgon
Gorgon
Dark Pact (techn, ugggghhh I want that next turn now…)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Death and Decay x2
Dark Pact, Nether Drain
Gorgon x2
[/details]


###Main:

  • Orpal + maxband (2)
  • Make a skeleton (1)
  • Pestering Haunt (1)
  • Sacrifice skeleton, put -1/1 on injured cadet, it dies, plague spreads to SQL cadet and scav mirror, you get a gold
  • Worker (0)

[details=Workers]
Graveyard, Skeletal Archery, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Orpal (2/5+1armor lvl 6)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Garth (1/3 lvl 1)
  • :target: Lookout:

####In Play:

  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Summon Skeletons
Nether Drain
Deteriorate
Thieving Imp
Death and Decay
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Super awkward draw, would have loved to have Dark Pact next turn and block in front with Garth, but oh well. Going for broke and grabbing 2x DnD, he only drew 1 from the cycle so he’s only 25% to hit something he teched (like Garrison or Free Speech), so I have to go for that and just break it all down from there.

At least the recycle was kind to me and I hit the 29% to draw a DnD!
[/details]

As it happens…

"P1T5


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Manufactured Truth
Spectral Aven
Flagstone Garrison
Flagstone Garrison


WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer
Reputable Newsman
Manufactured Truth


NextHand

Flagstone Garrison
Arrest
Lawful Search


Discard

Overeager Cadet
Drill Sergeant
Drill Sergeant
Overeager Cadet


Tech 2 card(s)
Get Paid + float + Scavenger - ($13)
Flagstone Garrison - ($10)
Level Quince x2 - ($8)
Mirror Cadet - ($6)
Mirror (2/2) attacks Orpal
Cadet (1/1) attacks Orpal
Spectral Aven - ($4)
Bigby Hayes - ($2)
Worker - ($1)

Float ($1)
Stash 1, Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Bigby Hayes (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Spectral Aven (2/2) Flying, Resist 1
    [B]In Play:[/B]
  • Flagstone Garrison (4)
  • L3 Sirus Quince (1/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

Maxband orpal is actually going to cause -1/1s to spread when mirror cadet suicides into him, which would kill the real cadet (just prevent his small attack). Anything you’d like to change?

1 Like

Oh, that’s right… yeah, I’ll move Bigby to SQL, and thanks for pointing it out.