[details=Starting Hand]
Dark Pact
Hooded Executioner
Plague Lord
Crypt Crawler
Death and Decay
Dark Pact [/details]
##Events of Turn:
###Upkeep:
Get Gold (11+1float)
Draw 1 for surplus + 1 for technician
Tech 2 cards in
[details=All Teched Cards]
Crypt Crawler, Cursed Crow
Crypt Crawler, Gorgon
Plague Lord x2
Death and Decay, Cursed Ghoul
Death and Decay, Cursed Crow
Dark Pact x2
Gorgon, Hooded Executioner [/details]
###Main:
Plague Lord to jail, breaks out Gorgon (6)
Crypt Crawler to jail, breaks out Plague Lord, Quince weakens a cadet dies and everything else gets -1/1 (4)
Hooded Executioner, breaks Crypt Crawler out (2)
Crypt Crawler pops Aven by targeting it for "not flying (1)
[details=Workers]
Death and Decay, Skeleton Javelineer, Summon Skeletons, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue [/details]
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 DISEASE
Tech3 HP: 5
Surplus HP: 4
####In Patrol:
Squad Leader: Gorgon (2/4+1armor deathtouch)
Elite:
Scavenger: Plague Lord (4/7 resist 2)
Technician: Crypt Crawler (3/3)
Lookout:
####In Play:
Cursed Crow (3/2 from 1 damage)
Hooded Executioner (in your jail)
###Economy Info:
####Cards:
Hand: 4
Deck: 0
Disc: 8
####Gold:
Gold: 0
Workers: 12
[details=End of Turn Hand]
Death and Decay
Graveyard
Gorgon
Deteriorate [/details]
[details=End of Turn Discard]
Cursed Ghoul
Thieving Imp
Plague Lord
Crypt Crawler
Cursed Crow
Pestering Haunt
Dark Pact
Dark Pact [/details]
[details=My Thoughts][spoiler]
Losing Orpal sucks but isn’t all that surprising. Good news is I’m able kill Quince finally, which means I’ll be able to make hero plays again soon. Keep filling up my deck with cheap units to use in busting stuff out of jail, and leave him with 2 weakened hounds, a weakened DS, and a damaged DS. That means lots of runes still to generate, but the hounds can’t take them so that works well for me. Next turn I can get a Graveyard down and start working with heroes again. This is taking forever but he’s still teching his entire codex, and once I have 2 free-roaming crows I should be able to start shutting down buildings so he can’t keep replaying these cadets and illusions.
Workering a Death and Decay b/c realistically I’m not playing to cast those anymore, it’s become a unit racing game. Dark Pacts help with that, as does gold.
[/spoiler][/details]
I think you might have me here, the turn 5 hit you got on Garrison and my turn 7 miss of a 62% Plague Lord draw looks like it has gotten your snowball rolling faster! I’ll take another turn to see
[details=Starting Hand]
Death and Decay
Graveyard
Gorgon
Deteriorate
Cursed Ghoul
Gorgon
Pestering Haunt [/details]
##Events of Turn:
###Upkeep:
Get Gold (12+1scav)
rs Draw 1 for Gorgon, 1 for surplus + 1 for technician
Tech 2 cards
[details=All Teched Cards]
Soul Stone x2
Crypt Crawler, Cursed Crow
Crypt Crawler, Gorgon
Plague Lord x2
Death and Decay, Cursed Ghoul
Death and Decay, Cursed Crow
Dark Pact x2
Gorgon, Hooded Executioner [/details]
###Main:
Orpal (11)
Worker (10)
Gorgon, breaks Hoodie out (7)
Gorgon, breaks Gorgon out (4)
Cursed Ghoul, breaks Gorgon out (0)
Pestering Haunt, breaks Ghoul out, he puts -1/1 on Scavenger like he has to, Flagbearer dies from targeting, you get a gold (0)
Deteriorate, not enough gold to target lookout so I choose Aven, it dies (0)
Cursed Crow kills your jail, haunt goes to my discard
[details=Workers]
Graveyard, Death and Decay, Skeleton Javelineer, Summon Skeletons, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue [/details]
[details=End of Turn Discard]
Pestering Haunt
Plague Lord
Crypt Crawler
Deteriorate
Death and Decay [/details]
[details=My Thoughts][spoiler]
Man… he might have this! Breaking a garrison might have been better than quince, though really hard to say. Macciatus coming will certainly make this harder.
Realistically I’m not going to get to Death and Decay again, and with tech lab for truth he’s likely able to go tech 3 next turn and mostly wipe my board. My only hope might be Soul Stone-ing a crow, so I’m going to put those in the deck, even though he has the Newsman freeze on 2. That said I don’t think I’ll play Graveyard anymore either, so workering that.
[/spoiler][/details]
Macciatus, the Whisperer
Drill Sergeant
Eyes of the Chancellor
Free Speech
Injunction
Discard
Spectral Flagbearer
Spectral Aven
Jail
Injunction
Building Inspector
Spectral Hound
Manufactured Truth
Liberty Griffon
Liberty Griffon
Tech 2 card(s)
Get Paid - ($10)
Bigby Hayes - ($8)
Injunction: disable Tech II units & building - ($5)
Cadet (3/3) kills Orpal, Bigby levels, you get $1
Sergeant trains other Cadet
Cadet (4/4) kills Executioner, you draw 1
Sergeant trains Newsman x2
Newsman destroys Tech III, 2 damage to base
Sergeant destroys Tech I, 2 damage to base
Tech III - ($0)
Flagbearer and Director hit your base for 3
I feel pretty good about Black winning most P1 games against Blue, I want to do this again to see a repeat success from Blue If you can get another P1 win, I’ll get my hopes up that Blue can maybe improve its odds with good play in the P2 position of this matchup.
It takes a lot of patience to play Blue like you’re doing, I have to tip my hat!
Yeah, I have never done so much math in a game of Codex before. Calculating the odds of drawing the card(s) I need while still having enough $$$ left to pay for them… it got to be rather complex at times. But, it was exciting.
"P1T1
StartingHand Workers
STARTING HAND
Reputable Newsman
Jail
Building Inspector
Arrest
Traffic Director
WORKERS
Traffic Director
NextHand
Porkhand Magistrate
Bluecoat Musketeer
Spectral Aven
Manufactured Truth
Lawful Search
Discard
Arrest
Reputable Newsman
Jail
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bigby Hayes - ($1)
Building Inspector - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: L1 Bigby Hayes (2/3/A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Building Inspector (1/1) $1 tax, Resist 1
[B]In Play:[/B]
[details=End of Turn Hand]
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Pestering Haunt
Deteriorate [/details]
[details=End of Turn Discard]
Graveyard
Thieving Imp
Sacrifice the Weak [/details]
[details=My Thoughts][spoiler]
Well no haunt but at least I got Jav… I’ll give him the “free” kill on the Jav just b/c a weakened Bigby or gold spent on Bigby is fuel for Vandy to work with.
His hitting a 58% then me missing a 62% draw is not a situation I expect to repeat itself often, so I’m not getting my hopes up yet that our friend Nekoatl has a winning formula for Blue just yet. That said, it was a great last game and my interest is definitely piqued that perhaps we have ourselves a strong enough Blue player to find a more sustainable solution!
[/spoiler][/details]
[details=All Teched Cards]
Dark Pact, Nether Drain [/details]
###Main:
Deteriorate Inspector (6)
Summon Skeletons (3)
Pestering Haunt (3)
Hero’s Hall (1)
Worker (0)
[details=Workers]
Jandra, the Negator, Poisonblade Rogue [/details]
Patrol as below
Discard 1 rs Draw 3
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Hero’s Hall HP: 4
####In Patrol:
Squad Leader:
Elite:
Scavenger: Skeleton (1/1)
Technician: Skeleton (1/1)
Lookout:
####In Play:
Vandy (2/3 lvl 1)
Pestering Haunt (1/1)
###Economy Info:
####Cards:
Hand: 3
Deck: 5
Disc: 0
####Gold:
Gold: 0
Workers: 7
[details=End of Turn Hand]
Graveyard
Summon Skeletons
Skeleton Javelineer [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
I’m going to punish this Bigby start, full hero tactics. Going down on cards, not at all a problem
…
Not the best draw but not awful either, could look to force a tower or judgement day with skeleton spam. [/details]
[details=My Thoughts]
Making the trades, keeping his board down, he has no access to Quince so no free speech, going to be tough for him to tech up
…
Not the best draw but not awful either, could look to force a tower or judgement day with skeleton spam. [/details]
[details=My Thoughts]
This clears the board and gets me on track to meta unless he can keep up free speech, which I don’t think he’ll be able to do this time. He doesn’t have enough gold. If he does though, just go to tech 3 right away, hopefully things go smoothly [/details]
I tech’d in a Free Speech and an Injunction instead of 2 Free Speech this time, because I’d never want to cast 2 on the same turn and I was drawing my entire deck last game, but now I regret not taking a 2nd Free Speech instead of that Injunction. The added flexibility was not worth the hit to midgame consistency. Well, I still have a chance to draw one next turn, and even if that fails, I can tech in a pair of Eyes to detect the invisible heroes, now that I’ve got a Tech Lab up.
Cool, I’m on my phone so can format better later, but gist of my next turn will be Orpal to SQL, Vandy and Garth kill your mirrors, worker and build tech 3