[MMM1] WARM-UP: BLUE (Nekoatl) vs BLACK (FrozenStorm)

Drill Sergeants are 3/3, so I think your Mirror and real DS-s are healthier than you think. That said, we’re going to kill the mirror at least :wink:

Game 2, Player 2, Turn 9

P1 Blue vs P2 Black

[details=Starting Hand]
Dark Pact
Hooded Executioner
Plague Lord
Crypt Crawler
Death and Decay
Dark Pact
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (11+1float)
  • Draw 1 for surplus + 1 for technician
  • Tech 2 cards in

[details=All Teched Cards]
Crypt Crawler, Cursed Crow
Crypt Crawler, Gorgon
Plague Lord x2
Death and Decay, Cursed Ghoul
Death and Decay, Cursed Crow
Dark Pact x2
Gorgon, Hooded Executioner
[/details]


###Main:

  • Plague Lord to jail, breaks out Gorgon (6)
  • Crypt Crawler to jail, breaks out Plague Lord, Quince weakens a cadet dies and everything else gets -1/1 (4)
  • Hooded Executioner, breaks Crypt Crawler out (2)
  • Crypt Crawler pops Aven by targeting it for "not flying (1)
  • Cursed Crow kills Quince, mirror Sergeant dissolves, levels fizzle sadly
  • Haunt trades with other overeager cadet
  • Worker (0)

[details=Workers]
Death and Decay, Skeleton Javelineer, Summon Skeletons, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Tech3 HP: 5
  • Surplus HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Gorgon (2/4+1armor deathtouch)
  • :psfist: Elite:
  • :pspig: Scavenger: Plague Lord (4/7 resist 2)
  • :exhaust: Technician: Crypt Crawler (3/3)
  • :target: Lookout:

####In Play:

  • Cursed Crow (3/2 from 1 damage)
  • Hooded Executioner (in your jail)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

####Gold:

  • Gold: 0
  • Workers: 12

[details=End of Turn Hand]
Death and Decay
Graveyard
Gorgon
Deteriorate
[/details]

[details=End of Turn Discard]
Cursed Ghoul
Thieving Imp
Plague Lord
Crypt Crawler
Cursed Crow
Pestering Haunt
Dark Pact
Dark Pact
[/details]

[details=My Thoughts][spoiler]
Losing Orpal sucks but isn’t all that surprising. Good news is I’m able kill Quince finally, which means I’ll be able to make hero plays again soon. Keep filling up my deck with cheap units to use in busting stuff out of jail, and leave him with 2 weakened hounds, a weakened DS, and a damaged DS. That means lots of runes still to generate, but the hounds can’t take them so that works well for me. Next turn I can get a Graveyard down and start working with heroes again. This is taking forever but he’s still teching his entire codex, and once I have 2 free-roaming crows I should be able to start shutting down buildings so he can’t keep replaying these cadets and illusions.

Workering a Death and Decay b/c realistically I’m not playing to cast those anymore, it’s become a unit racing game. Dark Pacts help with that, as does gold.
[/spoiler][/details]

"P1T10


Tech StartingHand Workers

TECH
Macciatus, the Whisperer
Dreamscape


STARTING HAND
Injunction
Brave Knight
Manufactured Truth
Traffic Director
Free Speech
Spectral Flagbearer
Injunction
Reputable Newsman
Free Speech
Building Inspector
Spectral Flagbearer
Overeager Cadet
Overeager Cadet
Spectral Aven
Macciatus, the Whisperer
Dreamscape


WORKERS
Porkhand Magistrate
Arrest
Lawful Search
Bluecoat Musketeer
Brave Knight
Brave Knight


NextHand

Manufactured Truth
Injunction
Drill Sergeant
Spectral Hound
Building Inspector


Tech 2 card(s)
Get Paid - ($9)
Traffic Director - ($8)
Spectral Flagbearer - ($7)
Reputable Newsman $2 - ($5)
Spectral Flagbearer - ($4)
Overeager Cadet
Overeager Cadet
Spectral Aven - ($2)
Worker - ($1)
Tech Lab - ($0)
Wounded Sergeant trains healthy Sergeant x6
Sergeant (5/5/3dmg) 2+ trades with Gorgon
Hounds trade with Crawler, you draw 1
Sergeant (14/14) 11+ kills Plague Lord, you gain $1
Drill Sergeant trains units

Float ($0)
Discard 8, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Aven (2/2/A) flying
  • :psfist: [I]Elite[/I]: Overeager Cadet (4/3) +
  • :ps_: [I]Scavenger[/I]: Spectral Flagbearer (2/2) must target
  • :pschip: [I]Technician[/I]: Overeager Cadet (3/3) +
  • :target: [I]Lookout[/I]: Spectral Flagbearer (2/2) must target
    [B]In Play:[/B]
  • Jail (3)
  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • Drill Sergeant (9/9/4dmg) 6+
  • Reputable Newsman (3/6) 3+ $2 spells/upgrades blocked
  • Traffic Director (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Don’t use Mind Control, because it’s incompatible with Dreamscape. Tech up ASAP.

"

I think you might have me here, the turn 5 hit you got on Garrison and my turn 7 miss of a 62% Plague Lord draw looks like it has gotten your snowball rolling faster! I’ll take another turn to see

Game 2, Player 2, Turn 10

P1 Blue vs P2 Black

[details=Starting Hand]
Death and Decay
Graveyard
Gorgon
Deteriorate
Cursed Ghoul
Gorgon
Pestering Haunt
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (12+1scav)
  • rs Draw 1 for Gorgon, 1 for surplus + 1 for technician
  • Tech 2 cards

[details=All Teched Cards]
Soul Stone x2
Crypt Crawler, Cursed Crow
Crypt Crawler, Gorgon
Plague Lord x2
Death and Decay, Cursed Ghoul
Death and Decay, Cursed Crow
Dark Pact x2
Gorgon, Hooded Executioner
[/details]


###Main:

  • Orpal (11)
  • Worker (10)
  • Gorgon, breaks Hoodie out (7)
  • Gorgon, breaks Gorgon out (4)
  • Cursed Ghoul, breaks Gorgon out (0)
  • Pestering Haunt, breaks Ghoul out, he puts -1/1 on Scavenger like he has to, Flagbearer dies from targeting, you get a gold (0)
  • Deteriorate, not enough gold to target lookout so I choose Aven, it dies (0)
  • Cursed Crow kills your jail, haunt goes to my discard

[details=Workers]
Graveyard, Death and Decay, Skeleton Javelineer, Summon Skeletons, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Tech3 HP: 5
  • Surplus HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Gorgon (2/4+1armor deathtouch)
  • :psfist: Elite: Cursed Ghoul (4+1/5)
  • :pspig: Scavenger: Orpal (1/3 lvl 1)
  • :exhaust: Technician: Hooded Executioner (3/3)
  • :target: Lookout: Gorgon (2/4)

####In Play:

  • Cursed Crow (3/2 from 1 damage)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

####Gold:

  • Gold: 0
  • Workers: 13

[details=End of Turn Hand]
Crypt Crawler
Cursed Crow
Thieving Imp
[/details]

[details=End of Turn Discard]
Pestering Haunt
Plague Lord
Crypt Crawler
Deteriorate
Death and Decay
[/details]

[details=My Thoughts][spoiler]
Man… he might have this! Breaking a garrison might have been better than quince, though really hard to say. Macciatus coming will certainly make this harder.

Realistically I’m not going to get to Death and Decay again, and with tech lab for truth he’s likely able to go tech 3 next turn and mostly wipe my board. My only hope might be Soul Stone-ing a crow, so I’m going to put those in the deck, even though he has the Newsman freeze on 2. That said I don’t think I’ll play Graveyard anymore either, so workering that.
[/spoiler][/details]

"P1T11


Tech StartingHand Workers

TECH
Liberty Griffon
Liberty Griffon


STARTING HAND
Drill Sergeant
Building Inspector
Injunction
Spectral Hound
Manufactured Truth


WORKERS
Porkhand Magistrate
Arrest
Lawful Search
Bluecoat Musketeer
Brave Knight
Brave Knight


NextHand

Macciatus, the Whisperer
Drill Sergeant
Eyes of the Chancellor
Free Speech
Injunction


Discard

Spectral Flagbearer
Spectral Aven
Jail
Injunction
Building Inspector
Spectral Hound
Manufactured Truth
Liberty Griffon
Liberty Griffon


Tech 2 card(s)
Get Paid - ($10)
Bigby Hayes - ($8)
Injunction: disable Tech II units & building - ($5)
Cadet (3/3) kills Orpal, Bigby levels, you get $1
Sergeant trains other Cadet
Cadet (4/4) kills Executioner, you draw 1
Sergeant trains Newsman x2
Newsman destroys Tech III, 2 damage to base
Sergeant destroys Tech I, 2 damage to base
Tech III - ($0)
Flagbearer and Director hit your base for 3

Float ($0)
Stash 1, Discard 3, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Bigby (2/4)
  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • Drill Sergeant (6/6/4dmg) 3+
  • Reputable Newsman (5/8) 5+ $2 spells/upgrades blocked
  • Traffic Director (1/1)
  • Spectral Flagbearer (2/2) must target
  • Overeager Cadet (2/2)
  • Overeager Cadet (4/4/3dmg) 2+
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Peace)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

I think I’ve got you completely locked down now; GG. Do you want to try going first?

1 Like

Injunction lol nice! GG WP

I feel pretty good about Black winning most P1 games against Blue, I want to do this again to see a repeat success from Blue :wink: If you can get another P1 win, I’ll get my hopes up that Blue can maybe improve its odds with good play in the P2 position of this matchup.

It takes a lot of patience to play Blue like you’re doing, I have to tip my hat!

1 Like

Nice intense game. Well played!

5 Likes

Yeah, I have never done so much math in a game of Codex before. Calculating the odds of drawing the card(s) I need while still having enough $$$ left to pay for them… it got to be rather complex at times. But, it was exciting.

"P1T1


StartingHand Workers

STARTING HAND
Reputable Newsman
Jail
Building Inspector
Arrest
Traffic Director


WORKERS
Traffic Director


NextHand

Porkhand Magistrate
Bluecoat Musketeer
Spectral Aven
Manufactured Truth
Lawful Search


Discard

Arrest
Reputable Newsman
Jail


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bigby Hayes - ($1)
Building Inspector - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Bigby Hayes (2/3/A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Building Inspector (1/1) $1 tax, Resist 1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

It was a super exciting game! GL HF show us all a repeat success, I want Blue to have a winning formula here!

Game 3, Player 2, Turn 1

P1 Blue vs P2 Black

[details=Starting Hand]
Sacrifice the Weak
Skeleton Javelineer
Thieving Imp
Poisonblade Rogue
Graveyard
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Vandy (3)
  • Skeleton Javelineer (2)
  • Worker (1)

[details=Workers]
Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+1armor)
  • :psfist: Elite: Vandy (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothin

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Pestering Haunt
Deteriorate
[/details]

[details=End of Turn Discard]
Graveyard
Thieving Imp
Sacrifice the Weak
[/details]

[details=My Thoughts][spoiler]
Well no haunt but at least I got Jav… I’ll give him the “free” kill on the Jav just b/c a weakened Bigby or gold spent on Bigby is fuel for Vandy to work with.

His hitting a 58% then me missing a 62% draw is not a situation I expect to repeat itself often, so I’m not getting my hopes up yet that our friend Nekoatl has a winning formula for Blue just yet. That said, it was a great last game and my interest is definitely piqued that perhaps we have ourselves a strong enough Blue player to find a more sustainable solution!
[/spoiler][/details]

1 Like

GL HF. I see you’re protecting your hero this time. Good choice.

"P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Free Speech


STARTING HAND
Manufactured Truth
Lawful Search
Porkhand Magistrate
Bluecoat Musketeer
Spectral Aven


WORKERS
Traffic Director
Bluecoat Musketeer


NextHand

Jail
Manufactured Truth
Overeager Cadet
Lawful Search
Arrest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Porkhand Magistrate - ($0)
Bigby kills Javelineer

Float ($0)
Stash 1, Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Porkhand Magistrate (2/3/A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Building Inspector (1/1) $1 tax, Resist 1
    [B]In Play:[/B]
  • L1 Bigby Hayes (2/3/1dmg)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

First game I’ve really gotten the choice to do so! It’s such a bad trade for you to Aven + Truth though, I really didn’t mind the previous openings

Game 3, Player 2, Turn 2

P1 Blue vs P2 Black

[details=Starting Hand]
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Pestering Haunt
Deteriorate
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Dark Pact, Nether Drain
[/details]


###Main:

  • Deteriorate Inspector (6)
  • Summon Skeletons (3)
  • Pestering Haunt (3)
  • Hero’s Hall (1)
  • Worker (0)

[details=Workers]
Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

####In Play:

  • Vandy (2/3 lvl 1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Graveyard
Summon Skeletons
Skeleton Javelineer
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
I’m going to punish this Bigby start, full hero tactics. Going down on cards, not at all a problem

Not the best draw but not awful either, could look to force a tower or judgement day with skeleton spam.
[/details]

"P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Injunction


STARTING HANDLawful Search
Arrest
Overeager Cadet
Jail
Manufactured Truth


WORKERS
Traffic Director
Bluecoat Musketeer
Lawful Search


NextHand

Arrest
Spectral Aven
Free Speech
Reputable Newsman


Discard

Building Inspector
Manufactured Truth
Overeager Cadet
Injunction


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Overeager Cadet
Bigby kills Scavenger (you gain $1)
Magistrate kills Technician (you draw 1)
Level Bigby x2 - ($3)
Jail - ($0)

Float ($0)
Stash 1, Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Overeager Cadet (3/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail (3)
  • L3 Bigby Hayes (2/4)
  • Porkhand Magistrate (2/3/1dmg)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

Game 3, Player 2, Turn 3

P1 Blue vs P2 Black

[details=Starting Hand]
Graveyard
Summon Skeletons
Skeleton Javelineer
Dark Pact (techn)
Sacrifice the Weak Deteriorate (DP)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1scav)
  • Draw 1 for techn
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Dark Pact, Crypt Crawler
Dark Pact, Nether Drain
[/details]


###Main:

  • Dark Pact, base to 18 draw 2
  • Garth (6)
  • Sacrifice the Weak, Porky dies (4)
  • Deteriorate Cadet, Haunt trades with it
  • Vandy smacks your tech 1 to 3hp
  • Make a skeleton (3)
  • Tech 1 (2)
  • Worker (1)

[details=Workers]
Graveyard, Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/3 lvl 1)
  • Skeleton (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Nether Drain
Thieving Imp
Skeletal Archery
Skeleton Javelineer
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Making the trades, keeping his board down, he has no access to Quince so no free speech, going to be tough for him to tech up

Not the best draw but not awful either, could look to force a tower or judgement day with skeleton spam.
[/details]

Did you pay $3 to summon Garth?

Yes I did lol, fixed ty for correcting

"P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HANDArrest
Free Speech
Reputable Newsman
Spectral Aven


WORKERS
Traffic Director
Bluecoat Musketeer
Lawful Search
Arrest


NextHand

Free Speech
Building Inspector
Spectral Aven
Manufactured Truth


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II - ($2)
Reputable Newsman: $0 - ($0)

Float ($0)
Stash 1, Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Bigby Hayes (2/4/A)
  • :psfist: [I]Elite[/I]: Reputable Newsman (1/3) $0 blocked
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail (3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

Game 3, Player 2, Turn 4

P1 Blue vs P2 Black

[details=Starting Hand]
Nether Drain
Thieving Imp
Skeletal Archery
Skeleton Javelineer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Cursed Ghoul, Cursed Crow
Dark Pact, Crypt Crawler
Dark Pact, Nether Drain
[/details]


###Main:

  • Nether Drain Bigby, Vandy midbands (8)
  • Skeleton peels armor off Bigby, Vandy kills him and sparkshots Newsman, Garth to level 3
  • Midband Garth (7)
  • Garth finishes Newsman, takes 1 damage
  • Maxband Vandy, nothing to doom (5)
  • Tech 2 Disease (1)
  • Worker (0)

[details=Workers]
Skeletal Archery, Graveyard, Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (4/5 lvl 5)
  • Garth (2/3 from 1dmg lvl 4)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Sacrifice the Weak
Summon Skeletons
Deteriorate
Pestering Haunt
[/details]

[details=End of Turn Discard]
Cursed Crow
Cursed Ghoul
Nether Drain
Skeleton Javelineer
Thieving Imp
[/details]

[details=My Thoughts]
This clears the board and gets me on track to meta unless he can keep up free speech, which I don’t think he’ll be able to do this time. He doesn’t have enough gold. If he does though, just go to tech 3 right away, hopefully things go smoothly
[/details]

"P1T5


Tech StartingHand Workers

TECH
Free Speech
Macciatus, the Whisperer


STARTING HANDFree Speech
Building Inspector
Spectral Aven
Manufactured Truth


WORKERS
Traffic Director
Bluecoat Musketeer
Lawful Search
Arrest


NextHand

Injunction
Flagstone Garrison
Overeager Cadet
Flagstone Garrison


Discard

Reputable Newsman
Free Speech
Spectral Aven
Manufactured Truth
Free Speech
Macciatus, the Whisperer


Tech 2 card(s)
Get Paid - ($8)
Tech Lab - ($7)
Sirus Quince - ($5)
Free Speech - ($3)
Building Inspector - ($2)
Mirror Illusion - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mirror Illusion (0/1/A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector (1/1) $1 tax
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Mirror Illusion (0/1)
    [B]In Play:[/B]
  • Jail (3)
  • L1 Sirus Quince (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I tech’d in a Free Speech and an Injunction instead of 2 Free Speech this time, because I’d never want to cast 2 on the same turn and I was drawing my entire deck last game, but now I regret not taking a 2nd Free Speech instead of that Injunction. The added flexibility was not worth the hit to midgame consistency. Well, I still have a chance to draw one next turn, and even if that fails, I can tech in a pair of Eyes to detect the invisible heroes, now that I’ve got a Tech Lab up.

"

Tech lab for truth? I don’t see what it is in your board summary or turn events

Sorry, forgot to set its HP in my spreadsheet. Fixed. Yes, Truth.

Cool, I’m on my phone so can format better later, but gist of my next turn will be Orpal to SQL, Vandy and Garth kill your mirrors, worker and build tech 3