[MMM1] Warm-Up: Blue (Jadiel) vs Purple (HolyTispon)

P1T4


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
Reteller of Truths


STARTING HAND
Arrest
Overeager Cadet
Reputable Newsman
Spectral Hound


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Reputable Newsman


NextHand

Building Inspector
Lawful Search
Manufactured Truth


Discard

Spectral Aven
Arrest
Macciatus, The Whisperer
Reteller of Truths


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midband Bigby - ($4)
Exhaust Bigby to sideline Stewardess
Brave Knight destroys your Tech I, takes 1 damage from Tower, your base to 16
Overeager Cadet
Spectral Hound - ($3)

Float ($3)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (3/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet (2/2)
  • :pschip: [I]Technician[/I]: Traffic Director (1/1, Untargetable)
  • :target: [I]Lookout[/I]: Spectral Hound (3/3)
    [B]In Play:[/B]
  • L3 Bigby (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8

"P2T4


Tech StartingHand Workers

TECH
Hyperion
Temporal distortion


STARTING HAND
Time Spiral
Hardened Mox
Now!
Now!
Forgotten Fighter


WORKERS
Temporal Research
Plasmodium
Tinkerer


NextHand

Nullcraft
Neo Plexus
Fading Argonaut
Stewardess of the Undone


Discard

Now!
Now!
Stewardess of the undone
Time Spiral
Forgotten Fighter
Hyperion
Temporal distortion


Tech 2 card(s)
Get Paid - ($8)
Rebuild tech 1
Stewardess trades with brave knight
Geiger - ($6)
Geiger casts now! on Geiger - ($5)
Geiger kills cadet and sparks the director
Geiger casts Now! to kill the hound - ($3)
Mox - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox 2/1
    [B]In Play:[/B]
  • Battle Suits
  • L1 Max Geiger 2/1[3]
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

The tower opening does not seem to work super well. Iā€™m behind on all accounts and so heā€™s likely to go to tech 2 next turn. I was able to clear his board but he gets scav and tech bonuses and my hero is very vulnerable. With the bonuses he can probably even afford to play the lookout penalty to arrest the mox and then take out Geiger with Bigby. if im lucky, he doesnā€™t have arrest and Max can survive another turn to midband and heal (or he may have some other way to sideline the mox). In any case, the big problem is that I didnā€™t get to Bigby which means Injunction.

"

Geiger MVP! :slight_smile:

P1T5


Tech StartingHand Workers

TECH
Injunction
Spectral Roc


STARTING HAND
Building Inspector
Lawful Search
Manufactured Truth
Spectral Hound
Overeager Cadet


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Reputable Newsman


NextHand

Reteller of Truths
Arrest
Traffic Director
Spectral Aven


Discard

Lawful Search
Manufactured Truth
Building Inspector


Tech 2 card(s)
Get Paid + float +scav - ($12)
Bigby casts Lawful Search on your hand, I rs, draw 1 - ($11)
Brave Knight - ($8)
Spectral Hound - ($7)
Tech II (Truth) - ($3)
Overeager Cadet

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet (2/2)
  • :pschip: [I]Technician[/I]: Spectral Hound (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Bigby (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8

This is more of a mental note for me than anything else, but I think I would probably have been better casting LS on your discard that turn. I forget that I have a choiceā€¦

I think Geiger is the MVP of this matchup but even he would have died last turn if you had arrest. This turn you probably have it so heā€™s probably dead. Iā€™ll do what i can but Iā€™ll have to try some new ideas for the next game.

"P2T5


Tech StartingHand Workers

TECH
Seer
Vortoss Emblem


STARTING HAND
Stewardess of the Undone
Nullcraft
Neo Plexus
Fading Argonaut


WORKERS
Temporal Research
Plasmodium
Tinkerer
Stewardess of the Undone


NextHand

Nullcraft
Hyperion
Now!
Seer


Tech 2 card(s)
Get Paid - ($8)
Mox hits the knight
Geiger midbands - ($6)
Geiger kills the knight
Geiger max refreshes the mox - ($4)
Worker - ($3)
Fargo - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut 3/3A @3
  • :target: [I]Lookout[/I]: Hardened Mox 2/1
    [B]In Play:[/B]
  • Battle Suits
  • L5 Max Geiger 3/4
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

P1T6


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Spectral Aven
Reteller of Truths
Traffic Director
Arrest


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Reputable Newsman
Spectral Aven


NextHand

Spectral Hound
Manufactured Truth
Spectral Roc
Macciatus, The Whisperer
Injunction


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Reteller of Truths - ($7)
Bigby sidelines Fargo
Quince & Mirror - ($5)
Cadet and Hound trade with Geiger, Quince to L3, you draw
Maxband Quince - ($3)
Hound - ($2)
Quince maxband copies Hound

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mirrored Hound (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spectral Hound (3/3)
  • :pschip: [I]Technician[/I]: Reteller of Truths (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Bigby (2/4)
  • L5 Quince (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

If Geiger attacked this turn, how was he able to patrol? Am I missing something?

No, youā€™re right, he shouldnā€™t have been able to patrol. How do you want to fix it @holytispon?

Sorry about that. I had Fargo in techn and Geiger in the back line. Thatā€™s what happens when I keep changing my mind - I forget what I did during the turn.

Mox is still in Lookout?

yes, Mox in lookout.

So, Iā€™ve been thinking about the play with manufactured truth and brave knight. I think there are two parts to the move:

  1. You used MT not so that BK will gain an ability from someone else, but so that he would lose the ability he has (readiness). I hadnā€™t considered and itā€™s a very clever play. Not sure how often that would be relevant - perhaps with Midori? - but itā€™s definitely cool and kodus to you for considering it.
  2. The way readiness works is pretty convoluted. It has a restriction regarding the number of times a unit attacks in a turn (which isnā€™t tied to an ability) but that restriction itself is tied to an ability (which a unit can lose). I think this ruling is weird because it means that if a unit attacks, is readied, gains readiness - it cannot attack again. I think the point of the ruling is to make sure that a unit with readiness canā€™t attack infinite times, which is a good reason. I think I would have ruled it ā€˜a unit that has attacked with readiness canā€™t attack again this turnā€™. To me that would make more sense but either way, I think itā€™s kind of complicated by the fact there is no general restrictions on how many attacks you can make a turn. Most cards that I have played have some such restrictions - some only allow you to attack once every turn to end your turn, some allow each unit to attack once unless exceptions (e.g. Summoner Wars), or otherwise restrict the number of attacks (in the different kinds of challenges in Thrones) and I donā€™t actually remember what MtG does because I havenā€™t played it since the 90s. All these games have the ā€˜tap to attack ruleā€™ and have some cards that donā€™t tap/kneel/exhaust to attack but that doesnā€™t cause a problem.

Also, had some thoughts on the match-up. I think Purple has some good options against Blue, and I donā€™t think itā€™s as lopsided as our warm-up session has been so far. However, I do feel like Purple is quite restricted in its option vs. Blue because it has various counters to some of its strong options. I donā€™t think Iā€™m piloting purple very well, but it seems to me that playing against Blue leads down a pretty narrow path, and with Blueā€™s myriad ways of looking up at my hand - it makes it very easy to see whatā€™s coming and when, so a lot of the mind games are out the window.

P1T6


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Spectral Aven
Reteller of Truths
Traffic Director
Arrest
Spectral Roc


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Reputable Newsman
Spectral Aven


NextHand

Spectral Hound
Lawful Search
Macciatus, The Whisperer
Injunction
Building Inspector


Tech 2 card(s)
Get Paid + float - ($10)
Maxband Bigby - ($8)
Exhaust Bigby to draw
Reteller of Truths - ($6)
Hound trades with Fargo, you draw, Hound returns to hand
Spectral Hound - ($5)
Spectral Roc - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Hound (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet (2/2)
  • :pschip: [I]Technician[/I]: Spectral Roc (4/5, Flying)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Bigby (3/4)
  • Reteller of Truths (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

As I said before, I completely agree on the Readiness interaction being weird. I think youā€™re right that it feels strange because intuitively Readiness is an ability which does something good for your unit/hero (they can attack and patrol each turn), but the rules as they are atm mean that losing Readiness gives you an even more powerful play (attacking twice in one turn). As I said, I think it could be ruled the other way, and the powers-that-be might change their minds. However, itā€™s also a pretty unusual scenario (although I think BK + MT is a lot less of a corner case than some of the other rulings we argue about discuss). I was hoping my ā€˜Whatā€™s the Play?ā€™ thread might garner some discussion, but it hasnā€™t, unfortunately. Codex is unusual in that it combines ā€˜freeformā€™ attack (like Hearthstone) with tap-to-attack mechanics, which leads to the Readiness weirdness.

Regarding the match-up, I think youā€™re talking about spec options? I think this matchup is one which is pretty likely to go to Tech II, as neither color has the resources to end the game at Tech I. For Blue, I would say that both Truth and Law work pretty well, and lead nicely to a Tech III Truth game plan. Peace is very risky, as if Purple steals your garrisons, and you canā€™t capitalise on the 1-2 turns of massive draw that you get, you probably lose. However, Iā€™m not sure how risky it is (does it work half of the time? Most of the time? 99% of the time?).

Blueā€™s biggest weakness (in my opinion) is that it has no way of dealing with heroes at all. However, Purple really struggles to exploit this weakness, as itā€™s heroes are all very supportive in nature, and it relies on units to deal all itā€™s damage. Present and Future are dangerous because Blue can potentially get access to your heavy hitters (through Community Service or Quince shenanigans). Past is weak to disable plays, and itā€™s difficult to stop Blueā€™s units getting through to the back line to shut down the Rememberers.

It feels to me like Blue is forced onto the offensive, but maybe thatā€™s just in our gamesā€¦

I played my entire turn and thought ā€˜hmm, maybe Iā€™m hanging in there in this one.ā€™ Then I realized I donā€™t yet have tech 2. Then I realized I canā€™t even suicide Geiger if I wanted, so no Prynn for me. My turn then became a lot more sad but here we go. I teched really weird cards this game, I donā€™t know what I was thinking.

"P2T6


Tech StartingHand Workers

TECH
Tricycloid
Immortal


STARTING HAND
Now!
Hyperion
Nullcraft
Seer
Neo Plexus


WORKERS
Temporal Research
Plasmodium
Tinkerer
Stewardess of the Undone
Seer


NextHand

Vortoss Emblem
Forgotten Fighter
Temporal Distortion


Discard

Fading Argonaut 3/3 @3
Now!
Hyperion
Tricycloid
Immortal


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Geiger and Nullcraft take out the Hound - ($7)
Now! on Roc - ($6)
Tech 2 Present - ($2)
Mox kills the Cadet
Plexus - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus 3/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • L5 Max Geiger 3/1[4]
  • Hardened Mox 2/1
  • Nullcraft 1/1 Flying
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

As for the match-up, I was mostly thinking in terms of specific units - Argonaut is one of the best tech I units in the game, but you have a starter deck card that you will never worker which lets you have an Argonaut for 2 when I pay 3 for it. And you donā€™t even have to commit, you have all the flexibility in the world to spam 1-cost units and hold on to Manufactured Truth with Stash. So I basically canā€™t really use Argonaut or Gilded Glaxx, and that gives your Brave Knight supreme reign. For the same reason Nullcraft and Plasmodium, two very strong starter deck card (especially NC) are pretty useless. By playing NC, I give you haste. Likewise with Hyperion in the later game when Quince can midband easily. So I think a lot of the go-to plays are out of question, and so I have less to work with. I still think Present and Future can be dangerous (the problem with Past is that if you go peace, your engine will work much faster than mine) but itā€™s hard for me to surprise you when you can look at my hand regularly, and the danger of Community Service is, as you said, huge.

But Iā€™ve been thinking about it. I have some other ideas to try. Maybe we should just start our series of games after this one - I donā€™t know that thereā€™s anymore ā€˜warm-upā€™ to be had, we are where we probably will be for a while.

P1T7


Tech StartingHand Workers

TECH
Community Service
Injunction


STARTING HAND
Spectral Hound
Injunction
Macciatus, The Whisperer
Building Inspector
Lawful Search
Liberty Gryphon
Liberty Gryphon


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Reputable Newsman
Spectral Aven
Building Inspector


NextHand

Manufactured Truth
Arrest
Traffic Director
Spectral Roc
Brave Knight (3/3A)


Discard

Overeager Cadet
Community Service
Injunction
Lawful Search
Injunction
Liberty Gryphon
Liberty Gryphon


Tech 2 card(s)
Get Paid + scav - ($10)
Lawful Search on your hand, I draw - ($9)
Worker - ($8)
Macciatus, The Whisperer - ($6)
Spectral Hound #1 - ($5)
Spectral Hound #2 - ($4)
Quince & Mirror - ($2)
Bigby sidelines Plexus
Reteller trades with Geiger, Quince to L3
Reteller of Truths - ($0)

Float ($0)
Stash 1, Discard 3, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Hound (4/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reteller of Truths (4/4)
  • :pschip: [I]Technician[/I]: Spectral Hound (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Bigby (3/4)
  • Mirror (1/2)
  • L3 Quince (1/4)
  • Macciatus, The Whisperer (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

"P2T7


Tech StartingHand Workers

TECH
Undo
Rewind


STARTING HAND
Vortoss Emblem
Forgotten Fighter
Temporal Distortion


WORKERS
Temporal Research
Plasmodium
Tinkerer
Stewardess of the Undone
Seer


NextHand

Now!
Stewardess of the Undone
Forgotten Fighter
Time Spiral


Tech 2 card(s)
Get Paid - ($10)
Max Prynn, trash the Whisperer - ($2)
Vortos Emblem on the Reteller of Truth, she goes back to hand
Nullcraft kills the mirror
Plexus and Mox kill SQL hound
Prynn exiles the other Hound, he dies when targeted but so does Prynn and the Whisperer returns
Vir - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: L1 Vir 3/3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox 2/1
  • Nullcraft 1/1 Flying
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

P1T8


StartingHand Workers

STARTING HAND
Manufactured Truth
Arrest
Brave Knight (3/3A)
Traffic Director
Injunction


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Reputable Newsman
Spectral Aven
Building Inspector
Brave Knight


NextHand

Liberty Gryphon
Liberty Gryphon
Spectral Roc
Community Service
Overeager Cadet


Discard

Manufactured Truth
Traffic Director
Injunction
Arrest


Tech 0 card(s)
Get Paid + scav - ($11)
Worker - ($10)
Quince makes a mirror - ($8)
Quince midbands mirror into a Nullcraft - ($6)
Mirrored Nullcraft deals 2 to Vir
Quince kills Vir
Bigby and Macciatus destroy Tech II, your base to 14
Traffic Director - ($5)
Quince casts Manufactured Truth turns TD into Nullcraft - ($4)
Manufactured Nullcraft trades with Nullcraft
Quince makes a mirror - ($2)
Reteller of Truths - ($0)
Quince maxband copies Reteller
Mirrored Nullcraft is trashed at end of turn

Float ($0)
Stash 1, Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mirrored Reteller (4/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reteller of Truths (4/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Bigby (3/3)
  • L5 Quince (1/1)
  • Macciatus, The Whisperer (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

"P2T8


StartingHand Workers

STARTING HAND
Time Spiral
Now!
Stewardess of the Undone
Forgotten Fighter


WORKERS
Temporal Research
Plasmodium
Tinkerer
Stewardess of the Undone
Seer


NextHand

Now!
Immortal
Rewind
Fading Argonaut 3/3 @3


Discard

Now!
Time Spiral
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($10)
mox hits SQL
Geiger to max, flickers mox - ($4)
stewardess - ($1)
Rebuild tech 2
Geiger Now! On stewardess - ($0)
Stewardess kills SQL

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Max Geiger 3/4A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox 2/1
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "