MMM1: cstick (Green) vs. codexnewb (Black)

"P2T7


Tech StartingHand Workers

TECH
spreading plague
spreading palgue


STARTING HAND
Sacrifice the Weak
Death and DEcay
Death and DEcay
Poisonblade Rogue


WORKERS
Jandra, the Negator
Thieving Imp
Summon Skeletons
Skeletal Archery


NextHand

Sk Jav (1/1)
netherdrain
Deteriorate
netherdrain
Gorgon


Discard

Graveyard
Gorgon
Sk Jav
Death and DEcay
Sacrifice the Weak
Death and DEcay
Poisonblade Rogue
spreading plague
spreading palgue


Tech 2 card(s)
Get Paid - ($9)
discard graveyard, (sk jav and gorgon)
Death and Deacy, - ($1)
…your base to 17
…breaks your tech 2, your base to 15
…your tech 1 to 2HP
…kills your units, you draw 1
…kills your hero’s, Garth to lvl 5, heals
Garth breaks your tech 1, your base to 13
Haunt and Orpal hit your base to 10
Garth makes a skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plague Lab 4HP
  • Plague Lab 4HP
  • Orpal, lvl 6, (2/5)
  • Garth, lvl 5, (2/4)
  • Pestering Haunt (1/1)
  • SK (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9
    "

I’ll throw in the towel here. GG. I need to figure out the best way to deal with Orpal. From now on, it’s your turn to go first.

sounds good.

"P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Pestering Haunt
Deteriorate
Graveyard
Thieving Imp
Jandra, the Negator


Discard

Skeletal Archery
Sacrifice the Weak
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Sk Jav - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)
  • Vandy, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

P2T1


StartingHand Workers

STARTING HAND
Playful Panda
Ironbark Treant
Young Treant
Tiger Cub
Merfolk Prospector


WORKERS
Tiger Cub


NextHand

Forest’s Favor
Verdant Tree
Spore Shambler
Rich Earth


Discard

Young Treant
Playful Panda


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Ironbark Treant - ($1)
Play Merfolk Prospector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+AAA)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

"P1T2


Tech StartingHand Workers

TECH
BC
BC


STARTING HAND
Pestering Haunt
Thieving Imp
Jandra, the Negator
Deteriorate
Graveyard


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Deteriorate
Graveyard
BC
BC


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
deteriorate merfolk, you draw
pestering haunt

Float ($3)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 1, (2/3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 6
    "

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Spore Shambler
Forest’s Favor
Rich Earth
Verdant Tree
Rampant Growth


WORKERS
Tiger Cub
Rich Earth


NextHand

Playful Panda
Rampant Growth
Merfolk Prospector
Tiny Basilisk
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Arg - ($3)
Build Tech 1 - ($2)

Float ($2)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+AAA)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: L1 Arg (1/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

"P1T3


Tech StartingHand Workers

TECH
Skeletal Lord
Skeletal Lord


STARTING HAND
BC
Graveyard
Deteriorate
BC
Sacrifice the Weak
Skeletal Archery


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard


NextHand

Thieving Imp
Summon Skeletons
dark pact
Skeletal Archery


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
mid vandy, tap, add spell to hand from codex - ($5)
dark pact, my base to 18, draw 2
Bone Collecrtor x2 - ($1)
deteriorate wisp
haunt hits your tech 1 to 4

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger: BC #2 (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 3, (3/4)
  • Pestering Haunt (1/1)
  • BC #1 (3/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH
Potent Basilisk
Centaur


STARTING HAND
Rampant Growth
Tiny Basilisk
Young Treant
Merfolk Prospector
Playful Panda
Tiny Basilisk


WORKERS
Tiger Cub
Rich Earth
Rampant Growth


NextHand

Spore Shambler
Forest’s Favor


Discard

Potent Basilisk
Centaur


Tech 2 card(s)
Get Paid + float + Scav - ($10)
Worker - ($9)
Play Young Treant - ($7)
Play Tiny Basilisk - ($5)
Play Tiny Basilisk - ($3)
Play Merfolk Prospector - ($2)
Play Playful Panda - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+AAA)
  • :psfist: Elite: Young Treant (1/2)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)
  • Tiny Basilisk (1/2)
  • Tiny Basilisk (1/2)
  • L1 Arg (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 8

"P1T4


Tech StartingHand Workers

TECH
Skeletal Lord
Corpse Catapault


STARTING HAND
Thieving Imp
Summon Skeletons
Skeletal Archery
dark pact
Soul Stone
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Thieving Imp


NextHand

Corpse Catapault
Skeletal Lord
Skeletal Lord
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 necro - ($3)
dark pact, my base to 16, draw 2
soul stone bone collector #1 - ($1)
SK Jav throws spear at ironbark treant
BC #1 finishes ironbark treant, makes skeleton
BC #2 kills merfolk, makes skeleton
Haunt kills wisp
vandy kills young treant

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: SK #2 (1/1)
  • :pschip: Technician: SK #1 (1/1)
  • :target: Lookout:

In Play:

  • Vandy, lvl 3, (3/3)
  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1)
  • BC #1 (4/3) Soul Stone
  • BC #2 (3/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
    "

P2T4


Tech StartingHand Workers

TECH
Fairie Dragon
Wandering Mimic


STARTING HAND
Spore Shambler
Forest’s Favor
Verdant Tree


WORKERS
Tiger Cub
Rich Earth
Rampant Growth
Verdant Tree


NextHand

Forest’s Favor
Spore Shambler
Merfolk Prospector (1/1)
Centaur


Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Arg kills tech skeleton
Tiny Basilisk kills Bone Collecter B
Other Basilisk kills Vandy, Arg to L3
Max Arg - ($6)
Build Tech 2: Balance - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Playful Panda (2/2)
  • :target: Lookout:

In Play:

  • L5 Arg (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

edit, per post below, adjust tech choice as what is in here is not correct.

"P1T5


Tech StartingHand Workers

TECH
doomgrasp
Necromancer


STARTING HAND
Skeletal Lord
Deteriorate
Sacrifice the Weak
Corpse Catapault
Skeletal Lord
Skeletal Archery


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Thieving Imp
Skeletal Lord


NextHand

dark pact
Skeletal Archery
Summon Skeletons
Necromancer


Tech 2 card(s)
Get Paid + float - ($9)
tech draw
Worker - ($8)
Corpse Catapault - ($5)
Garth - ($3)
deteriorate panda
haunt trades with panda, CC gains a rune
garth make a skeleton - ($2)
sacrifice the weak, kills elemental and new skeleton, CC gains a rune - ($0)
final Skeleton runs into Arg, CC gains a rune
Bone Collector kills Arg, Garth to lvl 3, make a new skeleton
Sk Jav hits tech 2 down to 4.

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth, lvl 3 (1/3)
  • Corpse Catapault (1/4) ***
  • Skeleton Javelineer (1/1)
  • BC #1 (4/2) Soul Stone
  • SK #1 (1/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

P2T5


Tech StartingHand Workers

TECH
Behind the Ferns
Final Showdown


STARTING HAND
Spore Shambler
Centaur
Merfolk Prospector (1/1)
Forest’s Favor
Tiny Basilisk (1/2)


WORKERS
Tiger Cub
Rich Earth
Rampant Growth
Verdant Tree
Spore Shambler


NextHand

Young Treant (1/2)
Potent Basilisk
Fairie Dragon


Discard

Playful Panda (2/2)
Forest’s Favor
Behind the Ferns
Final Showdown


Tech 2 card(s)
Get Paid + float - ($11)
Play Centaur - ($8)
Play Tiny Basilisk - ($6)
Play Midori - ($4)
Play Calamandra - ($2)
Worker - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4+A)
  • :psfist: Elite: Tiny Basilisk (2/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • L1 Midori (2/3)
  • L1 Calamandra (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

"P1T6


Tech StartingHand Workers

TECH
Netherdrain
Netherdrain


STARTING HAND
dark pact
Summon Skeletons
Necromancer
Skeletal Archery
Sacrifice the Weak
Doomgrasp


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Thieving Imp
Skeletal Lord
Summon Skeletons


NextHand

Deteriorate
BC #2 (3/2)
Pestering Haunt (1/1)
Skeletal Lord
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
tap Corpse Catapault, remove 2 runes, break your tech 2, your base to 18
vandy - ($6)
dark pact, my base to 14, draw 2
garth makes SK #2 - ($5)
doomgrasp centaur, sacrifice SK #2, Catpault at 2 runes - ($1)
BC kills tiny B, remove soul stone, make new SK #2
mid garth - ($0)
garth hits midori for 2
Sk jav trades with merfolk, CC at 3 runes
SK #1 trades with midori, vandy to lvl 3, Catapault at 4 runes

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Corpse Catapault (1/4) **
  • Garth, lvl 4 (2/1)
  • BC #1 (3/3)
  • Skeleton Javelineer (1/1)
  • SK (1/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "
to codexnewb

Dude, you should really proof your tech choices when posting - none of your posts mention you teching Doom Grasp this game.

lol, freaking a, same thing as a few games ago. i swapped a tech choice (i.e doomgrasp). in between hitting the draw card button (for technician draw), and actually teching/discard/draw, but i keep forgetting that any cards teched when you hit the draw 1 button get marked as your tech’s via the Post Template.

i can make the edit in the previous turn. sorry, and ill make sure to review before posting.

1 Like

How are you killing Prospector to get through to Midori?

woops, ill run trade sk jav into him then. saves your tech 1 from that damage.

P2T6


Tech StartingHand Workers

TECH
Murkwood Allies
Centaur


STARTING HAND
Fairie Dragon
Potent Basilisk
Young Treant (1/2)
Wandering Mimic
Tiny Basilisk (1/2)


WORKERS
Tiger Cub
Rich Earth
Rampant Growth
Verdant Tree
Spore Shambler


NextHand

Forest’s Favor
Merfolk Prospector (1/1)
Ironbark Treant (1/2+AAA)
Playful Panda (2/2)
Final Showdown


Tech 2 card(s)
Get Paid - ($10)
Play Young Treant - ($8)
Maxband Calamandra - ($4)
Summon Stalking Tiger from Codex - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger (4/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • L5 Calamandra (4/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

"P1T7


Tech StartingHand Workers

TECH
Necromancer


STARTING HAND
Pestering Haunt (1/1)
Skeletal Lord
Deteriorate
BC #2 (3/2)
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Thieving Imp
Skeletal Lord
Summon Skeletons


NextHand

Skeletal Archery
Skeleton Javelineer (1/1)
dark pact
Doomgrasp


Discard

Bone Collector
Sacrifice the Weak
Deteriorate


Tech 1 card(s)
Get Paid - ($10)
tap CC, break your tech 2, your base to 16, CC at 2 runes
Skeletal Lord - ($7)
max Garth, heals, summon Necromancer from discard (just teched) - ($4)
BC and Sk trade into Tiger, BC makes Sk #1, Necro makes SK #2, CC at 4 runes
Garth kills treant,
max Vandy, boost/doom Sk #2 - ($2)
Vandy breaks tech 1, your base to 14
Bone Collector - ($0)
Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: SK #2 (4/4+A) doomed
  • :psfist: Elite:
  • :ps_: Scavenger: Necromancer (3/3)
  • :pschip: Technician: Skeletal Lord (3/3)
  • :target: Lookout:

In Play:

  • Corpse Catapault (1/4) ****
  • Garth, lvl 7 (3/4)
  • Vandy, lvl 5 (4/5)
  • Sk #1 (2/2)
  • BC (3/3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
    "

Okay, I’ll concede here.

1 Like