MMM1: cstick (Green) vs. codexnewb (Black)

@codexnewb GL;HF!

MMM Game 1

P1T1


StartingHand Workers

STARTING HAND
Spore Shambler
Young Treant
Forest’s Favor
Ironbark Treant
Rampant Growth


WORKERS
Ironbark Treant


NextHand

Tiger Cub
Playful Panda
Rich Earth
Merfolk Prospector
Verdant Tree


Discard

Rampant Growth
Young Treant
Forest’s Favor
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Arg - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Wisp (0/1)

In Play:

  • L1 Argagarg (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

I really don’t like this hand. If I had any of my other cards besides Verdant Tree, I’d play one of them, but Young Treant messes up my cycling and the 3 cost guys are vulnerable to Sacrifice the Weak. I could play Spore Shambler in scavenger and hope he doesn’t have it, but I’d rather just play a hero and try and go for an early heroes’ hall. I’m choosing Arg over Cal because the wisp makes him easier to defend against Vandy + StW.

"P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Poisonblade Rogue
Graveyard
Jandra, the Negator
Sacrifice the Weak


WORKERS
Jandra, the Negator


NextHand

Summon Skeletons
Deteriorate
Pestering Haunt
Thieving Imp
Skeleton Javelineer


Discard

Skeletal Archery
Sacrifice the Weak
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Poisonblade Rogue - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • PBR (2/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

no one drops…but looks like he didnt have an ideal hand either. PBR in case i can get some runes on arg, OR, clear some wispsand get value out of her.

as P2, i think that putting out some offence should be a good play. im thinking plague spitters to threaten runes. possible tap vandy for soul stone or dark pact later on.

"

P1T2


Tech StartingHand Workers

TECH
Huntress
Spirit of the Panda


STARTING HAND
Merfolk Prospector
Playful Panda
Tiger Cub
Verdant Tree
Rich Earth


WORKERS
Ironbark Treant
Rich Earth


NextHand

Merfolk Prospector
Rampant Growth
Forest’s Favor
Huntress


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Build Tech 1 - ($4)
Play Playful Panda - ($2)
Play Tiger Cub - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • L1 Argagarg (1/3)
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
Plague Spitter
Crypt Crawler


STARTING HAND
Deteriorate
Thieving Imp
Pestering Haunt
Skeleton Javelineer
Summon Skeletons


WORKERS
Jandra, the Negator
Summon Skeletons


NextHand

Sacrifice the Weak
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Crypt Crawler


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
Theiving Imp, discard #1 of 4 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Theiving Imp (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger: PBR (2/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

hmmmm, going with imp since he’s got so much flood on the board. teching plague spitter and crypt crawler in case i need to deal with those wisps

probably rush tech 2 next turn.

"

I keep forgetting to actually post the turn after I finish it :sweat_smile:

P1T3


Tech StartingHand Workers

TECH
Dothram Horselord
Ferocity


STARTING HAND
Forest’s Favor
Merfolk Prospector
Rampant Growth
Huntress


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor


NextHand

Verdant Tree
Spore Shambler
Spirit of the Panda


Discard

Merfolk Prospector
Rampant Growth
Dothram Horselord
Ferocity


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Arg - ($3)
Arg buffs Tiger
Tiger kills Imp
Play Huntress - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • L3 Argagarg (1/4)
  • Tiger Cub (2/1)
  • Huntress (3/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
1 Like

lol, no worries. i do that too.

"P2T3


Tech StartingHand Workers

TECH
Gorgon
Gorgon


STARTING HAND
Pestering Haunt
Sacrifice the Weak
Skeletal Archery
Skeleton Javelineer
Crypt Crawler


WORKERS
W1 - Jandra, the Negator
W2 - Summon Skeletons
W3 - Skeletal Archery


NextHand

Gorgon
Deteriorate
Theiving Imp (2/2)
Graveyard
Plague Spitter


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 disease - ($3)
Crypt Crawler - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: PBR (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Crypt Crawler (3/3)
  • :pschip: Technician: Vandy, lvl 1, (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

tech 2 should survive, but ill be playing from behind on the board. need some gorgon action next hand…

"

P1T4


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Fairie Dragon


STARTING HAND
Spirit of the Panda
Spore Shambler
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Verdant Tree


NextHand

Young Treant
Dothram Horselord
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Arg buffs Panda
Panda kills Poisonblade Rogue
Play Spirit of the Panda on Huntress - ($3)
Huntress kills Crypt Crawler and sparks Vandy - ($4)
Tiger trades with Vandy, Arg to L5
Build Tech 2: Balance - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout: Water Elemental (3/3)

In Play:

  • L5 Argagarg (1/5)
  • Huntress (5/2)
  • Playful Panda (2/1)
  • Spirit of the Panda (attached to Huntress)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

"P2T4


Tech StartingHand Workers

TECH
plague lab
plague lab


STARTING HAND
Plague Spitter
Deteriorate
Graveyard
Theiving Imp (2/2)
Gorgon
Skeleton Javelineer


WORKERS
W1 - Jandra, the Negator
W2 - Summon Skeletons
W3 - Skeletal Archery
Theiving Imp (2/2)


NextHand

Plague Spitter (3/3)
Deteriorate
Pestering Haunt
Gorgon
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($9)
tech draw
scav gold - ($10)
Worker - ($9)
max orpal - ($2)
sk jav - ($1)
orpal sacrifice sk ja, add rune to huntress
deteriorate huntress to death, Orpal max spreads runes to panda and elemental (pay resist), kills panda - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal (2/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

well, better to get orpal rolling than to drop gorgon and hope to defend. also, dont want that sotp to get any momentum. he already got a tech 2 out of it. garth, sk, next turn, sacrifice, maybe tech up.

"

P1T5


Tech StartingHand Workers

TECH
Dinosize
Fairie Dragon


STARTING HAND
Young Treant
Dothram Horselord
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Verdant Tree


NextHand

Polymorph: Squirrel
Ferocity
Tiger Cub
Merfolk Prospector


Discard

Spirit of the Panda
Playful Panda
Huntress
Rampant Growth
Dothram Horselord
Young Treant
Dinosize
Fairie Dragon


Tech 2 card(s)
Get Paid - ($8)
Play Midband Midori, Wisps get buff - ($2)
Play Rampant Growth on Water Elemental - ($0)
Water Elemental breaks Orpal’s armor and hits him for 3
Arg buffs a Wisp
Buffed Wisp kills Orpal, Midori to L7
The other Wisp hits your tech 2 for 1

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L7 Midori (3/4)

In Play:

  • L5 Argagarg (1/5)
  • Wisp (0/1) -
  • Wisp (1/2)
  • Water Elemental (2/2) -

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8

"P2T5


Tech StartingHand Workers

TECH
plague lord
plague lord


STARTING HAND
Pestering Haunt
Sacrifice the Weak
Gorgon
Deteriorate
Plague Spitter (3/3)


WORKERS
W1 - Jandra, the Negator
W2 - Summon Skeletons
W3 - Skeletal Archery
W4 - Theiving Imp (2/2)
W5 - Pestering Haunt


NextHand

Crypt Crawler (3/3)
plague lab
PBR (2/1+A)
Graveyard
plague lab


Discard

Sacrifice the Weak
Deteriorate
Plague Spitter (3/3)
plague lord
plague lord


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
tech 3 - ($3)
gorgon - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gorgon (2/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Disease)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
    "

P1T6


Tech StartingHand Workers

TECH
Dinosize
Wandering Mimic


STARTING HAND
Ferocity
Polymorph: Squirrel
Merfolk Prospector
Tiger Cub


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Verdant Tree
Tiger Cub


NextHand

Spore Shambler
Merfolk Prospector
Huntress
Fairie Dragon


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Polymorph Squirrel on the Gorgon - ($4)
Arg buffs the wisp with a rune
Buffed wisp kills Gorgon-Squirrel
Midori to L8 - ($3)
Midori breaks Tech 2
Wisp deals 1 to Tech 3
Water Elemental hits your base for 2
Build a Heroes’ Hall - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Argagarg (1/5)
  • Wisp (0/1) -
  • Wisp (1/2)
  • Water Elemental (2/2) -
  • L8 Midori (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

I’m not convinced that he actually has any Plague Lords that he can draw just yet. He’s probably teching them this turn. I’m going to break his Tech 2 instead, and start aiming for a base race. I’m just going to deal 1 to the Tech 3 building, since that’s enough for Midori or another flier to break it.

"P2T6


Tech StartingHand Workers

TECH
death and decay
death and decay


STARTING HAND
Crypt Crawler (3/3)
Graveyard
PBR (2/1+A)
plague lab
plague lab
Skeleton Javelineer
Gorgon (2/4)


WORKERS
W1 - Jandra, the Negator
W2 - Summon Skeletons
W3 - Skeletal Archery
W4 - Theiving Imp (2/2)
W5 - Pestering Haunt


NextHand

Crypt Crawler (3/3)
plague lab
death and decay
Skeleton Javelineer
Gorgon (2/4)


Tech 2 card(s)
Get Paid - ($10)
tech draw
rebuild tech 2, my base to 16
max orpal - ($3)
garth - ($1)
make a skeleton - ($0)
sacrifice skeleton to add rune to 0/1 wisp, dies, spread runes to 1/2 wisp and water elemental

Float ($0)
Discard 6, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Orpal (2/5)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

only chance is death and decay. hopefully he doesnt have midori’s maxband yet.

"

P1T7


Tech StartingHand Workers

TECH
Behind the Ferns
Behind the Ferns


STARTING HAND
Fairie Dragon
Spore Shambler
Huntress
Merfolk Prospector


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Verdant Tree
Tiger Cub


NextHand

Ferocity
Young Treant
Playful Panda
Dinosize


Discard

Merfolk Prospector
Spore Shambler
Behind the Ferns
Behind the Ferns


Tech 2 card(s)
Get Paid + float - ($10)
Midori breaks Tech 3
Play midband Calamandra. Wisp gains resist 1, loses Midori buff, and dies. - ($6)
Water Elemental gets an additional rune and dies.
Play Faerie Dragon - ($2)
Play Huntress - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Argagarg (1/5+A)
  • :psfist: Elite: L3 Calamandra (3/4)
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress (3/3)
  • :target: Lookout: Fairie Dragon (4/2)

In Play:

  • L8 Midori (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

when the wisp dies it will trigger Orpal’s maxband (still active on your turn, but you as the active player would choose the two units it spreads to). let me know if you want to change anything.

I’ll midband Calamandra before playing out the units. The Water elemental will get a rune and die. Edited turn is above.

"P2T7


StartingHand Workers

STARTING HAND
Gorgon (2/4)
death and decay
Crypt Crawler (3/3)
Skeleton Javelineer
plague lab


WORKERS
W1 - Jandra, the Negator
W2 - Summon Skeletons
W3 - Skeletal Archery
W4 - Theiving Imp (2/2)
W5 - Pestering Haunt


NextHand

Gorgon (2/4)
Deteriorate
plague lab
Graveyard
PBR (2/1+A)


Discard

death and decay
Skeleton Javelineer
Gorgon (2/4)
plague lab
Crypt Crawler (3/3)


Tech 0 card(s)
Get Paid - ($10)
rebuild tech 3, base to 14
death and decay, kill fairy, huntress, all buildings take 3. - ($2)
sk jav - ($1)
make a skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: SK Jav (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: SK #1 (1/1)
  • :pschip: Technician: Garth (1/3)
  • :target: Lookout:

In Play:

  • Orpal (2/5)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
    "

GG; that was close. I’ll post turn 1 of the next game in a bit.

P1T8


StartingHand Workers

STARTING HAND
Dinosize
Young Treant
Playful Panda
Ferocity
Fairie Dragon


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Verdant Tree
Tiger Cub


NextHand

Dothram Horselord
Spirit of the Panda
Polymorph: Squirrel
Dinosize


Discard

Merfolk Prospector
Spore Shambler
Behind the Ferns
Behind the Ferns
Huntress (3/3)
Fairie Dragon (4/2)
Dinosize
Young Treant
Playful Panda
Ferocity
Fairie Dragon


Tech 0 card(s)
Get Paid - ($9)
Calamandra to L5 - ($7)
Midori hits your base for 4
Discard 2 cards to give Calamandra stealth
Dinosize Calamandra - ($3)
Calamandra hits your base for 10

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Argagarg (1/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Midori (4/5)
  • L5 Calamandra (4/5)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 2 (Balance)
  • :heart: Heroes’ Hall HP: 1

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 11

Gold:

  • Gold: 3
  • Workers: 9

MMM Game 2

P1T1


StartingHand Workers

STARTING HAND
Spore Shambler
Tiger Cub
Rampant Growth
Rich Earth
Young Treant


WORKERS
Spore Shambler


NextHand

Ironbark Treant
Forest’s Favor
Merfolk Prospector
Verdant Tree
Playful Panda


Discard

Tiger Cub
Rampant Growth
Young Treant


Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Worker

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Thieving Imp
Sacrifice the Weak


WORKERS
Thieving Imp


NextHand

Pestering Haunt
Poisonblade Rogue
Deteriorate
Graveyard
Jandra, the Negator


Discard

Skeletal Archery
Sacrifice the Weak
Summon Skeletons


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Orpal - ($2)
Sk Jav - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Orpal, lvl 1 (2/3)
  • Sk Jav (1/1)*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

being more aggressive. going for orpal sickness hard.

"

P1T2


Tech StartingHand Workers

TECH
Galina Glimmer
Centaur


STARTING HAND
Merfolk Prospector
Forest’s Favor
Playful Panda
Ironbark Treant
Verdant Tree


WORKERS
Spore Shambler
Verdant Tree


NextHand

Rampant Growth
Tiger Cub
Centaur
Galina Glimmer


Tech 2 card(s)
Get Paid + float - ($6)
Worker
Build Tech 1 - ($5)
Play Argagarg - ($3)
Play Playful Panda - ($1)
Play Merfolk Prospector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Arg (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout: Wisp (0/1)

In Play:

  • Rich Earth
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6