MapMatch: Blue V Black - FrozenStorm and Zhavier

Game 14, Player 1, Turn 4

Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.
P1 Black vs P2 Blue

[details=Starting Hand]
Graveyard
Sacrifice the Weak
Deteriorate
Hooded Executioner
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Give Vandy +1/1
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Shadow Blade, Sickness
Dark Pact, Hooded Executioner
Dark Pact, Bone Collector
[/details]


###Main:

  • Deteriorate Musketeer, Bone Collector kills him and takes 1 damage from tower, you get 1 card
  • Orpal (5)
  • Graveyard (3)
  • Worker (2)

[details=Workers]
Summon Skeletons, Poisonblade Rogue, Jandra, the Negator, Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (5/6 lvl 5)
  • Bone Collector (3/2)
  • Skeleton (1/1)
  • Orpal (1/3 lvl 1)
  • Graveyard (3hp)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

####Gold:

  • Gold: 2
  • Workers: 8

[details=End of Turn Hand]
Skeleton Javelineer
Dark Pact
Dark Pact
Thieving Imp
[/details]

[details=End of Turn Discard]
Deteriorate
Shadow Blade
Sickness
Hooded Executioner
Sacrifice the Weak
[/details]

[details=My Thoughts]
I’m a little short gold and have a solid board, so I think I’ll press a little while before teching up and going for meta. Bringing Orpal b/c I want to get him a +1/1 rune turn 6 potentially to get his meta self to the magic 5
[/details]

P2T4


Tech StartingHand Workers

TECH
Judgment Day
Flagstone Garrison


STARTING HAND
Tax Collector
Arrest
Lawful Search
Reputable Newsman
Building Inspector
Scribe
Overeager Cadet


WORKERS
Porkhand Magistrate
Jail
Spectral Aven


NextHand

Free Speech
Traffic Director
Manufactured Truth
Judgment Day


Tech 2 card(s)
Get Paid - ($8)
Quince - ($6)
Lawful Search - ($5)
Tax Collector, yay, I legally acquire 1g! - ($4)
Scribe - ($2)
Reputable Newsman, naming 0 - ($0)
Overeager Cadet

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tax Collector 2/3+A
  • :psfist: [I]Elite[/I]: Scribe 2/3
  • :ps_: [I]Scavenger[/I]: Mirror 0/1
  • :pschip: [I]Technician[/I]: Overeager Cadet 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince 1/3, lvl 1
  • Reputable Newsman 0/3, naming 0
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Weeee!

Yuck

Game 14, Player 1, Turn 5

Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.
P1 Black vs P2 Blue

[details=Starting Hand]
Skeleton Javelineer
Dark Pact
Dark Pact
Thieving Imp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1float)
  • Vandy gets +1/1
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Gorgon, Metamorphosis
Shadow Blade, Sickness
Dark Pact, Hooded Executioner
Dark Pact, Bone Collector
[/details]


###Main:

  • Bone Collector and Skeleton Trade with Taxman, I get a skeleton
  • Orpal kills mirror, takes 1, you get 1g
  • Ressurect Bone Collector (7)
  • Thieving Imp, you discard #2 of 4 (4)
  • Tech 2 Disease (0)

[details=Workers]
Summon Skeletons, Poisonblade Rogue, Jandra, the Negator, Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Bone Collector (3/3)
  • :target: Lookout:

####In Play:

  • Vandy (6/7 lvl 5)
  • Orpal (1/2 lvl 1)
  • Graveyard (3hp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Pestering Haunt
Skeleton Javelineer
Dark Pact
Dark Pact
Gorgon
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
He’s skipping a worker for a fairly weak defense, I’ll just keep letting Vandy get meanier, grab Meta for the deck and we’ll see how he holds up with lots of card pressure on him.
[/details]

You missed free speech by a hair. :slight_smile:

"P2T5


Tech StartingHand Workers

TECH
Judgment Day
Overeager Cadet


STARTING HAND
Manufactured Truth
Free Speech
Traffic Director
Judgment Day


WORKERS
Porkhand Magistrate
Jail
Spectral Aven
Judgment Day


NextHand

Bluecoat Musketeer
Flagstone Garrison


Discard

Traffic Director
Tax Collector
Manufactured Truth
Free Speech
Judgment Day
Overeager Cadet


Tech 2 card(s)
Get Paid + Scav - ($9)
Worker - ($8)
Manufactured truth, reputable Newsman is a Bone Collector, kills Imp, I get a skeleton - ($7)
Free Speech - ($5)
Tech 2 Peace - ($1)
quince kills your skeleton

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1/1
  • :pschip: [I]Technician[/I]: Scribe 1/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince 1/2, lvl 1
  • Reputable Newsman 0/1, naming 0
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Weeee!

"

Oh well, at least I’m wearing down your card pool

Game 14, Player 1, Turn 6

Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.
P1 Black vs P2 Blue

[details=Starting Hand]
Pestering Haunt
Skeleton Javelineer
Dark Pact
Dark Pact
Gorgon
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1scavenger)
  • Vandy + Orpal get +1/1
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Cursed Ghoul, Cursed Crow
Gorgon, Metamorphosis
Shadow Blade, Sickness
Dark Pact, Hooded Executioner
Dark Pact, Bone Collector
[/details]


###Main:

  • Bone Collector trades with OC, I get a skeleton
  • Resurrect Thieving Imp, you discard #1 of 2 (6)
  • Garth (4)
  • Gorgon (1)
  • Worker (0)

[details=Workers]
Pestering Haunt, Summon Skeletons, Poisonblade Rogue, Jandra, the Negator, Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (7/8 lvl 5)
  • Orpal (2/3 lvl 1)
  • Garth (1/3 lvl 1)
  • Gorgon (2/4)
  • Graveyard (3hp, holding Bone Collector)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Shadow Blade
Hooded Executioner
Sickness
Metamorphosis
Sacrifice the Weak
[/details]

[details=End of Turn Discard]
Cursed Ghoul
Cursed Crow
Dark Pact
Dark Pact
Skeleton Javelineer
[/details]

[details=My Thoughts]
Card pressure too strong.
[/details]

GG! I actualy thought I might be ok until imp just completely screwed me the last two turns.

Nothing to be done from here. Pretty confident the runes made little difference for you, though.

BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.

Burial Grounds should be interesting, pretty sure this could go very badly very quickly.

P1T1


StartingHand Workers

STARTING HAND
Reputable Newsman
Bluecoat Musketeer
Porkhand Magistrate
Jail
Traffic Director


WORKERS
Porkhand Magistrate


NextHand

Arrest
Building Inspector
Spectral Aven
Lawful Search
Manufactured Truth


Discard

Reputable Newsman
Jail
Bluecoat Musketeer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Onimaru - ($1)
Traffic Director - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

Ugh, the terror of losing a hero, this will go south very quickly.

Card pressure is really tough on Blue. So I’ll keep it up :wink: GL HF, agree that the +1/1s weren’t necessary in last game, but they 100% give an aggressive P1 player a big advantage

Game 15, Player 2, Turn 1

Map: BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.
P1 Blue vs P2 Black

[details=Starting Hand]
Poisonblade Rogue
Thieving Imp
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Thieving Imp, discard #5 of 5 (2)
  • Skeleton Javelineer (1)
  • Worker (0)

[details=Workers]
Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Pestering Haunt
Sacrifice the Weak
Graveyard
Deteriorate
[/details]

[details=End of Turn Discard]
Jandra, the Negator
Skeletal Archery
[/details]

[details=My Thoughts]
Keep up the card pressure, have to be a little careful with my heroes here. Next turn not sure, probably tech up + tower?
[/details]

P1T2


Tech StartingHand Workers

TECH
Brave Knight
Scribe


STARTING HAND
Manufactured Truth
Lawful Search
Arrest
Spectral Aven
Building Inspector


WORKERS
Porkhand Magistrate
Lawful Search


NextHand

Brave Knight
Jail
Reputable Newsman
Bluecoat Musketeer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Arrest Imp - ($2)
Oni kills Skeleton
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Traffic Director 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru 2/2, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

Hmm

Game 15, Player 2, Turn 2

Map: BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.
P1 Blue vs P2 Black

[details=Starting Hand]
Pestering Haunt
Sacrifice the Weak
Graveyard
Deteriorate
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Crypt Crawler, Doom Grasp
[/details]


###Main:

  • Graveyard (4)
  • Tech 1 (3)
  • Worker (2)

[details=Workers]
Pestering Haunt, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Graveyard (3hp)
  • Thieving Imp (2/2)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 7

[details=End of Turn Hand]
Sacrifice the Weak
Deteriorate
Jandra, the Negator
Skeleton Javelineer
Crypt Crawler
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Interesting choice by him, think he’s probably gunning to keep things quiet for tech 2 peace. I don’t have a great way to stop that with this hand and can’t risk hanging a hero out to dry, so I’ll just float some and give the graveyard out as a distraction target. I really want to go for Doom Grasp to just ice Oni (I suspect he invests in Oni next turn), so I’m going for that and a Crypt crawler. We’ll see how it goes :slight_smile:
[/details]

P1T3


Tech StartingHand Workers

TECH
Free Speech
Overeager Cadet


STARTING HAND
Bluecoat Musketeer
Jail
Reputable Newsman
Brave Knight


WORKERS
Porkhand Magistrate
Lawful Search
Bluecoat Musketeer


NextHand

Manufactured Truth
Arrest
Building Inspector


Discard

Jail
Free Speech
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Reputable Newsman, naming 4, cause Doom Grasp is bad, mkay - ($4)
Brave Knight - ($1)
Oni breaks silly Graveyard

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Traffic Director 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru 2/2, lvl 1
  • Reputable Newsman 0/3, naming 4, cause Doom Grasp is bad
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Jail feels really important here but I don’t think I can afford it. Wish I had MT with that Brave Knight for added destruction, oh well.

1 Like

Yes, Doom Grasp would have been a good choice for me!

Game 15, Player 2, Turn 3

Map: BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.
P1 Blue vs P2 Black

[details=Starting Hand]
Sacrifice the Weak
Deteriorate
Jandra, the Negator
Skeleton Javelineer
Crypt Crawler
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+2float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Gorgon, Lich’s Bargain
Crypt Crawler, Doom Grasp
[/details]


###Main:

  • Crypt Crawler (7)
  • Skeleton Javelineer (6)
  • Worker (5)
  • Tech 2 Disease (1)

[details=Workers]
Jandra, the Negator, Pestering Haunt, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE

####In Patrol:

  • :psblueshield: Squad Leader: Crypt Crawler (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton Javelineer (1/1)
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Skeletal Archery
Summon Skeletons
Doom Grasp
Gorgon
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Of course he blocks my Doom Grasp. Boo. I could Sacrifice the Weak him away, but then I’m very likely to be unable to block Garth from dying. So we’ll hope we redraw StW on the turn, or we’ll just play without heroes a bit.
[/details]

P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Overeager Cadeet


STARTING HAND
Arrest
Building Inspector
Manufactured Truth


WORKERS
Porkhand Magistrate
Lawful Search
Bluecoat Musketeer
Building Inspector


NextHand

Spectral Aven
Scribe


Discard

Jail
Free Speech
Overeager Cadet
Arrest
Traffic Director
Manufactured Truth
Flagstone Garrison
Overeager Cadeet


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Arrest Crypt Crawler - ($5)
Tech 2 Peace - ($1)
TD trades with Skeleton
Brave Knight kills Imp
Manufactured Truth Newsman into Brave Knight - ($0)
Newsman and Oni break Tech 2, base to 18

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reputable Newsman 0/3, naming 4, cause Doom Grasp is bad
  • :pschip: [I]Technician[/I]: Brave Knight 3/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru 2/2, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Sigh, this map feels like blue has an advantage, at least as long as he is afraid to play heroes.

Game 15, Player 2, Turn 4

Map: BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.
P1 Blue vs P2 Black

[details=Starting Hand]
Skeletal Archery
Summon Skeletons
Doom Grasp
Gorgon
Deteriorate (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1float+1scav)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Cursed Ghoul, Dark Pact
Gorgon, Lich’s Bargain
Crypt Crawler, Doom Grasp
[/details]


###Main:

  • Rebuild tech 2
  • Garth (8)
  • Deteriorate Brave Knight, he goes to your discard then you rs draw 1 (Hopefully NOT the 22% Garrison)
  • Make a Skeleton (7)
  • Summon Skeletons (4)
  • Tower (1)
  • Worker (0)

[details=Workers]
Jandra, the Negator, Pestering Haunt, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Skeleton (1/1)

####In Play:

  • Crypt Crawler (3/3)
  • Garth (1/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Sacrifice the Weak
Lich’s Bargain
Graveyard
Dark Pact
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
No StW re-draw, that’s okay though. I can keep Doom Grasp up my sleeve, wait for him to invest in Onimaru, then pounce.
[/details]

P1T5


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Spectral Aven
Scribe
Arrest
Flagstone Garrison
Overeager Cadet
Traffic Director
Overeager Cadet
Jail


WORKERS
Porkhand Magistrate
Lawful Search
Bluecoat Musketeer
Building Inspector


NextHand

Arrest
Brave Knight
Free Speech
Manufactured Truth


Tech 2 card(s)
Get Paid - ($8)
Scribe, draw 1 - ($6)
Flagstone Garrison - ($3)
Spectral Aven, draw 1 - ($1)
Overeager Cadet, draw 1
Traffic Director, draw 1 - ($0)
Overeager Cadet, draw 1

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe 1/3+A
  • :psfist: [I]Elite[/I]: Overeager Cadet 3/2
  • :ps_: [I]Scavenger[/I]: Traffic Director 1/1
  • :pschip: [I]Technician[/I]: Overeager Cadet 2/2
  • :target: [I]Lookout[/I]: Spectral Aven 2/2
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Onimaru 2/2, lvl 1
  • Reputable Newsman 0/3, naming 4, cause Doom Grasp is bad
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

And theres the hero I must fear the most. And there is little I can do about it.

Game 15, Player 2, Turn 5

Map: BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.
P1 Blue vs P2 Black

[details=Starting Hand]
Sacrifice the Weak
Lich’s Bargain
Graveyard
Dark Pact
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Cursed Ghoul, Bone Collector
Cursed Ghoul, Dark Pact
Gorgon, Lich’s Bargain
Crypt Crawler, Doom Grasp
[/details]


###Main:

  • Vandy (7)
  • Dark Pact, draw 2
  • Garth tickles scribe, Crypt Crawler finishes him and sparkshots Cadet
  • One of my skeletons trades with elite cadet
  • Crypt Crawler targets Aven to remove its flying, it pops (5)
  • Lich’s Bargain, my base to 12 workers to 8 and I get a bunch of little dudes (3)
  • Gorgon (0)

[details=Workers]
Jandra, the Negator, Pestering Haunt, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2+1armor)
  • :psfist: Elite: Skeleton (1+1/1)
  • :pspig: Scavenger: Gorgon (2/4)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout: Skeleton (1/1)

####In Play:

  • Crypt Crawler (3/2)
  • Horror (3/3)
  • Garth (1/2 lvl 1)
  • Vandy (2/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Skeleton Javelineer
Cursed Ghoul
Deteriorate
Thieving Imp
Doom Grasp
[/details]

[details=End of Turn Discard]
Cursed Ghoul
Bone Collector
Dark Pact
Lich’s Bargain
Summon Skeletons
Graveyard
Sacrifice the Weak
[/details]

[details=My Thoughts]
Of course he got to the Garrison AND went on a mad run of dudes… But it isn’t lost, he skipped worker, I think this is my cue to just flood the board. I think laying Gorgon down works better for me than killing the newsman with StW, we’ll see if he can find the gold for Free Speech here.
[/details]

If I had a better hand, I might have a play here, but as it is,not really. Probably should have played this a bit different, but not being able to suicide is rough.

1 Like

Yea, GG, your turn to go first.

Yea even as P1, you’re hard pressed to keep Oni safe

Game 16, Player 1, Turn 1

Map: BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.
P1 Black vs P2 Blue

[details=Starting Hand]
Graveyard
Poisonblade Rogue
Pestering Haunt
Thieving Imp
Deteriorate
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Vandy (2)
  • Pestering Haunt
  • Worker (1)

[details=Workers]
Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/3 lvl 1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 5

[details=End of Turn Hand]
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
[/details]

[details=End of Turn Discard]
Deteriorate
Thieving Imp
Graveyard
[/details]

[details=My Thoughts]
Not quite a perfect split but still pretty decent, going to lay heavily on heroes and pressure him, play a pretty straight-up sort of game.
[/details]

P2T1


StartingHand Workers

STARTING HAND
Spectral Aven
Bluecoat Musketeer
Traffic Director
Jail
Arrest


WORKERS
Jail


NextHand

Lawful Search
Building Inspector
Manufactured Truth
Reputable Newsman
Porkhand Magistrate


Discard

Bluecoat Musketeer
Arrest
Spectral Aven


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Traffic Director - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Game 16, Player 1, Turn 2

Map: BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.
P1 Black vs P2 Blue

[details=Starting Hand]
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Dark Pact, Bone Collector
[/details]


###Main:

  • Vandy kills TD, takes 2
  • Skeleton Javelineer (4)
  • Hero’s Hall (2)
  • Worker (1)
  • Tech 1 (0)

[details=Workers]
Skeletal Archery, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/1 lvl 1)
  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Graveyard
Bone Collector
Thieving Imp
Deteriorate
Summon Skeletons
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Standard play, pretty happy with the direction thus far
[/details]