MapMatch: Blue V Black - FrozenStorm and Zhavier

Either way, balls in your court. :slight_smile:

Decided killing Oni is the right call, back to you!

Game 13, Player 2, Turn 4 (ALTERNATE)

Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.
P1 Blue vs P2 Black

[details=Starting Hand]
Deteriorate
Pestering Haunt
Sacrifice the Weak
Twilight Baron
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Dark Pact, Soul Stone
Dark Pact, Twilight Baron
Soul Stone, Gargoyle
[/details]


###Main:

  • Vandy (7)
  • Deteriorate Tax Collector, Jandra kills him and takes 1
  • Poisonblade Rogue smacks Newsman, heā€™s -2/2 now
  • Imp finishes Newsman, draw a card
  • Sacrifice the Weak, Traffic Director and Poisonblade Rogue die (5)
  • Maxband Vandy, dooming Scribe and Gargoyle (1)
  • Activate Gargoyle, he flies up to kill Oni, levels fizzle (0)

[details=Workers]
Graveyard, Skeletal Archery, Summon Skeletons
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (4/5+1armor lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Jandra, the Negator (3/2)
  • Thieving Imp (2/2)
  • Gargoyle (5/4 indestructable, doomed)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Soul Stone
Skeleton Javelineer
Dark Pact
Twilight Baron
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Now that Iā€™ve done my math properly, that Onimaru canā€™t be allowed to live. Waaaay too dangerous. Iā€™ll take the Garrison, I should be able to deal with it okay.
[/details]

alrighty, lets see how this goes.

You marked gargoyle indestructible, but it doesnā€™t regain that trait until your upkeep. It is currently flying.

P1T5


Tech StartingHand Workers

TECH
Drill Sergeant
Free Speech


STARTING HAND
Overeager Cadet
Building Inspector
Flagstone Garrison
Manufactured Truth
Overeager Cadet
Arrest


WORKERS
Bluecoat Musketeer
Jail
Spectral Aven
Porkhand Magistrate
Arrest


NextHand

Drill Sergeant
Lawful Search
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($8)
Flagstone Garrison - ($5)
Overeager Cadet, draw 1
Overeager Cadet, draw 1
Bigby - ($3)
Manufactured Truth scribe into Gargoyle, then activate and kill Jandra, trigger kills your gargoyle - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Bigby 2/3
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Scribe 3/5, Doomed at your upkeep
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Nothing to arrest, sad face, i was starting a trend. I can manufacture a gargoyle, kill his gargoyle with jandra trigger, still facing Vandy and Imp with all my stuff. I am mildly concerned he might choose to grab Metamorph, but I am pretty confident I could punish that, and he has neither tech 2 nor heroes hall so it isnā€™t nearly as scary as it could beā€¦ Question is, do I skip worker or not. building inspector would be a good idea here to force the issue. Shadowblade is still kinda scary with how few cards I have, and with dark pact he could go dig for a variety of things.

Gargoyle isnā€™t a demon!!! Fuuuuuuhhk I really need to pay better attentionā€¦ Iā€™m inclined to forfeit once again lol, Iā€™ll think on it

good old horrors :slight_smile:

Okay, weā€™ll try playing it out

Game 13, Player 2, Turn 5

Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.
P1 Blue vs P2 Black

[details=Starting Hand]
Soul Stone
Skeleton Javelineer
Dark Pact
Twilight Baron
Soul Stone + Pestering Haunt (DP)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Abomination, Metamorphosis
Dark Pact, Soul Stone
Dark Pact, Twilight Baron
Soul Stone, Gargoyle
[/details]


###Main:

  • Dark Pact, draw 2 base to 17
  • Vandy kills SQL
  • Imp trades with scav, you get 1g
  • Skeleton Javelineer (7)
  • Tech 2 Disease (3)
  • Heroā€™s Hall (1)
  • Worker (0)

[details=Workers]
Pestering Haunt, Graveyard, Skeletal Archery, Summon Skeletons
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Heroā€™s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Skeleton Javelineer (1/1)

####In Play:

  • Vandy (4/3 lvl 5)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Poisonblade Rogue
Sacrifice the Weak
Dark Pact
Deteriorate
Dark Pact
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Really bad position for me, didnā€™t think heā€™d have Manufactured Truth still left. Didnā€™t get to my soul stones in time it seems, bummer. Hopefully he workered arrest at leastā€¦ Grabbing Abom for next cycle on the decent chance he can get to a Free Speech now.
[/details]

P1T6


Tech StartingHand Workers

TECH
Spectral Flagbearer
Free Speech


STARTING HAND
Lawful Search
Flagstone Garrison
Drill Sergeant
Manufactured Truth
Free Speech


WORKERS
Bluecoat Musketeer
Jail
Spectral Aven
Porkhand Magistrate
Arrest
Flagstone Garrison


NextHand

Traffic Director
Building Inspector
Tax Collector


Discard

Scribe
Overeager Cadet
Overeager Cadet
Lawful Search
Free Speech
Manufactured Truth
Spectral Flagbearer
Free Speech


Tech 2 card(s)
Get Paid + Scav - ($10)
Drill Sergeant, Draw 1 - ($7)
Lawful Search, 2 dark pacts, eh? - ($6)
Quince - ($4)
Free Speech - ($2)
Bigby kills Skeleton Javelineer
Worker - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Drill Sergeant 3/3
  • Quince 1/3
  • Bigby 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Well, knowing his hand, Iā€™ve got a good shot at locking him down next turn. Chances are he will throw up poisonblade and maybe a hero for blocking.

Of course, if I donā€™t draw any dudes, that makes things a bit harder. But at least I have free speech.

Yea this is going to end poorlyā€¦

Game 13, Player 2, Turn 6

Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.
P1 Blue vs P2 Black

[details=Starting Hand]
Poisonblade Rogue
Sacrifice the Weak
Dark Pact
Deteriorate
Dark Pact
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Cursed Ghoul, Hooded Executioner
Abomination, Metamorphosis
Dark Pact, Soul Stone
Dark Pact, Twilight Baron
Soul Stone, Gargoyle
[/details]


###Main:

  • Vandy kills mirror, you get a card
  • Orpal to maxband (2)
  • Poisonblade Rogue (0)

[details=Workers]
Pestering Haunt, Graveyard, Skeletal Archery, Summon Skeletons
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Heroā€™s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Orpal (2/5 lvl 6)
  • :target: Lookout:

####In Play:

  • Vandy (4/3 lvl 5)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 7

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Twilight Baron
Abomination
Soul Stone
Jandra, the Negator
Gargoyle
[/details]

[details=End of Turn Discard]
Skeleton Javelineer
Cursed Ghoul
Hooded Executioner
Dark Pact
Deteriorate
Dark Pact
Sacrifice the Weak
[/details]

[details=My Thoughts]
Bleh this sucks, Iā€™m doing just enough for now to keep him off me but eventually Iā€™m going to lose out.
[/details]

P1T7


Tech StartingHand Workers

TECH
Drill Sergeant
Spectral Hound


STARTING HAND
Traffic Director
Building Inspector
Tax Collector
Reputable Newsman
Overeager Cadet
Manufactured Truth
Free Speech
Drill Sergeant
Free Speech


WORKERS
Bluecoat Musketeer
Jail
Spectral Aven
Porkhand Magistrate
Arrest
Flagstone Garrison


NextHand

Overeager Cadet
Lawful Search
Scribe
Spectral Hound
Free Speech


Discard

Free Speech
Manufactured Truth
Tax Collector


Tech 2 card(s)
Get Paid + float - ($11)
Traffic Director, reshuffle, draw 1, DS+1 - ($10)
Overeager Cadet, draw 1, DS+1
Building Inspector, draw 1, DS+1 - ($9)
Midband Bigby, kill Poisonblade Rogue - ($7)
DS kills Orpal, loses 2 +1 runes
Free Speech - ($5)
Reputable Newsman, naming 6, just in case, draw 1, DS+1 - ($3)
Drill Sergeant, draw 1, DS+1 - ($0)
Stash a card

Float ($0)
Stash 1, Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector
  • :pschip: [I]Technician[/I]: Traffic Director
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Drill Sergeant 6/6, +3 Runes
  • Quince 1/3, lvl 1
  • Bigby 2/2, lvl 3
  • Reputable Newsman 0/3, naming 6
  • Drill Sergeant 3/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

So, play all the dudes and see how it goes.

He doesnt have enough gold to play 2 abominations, and he cant cast spells, so I am pretty safe putting out this sort of patrol.

Iā€™ll quit it there, GG WP! Abom isnā€™t going to be able to stave you off if I canā€™t put a soul stone on him.

I needed to cast Soul Stone as soon as I got it on turn 3, and not tech Twilight Baron (or skip Gargoyle and use Baron), but just generally threat of Oni is too scary when he can either arrest + come hard OR just sit there and gather runes. I expect Vandy is going to feel the same way when I take a go at turn 1 here later

Agreed, this feels like a player 1 map.

Sorry for the late start, GL HF!

Game 14, Player 1, Turn 1

Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.
P1 Black vs P2 Blue

[details=Starting Hand]
Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Vandy (2)
  • Skeleton Javelineer (1)
  • Pestering Haunt
  • Worker (0)

[details=Workers]
Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/3 lvl 1)
  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Graveyard
[/details]

[details=End of Turn Discard]
Deteriorate
Sacrifice the Weak
[/details]

[details=My Thoughts]
Ugh edited over thisā€¦
[/details]

"P2T1


StartingHand Workers

STARTING HAND
Arrest
Lawful Search
Reputable Newsman
Manufactured Truth
Porkhand Magistrate


WORKERS
Porkhand Magistrate


NextHand

Traffic Director
Bluecoat Musketeer
Spectral Aven
Building Inspector
Jail


Discard

Manufactured Truth
Arrest
Lawful Search


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Reputable Newsman naming 2 - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman 0/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Onimaru 2/3, lvl 1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

bah, the Omega opening. he levels Vandy, deteriorates, kills, max Vandy, kill Oni with skellies and hits base for 1. thatā€™s the most likely outcome imo.

"

I think you edited your turn?

Yep, dammit :frowning: luckily turn 1 is simple enough to re-write and restore, save for my thoughts (who reads those anyway? ^_^)

Game 14, Player 1, Turn 2

Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.
P1 Black vs P2 Blue

[details=Starting Hand]
Poisonblade Rogue
Jandra, the Negator
Graveyard
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Dark Pact, Bone Collector
[/details]


###Main:

  • Vandy, Jav and Haunt kill Newsman
  • Summon Skeletons (2)
  • Worker (1)
  • Tech 1 (0)

[details=Workers]
Jandra, the Negator, Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

####In Play:

  • Vandy (2/3 lvl 1)
  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Thieving Imp
Dark Pact
Deteriorate
Summon Skeletons
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Bold move by him hanging Onimaru out like that, Iā€™m going to come at him hard in the next couple turns and make him pay for bringing a hero out so early. Summon Skeletons will make sure Iā€™m safe until Iā€™m ready.
[/details]

P2T2


Tech StartingHand Workers

TECH
Tax Collector
Scribe


STARTING HAND
Building Inspector
Jail
Traffic Director
Spectral Aven
Bluecoat Musketeer


WORKERS
Porkhand Magistrate
Jail


NextHand

Building Inspector
Scribe
Bluecoat Musketeer
Spectral Aven
Manufactured Truth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Traffic Director - ($4)
Oni kills Scav Skeleton
Midband Oni - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru 3/4, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

And its already pretty much game :stuck_out_tongue:

Just confirming you did not build a tech 1?

yea, im pretty much just trying random things, as we know this is a fairly hopeless position for blue.

Ok cool

Game 14, Player 1, Turn 3

Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.
P1 Black vs P2 Blue

[details=Starting Hand]
Thieving Imp
Dark Pact
Deteriorate
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1scav)
  • Untap everybody for now
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Dark Pact, Hooded Executioner
Dark Pact, Bone Collector
[/details]


###Main:

  • Jav and skele trade with SQL
  • Midband Vandy, she and Haunt kill Oni, Vandy maxbands and doom fizzles (5)
  • Dark Pact, draw 2
  • Bone Collector (3)
  • Heroā€™s Hall (1)
  • Worker (0)

[details=Workers]
Jandra, the Negator, Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Heroā€™s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (4/5 lvl 5)
  • Bone Collector (3/3)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Graveyard
Sacrifice the Weak
Deteriorate
Hooded Executioner
Summon Skeletons
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Yeap Iā€™ll just take the Oni kill, let Vandy charge up while I make way to a Meta play, standard fare, grab the other Dark Pact to ensure proper access to teching meta next turn.
[/details]

P2T3


Tech StartingHand Workers

TECH
Free Speech
Overeager Cadet


STARTING HAND
Building Inspector
Scribe
Bluecoat Musketeer
Manufactured Truth
Spectral Aven


WORKERS
Porkhand Magistrate
Jail
Spectral Aven


NextHand

Building Inspector
Arrest
Lawful Search
Reputable Newsman
Tax Collector


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 1 - ($5)
Tower - ($2)
Bluecoat Musketeer - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bluecoat Musketeer 1/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Weeee!