[details=End of Turn Hand]
Jandra, the Negator
Sacrifice the Weak
Dark Pact
Graveyard [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
No StW so canāt break the tower yet, thatās fine though. Probably he techs up, lays one or two more blockers? Going to keep bleeding his cards though in the meantime, build up a skeleton army with BCs. [/details]
You were dodging arrest on the BC, but you left my guys alive to attackā¦
P2T3
Tech StartingHand Workers
TECH
Oveareager Cadet
Jurisdiction
STARTING HAND
Arrest
Porkhand Magistrate
Scribe
Traffic Director 1/1+A
Manufactured Truth
WORKERS
Jail
Lawful Search
Porkhand Magistrate
NextHand
Bluecoat Musketeer
Spectral Aven
Discard
Traffic Director
Oveareager Cadet
Jurisdiction
Manufactured Truth
Arrest
Building Inspector
Tech 2 card(s)
Get Paid + float - ($8)
Scribe - ($6)
Bigby - ($4)
Arrest Skeleton Javelineer - ($2)
Manufactured Truth Newsman into Bone Collector, kill Imp, I get a skeleton - ($1)
Trade Bulding Inspector for Vandy, Bigby to lvl 3
Worker - ($0)
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bigby 2/4+A, lvl 3
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Skeleton 1/1
[I]Lookout[/I]:
[B]In Play:[/B]
Reputable Newsman 0/1, naming 0
Scribe 1/3
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 1
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Damnit, he hit my TD and didnt leave any gold, now I can only put down 1 thing, this is pretty well doomed.
Oh well, hmmmā¦ scribe drew Manufactured truthā¦ Maybe not doomed? Yea, I can kill Vandy, totally worth skipping tech 2 for now. IF he has deteriorate and sac, he could deal 3 to Bigby with BC, but still not enough to kill Bigby. If I put Bigby in front, he still cant kill him with BC + pestering, that might be worth a risk of sickness, I think is the only way to kill him.
Huh, yea that wouldāve been neat! I did not expect you to have both Arrest and MT after I was bleeding your cards, but the Haunt play would have been sneaky
[details=End of Turn Hand]
Bone Collector
Shadow Blade
Deteriorate
Dark Pact [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Yuck, losing vandy is certainly a momentum killer, but oh well, heās pretty bled dry on cards, Iāll get after him next turn with a Shadow Blade and maybe a Vandy maxband [/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Max Bigby - ($5)
Scribe kills a skeleton
Skeleton trades with a skeleton
Bigby kills Garth forever, 2 heroes down, one left to go!
Tech 2 Peace - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Bigby 3/3, lvl 5
Scribe 1/2
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 9
Thoughts
Yay, no more dark pact, no more metamorphosis, huzzah!
Wonder if I can get another hero dead forever? Yup! no free levels thoughā¦
Heh, Yea, I was surprised you put out another hero. I thought you might concede just when you lost vandy, and I thought putting out the BC instead of midbanding vandy was a tad greedy.
Iām wondering if this map favors player 2, just because of the econ advantage being able to maybe leverage a snipe of a hero. Or it just tends to punish mistakes on protecting heroes more.
Iām happy to replay my turn 3 with my brain turned onto the map considerations if you wanna prod that hypothesis further. My suspicion is that the first player to get a double combat spell draw to kill a key hero is definitely favored. Otherwise Iām fine to move on, too
The next map is pretty much just doom for me, but I guess we shall see.
PINNACLE: Heroes can cast ultimate spells even if they arenāt max level and even if they arrived that turn. Dead heroes must wait an extra turn to be resummoned.
Note the bit about dead heroes
P1T1
StartingHand Workers
STARTING HAND
Arrest
Jail
Building Inspector
Spectral Aven
Manufactured Truth
WORKERS
Jail
NextHand
Traffic Director
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate
Reputable Newsman
Discard
Manufactured Truth
Arrest
Spectral Aven
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
Onimaru - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Building Inspector 1/1
[B]In Play:[/B]
Onimaru 2/3, lvl 1
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
Thoughts
Ok, So Mind Control, Judgment Day, and the Art of War are easier to cast now. Letās see how much damage I can do with Oni. Meta is very very likely his first goto, so I will have to get out RN on 6, but DnD and DR are pretty lethal as well.
[details=End of Turn Hand]
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Pestering Haunt [/details]
[details=End of Turn Discard]
Poisonblade Rogue
Graveyard
Deteriorate [/details]
[details=My Thoughts]
This is going to be a weird map. Doom Grasp or Sickness or Carrion Curse are what Iām thinking will be my first techs. Then weāll move to Death and Decay or Metamorphosis. Art of War is going to be annoying otherwise [/details]
[I]Lookout[/I]: Building Inspector 1/1
[B]In Play:[/B]
Onimaru 2/1, lvl 1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 6
Thoughts
Ok, So Mind Control, Judgment Day, and the Art of War are easier to cast now. Letās see how much damage I can do with Oni. Meta is very very likely his first goto, so I will have to get out RN on 6, but DnD and DR are pretty lethal as well.
Question: Use Lawful search, increasing my chance of drawing art of war next turn from 50/50 to practically guaranteed, or take my chances so I can have one more gold. IF he puts out a hero, that 1g isnāt really necessary, I can kill the hero and get to midband. With no hero down, the 1g just gets me gold I could use on other things. My suspicion is he wonāt bother with putting down a hero next turn, which means my units survive, and I will probably want the 1g to do something else.
and of course i miss the 50/50, but i can still try lawful search.
[details=Workers]
Pestering Haunt, Jandra, the Negator [/details]
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
####In Patrol:
Squad Leader: Skeleton (1/1)
Elite:
Scavenger: Skeleton (1/1)
Technician: Garth (1/3 lvl 1)
Lookout:
####In Play:
Skeleton Javelineer (1/1)
Skeleton (1/1)
###Economy Info:
####Cards:
Hand: 4
Deck: 5
Disc: 0
####Gold:
Gold: 0
Workers: 7
[details=End of Turn Hand]
Sacrifice the Weak
Graveyard
Deteriorate
Skeletal Archery [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Iāll just go super hard on Orpal, bait out a tower or Oni Art of War-ing Garth, maybe I end up sacrificing Garth, guess weāll see. This leaves me in a spot where I can lay Archery to potentially ping down Oni as well [/details]
STARTING HAND
Manufactured Truth
Lawful Search
Arrest
Traffic Director
The Art of War
WORKERS
Jail
Porkhand Magistrate
Arrest
NextHand
Bluecoat Musketeer
Spectral Aven
Scribe
The Art of War
Tech 2 card(s)
Get Paid + float - ($7)
Lawful Search - ($6)
The Art of War - ($3)
Oni kills Garth swiftly, lvls to 3
Oni t Midband heals - ($1)
Worker - ($0)
Onimaru 5/4+2A, lvl 5, the Art of War
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
Ok., so ideally, I kill Garth and midband Oniā¦ Hmm, he has sac and deteriorate, and 4 skeletons, and none of his tech choices are showing. Killing garth probably draws whatever he teched. Worst case, he clears my patrol and does some damage to my tech 1 or base. Not a terrible outcome. I suppose he could hit me with orpal spells, which wouldnāt be ideal, but probably recoverable.
[details=End of Turn Discard]
Death and Decay
Dark Pact
Deteriorate
Sacrifice the Weak [/details]
[details=My Thoughts]
Well, I didnāt draw my teched spells, not even with the technician (knew Garth would be the target of Art of War, glad I did patrol him in resource). Still Archery is almost certainly going to draw a tower from him, or Judgement day maybe. Death and Decay + Sickness should keep the hero and tech game tilted in my favor though. [/details]
Tech 2 card(s)
Get Paid + Scav - ($8)
Worker - ($7)
The Art of War, hit base to 14 - ($4)
Tech 2 Peace - ($0)
Overeager Cadet
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Overeager Cadet 2/2+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Onimaru 5/4+2A, lvl 5, the Art of War
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 1
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Hmm, didnt expect skeletal archery, but I probably should have thought realized that would be cheaper than deteriorate and sac the weak, probably should have put one of them in SQL. I feel safe in not breaking his tech 1 here, because if he goes for tech 2, he wonāt have enouhg gold to do anything to me directly, and im not too scared of tech 1 units yet.
If I build a tower, I can keep his skeletons down, but unless I am mistaken, they will still be able to hit Oni before dying to tower. With 6 hp+armor, that isnt too bad, until I consider Vandy maxband resulting in a dead oni to skeletons. I know sac and deteriorate are in the discard, and without a vandy maxband they canāt kill oni, leaving 1g left over, he could clear the cadet with dark pact and 2 chances from 6 of deteriorate. Iāll take my chances.
[details=All Teched Cards]
Dark Pact, Carrion Curse
Death and Decay, Dark Pact
Sickness, Carrion Curse [/details]
###Main:
Orpal (6)
Carrion Curse, woo I sunk the battleship, you discard art of war and mtruth (3)
Three skeletons put down Overeager Cadet
Heroās Hall (1)
Worker (0)
[details=Workers]
Poisonblade Rogue, Graveyard, Pestering Haunt, Jandra, the Negator [/details]
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 14
Tech1 HP: 5
Heroās Hall HP: 4
####In Patrol:
Squad Leader:
Elite:
Scavenger: Skeleton (1/1)
Technician: Thieving Imp (2/2)
Lookout:
####In Play:
Orpal (1/1)
Skeleton Javelineer (1/1)
Skeleton (1/1)
Skeleton (1/1)
Skeletal Archery
###Economy Info:
####Cards:
Hand: 4
Deck: 5
Disc: 0
####Gold:
Gold: 0
Workers: 9
[details=End of Turn Hand]
Carrion Curse
Sickness
Death and Decay
Deteriorate [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
I think Iām in pretty good shape here, I should be able to keep his card pool pretty dry and smack him around until I can Death and Decay for the win. Decided to Carrion Curse because it takes away all the threatening things he can do essentially, and Iām so glad that I did. Heās bled dry on cards now. If I draw DnD, I lock down that way, if not then I dark pact + carrion curse and continue building econ. Without being able to play non-unit cards, Scribe is his only hope at stopping me, and even then he has to pull a lucky draw from a loaded deck. [/details]
STARTING HAND
Manufactured Truth
The Art of War
Traffic Director
WORKERS
Jail
Porkhand Magistrate
Arrest
Spectral Aven
Traffic Director
NextHand
Overeager Cadet
Lawful Search
Tech 2 card(s)
Get Paid - ($8)
Worker - ($6)
Oni kills thieving Imp
Maxband Oni - ($3)
Tower - ($0)
Float ($0)
Discard 0, draw 1, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Soldier 1/1+A
[I]Elite[/I]: Onimaru 5/5, lvl 8
[I]Scavenger[/I]: Soldier 1/1
[I]Technician[/I]: Soldier 1/1
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 10
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
Ah, carrion curse, oh the hilarity, an even better free speech in some ways, if you think about it. Max Oni, build Tower, skip worker for the cards and get out quince?
I suppose it doesnt matter, as now I have meta or DnD to worry about, either way I am pretty hosed.
[details=End of Turn Hand]
Sacrifice the Weak
Dark Pact
Carrion Curse
Dark Pact
Death and Decay [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Yep this is very solid position, he can insta-max Quince but thatās the extent of his defense, and unless he can get a free speech off Iāll just keep burning it down. Bringing in Bone Collector and Skele Lord so I have something to do in the event of Free Speech [/details]