MapMatch: Blue V Black - FrozenStorm and Zhavier

P2T2


Tech StartingHand Workers

TECH
Scribe
Taxman


STARTING HAND
Porkhand Magistrate
Lawful Search
Manufactured Truth
Building Inspector
Reputable Newsman


WORKERS
Jail
Lawful Search


NextHand

Scribe
Arrest
Traffic Director 1/1+A
Porkhand Magistrate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Reputable Newsman, naming 0 - ($3)
Building Inspector - ($2)
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman 0/3+A, naming 0
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Building Inspector 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

Game 16, Player 1, Turn 3

Map: BURIAL GROUNDS: Whenever a hero dies, itā€™s gone forever this game.
P1 Black vs P2 Blue

[details=Starting Hand]
Graveyard
Bone Collector
Thieving Imp
Deteriorate
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Bone Collector, Shadow Blade
Dark Pact, Bone Collector
[/details]


###Main:

  • Thieving Imp, you discard #3 of 4 (3)
  • Bone Collector (2)
  • Worker (0)

[details=Workers]
Summon Skeletons, Skeletal Archery, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Heroā€™s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Thieving Imp (2/2 resist 1)

####In Play:

  • Vandy (2/1 lvl 1)
  • Bone Collector (3/3)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Jandra, the Negator
Sacrifice the Weak
Dark Pact
Graveyard
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
No StW so canā€™t break the tower yet, thatā€™s fine though. Probably he techs up, lays one or two more blockers? Going to keep bleeding his cards though in the meantime, build up a skeleton army with BCs.
[/details]

You were dodging arrest on the BC, but you left my guys alive to attackā€¦

P2T3


Tech StartingHand Workers

TECH
Oveareager Cadet
Jurisdiction


STARTING HAND
Arrest
Porkhand Magistrate
Scribe
Traffic Director 1/1+A
Manufactured Truth


WORKERS
Jail
Lawful Search
Porkhand Magistrate


NextHand

Bluecoat Musketeer
Spectral Aven


Discard

Traffic Director
Oveareager Cadet
Jurisdiction
Manufactured Truth
Arrest
Building Inspector


Tech 2 card(s)
Get Paid + float - ($8)
Scribe - ($6)
Bigby - ($4)
Arrest Skeleton Javelineer - ($2)
Manufactured Truth Newsman into Bone Collector, kill Imp, I get a skeleton - ($1)
Trade Bulding Inspector for Vandy, Bigby to lvl 3
Worker - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby 2/4+A, lvl 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Reputable Newsman 0/1, naming 0
  • Scribe 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Damnit, he hit my TD and didnt leave any gold, now I can only put down 1 thing, this is pretty well doomed.

Oh well, hmmmā€¦ scribe drew Manufactured truthā€¦ Maybe not doomed? Yea, I can kill Vandy, totally worth skipping tech 2 for now. IF he has deteriorate and sac, he could deal 3 to Bigby with BC, but still not enough to kill Bigby. If I put Bigby in front, he still cant kill him with BC + pestering, that might be worth a risk of sickness, I think is the only way to kill him.

It occurs to me I could also have simply used MT to kill vandy with pestering haunt, but Iā€™m not changing anything.

Huh, yea that wouldā€™ve been neat! I did not expect you to have both Arrest and MT after I was bleeding your cards, but the Haunt play would have been sneaky :wink:

Game 16, Player 1, Turn 4

Map: BURIAL GROUNDS: Whenever a hero dies, itā€™s gone forever this game.
P1 Black vs P2 Blue

[details=Starting Hand]
Jandra, the Negator
Sacrifice the Weak
Dark Pact
Graveyard
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Nether Drain, Dark Pact
Bone Collector, Shadow Blade
Dark Pact, Bone Collector
[/details]


###Main:

  • Garth (5)
  • Make a skeleton (4)
  • Pestering Haunt trades with Newsman
  • Graveyard (2)
  • Bone Collector suicides into Bigby, Bigby takes 2, BC to graveyard, I get a skeleton
  • Worker (1)

[details=Workers]
Summon Skeletons, Skeletal Archery, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Heroā€™s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

####In Play:

  • Garth (1/3 lvl 1)
  • Graveyard (3hp, holding Bone Collector)
  • Skeleton Javelineer (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Bone Collector
Shadow Blade
Deteriorate
Dark Pact
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Yuck, losing vandy is certainly a momentum killer, but oh well, heā€™s pretty bled dry on cards, Iā€™ll get after him next turn with a Shadow Blade and maybe a Vandy maxband
[/details]

P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Bluecoat Musketeer
Spectral Aven


WORKERS
Jail
Lawful Search
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Tax Collector
Reputable Newsman
Spectral Aven


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Max Bigby - ($5)
Scribe kills a skeleton
Skeleton trades with a skeleton
Bigby kills Garth forever, 2 heroes down, one left to go!
Tech 2 Peace - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby 3/3, lvl 5
  • Scribe 1/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Yay, no more dark pact, no more metamorphosis, huzzah!

Wonder if I can get another hero dead forever? Yup! no free levels thoughā€¦

Oh wait fuck wtf we lose heroes forever!!! God Iā€™m dumb how did I forget thatā€¦

GG then, Iā€™m not recovering from that

Heh, Yea, I was surprised you put out another hero. I thought you might concede just when you lost vandy, and I thought putting out the BC instead of midbanding vandy was a tad greedy.

Iā€™m wondering if this map favors player 2, just because of the econ advantage being able to maybe leverage a snipe of a hero. Or it just tends to punish mistakes on protecting heroes more.

Iā€™m happy to replay my turn 3 with my brain turned onto the map considerations if you wanna prod that hypothesis further. My suspicion is that the first player to get a double combat spell draw to kill a key hero is definitely favored. Otherwise Iā€™m fine to move on, too

The next map is pretty much just doom for me, but I guess we shall see.

PINNACLE: Heroes can cast ultimate spells even if they arenā€™t max level and even if they arrived that turn. Dead heroes must wait an extra turn to be resummoned.

Note the bit about dead heroes :slight_smile:

P1T1


StartingHand Workers

STARTING HAND
Arrest
Jail
Building Inspector
Spectral Aven
Manufactured Truth


WORKERS
Jail


NextHand

Traffic Director
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate
Reputable Newsman


Discard

Manufactured Truth
Arrest
Spectral Aven


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Building Inspector 1/1
    [B]In Play:[/B]
  • Onimaru 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

Ok, So Mind Control, Judgment Day, and the Art of War are easier to cast now. Letā€™s see how much damage I can do with Oni. Meta is very very likely his first goto, so I will have to get out RN on 6, but DnD and DR are pretty lethal as well.

Game 17, Player 2, Turn 1

Map: PINNACLE: Heroes can cast ultimate spells even if they arenā€™t max level and even if they arrived that turn. Dead heroes must wait an extra turn to be resummoned.
P1 Black vs P2 Blue

[details=Starting Hand]
Poisonblade Rogue
Graveyard
Deteriorate
Jandra, the Negator
Thieving Imp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Thieving Imp (2)
  • Worker (1)

[details=Workers]
Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothin

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
[/details]

[details=End of Turn Discard]
Poisonblade Rogue
Graveyard
Deteriorate
[/details]

[details=My Thoughts]
This is going to be a weird map. Doom Grasp or Sickness or Carrion Curse are what Iā€™m thinking will be my first techs. Then weā€™ll move to Death and Decay or Metamorphosis. Art of War is going to be annoying otherwise
[/details]

P1T2


Tech StartingHand Workers

TECH
The Art of War
The Art of War


STARTING HAND
Reputable Newsman
Traffic Director
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search


WORKERS
Jail
Porkhand Magistrate


NextHand

Arrest
Lawful Search
Manufactured Truth
Traffic Director


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Reputable Newsman, naming 6 - ($2)
Tech 1 - ($1)
Oni kills Thieving Imp, cause you need more gold

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman 0/3, naming 6 (Meta!)
  • :target: [I]Lookout[/I]: Building Inspector 1/1
    [B]In Play:[/B]
  • Onimaru 2/1, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

Ok, So Mind Control, Judgment Day, and the Art of War are easier to cast now. Letā€™s see how much damage I can do with Oni. Meta is very very likely his first goto, so I will have to get out RN on 6, but DnD and DR are pretty lethal as well.

Question: Use Lawful search, increasing my chance of drawing art of war next turn from 50/50 to practically guaranteed, or take my chances so I can have one more gold. IF he puts out a hero, that 1g isnā€™t really necessary, I can kill the hero and get to midband. With no hero down, the 1g just gets me gold I could use on other things. My suspicion is he wonā€™t bother with putting down a hero next turn, which means my units survive, and I will probably want the 1g to do something else.

and of course i miss the 50/50, but i can still try lawful search.

Game 17, Player 2, Turn 2

Map: PINNACLE: Heroes can cast ultimate spells even if they arenā€™t max level and even if they arrived that turn. Dead heroes must wait an extra turn to be resummoned.
P1 Black vs P2 Blue

[details=Starting Hand]
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float+1scav)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Sickness, Carrion Curse
[/details]


###Main:

  • Garth (6)
  • Summon Skeletons (3)
  • Summon another skeleton (2)
  • Skeleton Javelineer (1)
  • Worker (0)

[details=Workers]
Pestering Haunt, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Garth (1/3 lvl 1)
  • :target: Lookout:

####In Play:

  • Skeleton Javelineer (1/1)
  • Skeleton (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Sacrifice the Weak
Graveyard
Deteriorate
Skeletal Archery
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Iā€™ll just go super hard on Orpal, bait out a tower or Oni Art of War-ing Garth, maybe I end up sacrificing Garth, guess weā€™ll see. This leaves me in a spot where I can lay Archery to potentially ping down Oni as well
[/details]

P1T3


Tech StartingHand Workers

TECH
Scribe
Overeager Cadet


STARTING HAND
Manufactured Truth
Lawful Search
Arrest
Traffic Director
The Art of War


WORKERS
Jail
Porkhand Magistrate
Arrest


NextHand

Bluecoat Musketeer
Spectral Aven
Scribe
The Art of War


Tech 2 card(s)
Get Paid + float - ($7)
Lawful Search - ($6)
The Art of War - ($3)
Oni kills Garth swiftly, lvls to 3
Oni t Midband heals - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reputable Newsman 0/3, naming 6 (Meta!)
  • :pschip: [I]Technician[/I]: Building Inspector 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru 5/4+2A, lvl 5, the Art of War
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Ok., so ideally, I kill Garth and midband Oniā€¦ Hmm, he has sac and deteriorate, and 4 skeletons, and none of his tech choices are showing. Killing garth probably draws whatever he teched. Worst case, he clears my patrol and does some damage to my tech 1 or base. Not a terrible outcome. I suppose he could hit me with orpal spells, which wouldnā€™t be ideal, but probably recoverable.

Game 17, Player 2, Turn 3

Map: PINNACLE: Heroes can cast ultimate spells even if they arenā€™t max level and even if they arrived that turn. Dead heroes must wait an extra turn to be resummoned.
P1 Black vs P2 Blue

[details=Starting Hand]
Sacrifice the Weak
Graveyard
Deteriorate
Skeletal Archery
Thieving Imp (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Death and Decay, Dark Pact
Sickness, Carrion Curse
[/details]


###Main:

  • Thieving Imp, discard #1 of 4 (4)
  • Skeletal Archery (2)
  • Skeletons shoot down Newsman and Inspector
  • Tech 1 (1)
  • Worker (0)

[details=Workers]
Graveyard, Pestering Haunt, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

####In Play:

  • Skeleton Javelineer (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeletal Archery

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Sickness
Carrion Curse
Poisonblade Rogue
Summon Skeletons
[/details]

[details=End of Turn Discard]
Death and Decay
Dark Pact
Deteriorate
Sacrifice the Weak
[/details]

[details=My Thoughts]
Well, I didnā€™t draw my teched spells, not even with the technician (knew Garth would be the target of Art of War, glad I did patrol him in resource). Still Archery is almost certainly going to draw a tower from him, or Judgement day maybe. Death and Decay + Sickness should keep the hero and tech game tilted in my favor though.
[/details]

P1T4


Tech StartingHand Workers

TECH
Overeager Cadet
Free Speech


STARTING HAND
Spectral Aven
Bluecoat Musketeer
The Art of War
Scribe
Overeager Cadet


WORKERS
Jail
Porkhand Magistrate
Arrest
Spectral Aven


NextHand

Traffic Director
Manufactured Truth
The Art of War


Discard

Bluecoat Musketeer
Reputable Newsman
Building Inspector
Scribe
Overeager Cadet
Free Speech


Tech 2 card(s)
Get Paid + Scav - ($8)
Worker - ($7)
The Art of War, hit base to 14 - ($4)
Tech 2 Peace - ($0)
Overeager Cadet

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Onimaru 5/4+2A, lvl 5, the Art of War
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Hmm, didnt expect skeletal archery, but I probably should have thought realized that would be cheaper than deteriorate and sac the weak, probably should have put one of them in SQL. I feel safe in not breaking his tech 1 here, because if he goes for tech 2, he wonā€™t have enouhg gold to do anything to me directly, and im not too scared of tech 1 units yet.

If I build a tower, I can keep his skeletons down, but unless I am mistaken, they will still be able to hit Oni before dying to tower. With 6 hp+armor, that isnt too bad, until I consider Vandy maxband resulting in a dead oni to skeletons. I know sac and deteriorate are in the discard, and without a vandy maxband they canā€™t kill oni, leaving 1g left over, he could clear the cadet with dark pact and 2 chances from 6 of deteriorate. Iā€™ll take my chances.

I have just the thing for this situation :wink:

Game 17, Player 2, Turn 4

Map: PINNACLE: Heroes can cast ultimate spells even if they arenā€™t max level and even if they arrived that turn. Dead heroes must wait an extra turn to be resummoned.
P1 Black vs P2 Blue

[details=Starting Hand]
Sickness
Carrion Curse
Poisonblade Rogue
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Dark Pact, Carrion Curse
Death and Decay, Dark Pact
Sickness, Carrion Curse
[/details]


###Main:

  • Orpal (6)
  • Carrion Curse, woo I sunk the battleship, you discard art of war and mtruth (3)
  • Three skeletons put down Overeager Cadet
  • Heroā€™s Hall (1)
  • Worker (0)

[details=Workers]
Poisonblade Rogue, Graveyard, Pestering Haunt, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Heroā€™s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

####In Play:

  • Orpal (1/1)
  • Skeleton Javelineer (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeletal Archery

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Carrion Curse
Sickness
Death and Decay
Deteriorate
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
I think Iā€™m in pretty good shape here, I should be able to keep his card pool pretty dry and smack him around until I can Death and Decay for the win. Decided to Carrion Curse because it takes away all the threatening things he can do essentially, and Iā€™m so glad that I did. Heā€™s bled dry on cards now. If I draw DnD, I lock down that way, if not then I dark pact + carrion curse and continue building econ. Without being able to play non-unit cards, Scribe is his only hope at stopping me, and even then he has to pull a lucky draw from a loaded deck.
[/details]

P1T5


Tech StartingHand Workers

TECH
Scribe
Flagstone Garrison


STARTING HAND
Manufactured Truth
The Art of War
Traffic Director


WORKERS
Jail
Porkhand Magistrate
Arrest
Spectral Aven
Traffic Director


NextHand

Overeager Cadet
Lawful Search


Tech 2 card(s)
Get Paid - ($8)
Worker - ($6)
Oni kills thieving Imp
Maxband Oni - ($3)
Tower - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Soldier 1/1+A
  • :psfist: [I]Elite[/I]: Onimaru 5/5, lvl 8
  • :ps_: [I]Scavenger[/I]: Soldier 1/1
  • :pschip: [I]Technician[/I]: Soldier 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Ah, carrion curse, oh the hilarity, an even better free speech in some ways, if you think about it. Max Oni, build Tower, skip worker for the cards and get out quince?

I suppose it doesnt matter, as now I have meta or DnD to worry about, either way I am pretty hosed.

Game 17, Player 2, Turn 5

Map: PINNACLE: Heroes can cast ultimate spells even if they arenā€™t max level and even if they arrived that turn. Dead heroes must wait an extra turn to be resummoned.
P1 Black vs P2 Blue

[details=Starting Hand]
Carrion Curse
Sickness
Death and Decay
Deteriorate
Summon Skeletons (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Bone Collector, Skeletal Lord
Dark Pact, Carrion Curse
Death and Decay, Dark Pact
Sickness, Carrion Curse
[/details]


###Main:

  • Death and Decay, Soldiers die and Oni falls quite ill (1)
  • Two skeletons kill oni and get shot down by tower, Orpal to level 3
  • Orpal breaks your tower, your base to 18
  • Two skeletons destroy your tech 2, your base to 16
  • Worker (0)

[details=Workers]
Sickness, Poisonblade Rogue, Graveyard, Pestering Haunt, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Heroā€™s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Orpal (1/2 lvl 3)
  • Skeleton Javelineer (1/1)
  • Skeleton (1/1)
  • Skeletal Archery

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Sacrifice the Weak
Dark Pact
Carrion Curse
Dark Pact
Death and Decay
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Yep this is very solid position, he can insta-max Quince but thatā€™s the extent of his defense, and unless he can get a free speech off Iā€™ll just keep burning it down. Bringing in Bone Collector and Skele Lord so I have something to do in the event of Free Speech
[/details]

P1T6


Tech StartingHand Workers

TECH
Free Speech
Spectral Flagbearer


STARTING HAND
Lawful Search
Overeager Cadet
Manufactured Truth
Free Speech


WORKERS
Jail
Porkhand Magistrate
Arrest
Spectral Aven
Traffic Director


NextHand

Flagstone Garrison
Scribe
Overeager Cadet


Discard

Lawful Search
Free Speech
Manufactured Truth
Free Speech
Spectral Flagbearer


Tech 2 card(s)
Get Paid + Scav - ($10)
Quince - ($8)
Lawful Search, so many spells! - ($7)
rebuild tech 2
rebuild tower - ($4)
Free Speech - ($2)
Extra Mirror - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror 0/1
  • :pschip: [I]Technician[/I]: Mirror 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Well,. thats disappointing.

Hmm, well, better go digging or this will end quickly.