MapMatch: Blue V Black - FrozenStorm and Zhavier

"P2T2


Tech StartingHand Workers

TECH
The Art of War
The Art of War


STARTING HAND
Lawful Search
Building Inspector
Manufactured Truth
Traffic Director
Bluecoat Musketeer


WORKERS
Arrest
Bluecoat Musketeer


NextHand

Jail
The Art of War
Porkhand Magistrate
Spectral Aven


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tower - ($2)
Building Inspector - ($1)
Traffic Director - ($0)
Oni kills SQL

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Reputable Newsman 0/2, naming 2
    [B]In Play:[/B]
  • Onimaru 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

Woof, Iā€™m off my draws and that makes for a very sad Vandy if you manage to hit

Game 18, Player 1, Turn 3

Map: PINNACLE: Heroes can cast ultimate spells even if they arenā€™t max level and even if they arrived that turn. Dead heroes must wait an extra turn to be resummoned.
Black vs Blue

[details=Starting Hand]
Summon Skeletons
Bone Collector
Sacrifice the Weak
Thieving Imp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Carrion Curse x2
Dark Pact, Bone Collector
[/details]


###Main:

  • Skele and Haunt trade with TD
  • Jav trades with Inspector, you get 1g
  • Vandy kills Newsman, takes 1
  • Bone Collector (4)
  • Thieving Imp, discard #4 of 4 and pray itā€™s a hit (1)
  • Worker (0)

[details=Workers]
Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

####In Play:

  • Vandy (2/2 lvl 1)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Skeletal Archery
Graveyard
Dark Pact
[/details]

[details=End of Turn Discard]
Skeleton Javelineer
Pestering Haunt
Carrion Curse
Carrion Curse
Sacrifice the Weak
[/details]

[details=My Thoughts]
Decently good chance Art of War is coming and Iā€™m going to get behind, lucky for him he got what he needed and I didnā€™t get deteriorate but that was a very solid defense regardless. Wouldnā€™t be at all surprised if he goes art of war + tech 2 straight awayā€¦ this map is not great at all
[/details]

P2T3


Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Spectral Aven
The Art of War
Jail
Porkhand Magistrate


WORKERS
Arrest
Bluecoat Musketeer


NextHand

Lawful Search
Reputable Newsman
The Art of War
Manufactured Truth


Tech 2 card(s)
Get Paid + Scav - ($8)
The Art of War, you hit a useless card, still, having no cards in hand kinda sucksā€¦ - ($5)
Midband Oni heals - ($1)
Build Tech 1, you may have missed I hadnā€™t built it yetā€¦ - ($0)
Oni kills Vandy, goes to lvl 7

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Onimaru 5/4+2A, lvl 7, The Art of War
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Hmm, this is a bit of a problem. I donā€™t have readiness without midband, and he can break whatever with his bone collector and imp unless i level up to midband. I canā€™t build tech 2 cause I donā€™t have tech 1, but midbanding means no tech 1 still, but building the tech 1 will just get it destroyed next turn, unless I skip workerā€¦ Very likely he techs up and I get all new problems.

note we do have a LDT tournament game to start when you are readyā€¦

1 Like

Boo

Game 18, Player 1, Turn 4

Map: PINNACLE: Heroes can cast ultimate spells even if they arenā€™t max level and even if they arrived that turn. Dead heroes must wait an extra turn to be resummoned.
Black vs Blue

[details=Starting Hand]
Summon Skeletons
Bone Collector
Sacrifice the Weak
Thieving Imp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Doom Grasp x2
Carrion Curse x2
Dark Pact, Bone Collector
[/details]


###Main:

  • Worker (6)
  • Tech 2 Demonology (2)

[details=Workers]
Graveyard, Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonz

####In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

####In Play:

  • Nothin

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 8

[details=End of Turn Hand]
Deteriorate
Skeleton Javelineer
Pestering Haunt
Doom Grasp
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
I guess Iā€™ll grab Doom Grasp and play for that angleā€¦ DnD wonā€™t quite get me an Oni kill if he has more AoW
[/details]

sometimes blue gets lucky :smiley:
P2T4


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet

STARTING HAND
Manufactured Truth
The Art of War
Lawful Search
Reputable Newsman
Scribe


WORKERS
Arrest
Bluecoat Musketeer
Manufactured Truth


NextHand

Jail
The Art of War
Building Inspector


Discard

Lawful Search
The Art of War
Scribe


Tech 2 card(s)
Get Paid - ($7)
Lawful Search, hello doom grasp - ($6)
Worker - ($5)
Reputable Newsman, naming 4, but I considered 3 before seeing that doomg grasp - ($3)
The Art of War, hit your base for 6 - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Onimaru 5/4+2A, lvl 7, The Art of War
    [B]In Play:[/B]
  • Reputable Newsman 0/3, naming 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Ah, the warm embrace of knowing your opponentā€™s hand. Someetimes lawful search is just so useles, but then, you get momentā€™s like these. Kinda wish I hadnā€™t drawn scribe though, wanted to be able to draw cards next turn

Yuck lol.

Game 18, Player 1, Turn 5

Map: PINNACLE: Heroes can cast ultimate spells even if they arenā€™t max level and even if they arrived that turn. Dead heroes must wait an extra turn to be resummoned.
Black vs Blue

[details=Starting Hand]
Deteriorate
Skeleton Javelineer
Pestering Haunt
Doom Grasp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Blackhand Dozer, Death and Decay
Doom Grasp x2
Carrion Curse x2
Dark Pact, Bone Collector
[/details]


###Main:

  • Maxband Garth, fetch Blackhand Dozer (2)
  • Make a skeleton (1)
  • Worker (0)

[details=Workers]
Pestering Haunt, Graveyard, Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonz

####In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (3/4 lvl 7)
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

####In Play:

  • Blackhand Dozer (7/6)
  • Skeleton (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Carrion Curse
Carrion Curse
Doom Grasp
Skeletal Archery
Sacrifice the Weak
[/details]

[details=End of Turn Discard]
Death and Decay
Doom Grasp
Skeleton Javelineer
Deteriorate
[/details]

[details=My Thoughts]
Ugh, guess Iā€™ll need StW to get rid of that Newsie. I definitely own the board now, which is great, and he has to be weary of how he patrols lest Dozer overpows his precious Onimaru, and at least I am now free to Carrion Curse him down. Weā€™ll see if Garth survives
[/details]

Dozerā€™s trigger doesnt follow weakest unit, it lets me choose any of the lowest tech units, in case you made that skeleton as a lightning rod.

P2T5


Tech StartingHand Workers

TECH
Flagstone Garrison
Free Speech


STARTING HAND
Building Inspector
The Art of War
Jail


WORKERS
Arrest
Bluecoat Musketeer
Manufactured Truth


NextHand

Porkhand Magistrate
Scribe
Traffic Director
Spectral Aven


Discard

Lawful Search
The Art of War
Scribe
Overeager Cadet
Overeager Cadet
The Art of War
Building Inspector
Jail
Flagstone Garrison
Free Speech


Tech 2 card(s)
Get Paid - ($8)
Art of War, Oni kills Garth, levels to max - ($5)
Tech 2 Peace - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 6/5+3A, lvl 8, The Art of War
  • :psfist: [I]Elite[/I]: Soldier 1/1
  • :ps_: [I]Scavenger[/I]: Soldier 1/1
  • :pschip: [I]Technician[/I]: Reputable Newsman 0/3, naming 4
  • :target: [I]Lookout[/I]: Soldier 1/1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Ugh, well, shoulda expected dozer, but still. If he goes for carrion curse, joke will be on him, heh. Maybe garth is the right one to kill, in that caseā€¦? on the off chance he has sac and doom grasp, it forces him to go for carrion curseā€¦ Heh, almost thought vandy could hit the dozer with doom, but right, only tech 0 and 1.

Active player, so only if itā€™s on your turn yea? :wink:

Game 18, Player 1, Turn 6

Map: PINNACLE: Heroes can cast ultimate spells even if they arenā€™t max level and even if they arrived that turn. Dead heroes must wait an extra turn to be resummoned.
Black vs Blue

[details=Starting Hand]
Carrion Curse
Carrion Curse
Doom Grasp
Skeletal Archery
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+1scav)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Death and Decay, Soul Stone
Blackhand Dozer, Death and Decay
Doom Grasp x2
Carrion Curse x2
Dark Pact, Bone Collector
[/details]


###Main:

  • Orpal (8)
  • Sacrifice the Weak, Skeleton and Newsie die, you rs draw 1 (6)
  • Carrion Curse, what a perfect draw for ya so far :stuck_out_tongue: Hope the Scribe whiffs hard, let me know what you tech draw and if I get to discard it (3)

rest of turn waits after the reshuffle

continuingā€¦

  • Worker (2)

[details=Workers]
Skeletal Archery, Pestering Haunt, Graveyard, Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonz

####In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Orpal (1/3 lvl 1)
  • :target: Lookout:

####In Play:

  • Blackhand Dozer (7/6)
  • Thieving Imp (2/2)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 10

[details=End of Turn Hand]
Dark Pact
Soul Stone
Death and Decay
Carrion Curse
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
StW, bit of a whiff on CC but hopefully that scribe whiffs. Then, I bring the pain. His draw luck has to run out sometime right? :wink: The Soul Stone is for Dozer to Knock Oni over (if needed)
[/details]

you get a Jail, congratulations!

Ok finished turn above, back to you!

Apaprently my luck holds, for now.

P2T6


Tech StartingHand Workers

TECH
Free Speech
Spectral Flagbearer


STARTING HAND
Scribe
Porkhand Magistrate
Traffic Director
Spectral Aven
Jail
Flagstone Garrison
Overeager Cadet


WORKERS
Arrest
Bluecoat Musketeer
Manufactured Truth


NextHand

Building Inspector
Lawful Search
Scribe
The Art of War


Discard

Jail
Reputable Newsman
Free Speech
Spectral Flagbearer
Porkhand Magistrate
Spectral Aven


Tech 2 card(s)
Get Paid + float - ($9)
Scribe, draw 1 - ($7)
Flagstone Garrison - ($4)
Traffic Director - ($3)
Overeager Cadet, draw 1
The Art of War, kill Dozer, triggers Imp death - ($0)
all 3 soldiers suicide on Bone Collector, now a 3/1

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 6/5+3A, lvl 8, The Art of War
  • :psfist: [I]Elite[/I]: Traffic Director 2/1
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]: Scribe 1/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Game 18, Player 1, Turn 7

Map: PINNACLE: Heroes can cast ultimate spells even if they arenā€™t max level and even if they arrived that turn. Dead heroes must wait an extra turn to be resummoned.
Black vs Blue

[details=Starting Hand]
Dark Pact
Soul Stone
Death and Decay
Carrion Curse
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+2float)
  • No techs right now

[details=All Teched Cards]
Death and Decay, Soul Stone
Blackhand Dozer, Death and Decay
Doom Grasp x2
Carrion Curse x2
Dark Pact, Bone Collector
[/details]


###Main:

  • Death and Decay, minions die, Oni is crippled briefly, buildings start to sag (4)
  • Carrion Curse, discard that Art of War and Lawful Search (1)
  • Sit here and pout about my dead Dozer

[details=Workers]
Skeletal Archery, Pestering Haunt, Graveyard, Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonz

####In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Orpal (1/3 lvl 1)
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

####Gold:

  • Gold: 1
  • Workers: 10

[details=End of Turn Hand]
Death and Decay
Doom Grasp
Sacrifice the Weak
Carrion Curse
[/details]

[details=End of Turn Discard]
Thieving Imp
Blackhand Dozer
Soul Stone
Death and Decay
Carrion Curse
Dark Pact
[/details]

[details=My Thoughts]
Nope, he hits the Garrison, b/c of course he does. Dozer gets killed so canā€™t even soul stone to properly end thisā€¦ Pretty unfun, who draws better map lol
[/details]

I drew Cadet, for your reference on the technician draw.

P2T7


Tech StartingHand Workers

TECH
Drill Sergeant
Spectral Hound


STARTING HAND
The Art of War
Scribe
Building Inspector
Lawful Search
Overeager Cadet
Free Speech
Lawful Search
Spectral Aven
Reputable Newsman


WORKERS
Arrest
Bluecoat Musketeer
Manufactured Truth
Lawful Search


NextHand

The Art of War
Scribe
Spectral Hound
Jail


Discard

Free Speech
Reputable Newsman
Spectral Aven


Tech 2 card(s)
Get Paid + Scav - ($9)
Overeager Cadet, draw last card
Scribe, reshuffle, draw 2 - ($7)
Building Inspector, draw 1 - ($6)
Quince - ($4)
Free Speech, propping up my buildings for a turn at leastā€¦ - ($2)
Oni kills Bone Collector
Worker - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe 1/3+A
  • :psfist: [I]Elite[/I]: Mirror 1/1
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]: Building Inspector 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 1
  • Onimaru 4/2, lvl 8
  • Quince 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 2 (Peace)
  • :heart: Tower HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

This map has felt like such a crapshoot of a draw fest

Game 18, Player 1, Turn 8

Map: PINNACLE: Heroes can cast ultimate spells even if they arenā€™t max level and even if they arrived that turn. Dead heroes must wait an extra turn to be resummoned.
Black vs Blue

[details=Starting Hand]
Death and Decay
Doom Grasp
Sacrifice the Weak
Carrion Curse
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+1float)
  • Tech 2 cards in

[details=All Teched Cards]
Zarramonde, the Obliterator x2
Death and Decay, Soul Stone
Blackhand Dozer, Death and Decay
Doom Grasp x2
Carrion Curse x2
Dark Pact, Bone Collector
[/details]


###Main:

  • Tech 3 (5)
  • Vandy + Midband (1)
  • Worker (0)

[details=Workers]
Carrion Curse, Skeletal Archery, Pestering Haunt, Graveyard, Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonz
  • Tech3 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Orpal (1+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Vandy (3/4 lvl 3)
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 11

[details=End of Turn Hand]
Deteriorate
Doom Grasp
Skeleton Javelineer
Sacrifice the Weak
Zarramonde, the Obliterator
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Lulz this map is too silly
[/details]

My opinion of this map, blue has an advantage because of free speech and the relatively cheap ultimates. The map encourages spell techs. Carrion curse can be a good counter, I think, but free speech has more utility and is 1g cheaper.

P2T8


Tech StartingHand Workers

TECH
Drill Sergeant
Air Hammer


STARTING HAND
Jail
The Art of War
Spectral Hound
Scribe
Free Speech
Traffic Director
Spectral Flagbearer
Overeager Cadet
Porkhand Magistrate


WORKERS
Arrest
Bluecoat Musketeer
Manufactured Truth
Lawful Search
Porkhand Magistrate


NextHand

The Art of War
Traffic Director
Drill Sergeant
Building Inspector


Tech 2 card(s)
Get Paid + float - ($10)
Scribe, draw 2 - ($8)
Spectral Hound, draw 1 - ($7)
Spectral Flagbearer - ($6)
Overeager Cadet
Cadet and building Inspector kill Orpal, Quince to lvl 3
The Art of War, oni hits your base for 7 - ($3)
Free Speech - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Hound 3/3+A
  • :psfist: [I]Elite[/I]: Scribe 2/3
  • :ps_: [I]Scavenger[/I]: Mirror 0/1
  • :pschip: [I]Technician[/I]: Spectral Flagbearer 2/2
  • :target: [I]Lookout[/I]: Onimaru 6/2+2A, lvl 8, the Art of War
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 1
  • Scribe 1/3
  • Quince 1/4, lvl 3
  • Overeager Cadet 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 2 (Peace)
  • :heart: Tower HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Thatā€™s GG, I drew Zarra but with the Flagbearer out and Free Speech active, I canā€™t do anything about Oni finishing the game next turn

That was fun <_<

I considered that, yea.

So that was a wonky map.

Next one seems terrible for blue, but should be interesting anyway.

VORTOSS RUINS: Players canā€™t build the heroesā€™ hall or tech lab add-ons, but automatically get their effects.

For the free Tech Lab, my thought is that a second tech spec is chosen when the tech 2 is built. If you want to change a spec later, spend 1g and take 2 base damage.

You can take the first turn.

Yeah this map I think is very much in Blackā€™s favor (auto heroā€™s hall early is free gold and pressure for black), though I can see having easier access to Quince for Free Speech and Truth T2 + Peace T2 might work out in your favor? Or it could just be a P1 benefit? Letā€™s see!

Game 19, Player 1, Turn 1

Map: VORTOSS RUINS: Players canā€™t build the heroesā€™ hall or tech lab add-ons, but automatically get their effects.
Black vs Blue

[details=Starting Hand]
Skeletal Archery
Skeleton Javelineer
Deteriorate
Poisonblade Rogue
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Vandy (2)
  • Skeleton Javelineer (1)
  • Worker (0)

[details=Workers]
Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Skeleton Javelineer (1/1)
  • Vandy (2/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Graveyard
Thieving Imp
Summon Skeletons
Jandra, the Negator
Pestering Haunt
[/details]

[details=End of Turn Discard]
Sacrifice the Weak
Deteriorate
Skeletal Archery
[/details]

[details=My Thoughts]
I think this map definitely will favor Vandy + Garth, but weā€™ll see I guess.
[/details]

P2T1


StartingHand Workers

STARTING HAND
Arrest
Porkhand Magistrate
Jail
Lawful Search
Spectral Aven


WORKERS
Porkhand Magistrate


NextHand

Building Inspector
Manufactured Truth
Traffic Director
Bluecoat Musketeer
Reputable Newsman


Discard

Jail
Spectral Aven
Arrest
Lawful Search


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bigby - ($2)
ā€¦ Onimaru, cause why not! - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby 2/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Onimaru 2/3, lvl 1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Well, this is just a terrible hand. I suppose I could put out Bigby midband and he would survive, but it wouldnā€™t be very productive the following turn. On the other handā€¦ I could throw out both Oni and Bigby, block with bigby, the free levels to vandy kinda suck, but he only gets those by midbanding, and his 1g blocker is already down, so Oni would actually get to respond a bit more effectivelyā€¦ Its crazy, but it might be worth it. God I hate porkhand magistrate in this matchup.