MapMatch: Blue V Black - FrozenStorm and Zhavier

Dozer’s trigger doesnt follow weakest unit, it lets me choose any of the lowest tech units, in case you made that skeleton as a lightning rod.

P2T5


Tech StartingHand Workers

TECH
Flagstone Garrison
Free Speech


STARTING HAND
Building Inspector
The Art of War
Jail


WORKERS
Arrest
Bluecoat Musketeer
Manufactured Truth


NextHand

Porkhand Magistrate
Scribe
Traffic Director
Spectral Aven


Discard

Lawful Search
The Art of War
Scribe
Overeager Cadet
Overeager Cadet
The Art of War
Building Inspector
Jail
Flagstone Garrison
Free Speech


Tech 2 card(s)
Get Paid - ($8)
Art of War, Oni kills Garth, levels to max - ($5)
Tech 2 Peace - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 6/5+3A, lvl 8, The Art of War
  • :psfist: [I]Elite[/I]: Soldier 1/1
  • :ps_: [I]Scavenger[/I]: Soldier 1/1
  • :pschip: [I]Technician[/I]: Reputable Newsman 0/3, naming 4
  • :target: [I]Lookout[/I]: Soldier 1/1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Ugh, well, shoulda expected dozer, but still. If he goes for carrion curse, joke will be on him, heh. Maybe garth is the right one to kill, in that case…? on the off chance he has sac and doom grasp, it forces him to go for carrion curse… Heh, almost thought vandy could hit the dozer with doom, but right, only tech 0 and 1.

Active player, so only if it’s on your turn yea? :wink:

Game 18, Player 1, Turn 6

Map: PINNACLE: Heroes can cast ultimate spells even if they aren’t max level and even if they arrived that turn. Dead heroes must wait an extra turn to be resummoned.
Black vs Blue

[details=Starting Hand]
Carrion Curse
Carrion Curse
Doom Grasp
Skeletal Archery
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+1scav)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Death and Decay, Soul Stone
Blackhand Dozer, Death and Decay
Doom Grasp x2
Carrion Curse x2
Dark Pact, Bone Collector
[/details]


###Main:

  • Orpal (8)
  • Sacrifice the Weak, Skeleton and Newsie die, you rs draw 1 (6)
  • Carrion Curse, what a perfect draw for ya so far :stuck_out_tongue: Hope the Scribe whiffs hard, let me know what you tech draw and if I get to discard it (3)

rest of turn waits after the reshuffle

continuing…

  • Worker (2)

[details=Workers]
Skeletal Archery, Pestering Haunt, Graveyard, Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonz

####In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Orpal (1/3 lvl 1)
  • :target: Lookout:

####In Play:

  • Blackhand Dozer (7/6)
  • Thieving Imp (2/2)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 10

[details=End of Turn Hand]
Dark Pact
Soul Stone
Death and Decay
Carrion Curse
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
StW, bit of a whiff on CC but hopefully that scribe whiffs. Then, I bring the pain. His draw luck has to run out sometime right? :wink: The Soul Stone is for Dozer to Knock Oni over (if needed)
[/details]

you get a Jail, congratulations!

Ok finished turn above, back to you!

Apaprently my luck holds, for now.

P2T6


Tech StartingHand Workers

TECH
Free Speech
Spectral Flagbearer


STARTING HAND
Scribe
Porkhand Magistrate
Traffic Director
Spectral Aven
Jail
Flagstone Garrison
Overeager Cadet


WORKERS
Arrest
Bluecoat Musketeer
Manufactured Truth


NextHand

Building Inspector
Lawful Search
Scribe
The Art of War


Discard

Jail
Reputable Newsman
Free Speech
Spectral Flagbearer
Porkhand Magistrate
Spectral Aven


Tech 2 card(s)
Get Paid + float - ($9)
Scribe, draw 1 - ($7)
Flagstone Garrison - ($4)
Traffic Director - ($3)
Overeager Cadet, draw 1
The Art of War, kill Dozer, triggers Imp death - ($0)
all 3 soldiers suicide on Bone Collector, now a 3/1

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 6/5+3A, lvl 8, The Art of War
  • :psfist: [I]Elite[/I]: Traffic Director 2/1
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]: Scribe 1/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Game 18, Player 1, Turn 7

Map: PINNACLE: Heroes can cast ultimate spells even if they aren’t max level and even if they arrived that turn. Dead heroes must wait an extra turn to be resummoned.
Black vs Blue

[details=Starting Hand]
Dark Pact
Soul Stone
Death and Decay
Carrion Curse
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+2float)
  • No techs right now

[details=All Teched Cards]
Death and Decay, Soul Stone
Blackhand Dozer, Death and Decay
Doom Grasp x2
Carrion Curse x2
Dark Pact, Bone Collector
[/details]


###Main:

  • Death and Decay, minions die, Oni is crippled briefly, buildings start to sag (4)
  • Carrion Curse, discard that Art of War and Lawful Search (1)
  • Sit here and pout about my dead Dozer

[details=Workers]
Skeletal Archery, Pestering Haunt, Graveyard, Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonz

####In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Orpal (1/3 lvl 1)
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

####Gold:

  • Gold: 1
  • Workers: 10

[details=End of Turn Hand]
Death and Decay
Doom Grasp
Sacrifice the Weak
Carrion Curse
[/details]

[details=End of Turn Discard]
Thieving Imp
Blackhand Dozer
Soul Stone
Death and Decay
Carrion Curse
Dark Pact
[/details]

[details=My Thoughts]
Nope, he hits the Garrison, b/c of course he does. Dozer gets killed so can’t even soul stone to properly end this… Pretty unfun, who draws better map lol
[/details]

I drew Cadet, for your reference on the technician draw.

P2T7


Tech StartingHand Workers

TECH
Drill Sergeant
Spectral Hound


STARTING HAND
The Art of War
Scribe
Building Inspector
Lawful Search
Overeager Cadet
Free Speech
Lawful Search
Spectral Aven
Reputable Newsman


WORKERS
Arrest
Bluecoat Musketeer
Manufactured Truth
Lawful Search


NextHand

The Art of War
Scribe
Spectral Hound
Jail


Discard

Free Speech
Reputable Newsman
Spectral Aven


Tech 2 card(s)
Get Paid + Scav - ($9)
Overeager Cadet, draw last card
Scribe, reshuffle, draw 2 - ($7)
Building Inspector, draw 1 - ($6)
Quince - ($4)
Free Speech, propping up my buildings for a turn at least… - ($2)
Oni kills Bone Collector
Worker - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe 1/3+A
  • :psfist: [I]Elite[/I]: Mirror 1/1
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]: Building Inspector 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 1
  • Onimaru 4/2, lvl 8
  • Quince 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 2 (Peace)
  • :heart: Tower HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

This map has felt like such a crapshoot of a draw fest

Game 18, Player 1, Turn 8

Map: PINNACLE: Heroes can cast ultimate spells even if they aren’t max level and even if they arrived that turn. Dead heroes must wait an extra turn to be resummoned.
Black vs Blue

[details=Starting Hand]
Death and Decay
Doom Grasp
Sacrifice the Weak
Carrion Curse
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+1float)
  • Tech 2 cards in

[details=All Teched Cards]
Zarramonde, the Obliterator x2
Death and Decay, Soul Stone
Blackhand Dozer, Death and Decay
Doom Grasp x2
Carrion Curse x2
Dark Pact, Bone Collector
[/details]


###Main:

  • Tech 3 (5)
  • Vandy + Midband (1)
  • Worker (0)

[details=Workers]
Carrion Curse, Skeletal Archery, Pestering Haunt, Graveyard, Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonz
  • Tech3 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Orpal (1+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Vandy (3/4 lvl 3)
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 11

[details=End of Turn Hand]
Deteriorate
Doom Grasp
Skeleton Javelineer
Sacrifice the Weak
Zarramonde, the Obliterator
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Lulz this map is too silly
[/details]

My opinion of this map, blue has an advantage because of free speech and the relatively cheap ultimates. The map encourages spell techs. Carrion curse can be a good counter, I think, but free speech has more utility and is 1g cheaper.

P2T8


Tech StartingHand Workers

TECH
Drill Sergeant
Air Hammer


STARTING HAND
Jail
The Art of War
Spectral Hound
Scribe
Free Speech
Traffic Director
Spectral Flagbearer
Overeager Cadet
Porkhand Magistrate


WORKERS
Arrest
Bluecoat Musketeer
Manufactured Truth
Lawful Search
Porkhand Magistrate


NextHand

The Art of War
Traffic Director
Drill Sergeant
Building Inspector


Tech 2 card(s)
Get Paid + float - ($10)
Scribe, draw 2 - ($8)
Spectral Hound, draw 1 - ($7)
Spectral Flagbearer - ($6)
Overeager Cadet
Cadet and building Inspector kill Orpal, Quince to lvl 3
The Art of War, oni hits your base for 7 - ($3)
Free Speech - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Hound 3/3+A
  • :psfist: [I]Elite[/I]: Scribe 2/3
  • :ps_: [I]Scavenger[/I]: Mirror 0/1
  • :pschip: [I]Technician[/I]: Spectral Flagbearer 2/2
  • :target: [I]Lookout[/I]: Onimaru 6/2+2A, lvl 8, the Art of War
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 1
  • Scribe 1/3
  • Quince 1/4, lvl 3
  • Overeager Cadet 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 2 (Peace)
  • :heart: Tower HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

That’s GG, I drew Zarra but with the Flagbearer out and Free Speech active, I can’t do anything about Oni finishing the game next turn

That was fun <_<

I considered that, yea.

So that was a wonky map.

Next one seems terrible for blue, but should be interesting anyway.

VORTOSS RUINS: Players can’t build the heroes’ hall or tech lab add-ons, but automatically get their effects.

For the free Tech Lab, my thought is that a second tech spec is chosen when the tech 2 is built. If you want to change a spec later, spend 1g and take 2 base damage.

You can take the first turn.

Yeah this map I think is very much in Black’s favor (auto hero’s hall early is free gold and pressure for black), though I can see having easier access to Quince for Free Speech and Truth T2 + Peace T2 might work out in your favor? Or it could just be a P1 benefit? Let’s see!

Game 19, Player 1, Turn 1

Map: VORTOSS RUINS: Players can’t build the heroes’ hall or tech lab add-ons, but automatically get their effects.
Black vs Blue

[details=Starting Hand]
Skeletal Archery
Skeleton Javelineer
Deteriorate
Poisonblade Rogue
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Vandy (2)
  • Skeleton Javelineer (1)
  • Worker (0)

[details=Workers]
Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Skeleton Javelineer (1/1)
  • Vandy (2/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Graveyard
Thieving Imp
Summon Skeletons
Jandra, the Negator
Pestering Haunt
[/details]

[details=End of Turn Discard]
Sacrifice the Weak
Deteriorate
Skeletal Archery
[/details]

[details=My Thoughts]
I think this map definitely will favor Vandy + Garth, but we’ll see I guess.
[/details]

P2T1


StartingHand Workers

STARTING HAND
Arrest
Porkhand Magistrate
Jail
Lawful Search
Spectral Aven


WORKERS
Porkhand Magistrate


NextHand

Building Inspector
Manufactured Truth
Traffic Director
Bluecoat Musketeer
Reputable Newsman


Discard

Jail
Spectral Aven
Arrest
Lawful Search


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bigby - ($2)
… Onimaru, cause why not! - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby 2/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Onimaru 2/3, lvl 1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Well, this is just a terrible hand. I suppose I could put out Bigby midband and he would survive, but it wouldn’t be very productive the following turn. On the other hand… I could throw out both Oni and Bigby, block with bigby, the free levels to vandy kinda suck, but he only gets those by midbanding, and his 1g blocker is already down, so Oni would actually get to respond a bit more effectively… Its crazy, but it might be worth it. God I hate porkhand magistrate in this matchup.

Flipped a coin, ended up heads so I’m going with the risky play! Your luck has to faulter sometime right?

Game 19, Player 1, Turn 1

Map: VORTOSS RUINS: Players can’t build the heroes’ hall or tech lab add-ons, but automatically get their effects.
Black vs Blue

[details=Starting Hand]
Graveyard
Thieving Imp
Summon Skeletons
Jandra, the Negator
Pestering Haunt
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Bone Collector x2
[/details]


###Main:

  • Vandy smacks Bigby to 2hp, takes 2 in return
  • Garth (3)
  • Make a skeleton (2)
  • Pestering Haunt
  • Worker (1)
  • Tech 1 (0)

[details=Workers]
Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

####In Play:

  • Pestering Haunt (1/1)
  • Vandy (2/1 lvl 1)
  • Garth (1/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Sacrifice the Weak
Summon Skeletons
Graveyard
Deteriorate
Bone Collector
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Really hope he didn’t draw Arrest
[/details]

You flipped well, there :slight_smile:
P2T2


Tech StartingHand Workers

TECH
Judgment Day
Jurisdiction


STARTING HAND
Reputable Newsman
Bluecoat Musketeer
Building Inspector
Traffic Director
Manufactured Truth


WORKERS
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Arrest
Jurisdiction
Lawful Search
Spectral Aven


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Reputable Newsman, naming 2 - ($3)
Traffic Director - ($2)
Oni kills Scav
Bigby kills Technician
Midband Bigby heals - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman 0/3, naming 2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru 2/2, lvl 1
  • Bigby 2/4, lvl 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Well, he went for the block, and his bet on arrest paid off, sadly. However! I can still capitalize on this situation maybe? If I can get 2 things to live, I might get some elite training fun.

Let’s see, he has 1, 1, 1Pest, 1-3garth, and 2-4+2vandy attack. If I kill both patrollers, he has 3 attackers and no vandy doom target. He can kill bigby if I don’t midband. Ok, sure, think this makes me pretty safe. Hate giving him all that fuel for the fire though :confused:

Game 19, Player 1, Turn 3

Map: VORTOSS RUINS: Players can’t build the heroes’ hall or tech lab add-ons, but automatically get their effects.
Black vs Blue

[details=Starting Hand]
Sacrifice the Weak
Summon Skeletons
Graveyard
Deteriorate
Bone Collector
Thieving Imp (tecn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1scav)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Dark Pact, Nether Drain
Bone Collector x2
[/details]


###Main:

  • Garth + Haunt kill sql
  • Vandy + deteriorate kill techn, you get a card
  • Thieving Imp, you discard #3 of 5 (4)
  • Bone Collector (2)
  • Make a Skeleton (1)
  • Worker (0)

[details=Workers]
Summon Skeletons, Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Bone Collector (3/3)

####In Play:

  • Vandy (2/1 lvl 1)
  • Garth (1/2 lvl 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Skeletal Archery
Bone Collector
Nether Drain
Dark Pact
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Got lucky on the 50/50 there (though really, Arrest would not have been devastating), going to play somewhat safe here. I should be able to turn this into an Oni kill next turn.
[/details]

P2T3


Tech StartingHand Workers

TECH
Scribe
Overeager Cadet


STARTING HAND
Spectral Aven
Arrest
Lawful Search
Jurisdiction
Judgment Day


WORKERS
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Traffic Director
Building Inspector
Jail
Manufactured Truth
Reputable Newsman


Tech 2 card(s)
Get Paid - ($7)
Tech 1 - ($6)
Maxband Bigby - ($4)
Judgment Day! your precious patrol is empty, you get 1g - ($0)
Oni kills Garth, goes to lvl 3
Bigby kills Vandy, Oni goes to lvl 5, heals

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru 3/4, lvl 5
  • Bigby 3/2, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

boooooo (though that was pretty cool)

Game 19, Player 1, Turn 4

Map: VORTOSS RUINS: Players can’t build the heroes’ hall or tech lab add-ons, but automatically get their effects.
Black vs Blue

[details=Starting Hand]
Skeletal Archery
Bone Collector
Nether Drain
Dark Pact
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1scav)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Doom Grasp, Blackhand Dozer
Dark Pact, Nether Drain
Bone Collector x2
[/details]


###Main:

  • Bone Collector (6)
  • Worker (5)
  • Tech 2 Disease + Demonz (1)

[details=Workers]
Skeletal Archery, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonz + Disease

####In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Graveyard
Pestering Haunt
Skeleton Javelineer
Deteriorate
[/details]

[details=End of Turn Discard]
Doom Grasp
Blackhand Dozer
Bone Collector
Thieving Imp
Dark Pact
Nether Drain
[/details]

[details=My Thoughts]
Pfffft he’s crazy y’all! But that was a solid play. P2 might actually be advantaged on this map, being able to bring 2 heroes. Still, he is down a worker, and I have my ways of coming back…
[/details]

"P2T4


Tech StartingHand Workers

TECH
Overeager Cadet
The Art of War


STARTING HAND
Building Inspector
Jail
Manufactured Truth
Traffic Director
Reputable Newsman


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail


NextHand

Manufactured Truth
Jurisdiction
Scribe
Overeager Cadet


Discard

Traffic Director
Overeager Cadet
The Art of War


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bigby Midband sidelines Bone Collector
Max Oni - ($3)
Oni breaks tech 2
Building Inspector, that rebuild will cost you - ($2)
Reputable Newsman, naming 0, one way or another - ($0)

Float ($0)
Stash 1, Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Soldier 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Soldier 1/1
  • :pschip: [I]Technician[/I]: Soldier 1/1
  • :target: [I]Lookout[/I]: Building Inspector 1/1
    [B]In Play:[/B]
  • Onimaru 4/5, lvl 8
  • Bigby 3/2, lvl 5
  • Reputable Newsman 0/3, naming 0
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I could use Oni to kill BC and leave his tech 2 alone, or sideline BC with Bigby and break his tech 2. he definitely doesn’t have any tech 2 stuff in hand yet, so he’s probably going to make a push for heroes or use Garth to summon a unit. Dozer or maybe something else… heroes seem most likely given he knows I have JD now. Setup for meta seems likely. I am going to gamble that I have a soldier left alive to use MT for a Bone collector, but he could use Orpal to clear my patrol. But that will also cost him.

"

This is such a mess lol

Game 19, Player 1, Turn 5

Map: VORTOSS RUINS: Players can’t build the heroes’ hall or tech lab add-ons, but automatically get their effects.
Black vs Blue

[details=Starting Hand]
Graveyard
Pestering Haunt
Skeleton Javelineer
Deteriorate
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Gorgon, Cursed Ghoul
Doom Grasp, Blackhand Dozer
Dark Pact, Nether Drain
Bone Collector x2
[/details]


###Main:

  • Orpal + Maxband (2)
  • Skeleton Javelineer, sacrifice it to -1/1 all three soldiers, you get a card and gold (1)
  • Bone Collector kills inspector, I get a skeleton
  • Rebuild tech 2
  • Worker (0)

[details=Workers]
Pestering Haunt, Skeletal Archery, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonz + Disease

####In Patrol:

  • :psblueshield: Squad Leader: Orpal (2/5+1armor lvl 6)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

####In Play:

  • Bone Collector (3/2)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Sacrifice the Weak
Gorgon
Skeleton Javelineer
Graveyard
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
This is messy lol. But Orpal should be able to keep buildings up. From here, hopefully I can get Garth and Vandy to take back over.
[/details]