MapMatch: Blue V Black - FrozenStorm and Zhavier

technician, oops.

No problem, just wanted to make sure I can make this play :slight_smile:

Game 6, Player 1, Turn 5

Map: Big Game Hunters (Each player gets an extra [2 gold] during each of their upkeeps.)
P1 Blue vs P2 Black

[details=Starting Hand]
Dark Pact
Sacrifice the Weak
Cursed Ghoul
Abomination
Bone Collector
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1float+2BGH)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Cursed Crow, Death and Decay
Dark Pact, Abomination
Metamorphosis, Cursed Ghoul
Bone Collector, Dark Pact
[/details]


###Main:

  • Skeleton and Imp trade to bring BC to 1hp
  • Cursed Ghoul, target BC he dies (7)
  • Maxband Garth, he kills Quince and takes 2 damage, levels fizzle, you get a card (1)
  • Rez Haunt from graveyard
  • Worker (0)

[details=Workers]
Bone Collector, Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Cursed Ghoul (4/5 resist 1)

####In Play:

  • Vandy (4/2 lvl 5)
  • Garth (3/2 lvl 7)
  • Pestering Haunt (1/1)
  • Graveyard (3hp, holding Thieving Imp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Skeleton Javelineer
Deteriorate
Metamorphosis
Dark Pact
Death and Decay
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Time to kill Quince so I can get meta off next turn, means giving up Garth maxband but that’s fine, I’m far enough ahead that we should be able to bust through and wreck stuff. Being one short of bringing out orpal sucks though :confused:
[/details]

I cast lawful search, and discovered death and decay, did you perhaps mean death rites?

Nope, it’s Death and Decay. Was hoping to draw it next turn, but c’est la vie

ok, I ask because I have made that confused mistake before :stuck_out_tongue: Note my deck count was 1 less because of a duplicate cadet last turn.

P2T5


Tech StartingHand Workers

TECH
Injunction
Injunction


STARTING HAND
Porkhand Magistrate
Flagstone Garrison
Overeager Cadet
Traffic Director
Overeager Cadet
Lawful Search
Arrest
Reputable Newsman
Free Speech
Brave Knight
Injunction


WORKERS
Bluecoat Musketeer
Jail
Spectral Aven
Manufactured Truth


NextHand

Injunction
Traffic Director
Free Speech
Lawful Search
Porkhand Magistrate


Tech 2 card(s)
Get Paid - ($11)
Flagstone Garrison - ($8)
Overeager Cadet, draw 2
Overeager Cadet, draw 2
Bigby - ($6)
Lawful Search, draw last in deck - ($5)
Reputable Newsman, naming 6, to force you to dig for sac the weak - ($3)
Injunction yonder sickly tech 2, disabling the ghoul, etc - ($0)
Building Inspector trades with Pestering Haunt

Float ($0)
Discard 5, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet
  • :pschip: [I]Technician[/I]: Reputable Newsman 0/3, naming 6 aka Meta
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Flagstone Garrison :heart: 4
  • Bigby 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

He is probably planning on Meta next turn, which will be at least a little of a problem, but I am pretty sure I can dig to an injunction to even this up a bit, deny further disease and orpal shenanigans. And then he has to choose what to kill in the back row, tech building, or garrison, or whatever.

Injunction… And I bottom-decked the means to deal with Newsman, this some bullllsnit draws :slight_smile:

Game 6, Player 1, Turn 6

Map: Big Game Hunters (Each player gets an extra [2 gold] during each of their upkeeps.)
P1 Blue vs P2 Black

[details=Starting Hand]
Skeleton Javelineer
Deteriorate
Metamorphosis
Dark Pact
Death and Decay
Abomination
Cursed Crow (ugggghhhh)
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+2BGH)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Death and Decay, Shadow Blade
Cursed Crow, Death and Decay
Dark Pact, Abomination
Metamorphosis, Cursed Ghoul
Bone Collector, Dark Pact
[/details]


###Main:

  • Dark Pact, my base to 18 draw 2, HEAVY SIGH
  • Make a skeleton, sacrifice it to draw 1 (10)
  • Sacrifice the Weak, Ghoul and Newsman die, you get a card (8)
  • Metamorphosis, Garth and Vandy are demonz (2)
  • Deteriorate Cadet, Garth kills him and takes 2 damage
  • Vandy breaks your tech 2, your base to 18
  • Skeleton Javelineer (1)
  • Rez Haunt from the graveyard
  • Worker (0)

[details=Workers]
Cursed Crow, Bone Collector, Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Vandy (6/4 lvl 5)
  • :target: Lookout:

####In Play:

  • Garth (5/2 lvl 7)
  • Pestering Haunt (1/1)
  • Graveyard (3hp, holding Thieving Imp and Cursed Ghoul)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Dark Pact
Sacrifice the Weak
Dark Pact
Death and Decay
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Jeezus it took some heavy digging but I got to StW, which means I can lock him off tech 2 and continue building pressure. It’s possible / likely? that he’ll continue to injunction my tech 2 as well, but there isn’t much I can do about that. Teching in 2x Sickness, we’ll likely have to sacrifice Garth next turn and hopefully Orpal can get some horde control.

Well at least I drew the other Dark Pact so I know I can draw down the deck if I like, Deteriorate + StW + 2x Sickness after a Metamorphosis Orpal should be able to do some serious damage
[/details]

You aren’t gonna like this. But hey, at least I Suicided bigby?

P2T6


Tech StartingHand Workers

TECH
Drill Sergeant
Community Service


STARTING HAND
Lawful Search
Injunction
Porkhand Magistrate
Traffic Director
Free Speech
Injunction
Arrest
Building Inspector
Brave Knight
Overeager Cadet
Overeager Cadet
Community Service
Free Speech
Drill Sergeant


WORKERS
Bluecoat Musketeer
Jail
Spectral Aven
Manufactured Truth


NextHand

Arrest
Injunction
Reputable Newsman
Brave Knight
Drill Sergeant


Tech 2 card(s)
Get Paid - ($11)
rebuild tech 2
Traffic Director, draw 2 - ($10)
Injunction on tech 2 again - ($7)
Arrest on Javelineer - ($5)
Bigby suicides on Vandy, levels fizzle
Quince - ($3)
Cadet kills Vandy, quince ot lvl 3
Free Speech - ($1)
Taking a chance, skipping worker
Building Inspector, draw last, reshuffle, draw 1, wow lucky draw - ($0)
Overeager Cadet, draw 2, also lucky
Overeager Cadet, draw 2

Float ($0)
Discard 7, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]: Mirror 0/1
  • :target: [I]Lookout[/I]: Building Inspector 1/1
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Flagstone Garrison :heart: 4
  • Quince 1/4, lvl 3
  • Traffic Director 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Theres the meta, there was almost a chance he would have to kill 2 skeletons to get to it, but newsman did his job admirably anyway.

GG WP, all I can do is Max out Orpal and that isn’t going to help too terribly much!

could replay imp :slight_smile:
GG!

It was looking tense there for a bit. Id say this falls a bit into black getting bad draws and blue getting good draws. Though I also wonder if this map favors player 2 at all.

Next up!
HARD TIMES MILL: Workers cost an extra [1 gold] to hire.

This seems super painful.

1 Like

Arright let’s see how this one goes! Definitely predicting Black to be favored here, though I could see P2 having a slight edge in a neutral matchup

Game 7, Player 1, Turn 1

Map: Hard Times Mill - Workers cost an extra [1 gold] to hire.
P1 Black vs P2 Blue

[details=Starting Hand]
Jandra, the Negator
Thieving Imp
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Vandy (2)
  • Pestering Haunt
  • Worker (0)

[details=Workers]
Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/3 lvl 1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Dark Pact
Sacrifice the Weak
Dark Pact
Death and Decay
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Two gold per worker, I might just call it at 6 workers lol :wink: I feel Black has way more early game gold efficiency so I expect to win here. Money’s definitely going to be tight though, and I likely won’t be able to exploit a card advantage as well as usual! Next turn probably Hero’s Hall + Jav + Worker, turn after tech 1, but possible I’ll go Deteriorate + HH + Tech 1 instead
[/details]

1 Like

P2T1


StartingHand Workers

STARTING HAND
Traffic Director
Lawful Search
Arrest
Bluecoat Musketeer
Jail


WORKERS
Bluecoat Musketeer


NextHand

Spectral Aven
Porkhand Magistrate
Reputable Newsman
Manufactured Truth
Building Inspector


Discard

Lawful Search
Jail
Arrest


Tech 0 card(s)
Get Paid - ($5)
Worker - ($3)
Traffic Director - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Onimaru 2/3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Sorry for the delay again! Crazy past couple weeks

Game 7, Player 1, Turn 2

Map: Hard Times Mill - Workers cost an extra [1 gold] to hire.
P1 Black vs P2 Blue

[details=Starting Hand]
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Deteriorate
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Dark Pact, Bone Collector
[/details]


###Main:

  • Vandy kills TD, takes 1
  • Pestering Haunt pokes your base to 19
  • Skeleton Javelineer (4)
  • Worker (2)
  • Tech 1 (1)

[details=Workers]
Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Skeleton Javelineer (1/1)

####In Play:

  • Vandy (2/2 lvl 1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Skeletal Archery
Bone Collector
Dark Pact
Graveyard
Deteriorate
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
50/50 he even has arrest and he has to skip worker if he wants to keep Oni safe after (if I go lookout)? That’s a slam dunk, don’t think he should have brought out Oni here. We’ll see how it goes though
[/details]

One thing that can be interesting with a rotating map pool is how different decks could be built. Some decks that are not viable in a ‘no-map’ meta may be great in Fury Road or Flagstone Mines. There’s still a need to avoid maps like Lost Temple which seem degenerate, but with an interesting map pool you’ll see different builds than you do with the current meta. I think the idea of a stable set of cards asks for some shifting grounds, something randomized at the beginning of each game.

No worries on delays :smiley: Hope everything is good busy, not bad busy.

P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Manufactured Truth
Building Inspector
Reputable Newsman
Spectral Aven
Porkhand Magistrate


WORKERS
Bluecoat Musketeer
Spectral Aven


NextHand

Overeager Cadet
Arrest
Overeager Cadet
Jail


Tech 2 card(s)
Get Paid - ($6)
Worker - ($4)
Tech 1 - ($3)
Reputable Newsman Naming 0 - ($1)
Oni kills Javelineer
Building Inspector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Building Inspector 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman 0/3, naming 0
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru 2/2, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Good busy, had a housewarming over the weekend

Game 7, Player 1, Turn 3

Map: Hard Times Mill - Workers cost an extra [1 gold] to hire.
P1 Black vs P2 Blue

[details=Starting Hand]
Skeletal Archery
Bone Collector
Dark Pact
Graveyard
Deteriorate
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Nether Drain, Bone Collector
Dark Pact, Bone Collector
[/details]


###Main:

  • Vandy kills BI, takes 1
  • Pestering Haunt ticks your tech 1 to 4hp
  • Bone Collector (5)
  • Hero’s Hall (3)
  • Worker (1)

[details=Workers]
Graveyard, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Bone Collector (3/3)

####In Play:

  • Vandy (2/1 lvl 1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Summon Skeletons
Thieving Imp
Sacrifice the Weak
Dark Pact
Skeletal Archery
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Same proposition here, just staying safe against Arrest, MTruth I’m okay with trading. Nether Drain just for gold efficiency, another BC for card efficiency. Keeping Archery b/c skele army is still an option
[/details]

Well, this turn could have been much better with a different hand.

P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Tax Collector


STARTING HAND
Overeager Cadet
Jail
Overeager Cadet
Arrest


WORKERS
Bluecoat Musketeer
Spectral Aven
Jail


NextHand

Manufactured Truth
Porkhand Magistrate
Lawful Search


Discard

Building Inspector
Arrest
Flagstone Garrison
Tax Collector


Tech 2 card(s)
Get Paid - ($7)
Worker - ($5)
Tech 2 Peace - ($1)
Overeager Cadet
Overeager Cadet
Oni trades with BC, Vandy to lvl 3

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]: Reputable Newsman 0/3, naming 0
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

That seems like a decent hand :wink:

Game 7, Player 1, Turn 4

Map: Hard Times Mill - Workers cost an extra [1 gold] to hire.
P1 Black vs P2 Blue

[details=Starting Hand]
Summon Skeletons
Thieving Imp
Sacrifice the Weak
Dark Pact
Skeletal Archery
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Dark Pact, Metamorphosis
Nether Drain, Bone Collector
Dark Pact, Bone Collector
[/details]


###Main:

  • Sacrifice the Weak, Newsman dies, you get a card (6)
  • Vandy kills SQL, takes 2 damage
  • Pestering Haunt pokes your tech 2 to 4hp
  • Thieving Imp, discard #1 of 4 (3)
  • Garth (1)
  • Skeleton (0)
  • skip worker

[details=Workers]
Graveyard, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (3/2 lvl 3)
  • Garth (1/3 lvl 1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Bone Collector
Skeleton Javelineer
Deteriorate
Nether Drain
Dark Pact
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Got free levels off Oni death, that works nicely, next turn we’ll set up Meta threat, him being so low on cards and board position I should be able to break the tech 2 as he recycles here.
[/details]

P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Free Speech


STARTING HAND
Porkhand Magistrate
Manufactured Truth
Lawful Search
Traffic Director
Flagstone Garrison
Overeager Cadet
Reputable Newsman
Manufactured Truth


WORKERS
Bluecoat Musketeer
Spectral Aven
Jail


NextHand

Tax Collector
Building Inspector
Free Speech
Flagstone Garrison


Discard

Lawful Search
Manufactured Truth
Porkhand Magistrate


Tech 2 card(s)
Get Paid + float - ($9)
Quince - ($7)
Lawful Search, nice hand there, reshuffle, draw - ($6)
Flagstone Garrison - ($3)
Traffic Director, draw 1 - ($2)
Overeager Cadet, draw 1
Reputable Newsman, Naming 0, draw 1 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]: Traffic Director 1/1
  • :target: [I]Lookout[/I]: Mirror 0/1
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Quince 1/3
  • Reputable Newsman 0/3, Naming 0
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

And THAT seems like a BETTER than ok draw… Garrison INTO OC Newsie?

Game 7, Player 1, Turn 5

Map: Hard Times Mill - Workers cost an extra [1 gold] to hire.
P1 Black vs P2 Blue

[details=Starting Hand]
Summon Skeletons
Thieving Imp
Sacrifice the Weak
Dark Pact
Skeletal Archery
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Soul Stone, Gargoyle
Dark Pact, Metamorphosis
Nether Drain, Bone Collector
Dark Pact, Bone Collector
[/details]


###Main:

  • Maxband Vandy, doom Skeleton and Newsie (5)
  • Skeleton kills SQL
  • Imp trades with Scav, you get 1 gold
  • Garth kills Techn, you get a card
  • Haunt kills lookout
  • Vandy kills Quince, Garth to level 3
  • Bone Collector (3)
  • Skeleton (2)
  • Worker (0)

[details=Workers]
Nether Drain, Graveyard, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (4/4 lvl 5)
  • Garth (1/2 lvl 3)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Sacrifice the Weak
Dark Pact
Skeletal Archery
Metamorphosis
Summon Skeletons
[/details]

[details=End of Turn Discard]
Thieving Imp
Gargoyle
Soul Stone
Dark Pact
Deteriorate
Skeleton Javelineer
[/details]

[details=My Thoughts][spoiler]
Ugh… he hits the 42% for a Garrison, then IMMEDIATELY hits the OC, THEN HITS THE NEWSIE??? #feelsBad but whatever, better than hitting Free Speech after the OC…since he’s likely to be holding the other Garrison and Free Speech, let’s just kill Quince for a guaranteed meta. He’ll have to Tower or risk pretty serious damage. Grabbing a Gargoyle for after Meta, workering Nether Drain. Soul Stone to go with the Gargoyle or a BC

Next turn after Meta, since he’ll have a deep deck (likely), maybe I break Garrison + Tech 2 / other garrison?
[/spoiler][/details]

P2T5


Tech StartingHand Workers

TECH
Injunction
Tax Collector


STARTING HAND
Tax Collector
Flagstone Garrison
Free Speech
Building Inspector
Arrest
Lawful Search
Overeager Cadet
Traffic Director
Overeager Cadet
Arrest


WORKERS
Bluecoat Musketeer
Spectral Aven
Jail


NextHand

Tax Collector
Porkhand Magistrate
Injunction
Free Speech
Manufactured Truth


Discard

Lawful Search
Arrest
Flagstone Garrison
Tax Collector


Tech 2 card(s)
Get Paid + Scav - ($9)
Bigby - ($7)
Arrest BC - ($5)
Building Inspector, reshuffle draw - ($4)
Lawful Search, draw, scary hand - ($3)
Overeager Cadet, draw
Traffic Director, draw - ($2)
Overeager Cadet, draw
Arrest Skeleton - ($0)
Newsie kills Garth, bigby to lvl 3
Stash a Card

Float ($0)
Stash 1, Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]: Bigby 3/4, lvl 3
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]: Traffic Director 1/1
  • :target: [I]Lookout[/I]: Building Inspector 1/1
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Reputable Newsman 2/4, Naming 0, doomed
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8