MapMatch: Blue V Black - FrozenStorm and Zhavier

P1T2


Tech StartingHand Workers

TECH
Free Speech
Spectral Hound


STARTING HAND
Arrest
Reputable Newsman
Spectral Aven
Lawful Search
Traffic Director


WORKERS
Bluecoat Musketeer
Arrest


NextHand

Building Inspector
Manufactured Truth
Lawful Search
Porkhand Magistrate


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Heroes’ Hall - ($4)
Tech 1 - ($3)
Reputable Newsman, Naming 2 - ($1)
Traffic Director - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Traffic Director 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail :heart: 3
  • Reputable Newsman 0/3, Naming 2
  • Onimaru 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Gonna try to go truth this time I think. I also don’t think I need arrest with Jail out. To combat all the hero power that is likely from the jail play, I am hoping I can get into a free speech cycle.

Game 5, Player 2, Turn 2

Map: Big Game Hunters (Each player gets an extra [2 gold] during each of their upkeeps.)
P1 Blue vs P2 Black

[details=Starting Hand]
Summon Skeletons
Graveyard
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+2BGH)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Shadow Blade, Dark Pact
[/details]


###Main:

  • Vandy kills TD, you get a card
  • Garth (6)
  • Make a Skeleton (5)
  • Summon Skeletons (2)
  • Tech 1 (1)
  • Worker (0)

[details=Workers]
Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Skeleton (1/1)

####In Play:

  • Vandy (3/3 lvl 3)
  • Garth (1/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Skeleton Javelineer
Graveyard
Summon Skeletons
Sacrifice the Weak
Shadow Blade
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Skeleton spam ftw XD probably quick tech-up to necro t2, archery now that we aren’t looking at tower. No T1 units yet b/c the jail is still there
[/details]

P1T3


Tech StartingHand Workers

TECH
Free Speech
Macciatus, the Whisperer


STARTING HAND
Manufactured Truth
Building Inspector
Porkhand Magistrate
Lawful Search
Free Speech
Spectral Hound


WORKERS
Bluecoat Musketeer
Arrest
Porkhand Magistrate


NextHand

Free Speech
Traffic Director
Macciatus, the Whisperer
Spectral Aven


Tech 2 card(s)
Get Paid - ($8)
Lawful Search, interesting hand, draw - ($7)
Worker - ($6)
Quince - ($4)
Free Speech - ($2)
Oni kills SQL
Spectral Hound - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Hound 3/3+A
  • :psfist: [I]Elite[/I]: Reputable Newsman 1/3, Naming 2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail :heart: 3
  • Mirror 0/1
  • Onimaru 2/2, lvl 1
  • Quince 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

He will certainly build his tech 2 here. Upside is he likely has to max vandy without dooming anything. He can kill my newsman with garth and skeletons, but then he would have very limited defense. Maybe I should patrol in elite to at least kill a skeleton or 2? Kinda want that card though. Chances are good I will draw Macciatus here instead of my next hand, but such is life.

Yeah could have used another unit :wink:

Game 5, Player 2, Turn 3

Map: Big Game Hunters (Each player gets an extra [2 gold] during each of their upkeeps.)
P1 Blue vs P2 Black

[details=Starting Hand]
Skeleton Javelineer
Graveyard
Summon Skeletons
Sacrifice the Weak
Shadow Blade
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+2BGH)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Cursed Ghoul x2
Shadow Blade, Dark Pact
[/details]


###Main:

  • Maxband Vandy, kill Hound (7)
  • Javelineer, break Haunt out of Jail (6)
  • Worker (5)
  • Tech 2 Disease (1)

[details=Workers]
Graveyard, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Garth (1/3 lvl 1)
  • :target: Lookout:

####In Play:

  • Vandy (4/2 lvl 3)
  • Pestering Haunt (1/1)
  • Skeleton Javelineer (in Jail)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Thieving Imp
Deteriorate
Skeletal Archery
Dark Pact
Cursed Ghoul
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Bummer Free Speech, going to end up giving away levels most likely, but at least I’ll (hopefully) take a card back for it and start popping illusions with Ghoul

Nice 40% hit for the reshuffle
[/details]

P1T4


Tech StartingHand Workers

TECH
Reteller of Truths
Reteller of Truths


STARTING HAND
Spectral Aven
Free Speech
Macciatus, the Whisperer
Traffic Director


WORKERS
Bluecoat Musketeer
Arrest
Porkhand Magistrate
Traffic Director


NextHand

Lawful Search
Free Speech
Building Inspector
Manufactured Truth


Discard

Free Speech
Spectral Hound
Spectral Aven
Macciatus, the Whisperer
Reteller of Truths
Reteller of Truths


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Midband Oni - ($5)
Oni kills SQL
Free Speech - ($3)
Quince kills Scav
Maxband Oni - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 4/5+A, lvl 8
  • :psfist: [I]Elite[/I]: Mirror 1/1
  • :ps_: [I]Scavenger[/I]: Soldier 1/1
  • :pschip: [I]Technician[/I]: Soldier 1/1
  • :target: [I]Lookout[/I]: Soldier 1/1
    [B]In Play:[/B]
  • Jail :heart: 3
  • Quince 1/2, lvl 1
  • Reputable Newsman 0/3, Naming 2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

With this, he can suicide heroes to maxband Quince in order to kill Oni. I doubt he is actually worried about Art of War here, but he might be that worried. I guess we wil find out.

Game 5, Player 2, Turn 4

Map: Big Game Hunters (Each player gets an extra [2 gold] during each of their upkeeps.)
P1 Blue vs P2 Black

[details=Starting Hand]
Thieving Imp
Deteriorate
Skeletal Archery
Dark Pact
Cursed Ghoul
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+2BGH+1scav+1float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Hooded Executioner, Nether Drain
Cursed Ghoul x2
Shadow Blade, Dark Pact
[/details]


###Main:

  • Cursed Ghoul, break Jav out (8)
  • Thieving Imp, break Ghoul out, -1/1 rune pecks Mirror down (5)
  • Orpal (3)
  • Haunt pecks your tech 1 to 4hp
  • Worker (2)

[details=Workers]
Skeletal Archery, Graveyard, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul (4/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton Javeliner (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Orpal (1/3 lvl 1)

####In Play:

  • Vandy (4/2 lvl 5)
  • Garth (1/3 lvl 1)
  • Pestering Haunt (1/1)
  • Thieving Imp (in Jail)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 2
  • Workers: 9

[details=End of Turn Hand]
Summon Skeletons
Shadow Blade
Sacrifice the Weak
Cursed Ghoul
[/details]

[details=End of Turn Discard]
Hooded Executioner
Nether Drain
Dark Pact
Deteriorate
[/details]

[details=My Thoughts]
Might be looking at going tech 3 here, unless I can break this Free Speech stall and be able to Meta. He’ll be able to kill Orpal and will likely opt to do so, unless he managed to tech and draw Art of War (or hits a lucky search on it). Let’s hope he’s out of Free Speech though, that’s my easiest way back in the game
[/details]

"P1T5


Tech StartingHand Workers

TECH
The Art of War
The Art of War


STARTING HAND
Manufactured Truth
Free Speech
Building Inspector
Lawful Search
The Art of War


WORKERS
Bluecoat Musketeer
Arrest
Porkhand Magistrate
Traffic Director


NextHand

Spectral Aven
Macciatus, the Whisperer
Spectral Hound
The Art of War


Discard

Lawful Search
The Art of War
Free Speech
Building Inspector
Manufactured Truth


Tech 2 card(s)
Get Paid - ($10)
Lawful Search, reshuffle draw, look at hand - ($9)
The Art of War - ($6)
Oni kills Tech 2
Tech 2 Truth - ($2)
Free Speech - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 6/5+3A, lvl 8
  • :psfist: [I]Elite[/I]: Reputable Newsman 1/3, Naming 2
  • :ps_: [I]Scavenger[/I]: Soldier 1/1
  • :pschip: [I]Technician[/I]: Soldier 1/1
  • :target: [I]Lookout[/I]: Soldier 1/1
    [B]In Play:[/B]
  • Jail :heart: 3
  • Quince 1/2, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Upon Further consideration, the constant free speech is not really slowing him down enough. I am just forcing him to tech 3 faster than me. Killing the ghoul would require gimping Oni. I wil certainly lose a card next turn. I could lawful search, but there are exactly 2 things I would want to draw, aside from whatever I might tech here. However, if I go ahead and tech 2 art of war, I would at least have a chance, and I won’t be any worse off if I don’t draw it.

"

Can I just get a word in, mr Quince??

Game 5, Player 2, Turn 5

Map: Big Game Hunters (Each player gets an extra [2 gold] during each of their upkeeps.)
P1 Blue vs P2 Black

[details=Starting Hand]
Summon Skeletons
Shadow Blade
Sacrifice the Weak
Cursed Ghoul
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+2BGH+2float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Hooded Executioner, Abomination
Hooded Executioner, Nether Drain
Cursed Ghoul x2
Shadow Blade, Dark Pact
[/details]


###Main:

  • Rebuild tech 2
  • Max Orpal (8)
  • Mid Garth (5)
  • Haunt pecks your tech 2 to 4hp
  • Worker (4)

[details=Workers]
Shadow Blade, Skeletal Archery, Graveyard, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul (4/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton Javeliner (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Orpal (2/5 lvl 6)

####In Play:

  • Vandy (4/2 lvl 5)
  • Garth (2/4 lvl 4)
  • Pestering Haunt (1/1)
  • Thieving Imp (in Jail)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 4
  • Workers: 10

[details=End of Turn Hand]
Dark Pact
Hooded Executioner
Deteriorate
Hooded Executioner
Cursed Ghoul
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Ugly lockdown with Art of War and Free Speech, hopefully we can bleed his cards enough to cut it down
[/details]

P1T6


Tech StartingHand Workers

TECH
Dreamscape
Eyes of the Chancellor


STARTING HAND
The Art of War
Macciatus, the Whisperer
Spectral Aven
Spectral Hound


WORKERS
Bluecoat Musketeer
Arrest
Porkhand Magistrate
Traffic Director


NextHand

Reteller of Truths
Reteller of Truths


Discard

Lawful Search
The Art of War
Free Speech
Building Inspector
Manufactured Truth
The Art of War
Dreamscape
Eyes of the Chancellor


Tech 2 card(s)
Get Paid - ($10)
The Art of War - ($7)
Spectral Aven - ($5)
Macciatus, the Whisperer - ($3)
Spectral Hound - ($2)
Onimaru kills Vandy, Quince to lvl 3 heals
Bigby - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 6/5+3A, lvl 8
  • :psfist: [I]Elite[/I]: Reputable Newsman 1/3, Naming 2
  • :ps_: [I]Scavenger[/I]: Spectral Aven 3/3
  • :pschip: [I]Technician[/I]: Spectral Hound 4/4
  • :target: [I]Lookout[/I]: Macciatus, the Whisperer 3/3
    [B]In Play:[/B]
  • Jail :heart: 3
  • Quince 1/4, lvl 3
  • Soldier 1/1
  • Bigby 2/3
  • Soldier 1/1
  • Soldier 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Truth)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I need a Judgement Day, I’ll have to throw it in next turn. Maciatus is certainly going to die, but at least I made it expensive, but once he dies, chances are good he pops my illusions. If only I had free speech here, ugh.

Okay jeezus finally can have something to say…

Game 5, Player 2, Turn 6

Map: Big Game Hunters (Each player gets an extra [2 gold] during each of their upkeeps.)
P1 Blue vs P2 Black

[details=Starting Hand]
Dark Pact
Hooded Executioner
Deteriorate
Hooded Executioner
Cursed Ghoul
Summon Skeletons (jav sac)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+2BGH+4float)
  • Tech 1 card in

[details=All Teched Cards]
Gorgon
Hooded Executioner, Abomination
Hooded Executioner, Nether Drain
Cursed Ghoul x2
Shadow Blade, Dark Pact
[/details]


###Main:

  • Make a skeleton (15)
  • Max out Garth, fetch Gorgon (12)
  • Sacrifice fresh skeleton to -1/1 Macciatus (11)
  • Deteriorate Macciatus (10)
  • Cursed Ghoul, busts out Imp you discard #1 of 2 (6)
  • Hooded Executioner, busts out Cursed Ghoul, he targets Macciatus, killing with -1/1 which spreads to the now poppable Aven and Hound, you get a card and gold (3)
  • Sacrifice Javelineer to draw a card
  • Haunt pings your tech 2 down to 3hp

[details=Workers]
Shadow Blade, Skeletal Archery, Graveyard, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul (4/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Gorgon (2/4)
  • :exhaust: Technician:
  • :target: Lookout: Cursed Ghoul (4/5)

####In Play:

  • Orpal (2/5 lvl 6)
  • Garth (3/4 lvl 7)
  • Pestering Haunt (1/1)
  • Thieving Imp (2/2)
  • Hooded Executioner (in jail)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 3
  • Workers: 10

[details=End of Turn Hand]
Sacrifice the Weak
Abomination
Nether Drain
Skeleton Javelineer
Hooded Executioner
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Woo no free speech, I can burn through those illusions, fetch a gorgon, and replenish my hand with jailbait for next turn. 15 defense should be plenty against his attackers, won’t give any leeway for sparkshot to become a problem. He’s way low on cards now so tough for him to continue Free Speech and Art of War

Good reshuffle, got more units to bust the Abom out if desired
[/details]

At least I made you spend 3 extra gold…

Nope, Pretty sure I’ve lost this one.

P1T7


Tech StartingHand Workers

TECH
Liberty Gryphon
Judgment Day


STARTING HAND
Reteller of Truths
Reteller of Truths
Free Speech
Reteller of Truths


WORKERS
Bluecoat Musketeer
Arrest
Porkhand Magistrate
Traffic Director


NextHand

Eyes of the Chancellor
Free Speech


Discard

Free Speech


Tech 2 card(s)
Get Paid + Scav - ($11)
Max Bigby, tap to reshuffle and draw - ($7)
Reteller of Truths - ($5)
Free Speech - ($3)
Reteller of Truths - ($1)
2 soldiers suicide in order to knock 1 pooint off SQL Ghoul

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 4/5+A, lvl 8
  • :psfist: [I]Elite[/I]: Reputable Newsman 1/3, Naming 2
  • :ps_: [I]Scavenger[/I]: Reteller of Truths 3/3
  • :pschip: [I]Technician[/I]: Soldier 1/1
  • :target: [I]Lookout[/I]: Reteller of Truths 3/3
    [B]In Play:[/B]
  • Jail :heart: 3
  • Quince 1/4, lvl 3
  • Bigby 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 3 (Truth)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 11
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Nope, I’ve lost this one. This Truth experiment did not work, I needed to rush tech 3, not get into a slugfest at tech 2.

Ya the gold advantage helped you stall a lot, but card disadvantage is going to seal the deal here I think

Game 5, Player 2, Turn 7

Map: Big Game Hunters (Each player gets an extra [2 gold] during each of their upkeeps.)
P1 Blue vs P2 Black

[details=Starting Hand]
Sacrifice the Weak
Abomination
Nether Drain
Skeleton Javelineer
Hooded Executioner
Dark Pact (gorgon)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+2BGH+3float)

[details=All Teched Cards]
Gorgon
Hooded Executioner, Abomination
Hooded Executioner, Nether Drain
Cursed Ghoul x2
Shadow Blade, Dark Pact
[/details]


###Main:

  • Gorgon, trades with Oni I draw 1
  • Abomination, breaks Hoodie out (9)
  • Haunt pings your tech 1 down to 3hp
  • Skeleton Javelineer, breaks Abom out and everything gets sick, Haunt Dies, Soldier dies you get a card (7)
  • Orpal kills Newsie, takes no damage b/c Abom gimped Newsie
  • Hooded Executioner Boosted to Jail, moves lookout Reteller back to hand, Jav arrives and immediately is wiped by Abom (3)
  • Healthy Ghoul kills scav Reteller, you get a gold
  • Garth breaks your tech 2, your base to 18
  • Pinged Ghoul breaks your tech 1, your base to 16
  • Imp pings your base to 15
  • Vandy (1)

[details=Workers]
Shadow Blade, Skeletal Archery, Graveyard, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Abomination (6/6+1armor)
  • :psfist: Elite: Vandy (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Hooded Executioner (2/2)
  • :target: Lookout:

####In Play:

  • Orpal (2/5 lvl 6)
  • Garth (3/4 lvl 7)
  • Cursed Ghoul (3/3)
  • Cursed Ghoul (3/2)
  • Thieving Imp (1/1)
  • Hooded Executioner (in jail)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 10

[details=End of Turn Hand]
Deteriorate
Summon Skeletons
Nether Drain
Sacrifice the Weak
Gorgon
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
This should be GG
[/details]

You can’t boost from Jail, Boost effects only happen when they are cast, and Jail basically blocks Boost.

@zhavier you can boost when entering the Jail, but not leaving it. So I’ll re-order my turn a bit to get it to work more or less how I had it

Ok @zhavier it’s basically all the same except my Jav ends up in my deck from an immediate Abom-induced death on arrival, and the Hoodie is in Jail meaning I have one less unit in play.

I am sad that your turn was so effective :stuck_out_tongue:

I am fairly sure this will be GG shortly, but I wanted to judge all your units harshly before I go.

P1T8


Tech StartingHand Workers

TECH
Liberty Gryphon
General’s Hammer


STARTING HAND
Eyes of the Chancellor
Free Speech
Judgment Day


WORKERS
Bluecoat Musketeer
Arrest
Porkhand Magistrate
Traffic Director
Eyes of the Chancellor


NextHand

Macciatus, the Whisperer
The Art of War
Manufactured Truth
Dreamscape


Discard

Free Speech
Reputable Newsman 1/3, Naming 2
Judgment Day
Free Speech
Reteller of Truths
Reteller of Truths
Liberty Gryphon
General’s Hammer


Tech 2 card(s)
Get Paid + float + Scav - ($12)
Worker - ($11)
Rebuild tech 1
Judgment Day, huzzah! - ($7)
Free Speech - ($5)
2 MIrrors - ($1)
Bigby kills Vandy, quince to lvl 5

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince 1/5+A, lvl 5
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror 0/1
  • :pschip: [I]Technician[/I]: Mirror 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail :heart: 3
  • Bigby 3/1, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

I should probably call it, but who knows!

Idk that’s a super awful Judgement to lay… Totally deflates my momentum, I’m still advantaged but the next couple turns are going to be pretty unexciting lol…

Game 5, Player 2, Turn 8

Map: Big Game Hunters (Each player gets an extra [2 gold] during each of their upkeeps.)
P1 Blue vs P2 Black

[details=Starting Hand]
Deteriorate
Summon Skeletons
Nether Drain
Sacrifice the Weak
Gorgon
Dark Pact (techn, ugh)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+2BGH+1float)
  • Draw 1 techn
  • Tech 2 cards in

[details=All Teched Cards]
Plague Lord x2
Gorgon
Hooded Executioner, Abomination
Hooded Executioner, Nether Drain
Cursed Ghoul x2
Shadow Blade, Dark Pact
[/details]


###Main:

  • Garth smacks Quince around
  • Gorgon, breaks Hoodie out of Jail (10)
  • Tech 3 (5)
  • Worker (4)

[details=Workers]
Sacrifice the Weak, Shadow Blade, Skeletal Archery, Graveyard, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Tech3 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Orpal (2/5 lvl 6)
  • :target: Lookout:

####In Play:

  • Garth (3/3 lvl 7)
  • Gorgon (in jail)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

####Gold:

  • Gold: 4
  • Workers: 11

[details=End of Turn Hand]
Skeleton Javelineer
Pestering Haunt
Thieving Imp
Hooded Executioner
Dark Pact
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
GOLD IS MEANINGLESS. Almost wanted to build surplus right now, but I think I’d rather worker to keep thinning the deck
[/details]

P1T9


StartingHand Workers

STARTING HAND
Dreamscape
Macciatus, the Whisperer
The Art of War
Manufactured Truth


WORKERS
Bluecoat Musketeer
Arrest
Porkhand Magistrate
Traffic Director
Eyes of the Chancellor
The Art of War


NextHand

Spectral Hound
The Art of War
Lawful Search
Building Inspector


Discard

Free Speech
Reputable Newsman 1/3, Naming 2
Judgment Day
Free Speech
Reteller of Truths
Reteller of Truths
Liberty Gryphon
General’s Hammer
Macciatus, the Whisperer
Manufactured Truth


Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
rebuild tech 2
Dreamscape - ($8)
Quince Midband turns both mirrors into Hooded Executioners - ($4)
Tap bigby midband targeting Executioner, it pops
Both mirrors execute Orpal, surivive, and are trashed at end of turn
wishes I could make 2 new mirrors

Float ($4)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince 1/3+A, lvl 5
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail :heart: 3
  • Bigby 3/1, lvl 5
  • Dreamscape, FOR HILARITY!
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10
1 Like

Is there a reason you can’t make more mirrors?

Limit: 2, and they don’t trash themselves until it’s too late to make more.

1 Like