It was looking tense there for a bit. Id say this falls a bit into black getting bad draws and blue getting good draws. Though I also wonder if this map favors player 2 at all.
Next up!
HARD TIMES MILL: Workers cost an extra [1 gold] to hire.
[details=Starting Hand]
Jandra, the Negator
Thieving Imp
Skeletal Archery
Pestering Haunt
Sacrifice the Weak [/details]
##Events of Turn:
###Upkeep:
Get Gold (4)
Tech 2 cards in (except turn 1)
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
Vandy (2)
Pestering Haunt
Worker (0)
[details=Workers]
Jandra, The Negator [/details]
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
####In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Vandy (2/3 lvl 1)
Pestering Haunt (1/1)
###Economy Info:
####Cards:
Hand: 5
Deck: 0
Disc: 3
####Gold:
Gold: 0
Workers: 5
[details=End of Turn Hand]
Dark Pact
Sacrifice the Weak
Dark Pact
Death and Decay [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Two gold per worker, I might just call it at 6 workers lol I feel Black has way more early game gold efficiency so I expect to win here. Money’s definitely going to be tight though, and I likely won’t be able to exploit a card advantage as well as usual! Next turn probably Hero’s Hall + Jav + Worker, turn after tech 1, but possible I’ll go Deteriorate + HH + Tech 1 instead [/details]
[details=All Teched Cards]
Dark Pact, Bone Collector [/details]
###Main:
Vandy kills TD, takes 1
Pestering Haunt pokes your base to 19
Skeleton Javelineer (4)
Worker (2)
Tech 1 (1)
[details=Workers]
Poisonblade Rogue, Jandra, The Negator [/details]
Patrol as below
Discard 3 rs Draw 5
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
####In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Skeleton Javelineer (1/1)
####In Play:
Vandy (2/2 lvl 1)
Pestering Haunt (1/1)
###Economy Info:
####Cards:
Hand: 5
Deck: 3
Disc: 0
####Gold:
Gold: 1
Workers: 6
[details=End of Turn Hand]
Skeletal Archery
Bone Collector
Dark Pact
Graveyard
Deteriorate [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
50/50 he even has arrest and he has to skip worker if he wants to keep Oni safe after (if I go lookout)? That’s a slam dunk, don’t think he should have brought out Oni here. We’ll see how it goes though [/details]
One thing that can be interesting with a rotating map pool is how different decks could be built. Some decks that are not viable in a ‘no-map’ meta may be great in Fury Road or Flagstone Mines. There’s still a need to avoid maps like Lost Temple which seem degenerate, but with an interesting map pool you’ll see different builds than you do with the current meta. I think the idea of a stable set of cards asks for some shifting grounds, something randomized at the beginning of each game.
[details=Starting Hand]
Skeletal Archery
Bone Collector
Dark Pact
Graveyard
Deteriorate [/details]
##Events of Turn:
###Upkeep:
Get Gold (6+1float)
Tech 2 cards in (except turn 1)
[details=All Teched Cards]
Nether Drain, Bone Collector
Dark Pact, Bone Collector [/details]
###Main:
Vandy kills BI, takes 1
Pestering Haunt ticks your tech 1 to 4hp
Bone Collector (5)
Hero’s Hall (3)
Worker (1)
[details=Workers]
Graveyard, Poisonblade Rogue, Jandra, The Negator [/details]
Patrol as below
Discard 3 Draw 3 rs Draw 2
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
Hero’s Hall HP: 4
####In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Bone Collector (3/3)
####In Play:
Vandy (2/1 lvl 1)
Pestering Haunt (1/1)
###Economy Info:
####Cards:
Hand: 5
Deck: 4
Disc: 0
####Gold:
Gold: 1
Workers: 7
[details=End of Turn Hand]
Summon Skeletons
Thieving Imp
Sacrifice the Weak
Dark Pact
Skeletal Archery [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Same proposition here, just staying safe against Arrest, MTruth I’m okay with trading. Nether Drain just for gold efficiency, another BC for card efficiency. Keeping Archery b/c skele army is still an option [/details]
[details=Starting Hand]
Summon Skeletons
Thieving Imp
Sacrifice the Weak
Dark Pact
Skeletal Archery [/details]
##Events of Turn:
###Upkeep:
Get Gold (7+1float)
Tech 2 cards in (except turn 1)
[details=All Teched Cards]
Dark Pact, Metamorphosis
Nether Drain, Bone Collector
Dark Pact, Bone Collector [/details]
###Main:
Sacrifice the Weak, Newsman dies, you get a card (6)
Vandy kills SQL, takes 2 damage
Pestering Haunt pokes your tech 2 to 4hp
Thieving Imp, discard #1 of 4 (3)
Garth (1)
Skeleton (0)
skip worker
[details=Workers]
Graveyard, Poisonblade Rogue, Jandra, The Negator [/details]
Patrol as below
Discard 3 Draw 4 rs Draw 1
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
Hero’s Hall HP: 4
####In Patrol:
Squad Leader: Thieving Imp (2/2+1armor)
Elite:
Scavenger: Skeleton (1/1)
Technician:
Lookout:
####In Play:
Vandy (3/2 lvl 3)
Garth (1/3 lvl 1)
Pestering Haunt (1/1)
###Economy Info:
####Cards:
Hand: 5
Deck: 6
Disc: 0
####Gold:
Gold: 0
Workers: 7
[details=End of Turn Hand]
Bone Collector
Skeleton Javelineer
Deteriorate
Nether Drain
Dark Pact [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Got free levels off Oni death, that works nicely, next turn we’ll set up Meta threat, him being so low on cards and board position I should be able to break the tech 2 as he recycles here. [/details]
STARTING HAND
Porkhand Magistrate
Manufactured Truth
Lawful Search
Traffic Director
Flagstone Garrison
Overeager Cadet
Reputable Newsman
Manufactured Truth
WORKERS
Bluecoat Musketeer
Spectral Aven
Jail
NextHand
Tax Collector
Building Inspector
Free Speech
Flagstone Garrison
Discard
Lawful Search
Manufactured Truth
Porkhand Magistrate
[details=Starting Hand]
Summon Skeletons
Thieving Imp
Sacrifice the Weak
Dark Pact
Skeletal Archery [/details]
##Events of Turn:
###Upkeep:
Get Gold (7)
Tech 2 cards in (except turn 1)
[details=All Teched Cards]
Soul Stone, Gargoyle
Dark Pact, Metamorphosis
Nether Drain, Bone Collector
Dark Pact, Bone Collector [/details]
###Main:
Maxband Vandy, doom Skeleton and Newsie (5)
Skeleton kills SQL
Imp trades with Scav, you get 1 gold
Garth kills Techn, you get a card
Haunt kills lookout
Vandy kills Quince, Garth to level 3
Bone Collector (3)
Skeleton (2)
Worker (0)
[details=Workers]
Nether Drain, Graveyard, Poisonblade Rogue, Jandra, The Negator [/details]
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
Hero’s Hall HP: 4
####In Patrol:
Squad Leader: Bone Collector (3/3+1armor)
Elite:
Scavenger: Skeleton (1/1)
Technician:
Lookout:
####In Play:
Vandy (4/4 lvl 5)
Garth (1/2 lvl 3)
Pestering Haunt (1/1)
###Economy Info:
####Cards:
Hand: 5
Deck: 1
Disc: 6
####Gold:
Gold: 0
Workers: 8
[details=End of Turn Hand]
Sacrifice the Weak
Dark Pact
Skeletal Archery
Metamorphosis
Summon Skeletons [/details]
[details=End of Turn Discard]
Thieving Imp
Gargoyle
Soul Stone
Dark Pact
Deteriorate
Skeleton Javelineer [/details]
[details=My Thoughts][spoiler]
Ugh… he hits the 42% for a Garrison, then IMMEDIATELY hits the OC, THEN HITS THE NEWSIE??? #feelsBad but whatever, better than hitting Free Speech after the OC…since he’s likely to be holding the other Garrison and Free Speech, let’s just kill Quince for a guaranteed meta. He’ll have to Tower or risk pretty serious damage. Grabbing a Gargoyle for after Meta, workering Nether Drain. Soul Stone to go with the Gargoyle or a BC
Next turn after Meta, since he’ll have a deep deck (likely), maybe I break Garrison + Tech 2 / other garrison?
[/spoiler][/details]
[details=Starting Hand]
Sacrifice the Weak
Dark Pact
Skeletal Archery
Metamorphosis
Summon Skeletons [/details]
##Events of Turn:
###Upkeep:
Get Gold (8)
Tech 2 cards in (except turn 1)
[details=All Teched Cards]
Death and Decay, Gargoyle
Soul Stone, Gargoyle
Dark Pact, Metamorphosis
Nether Drain, Bone Collector
Dark Pact, Bone Collector [/details]
###Main:
Orpal (6)
Haunt trades with lookout
Metamorphosis, my poor arrested souls are sacrificed to Vandy and Orpal going Super Saiyan (0)
Vandy breaks your tech 2, your base to 17
[details=Workers]
Nether Drain, Graveyard, Poisonblade Rogue, Jandra, The Negator [/details]
Patrol as below
Discard 4 Draw 1 rs Draw 3
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
Hero’s Hall HP: 4
####In Patrol:
Squad Leader: Orpal (4/7+1armor lvl 6)
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Vandy (6/6 lvl 5)
###Economy Info:
####Cards:
Hand: 5
Deck: 11
Disc: 0
####Gold:
Gold: 0
Workers: 8
[details=End of Turn Hand]
Bone Collector
Skeleton Javelineer
Death and Decay
Gargoyle
Soul Stone [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
UGGGHHH lol he double-drew arrest? I suppose in a way it’s not much different than him getting a tower, he pays an extra gold but I don’t get Garth Maxband goodies. Breaking tech 2 to prevent double garrison or Quince (without Bigby suicide), he’ll have to be holding Free Speech to kill Orpal and even then, he’ll have basically no gold left. So hopefully things will turn out okay
…
Wow draw could not be better for next turn, either I’ll be DnD’ing him hard or throwing down some solid bodies. Free Speech sucks but not much to do about it [/details]
STARTING HAND
Free Speech
Porkhand Magistrate
Manufactured Truth
Injunction
Tax Collector
Arrest
WORKERS
Bluecoat Musketeer
Spectral Aven
Jail
NextHand
Flagstone Garrison
Free Speech
Overeager Cadet
Building Inspector
Drill Sergeant
Discard
Manufactured Truth
Injunction
Porkhand Magistrate
Arrest
Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech 2
Max Bigby - ($6)
Bigby runs into Orpal and dies, now 4/5
Quince - ($4)
Free Speech - ($2)
All my units trade with Orpal, Quince to lvl 3
Tax Collector, reshuffle draw 1 - ($0)
[details=Starting Hand]
Bone Collector
Skeleton Javelineer
Death and Decay
Gargoyle
Soul Stone [/details]
##Events of Turn:
###Upkeep:
Get Gold (8)
Tech 2 cards in (except turn 1)
[details=All Teched Cards]
Hooded Executioner, Gargoyle
Death and Decay, Gargoyle
Soul Stone, Gargoyle
Dark Pact, Metamorphosis
Nether Drain, Bone Collector
Dark Pact, Bone Collector [/details]
###Main:
Vandy kills Tax collector, you get a gold
Gargoyle (5)
Bone Collector (3)
Worker (1)
[details=Workers]
Death and Decay, Nether Drain, Graveyard, Poisonblade Rogue, Jandra, The Negator [/details]
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
Hero’s Hall HP: 4
####In Patrol:
Squad Leader: Bone Collector (3/3+1armor)
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Vandy (6/4 lvl 5)
Gargoyle (0/2 indestructible)
###Economy Info:
####Cards:
Hand: 4
Deck: 7
Disc: 4
####Gold:
Gold: 1
Workers: 9
[details=End of Turn Hand]
Metamorphosis
Dark Pact
Sacrifice the Weak
Deteriorate [/details]
[details=End of Turn Discard]
Hooded Executioner
Gargoyle
Soul Stone
Skeleton Javelineer [/details]
[details=My Thoughts]
This blows… lol really boring grindy game, nice hit on Garrison + OC by him turned the tide to the point where I probably don’t get to do much anymore, but I guess we’ll see [/details]
GG WP Not sure if perhaps I should have broken your Garrison instead of killing Quince T5 (or patrolled harder instead of workering?), really didn’t think you’d hit draws as hard as you did.