MapMatch: Blue V Black - FrozenStorm and Zhavier

Ah makes sense. I like the Dreamscape for the lulz :wink:

Game 5, Player 2, Turn 9

Map: Big Game Hunters (Each player gets an extra [2 gold] during each of their upkeeps.)
P1 Blue vs P2 Black

[details=Starting Hand]
Skeleton Javelineer
Pestering Haunt
Thieving Imp
Hooded Executioner
Dark Pact
Summon Skeletons (techn)
Cursed Ghoul + Deteriorate (DP, where’s my plague lord…)
Plague Lord (skeleton sacrifice, phew)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (11+2BGH+4float)
  • Draw 1 techn
  • No techs

[details=All Teched Cards]
Plague Lord x2
Gorgon
Hooded Executioner, Abomination
Hooded Executioner, Nether Drain
Cursed Ghoul x2
Shadow Blade, Dark Pact
[/details]


###Main:

  • Vandy (15)
  • Dark Pact, draw 2
  • Garth makes a skeleton, sacs it to draw (14)
  • Plague Lord, breaks Gorgon Free (8)
  • Thieving Imp, breaks Plague Lord out, -1/1 Quince and Bigby who dies, Vandy midbands (5)
  • Garth kills Quince, Vandy maxbands but nothing to doom
  • Pestering Haunt, breaks Imp out of Jail you discard #4 of 4
  • Bust down Hero’s Hall for a Surplus (0)

[details=Workers]
Sacrifice the Weak, Shadow Blade, Skeletal Archery, Graveyard, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 5 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Tech3 HP: 5
  • Surplus HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Garth (3/3 lvl 7)
  • Vandy (4/5 lvl 5)
  • Thieving Imp (2/2)
  • Plague Lord (4/7)
  • Gorgon (2/4)
  • Pestering Haunt (in jail)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 11

[details=End of Turn Hand]
Cursed Ghoul
Abomination
Plague Lord
Nether Drain
Hooded Executioner
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Our decks are too slow for our own good, this is basically over as I get an uncontested Meta next turn as well as attacks with my big bad units first
[/details]

ok, now its GG! :stuck_out_tongue:

1 Like

GG, I’ll start the next game tonight

GL HF we’ll see how this goes with Black on P1!

Game 6, Player 1, Turn 1

Map: Big Game Hunters (Each player gets an extra [2 gold] during each of their upkeeps.)
P1 Blue vs P2 Black

[details=Starting Hand]
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery
Thieving Imp
Graveyard
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4+2BGH)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Vandy (4)
  • Thieving Imp, discard #1 of 5 (1)
  • Worker (0)

[details=Workers]
Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/3 lvl 1)
  • Thieving Imp (2/2)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Pestering Haunt
Deteriorate
Poisonblade Rogue
Summon Skeletons
Sacrifice the Weak
[/details]

[details=End of Turn Discard]
Graveyard
Skeletal Archery
Skeleton Javelineer
[/details]

[details=My Thoughts]
Perhaps Black’s early pressure actually benefits from this extra gold? We’ll see!
[/details]

Nope, this is going to go terribly.

P2T1


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Traffic Director
Manufactured Truth
Lawful Search
Arrest


WORKERS
Bluecoat Musketeer


NextHand

Jail
Spectral Aven
Reputable Newsman
Porkhand Magistrate


Discard

Arrest
Lawful Search
Manufactured Truth


Tech 0 card(s)
Get Paid - ($7)
Worker - ($6)
Tower - ($3)
Traffic Director - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Traffic Director 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6

Yea it does sort of feel like the extra gold isn’t going to stop you from ending up card disadvantaged

Game 6, Player 1, Turn 2

Map: Big Game Hunters (Each player gets an extra [2 gold] during each of their upkeeps.)
P1 Blue vs P2 Black

[details=Starting Hand]
Pestering Haunt
Deteriorate
Poisonblade Rogue
Summon Skeletons
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4+2BGH)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Bone Collector, Dark Pact
[/details]


###Main:

  • Vandy kills TD, you get a card
  • Imp pokes your tower down to 2hp
  • Pestering Haunt
  • Summon Skeletons (4)
  • Hero’s Hall (2)
  • Worker (1)
  • Tech 1 (0)

[details=Workers]
Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/1 lvl 1)
  • Thieving Imp (2/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Graveyard
Summon Skeletons
Dark Pact
Deteriorate
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Hard pressure? Sure sounds good. He might answer with instamax Oni, that’s reasonably punishable
[/details]

Shouldn’t you be discarding 3 here? You only played TD and worker.

Imp discarded one also :wink: I missed it at first myself, I was like “wtf why is he patrolling Technician after playing one card?? Ohhh that’s right I’m a jerk and discarded one”

3 Likes

"P2T2


Tech StartingHand Workers

TECH
Free Speech
Overeager Cadet


STARTING HAND
Jail
Spectral Aven
Reputable Newsman
Porkhand Magistrate
Building Inspector


WORKERS
Bluecoat Musketeer
Jail


NextHand

Overeager Cadet
Free Speech
Lawful Search
Spectral Aven
Porkhand Magistrate


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 1 - ($8)
Reputable Newsman, Naming 0 - ($6)
Bigby mid - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby 2/4+A, lvl 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman 0/3, Naming 0
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

no way is this match going well in any way. going with zero to force the sac the weak play, just to drain some gold. or I could get lucky.

"

Wow man didn’t realize I had missed replying for a week! Really sorry about that

Game 6, Player 1, Turn 3

Map: Big Game Hunters (Each player gets an extra [2 gold] during each of their upkeeps.)
P1 Blue vs P2 Black

[details=Starting Hand]
Graveyard
Summon Skeletons
Dark Pact
Deteriorate
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+2BGH)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Metamorphosis, Cursed Ghoul
Bone Collector, Dark Pact
[/details]


###Main:

  • Vandy midband, hurts Bigby (6)
  • Skeleton + Haunt kill Bigby, Vandy maxbands and dooms Imp + Newsman
  • Graveyard (4)
  • Garth + Skeleton (1)
  • Worker (0)

[details=Workers]
Summon Skeletons, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (4/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

####In Play:

  • Vandy (4/5 lvl 5)
  • Garth (1/3 lvl 1)
  • Graveyard (3hp, holding Pestering Haunt, soon Imp)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Skeleton Javelineer
Sacrifice the Weak
Bone Collector
Skeletal Archery
[/details]

[details=End of Turn Discard]
Metamorphosis
Deteriorate
Dark Pact
Cursed Ghoul
[/details]

[details=My Thoughts]
No real way to break through that defense with this hand, so be it. Graveyard makes for a good foundation, next turn Imp + Tech up should get me in great shape to Meta, bleed his cards more
[/details]

P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Brave Knight


STARTING HAND
Porkhand Magistrate
Free Speech
Overeager Cadet
Spectral Aven
Lawful Search


WORKERS
Bluecoat Musketeer
Jail
Spectral Aven


NextHand

Manufactured Truth
Arrest
Traffic Director
Building Inspector
Lawful Search


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Quince - ($8)
Tech 2 Peace - ($4)
Free Speech - ($2)
Overeager Cadet
extra Mirror - ($0)
Newsman dies at your upkeep, my next hand will show the card drawn by his death

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]: Mirror 1/1
  • :ps_: [I]Scavenger[/I]: Mirror 0/1
  • :pschip: [I]Technician[/I]: Reputable Newsman 2/5, Naming 0, doomed
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Eh, free speech here is pretty perfect, the impending imp hitting my hand is unfortunate, but oh well.

Game 6, Player 1, Turn 4

Map: Big Game Hunters (Each player gets an extra [2 gold] during each of their upkeeps.)
P1 Blue vs P2 Black

[details=Starting Hand]
Skeleton Javelineer
Sacrifice the Weak
Bone Collector
Skeletal Archery
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+2BGH)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Dark Pact, Abomination
Metamorphosis, Cursed Ghoul
Bone Collector, Dark Pact
[/details]


###Main:

  • Vandy kills OC, takes 3 damage
  • Garth kills scavenger, takes 1, you get a gold
  • A Skeleton trades with Elite
  • Thieving Imp from graveyard, discard #3 of 5 (6)
  • Worker (5)
  • Tech 2 Disease (1)

[details=Workers]
Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (4/2 lvl 5)
  • Garth (1/2 lvl 1)
  • Graveyard (3hp, holding Pestering Haunt)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Dark Pact
Sacrifice the Weak
Cursed Ghoul
Abomination
Bone Collector
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
He got the free speech off, and I can’t reach Quince without maxing Garth fruitlessly. Hard pass on that, we’ll leave things open for him to Free Speech again but pressure his hand with the Imp, tech up and to win with Meta still. Abom is the backup plan, reduces the risks of peace engine retalliation
[/details]

had lots of errors in my turn so deleted it.

P2T4


Tech StartingHand Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Manufactured Truth
Building Inspector
Arrest
Traffic Director
Lawful Search
Flagstone Garrison
Brave Knight
Free Speech


WORKERS
Bluecoat Musketeer
Jail
Spectral Aven
Manufactured Truth


NextHand

Overeager Cadet
Porkhand Magistrate
Flagstone Garrison


Tech 2 card(s)
Get Paid + Scav - ($11)
Lawful Search, I see ghoul or abom in my future, probably both - ($10)
Flagstone Garrison - ($7)
Building Inspector, draw - ($6)
Brave Knight, draw - ($3)
Free Speech - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector 1/1
  • :pschip: [I]Technician[/I]: Quince 1/3, lvl 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince 1/3, lvl 1
  • Flagstone Garrison :heart: 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Eh, free speech here is pretty perfect, the impending imp hitting my hand is unfortunate, but oh well.

Is Quince in Techn or Backline?

technician, oops.

No problem, just wanted to make sure I can make this play :slight_smile:

Game 6, Player 1, Turn 5

Map: Big Game Hunters (Each player gets an extra [2 gold] during each of their upkeeps.)
P1 Blue vs P2 Black

[details=Starting Hand]
Dark Pact
Sacrifice the Weak
Cursed Ghoul
Abomination
Bone Collector
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1float+2BGH)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Cursed Crow, Death and Decay
Dark Pact, Abomination
Metamorphosis, Cursed Ghoul
Bone Collector, Dark Pact
[/details]


###Main:

  • Skeleton and Imp trade to bring BC to 1hp
  • Cursed Ghoul, target BC he dies (7)
  • Maxband Garth, he kills Quince and takes 2 damage, levels fizzle, you get a card (1)
  • Rez Haunt from graveyard
  • Worker (0)

[details=Workers]
Bone Collector, Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Cursed Ghoul (4/5 resist 1)

####In Play:

  • Vandy (4/2 lvl 5)
  • Garth (3/2 lvl 7)
  • Pestering Haunt (1/1)
  • Graveyard (3hp, holding Thieving Imp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Skeleton Javelineer
Deteriorate
Metamorphosis
Dark Pact
Death and Decay
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Time to kill Quince so I can get meta off next turn, means giving up Garth maxband but that’s fine, I’m far enough ahead that we should be able to bust through and wreck stuff. Being one short of bringing out orpal sucks though :confused:
[/details]

I cast lawful search, and discovered death and decay, did you perhaps mean death rites?

Nope, it’s Death and Decay. Was hoping to draw it next turn, but c’est la vie

ok, I ask because I have made that confused mistake before :stuck_out_tongue: Note my deck count was 1 less because of a duplicate cadet last turn.

P2T5


Tech StartingHand Workers

TECH
Injunction
Injunction


STARTING HAND
Porkhand Magistrate
Flagstone Garrison
Overeager Cadet
Traffic Director
Overeager Cadet
Lawful Search
Arrest
Reputable Newsman
Free Speech
Brave Knight
Injunction


WORKERS
Bluecoat Musketeer
Jail
Spectral Aven
Manufactured Truth


NextHand

Injunction
Traffic Director
Free Speech
Lawful Search
Porkhand Magistrate


Tech 2 card(s)
Get Paid - ($11)
Flagstone Garrison - ($8)
Overeager Cadet, draw 2
Overeager Cadet, draw 2
Bigby - ($6)
Lawful Search, draw last in deck - ($5)
Reputable Newsman, naming 6, to force you to dig for sac the weak - ($3)
Injunction yonder sickly tech 2, disabling the ghoul, etc - ($0)
Building Inspector trades with Pestering Haunt

Float ($0)
Discard 5, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet
  • :pschip: [I]Technician[/I]: Reputable Newsman 0/3, naming 6 aka Meta
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Flagstone Garrison :heart: 4
  • Bigby 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

He is probably planning on Meta next turn, which will be at least a little of a problem, but I am pretty sure I can dig to an injunction to even this up a bit, deny further disease and orpal shenanigans. And then he has to choose what to kill in the back row, tech building, or garrison, or whatever.

Injunction… And I bottom-decked the means to deal with Newsman, this some bullllsnit draws :slight_smile:

Game 6, Player 1, Turn 6

Map: Big Game Hunters (Each player gets an extra [2 gold] during each of their upkeeps.)
P1 Blue vs P2 Black

[details=Starting Hand]
Skeleton Javelineer
Deteriorate
Metamorphosis
Dark Pact
Death and Decay
Abomination
Cursed Crow (ugggghhhh)
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+2BGH)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Death and Decay, Shadow Blade
Cursed Crow, Death and Decay
Dark Pact, Abomination
Metamorphosis, Cursed Ghoul
Bone Collector, Dark Pact
[/details]


###Main:

  • Dark Pact, my base to 18 draw 2, HEAVY SIGH
  • Make a skeleton, sacrifice it to draw 1 (10)
  • Sacrifice the Weak, Ghoul and Newsman die, you get a card (8)
  • Metamorphosis, Garth and Vandy are demonz (2)
  • Deteriorate Cadet, Garth kills him and takes 2 damage
  • Vandy breaks your tech 2, your base to 18
  • Skeleton Javelineer (1)
  • Rez Haunt from the graveyard
  • Worker (0)

[details=Workers]
Cursed Crow, Bone Collector, Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Vandy (6/4 lvl 5)
  • :target: Lookout:

####In Play:

  • Garth (5/2 lvl 7)
  • Pestering Haunt (1/1)
  • Graveyard (3hp, holding Thieving Imp and Cursed Ghoul)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Dark Pact
Sacrifice the Weak
Dark Pact
Death and Decay
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Jeezus it took some heavy digging but I got to StW, which means I can lock him off tech 2 and continue building pressure. It’s possible / likely? that he’ll continue to injunction my tech 2 as well, but there isn’t much I can do about that. Teching in 2x Sickness, we’ll likely have to sacrifice Garth next turn and hopefully Orpal can get some horde control.

Well at least I drew the other Dark Pact so I know I can draw down the deck if I like, Deteriorate + StW + 2x Sickness after a Metamorphosis Orpal should be able to do some serious damage
[/details]