[Map King] Zhavier [Necromancy]/Truth/Present vs Nekoatl [Discipline]/Balance/Peace at Flagstone Mines

@nekoatl

Let’s see how this goes…

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Graveyard


WORKERS
Pestering Haunt
Jandra, the Negator


NextHand

Skeletal Archery
Thieving Imp
Summon Skeletons
Sacrifice the Weak
Deteriorate


Discard

Graveyard
Poisonblade Rogue
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($4)
Worker x2 - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

"P2T1


StartingHand Workers

STARTING HAND
Smoker
Snapback
Sensei’s Advice
Fox Viper
Grappling Hook


WORKERS
Smoker
Fox Viper
Snapback


NextHand

Savior Monk
Aged Sensei
Safe Attacking
Morningstar Flagbearer


Discard

Grappling Hook
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($5)
Workers - ($2)
General Onimaru - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 General Onimaru (2/3) Frenzy 1
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

This is my 2nd time defending against Truth on this map. The first attempt seemed impossible, but maybe with these specs I can manage a win? I know I can’t win with a direct tech race, so I’ll force resources to be diverted to defense by threatening to break tech buildings. I also know that Free Speech can shut down the Moment’s Peace lockdown this build was designed around, so I need to be more aggressive.

"

P1T2


Tech StartingHand Workers

TECH
Immortal
Bone Collector


STARTING HAND
Skeletal Archery
Deteriorate
Sacrifice the Weak
Thieving Imp
Summon Skeletons


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeletal Archery


NextHand

Immortal
Thieving Imp
Skeleton Javelineer
Deteriorate
Bone Collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($4)
Tech 2 Present - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

"P2T2


Tech StartingHand Workers

TECH
Elite Training
Elite Training


STARTING HAND
Safe Attacking
Savior Monk
Aged Sensei
Morningstar Flagbearer


WORKERS
Smoker
Fox Viper
Snapback
Morningstar Flagbearer


NextHand

Safe Attacking
Elite Training
Fox Primus
Elite Training
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Level Onimaru - ($0)
Onimaru breaks your Tech II, your base to 18 HP

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 General Onimaru (4/5A) Frenzy 1, Readiness
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1) Sparkshot
  • :pschip: Technician: Soldier (1/1) Sparkshot
  • :target: Lookout: Soldier (1/1) Sparkshot, resist 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

No Truth? That’s surprising.

"

P1T3


Tech StartingHand Workers

TECH
Free Speech
Tricycloid


STARTING HAND
Bone Collector
Deteriorate
Immortal
Skeleton Javelineer
Thieving Imp


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeletal Archery


NextHand

Immortal
Graveyard
Sacrifice the Weak
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($8)
Thieving Imp, discard 2 of 5 - ($5)
Bone Collector - ($3)
Quince - ($1)
Deteriorate scav soldier - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror 0/1
  • :pschip: Technician: Bone Collector 3/3
  • :target: Lookout:

In Play:

  • Quince 1/3, lvl 1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

He might have gone for art of war, but its definitely one of the oni spells. Nothing I can do about art of war, except that he might have trouble deciding what to attack. If he goes for quince, I get out an immortal or something, If he goes for tech 2 again, I get free speech.

"P2T3


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Fox Primus
Elite Training
Sensei’s Advice
Elite Training
Safe Attacking


WORKERS
Smoker
Fox Viper
Snapback
Morningstar Flagbearer
Fox Primus


NextHand

Savior Monk
Grappling Hook


Discard

Elite Training
Elite Training
Sensei’s Advice
Tiny Basilisk
Tiny Basilisk


Tech 2 card(s)
Get Paid + Scavanger - ($10)
Safe Attacking - ($9)
Elite Training: Soldiers - ($7)
Sensei’s Advice: Soldiers - ($5)
Soldier kills Imp
Soldier kills Collector, sparkshots to kill Mirror, you draw 1 and get $1
Onimaru breaks your Tech II, your base to 16 HP
Tech I - ($3)
Worker - ($2)
Heroes Hall - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 General Onimaru (4/5A) Frenzy 1, Readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Soldier (1/1) Sparkshot
  • Soldier (1/1) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

I’m probably going to get locked down with Free Speech starting next turn, and then I probably won’t be able to keep destroying his Tech II, but I don’t see any way around it. We’ll see how things go. I’m building the Heroes Hall because I need as much board presence as I can get ASAP, and I’m low on cards.

"

P1T4


Tech StartingHand Workers

TECH
Free Speech
Hyperion


STARTING HAND
Poisonblade Rogue
Graveyard
Sacrifice the Weak
Immortal
Free Speech


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Sacrifice the Weak


NextHand

Deteriorate
Skeleton Javelineer
Tricycloid
Hyperion


Tech 2 card(s)
Get Paid + Scav - ($9)
Worker - ($8)
Free Speech - ($6)
Poisonblade Rogue - ($4)
1 Mirror - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue 2/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror 0/1
  • :target: Lookout:

In Play:

  • Quince 1/3, lvl 1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Damn, blew his whole hand, interesting. That said, I have a perfectly safe Tech 2 next turn, and I can maxband Garth, and no fear of art of war. So, one or 2 mirrors blocking? 1 mirror, he could kill rogue with oni, then mirror, than soldier hits backline. Or two soldiers die to rogue, then oni kills a mirror. None of those are particularly threatening. He can’t cast spells, so I can’t think of any other genuine threats at the moment.

"P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Grappling Hook
Savior Monk


WORKERS
Smoker
Fox Viper
Snapback
Morningstar Flagbearer
Fox Primus
Grappling Hook


NextHand

Aged Sensei
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Tech II - ($5)
Master Midori - ($3)
Onimaru kills Rogue
Soldier kills Mirror
Savior Monk - ($1)

Float ($1)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2) Healinig 1
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L8 General Onimaru (4/3) Frenzy 1, Readiness
  • L1 Master Midori (2/3)
  • Soldier (1/1) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

Thoughts

Now it’s just a race for board presence. Teching Garrisons to speed up my unit output.

"

You listed worker twice but you only did it once, cause you played a card and only had 2 in hand.

P1T5


Tech StartingHand Workers

TECH
Temporal Distortion
Nether Drain


STARTING HAND
Tricycloid
Skeleton Javelineer
Deteriorate
Hyperion
Free Speech


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer


NextHand

Thieving Imp
Free Speech
Immortal


Discard

Poisonblade Rogue
Free Speech
Deteriorate
Hyperion
Temporal Distortion
Nether Drain


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Garth + Skeleton - ($7)
Deteriorate SQL
Tricycloid, remove runes to kill Onimaru, Quince to lvl 3 - ($2)
Free Speech - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Quince 1/4, lvl 3
  • Garth 1/3, lvl 1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

"P2T5


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Aged Sensei
Sensei’s Advice


WORKERS
Smoker
Fox Viper
Snapback
Morningstar Flagbearer
Fox Primus
Grappling Hook
Sensei’s Advice


NextHand

Tiny Basilisk
Tiny Basilisk
Flagstone Garrison


Discard

Aged Sensei
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Tech III - ($6)
Tech Lab - ($5)
Grave Stormborne - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A) Healing 1
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Grave Stormborne (2/3) Sparkshot
  • :pschip: Technician: L1 Master Midori (2/3)
  • :target: Lookout: Soldier (1/1) Sparkshot, resist 1

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 12

Thoughts

Teching Cadets to fuel Garrison draws, I can then be more reactive with future tech choices.

"

One of those soldiers don’t exist. And your gold count seems off

1 Like

Fixed, sorry.

P1T6


Tech StartingHand Workers

TECH
Death Rites


STARTING HAND
Thieving Imp
Immortal
Free Speech
Graveyard


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer


NextHand

Bone Collector
Poisonblade Rogue
Deteriorate
Death Rites


Tech 1 card(s)
Get Paid - ($10)
Level garth to 5 - ($6)
Trike kills SQL
Skeleton kills Lookout Soldier
Garth and Quince kill Grave, Garth maxes and fetches Hyperion
Hyperion kills Midori, Quince to lvl 5 heals, draw 1
Free Speech - ($4)
Graveyard - ($2)
Make a Mirror - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror 0/1
  • :target: Lookout:

In Play:

  • Quince 1/5, lvl 5
  • Garth 3/4, lvl 7
  • Tricycloid 3/1
  • Hyperion 4/3
  • Graveyard :heart: 3

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

"P2T6


Tech StartingHand Workers

TECH
Mind-Parry Monk
Drill Sergeant


STARTING HAND
Tiny Basilisk
Flagstone Garrison
Tiny Basilisk
Elite Training
Elite Training
Flagstone Garrison


WORKERS
Smoker
Fox Viper
Snapback
Morningstar Flagbearer
Fox Primus
Grappling Hook
Sensei’s Advice
Elite Training
Elite Training


NextHand

Overeager Cadet
Mind-Parry Monk


Tech 2 card(s)
Get Paid + float + Scavanger - ($16)
Flagstone Garrison - ($13)
Tiny Basilisk - ($11)
Tiny Basilisk - ($9)
Flagstone Garrison - ($6)
Workers - ($4)
General Onimaru - ($2)

Float ($2)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A) Deathtouch, avoids tech 0
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: General Onimaru (2/3) Frenzy 1
  • :target: Lookout: Tiny Basilisk (1/2) Deathtouch, avoids tech 0, resist 1

In Play:

  • Safe Attacking
  • Flagstone Garrison (4)
  • Flagstone Garrison (4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 14

"

P1T7


StartingHand Workers

STARTING HAND
Bone Collector
Death Rites
Deteriorate
Poisonblade Rogue
Temporal Distortion
Nether Drain
Immortal


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer


NextHand

Death Rites
Bone Collector
Free Speech
Thieving Imp
Free Speech


Tech 0 card(s)
Get Paid - ($10)
Deteriorate SQL basilisk, garth kills it safely
Hyperion kills Lookout Basilisk, goes to Graveyard, I draw
Tricycloid trades with Onimaru, goes to graveyard
Play Hyperion from Graveyard, Mirror Copies - ($5)
Mirror Hyperion and Quince break Tech 1, I draw
Real Hyperion breaks Tech Lab, base to 14, I draw
Tech 3 - ($0)

Float ($0)
Discard 6, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard :heart: 3 (Tricycloid)
  • Quince 1/5, lvl 5
  • Garth 3/4, lvl 7
  • Hyperion 4/5
  • Mirror Hyperion 4/5

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

"P2T7


Tech StartingHand Workers

TECH
Drill Sergeant
Moment’s Peace


STARTING HAND
Mind-Parry Monk
Overeager Cadet
Savior Monk
Overeager Cadet
Overeager Cadet
Drill Sergeant
Aged Sensei
Tiny Basilisk
Tiny Basilisk
Moment’s Peace


WORKERS
Smoker
Fox Viper
Snapback
Morningstar Flagbearer
Fox Primus
Grappling Hook
Sensei’s Advice
Elite Training
Elite Training


NextHand

Tiny Basilisk
Drill Sergeant
Overeager Cadet
Mind-Parry Monk
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($16)
Rebuild Tech I
Savior Monk - ($14)
Drill Sergeant - ($11)
Aged Sensei - ($10)
Master Midori - ($8)
Moment’s Peace - ($6)
Grave Stormborne - ($4)
Tech Lab - ($3)
Level Grave - ($1)

Float ($1)
Discard 5, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Grave Stormborne (3/4A) Sparkshot, readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 Master Midori (2/3) Resist 1

In Play:

  • Safe Attacking
  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • Drill Sergeant (4/4) [1+]
  • Savior Monk (2/2) Healing 1
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 14

"

You didn’t do your tech draw.

1 Like

That made a huge difference, thanks for pointing it out. Fixed my turn.

Moment’s peace, can’t patrol units. Also grave is lvl 3 for some reason? Also i think you only made 1 rune.

I bought 2 levels for Grave as my final action, fixed the other stuff.