News Shop
Events Forums

[Map King] Zhavier [Necromancy]/Truth/Present vs Nekoatl [Discipline]/Balance/Peace at Flagstone Mines


#21

P1T8


Tech StartingHand Workers

TECH
Liberty Gryphon
Mind Control


STARTING HAND
Free Speech
Free Speech
Thieving Imp
Death Rites
Bone Collector
Immortal


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer


NextHand

Deteriorate
Nether Drain
Mind Control
Poisonblade Rogue
Temporal Distortion


Tech 2 card(s)
Get Paid - ($10)
Make and sac a skeleton to draw - ($9)
Tech Lab truth - ($8)
Free Speech - ($6)
Immortal - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal 5/5+A
  • :psfist: Elite:
  • :ps_: Scavenger: Hyperion 4/5
  • :pschip: Technician: Mirror Hyperion 4/5
  • :target: Lookout:

In Play:

  • Graveyard :heart: 3 (Tricycloid)
  • Quince 1/5, lvl 5
  • Garth 3/4, lvl 7

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

#22

Whew, this is getting intense.

"P2T8


Tech StartingHand Workers

TECH
Gemscout Owl
Gemscout Owl


STARTING HAND
Drill Sergeant
Overeager Cadet
Overeager Cadet
Tiny Basilisk
Mind-Parry Monk
Tiny Basilisk
Moment’s Peace
Gemscout Owl
Gemscout Owl


WORKERS
Smoker
Fox Viper
Snapback
Morningstar Flagbearer
Fox Primus
Grappling Hook
Sensei’s Advice
Elite Training
Elite Training


NextHand

Moment’s Peace


Tech 2 card(s)
Get Paid + float - ($15)
Drill Sergeant - ($12)
Overeager Cadet
Overeager Cadet
Gemscout Owl - ($11)
Gemscout Owl - ($10)
Tiny Basilisk - ($8)
Tiny Basilisk - ($6)
Mind-Parry Monk - ($1)
Move 4 runes to Sensei
Move 3 runes to Savior
Drill Sergeant (12/12) sidelines Immortal
Aged Sensei (5/5A) kills real Hyperion, mirror pops, you get $1 and a card
Savior Monk (5/5A) kills Sirus Quince
Grave and Midori break your Tech III, your base to 14 HP

Float ($1)
Discard 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite: Gemscout Owl (1/1) Flying, resist 1
  • :ps_: Scavenger: Tiny Basilisk (1/2) Deathtouch, avoids tech 0
  • :pschip: Technician: Tiny Basilisk (1/2) Deathtouch, avoids tech 0
  • :target: Lookout: Overeager Cadet (2/2) Resist 1

In Play:

  • Safe Attacking
  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L3 Grave Stormborne (3/4A) Sparkshot, readiness
  • L1 Master Midori (2/3) Resist 1
  • Mind-Parry Monk (5/4) Prevents targeting
  • Drill Sergeant (3/3)
  • Drill Sergeant (12/7) [9+, 5 dmg]
  • Gemscout Owl (0/1) Flying, resist 2
  • Savior Monk (5/5) Healing 1 [3+]
  • Aged Sensei (5/2) [4+, 3 dmg]

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 1
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 14

Thoughts

I think I might actually win this one!

"


#23

Damn, I shouldnt have noticed your tech draw mistake :stuck_out_tongue:

yea, thats GG, I cant deal with that much pain.


#24

Yeah, your choice to hit the Tech I and Tech Lab was rather shocking, as people usually go for the higher tech buildings first. But, the Peace engine can get out of hand if the Garrisons stay
up.

Also, when using Mirror copies to patrol, I either put the Mirror in SQL or don’t patrol with the real unit. Overall, very fun and challenging game, though, GG WP!