Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mox - ($1)
Tech 1 - ($0)
Discard 3, draw 5
Elite: Hardened Mox (1+1/1, Itzy bitzy spider)
Base HP: 20
Tech I HP: 5
So he has 3 very good tech 2 options, but none that really play well together, but unfortuneatly I like to deal with them all sligtly differently.
Discipline Future/Present works (Present by overwelming before they can set up and because no one like the Vigor Adept for some reason… Future because Void stars counters everything)
Balance I like future, stops them having haste (don’t play nullcraft against balance), and helps you deal with their fliers, alough past engine should work well as well
Peace I still dont know what I like more. Present can have a hard time killing a garison if it ever gets up and running but is quite good at stopping that happening, Future can flyover, unstoppable walk past, but is slower/more draw dependant. Past can assimilate the garrison and use it really well, but I havn’t tried it often enough to see what I prefer.
This I need to choose now as my turn 1 play is affected by this. My current method for Past is got Tech 1 forecast spam which means I want Plasmodium into Fargo + TR, Present/Future I want Mox.
I think I can get the forceast spam to work with plasmo, so mox it is…