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[Map King] Nekoatl [Discipline]/Balance/Peace vs Shadow_Night_Black [Mono Purple] at the Vortoss Ruins


#21

"P1T9


StartingHand Workers

STARTING HAND
Moment’s Peace
Martial Mastery
Martial Mastery
Boot Camp
The Art of War
Moment’s Peace
Boot Camp
The Art of War
Savior Monk


WORKERS
Fox Primus
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Grappling Hook
Smoker
Snapback


NextHand

The Art of War
Versatile Style
Boot Camp
Hero’s Monument


Tech 0 card(s)
Get Paid + float - ($13)
Boot Camp: Midori - ($12)
Martial Mastery - ($11)
Martial Mastery - ($10)
Moment’s Peace - ($8)
The Art of War - ($5)
Surplus - ($0)
Sensei advises Onimaru
Onimaru knocks your base HP down to 12

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 General Onimaru (6/5A3) Frenzy 1, readiness, unstoppable, swift strike
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Grave Stormborne (5/6) Sparkshot, readiness [1+]
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L3 Master Midori (5/6) [3+]
  • Mind-Parry Monk (5/4) Prevents targeting
  • Aged Sensei (1/1)
  • Soldier (1/1) Sparkshot
  • Soldier (1/1) Sparkshot
  • Soldier (1/1) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: ∞ (Peace)
  • :heart: Heroes’ Hall HP: ∞
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

So, this in an awkward (but not catastrophic) hand to draw. 3 of my 4 lubricants, including the 2 stronger ones. I can’t risk leaving 7 cards in my deck with only Boot Camp to manipulate draws, so I’ll have to burn through some of them. I kind of regret workering Snapback. Not only could it have dealt with Prynn while allowing Onimaru to attack something else (Tech III building, for example), but it’s also a 3 cost card that could have been used to fuel True Power of Storms. I’m lucky I don’t have to worry about Slow Time Generator, but that Reaver could be a problem.

"


#22

P2T9


Tech StartingHand Workers

TECH
Rewind
Rewind


STARTING HAND
Assimilate
Argonaut
Origin Story
Nebula


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer
Neo Plexus
Fading Argonaut (3/3, Fading 3)
Assimilate


NextHand

Origin Story
Now!
Argonaut
Temporal Research


Tech 2 card(s)
Get Paid + float - ($12)
Nebula - ($5)
worker - ($4)

Float ($4)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1, Flying)
  • :psfist: Elite: Immortal #2 (5+1/5, Mox’s Big cousin)
  • :ps_: Scavenger: Argonaut (4/4)
  • :pschip: Technician: Void Star (5/4, Flying)
  • :target: Lookout: Immortal #1 (5/5, Mox’s Big Brother)

In Play:

  • Battle Suits

  • Reaver (0/4, Forecast 1)

  • Nebula (7/6, Flying, My other units are Invisible)

  • Vir (2/3, lvl 1)

  • Nebula (7/6, Flying, My other units are Invisible)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 99 (Future)
  • :heart: Heroes’ Hall HP: 99

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 12

#23

"P1T10


StartingHand Workers

STARTING HAND
Hero’s Monument
Versatile Style
The Art of War
Boot Camp
Martial Mastery
The Art of War
Moment’s Peace


WORKERS
Fox Primus
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Grappling Hook
Smoker
Snapback


NextHand

Moment’s Peace
Boot Camp
Martial Mastery
Savior Monk


Discard

Martial Mastery
Versatile Style
The Art of War
Boot Camp
Moment of Peace
The Art of War


Tech 0 card(s)
Get Paid - ($11)
Martial Mastery - ($10)
Moment’s Peace - ($8)
The Art of War - ($5)
Hero’s Monument - ($0)
Sensei advises Onimaru
Onimaru knocks your base down to 3 HP

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 General Onimaru (7/6A3) Frenzy 1, readiness, unstoppable, swift strike
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Grave Stormborne (6/7) Sparkshot, readiness [1+]
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Hero’s Monument (6) Untargetable
  • L3 Master Midori (6/7) [3+]
  • Daigo Stormborne (8/8) Indestructible, untargetable, unstoppable
  • Mind-Parry Monk (5/4) Prevents targeting
  • Aged Sensei (1/1)
  • Soldier (1/1) Sparkshot
  • Soldier (1/1) Sparkshot
  • Soldier (1/1) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: ∞ (Peace)
  • :heart: Heroes’ Hall HP: ∞
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

That’s almost certainly GG.

"


#24
For after the match

I may be missing something, but I think the game could’ve been finished on this turn:
The Art of War - ($8)
Two soldiers hit Immortal and sparkshot Nullcraft to death
Versatile Style to detect Void Star - ($6)
Boot Camp sidelines Void Star - ($5)
Maxband Midori for the finishing blow - ($0)


#25

P2T10


StartingHand Workers

STARTING HAND
Temporal Research
Argonaut
Origin Story
Now!


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer
Neo Plexus
Fading Argonaut (3/3, Fading 3)
Assimilate


NextHand

Rewind
Now!
Immortal #2 (5+1/5, Mox’s Big cousin)
Reaver
Argonaut (4/4)


Tech 0 card(s)
Get Paid + float - ($16)
Reaver arrives (just in time…)
Vir Peeks
Max Prynn - ($8)
Vir swaps - ($7)
Rewind, Everything except heros, your monument and my Nebula go (yes that includes Daigo). - ($3)
Origin Story on Oni - ($0)

Float ($0)
Discard 8, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nebula (7/6, Flying, My other units are Invisible)
  • :psfist: Elite:
  • :ps_: Scavenger: Vir (2/3, lvl 1)
  • :pschip: Technician: Prynn (3/5, lvl 7)
  • :target: Lookout: Nebula (7/6, Flying, My other units are Invisible)

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 3
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 99 (Future)
  • :heart: Heroes’ Hall HP: 99

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12

#26

"P1T11


Tech StartingHand Workers

TECH
General’s Hammer
General’s Hammer


STARTING HAND
Moment’s Peace
Savior Monk
Martial Mastery
Boot Camp
Versatile Style
Martial Mastery
Moment’s Peace
The Art of War
Boot Camp
The Art of War
General’s Hammer


WORKERS
Fox Primus
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Grappling Hook
Smoker
Snapback


NextHand

Martial Mastery
Moment’s Peace
Martial Mastery
Versatile Style
Boot Camp


Discard

Boot Camp
General’s Hammer
Savior Monk
The Art of War
Mind-Parry Monk
Moment’s Peace
Aged Sensei
The Art of War


Tech 2 card(s)
Get Paid - ($11)
Midori kills Prynn, you draw 1
Martial Mastery - ($10)
Martial Mastery - ($9)
General Onimaru - ($7)
Boot Camp: Midori - ($6)
Boot Camp: Midori - ($5)
General’s Hammer breaks your base, GG WP - ($2)

Float ($2)
Discard 6, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Grave Stormborne (6/7A) Sparkshot, readiness [1+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Hero’s Monument (6) Untargetable
  • L5 Master Midori (9/10) [5+]
  • L1 General Onimaru (3/4) Frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: ∞ (Peace)
  • :heart: Heroes’ Hall HP: ∞
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 2
  • Workers: 11

Thoughts

Okay, I have 2 options here: General’s Hammer or Reversal, either of which could get me a base kill, but I have to tech and dig for them. Gerenal’s Hammer is a sure kill on any turn, but requires an extra $2 to resummon Onimaru. Versatile style works with my current heroes, but if I can’t cast it this turn, it’s probably useless. I think General’s Hammer is the safer bet, especially since I need Onimaru to cast Boot Camp.

"


#27

Yeah, I didn’t play optimally, as is typical for my first run with a new build. But, the advantage of being harder to predict was well worth it, considering Shadow got locked out of Slow-Time Generator by the weird ruling for this map. I’m not confident it would work a second time, or on a different map.


#28

Yeah, Taking the really slow present future approach was not a good idea, should have just grabbed rewind/reaver earlier or for this strat past was defo the better option. Fast Present (Hyperions/Trics) would have worked as normal


#29

This build was actually designed specifically to counter the Hyperion/Tric combo, but I guess it’s a case of whoever gets a Tech II unit in play first wins, which of course is likely to be player 2 with the bonus worker.


#30

I mean, the heros you chose all have very powerful stats/combat abilities, but they max out at lvl 7/8 making them quite slow. I should have forced trades earlier with Immortals when the MPM came out, and when looking at your specs realise the possible lock down you had. But you played well, so you deserved that win :slight_smile: