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[LTD2] Legion [Demon]/Finesse/Necro vs sKiTTer [demon]/future/law

@sKiTTer gl hf

P1T1

[details=Secrets]

Hand : graveyard,haunt, jav,PBR,sac
Tech: nope
Thoughts : perfect starting hand. [/details]


  1. Get 4 Gold (4), tech 0 cards
  2. Worker (3)
  3. Vandy (1)
  4. JAvelin (0)
  5. Haunt
  6. disc 2 draw 4

[details=Secrets]

Workers : 4+PBR
Discard : sac,gravey
New Hand : jandra, det, summon,archery [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: javelin 1/1
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Vandy 2/3, haunt 1/1

  • Base : 20
  • Discard : 3
  • Deck : 0
  • Workers : 5
  • Gold: 0
  • Hand : 4

I concede.

1 Like

@Bob199

may i ask you why?

That made me laugh, since it’s how I feel every time I face that opening. (:

That said, if this is a learning tournament, there’s nothing to lose by playing it out and trying to find some way to deal with it. Running black yourself does give you options.

2 Likes

may i ask you why?

We both get what we want. PtW.dec gets an easy win, and I get to not spent hours feeling frustrated, fiddling with a spreadsheet and watching my ability to play cards I wanted to explore the use of get taken from me.

I’ll save my “challenge myself against fierce opposition to develop as a player” energies for games that are more fun to lose.

2 Likes

@sKiTTer I can understand that feeling. It’s an oppressive deck to play against, and learning how the spreadsheet works is at times a hassle. We’re all happy to help with particular frustrations, and taking a break is a perfectly reasonable thing to do.

If you and @Legion would like, I wouldn’t mind playing this out for fun with your deck, just to see how the matchup plays out.

5 Likes

That sounds really nice. It’d be great to see if the core concepts have any value when executed by an experienced pilot.

My interest in customizable card games has always been on the customization rather than the gameplay. It’s what makes my appreciation of Yomi so surprising.

どうぞ。

2 Likes

@FrozenStorm ok, let’s play.plz go easy on me. my T1 stays as it is, i suppose.

1 Like

OK @Legion, I can’t do anything but “go easy” with a deck I haven’t played before :slight_smile: This is officially the Democratic Party’s deck (DFL) XD GL HF let’s see what this matchup is like

Player 2, Turn 1

P1 [Demon]/Necro/finesse vs P2 [Demon]/Future/Law

[details=Starting Hand]
Skeleton Javelineer
Skeletal Archery
Jandra, the Negator
Graveyard
Thieving Imp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Midband Vandy (1)
  • Worker (0)

[details=Workers]
Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Deteriorate
Sacrifice the Weak
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
It’d be nice to have Haunt here, but having both Combats next turn means he best be careful if he doesn’t want to give up levels and his shot at Dark Pact. We’ll see how this plays out.
[/details]

1 Like

P1T2

[details=Secrets]

Hand : jandra,det, summon, archery
Tech: dp, nimble
Thoughts : uff, frozenstorm… another hard match, i was really hoping to have a more relaxing situation. gonna kill his vandy for free lvls and make every spell cost+1 for penalty and 2 fr summoning a non fighter hero. [/details]


  1. Get 5 Gold (5), tech 2 cards
  2. Worker (4)
  3. Tech I (3)
  4. midvandy (1)
  5. javelin safely pokes out armor, vandy and haunt kill ur vandy. my vandy maxb and heals
  6. disc 3 draw 1 rs draw 4

[details=Secrets]

Workers : 4+PBR+archery
Discard : sac,gravey
New Hand : jandra, imp, det, haunt, fencer [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Vandy 4/5, javelin 3/3 doomed.

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 4
  • Workers : 6
  • Gold: 1
  • Hand : 5

Lol whoops didn’t see the haunt there

Player 2, Turn 2

P1 [Demon]/Necro/finesse vs P2 [Demon]/Future/Law

[details=Starting Hand]
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Deteriorate
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Gargoyle, Gilded Glaxx
[/details]


###Main:

  • Bigby (4)
  • Pestering Haunt
  • Tech 1 (2)
  • Worker (1)

[details=Workers]
Summon Skeletons, Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Bigby (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Pestering Haunt

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Gargoyle
Jandra, the Negator
Graveyard
Gilded Glaxx
Sacrifice the Weak
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Lol didn’t notice he had haunt, but honestly it’s okay. He now stands just maxband vandy, which yes she’s scary but I know better than most that she’s not that scary this early, as now she can’t heal back up. I think Skitter’s idea with this deck is to flood the board with sticky tech 1 units (Gargoyle, Glaxx, stuff w/ a soul stone) and then Judgement Day, so I’m grabbing a Garg (will make for a great counter-swing at him) and a Glaxx (good defender). I’ll probably actually want Injunction before I want Judgement Day, as he’ll probably get plenty of board built up. Might grab that and a scribe next, I may need tower next turn but we’ll see how this goes. He may go Shadow Blade instead of Fencers, but I kind of doubt that. Still, I want an extra gold, so I’m going to patrol in scav
[/details]

P1T3 lucky me!

[details=Secrets]

Hand : jandra, imp, det, haunt, fencer
Tech: dp, nimble
Thoughts : let’s press on! [/details]


  1. Get 6 Gold+f (7), tech 2 cards
  2. Worker (6)
  3. HH (4)
  4. deteriorate haunt
  5. nimble fencer (2)
  6. Vandy kills bigby
  7. fencer hits tech I for 2
  8. disc 2 draw 4

[details=Secrets]

Workers : 4+PBR+archery+jandra
Discard :
New Hand : dp, gravey,summon, sac [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Vandy 4/3, nimble 2/3

  • Base : 20
  • Tech I: 5
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 6
  • Workers : 7
  • Gold: 2
  • Hand : 5

@Legion I think your deck / hand is off, I believe you should have 4 in hand and 6-ish in discard, none in deck?

Player 2, Turn 3

P1 [Demon]/Necro/finesse vs P2 [Demon]/Future/Law

[details=Starting Hand]
Gargoyle
Jandra, the Negator
Graveyard
Gilded Glaxx
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float+1scav)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Injunction, Gilded Glaxx
Gargoyle, Gilded Glaxx
[/details]


###Main:

  • Gilded Glaxx (6)
  • Gargoyle (3)
  • Worker (2)

[details=Workers]
Jandra, the Negator, Summon Skeletons, Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 3

####In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (3/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Gargoyle (0/2 indestructible)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

####Gold:

  • Gold: 2
  • Workers: 8

[details=End of Turn Hand]
Skeleton Javelineer
Thieving Imp
Poisonblade Rogue
Deteriorate
[/details]

[details=End of Turn Discard]
Pestering Haunt
Gilded Glaxx
Injunction
Sacrifice the Weak
Graveyard
[/details]

[details=My Thoughts]
This is just fine, grabbing an injunction and the other Glaxx. He likely also teched Dark Pact (that’s what I do with that deck ^__^), so can’t count anything out, but with no easy StW or Shadow Blade kills on Glaxx (has to die to combat damage), I can either tech up next turn or go tower + hero and take a counter kill on Vandy. I’m almost forcing him to Meta on Garth here, which admittedly isn’t great for me but it isn’t awful either. I may be playing for Omegacrons down the line here but we’ll see. I wonder if Community Service would work… We’ll see what he does. If he techs up, I might try it just for shits n giggles
[/details]

1 Like

yes, idk why i rshfllued already me dumb :stuck_out_tongue:
is discard 6 non deck 6

P1T4

[details=Secrets]

Hand : dp, gravey,summon, sac, imp+jav (dp)
Tech: maestro, discord
Thoughts : fuck, nodiscor, no second dp or fencer. sad [/details]


  1. Get 7 Gold+f (9), tech 2 cards
  2. Worker (8)
  3. Tech II finesse (4)
  4. dark p i rs draw2 base takes 2
  5. graveyard (2)
  6. disc 3 draw 5

[details=Secrets]

Workers : 4+PBR+archery+jandra+imp
Discard : dp, sac, jav, summon
New Hand : fencer,discord, haunt,maestro, det [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Vandy 4/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: Nimble fencer 2/3
  • :target: Lookout:

In Play : graveyard 3

  • Base : 18
  • Tech I: 5
  • Tech II finesse: 5
  • Heroes Hall: 4
  • Discard : 3
  • Deck : 1
  • Workers : 8
  • Gold: 2
  • Hand : 5

Player 2, Turn 4

P1 [Demon]/Necro/finesse vs P2 [Demon]/Future/Law

[details=Starting Hand]
Gargoyle
Jandra, the Negator
Graveyard
Gilded Glaxx
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float+1scav)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Omegacron, Injunction
Injunction, Gilded Glaxx
Gargoyle, Gilded Glaxx
[/details]


###Main:

  • Tower (7)
  • Tech 2 Future (3)
  • Gargoyle activates to hit your tech 2 to 2hp (2)
  • Skeleton Javelineer (1)
  • Worker (0)

[details=Workers]
Poisonblade Rogue, Jandra, the Negator, Summon Skeletons, Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 3
  • Tech2 HP: 5 Future
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (3/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

####In Play:

  • Gargoyle (3/2)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Injunction
Injunction
Thieving Imp
Omegacron
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Hmm, did not consider Vandy SQL… that’s a bit of a bummer. I’m going to spend to 0 b/c I don’t think he went for shadow blade, and the skeleton blocks StW for both Glaxx AND Garg. With a setup shot on tech 2, I can break it next turn + injunction the tech 1, and all but Meta is well accounted for. My board’s meaty enough to survive Meta if paired with a tower, so we’ll go with that and hope he doesn’t draw it outright (a fetch means only on 2 heroes, manageable.)

Hmph, both Injunctions… not great but at least I have 1, and gold to play Omegacron alongside it.
[/details]

P1T4

[details=Secrets]

Hand : fencer,discord, haunt,maestro, det
Tech: starlett x2
Thoughts : down on hand [/details]


  1. Get 8 Gold+f (10), tech 2 cards
  2. river (8)
  3. MAestro (5)
  4. fencer#2 for free
  5. discord (3) skele die
  6. deteriorate garg, it dies.
  7. fencer 1 and 2 kill glaxx.
  8. tap graveyard, fencer 1 returns for free
  9. VAndy destroys ur tower, base takes 2
  10. Fencer deals 2 more to tech 1 now at 1
  11. worker (2)
  12. garth (0)
  13. disc 0 draw 1 rs draw 1

[details=Secrets]

Workers : 4+PBR+archery+jandra+imp+haunt
Discard : dp, sac, jav, summon
New Hand : dp, starlett [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : graveyard 3 [fencer], Nimble fencer 2/3, Vandy 4/2, river 2/3, , garth 1/3, maestro 3/5

  • Base : 18
  • Tech I: 5
  • Tech II finesse: 2
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 1
  • Workers : 9
  • Gold: 0
  • Hand : 2
1 Like

Fencer 1 needs to die for that to happen, it only took 1 damage from glaxx + 1 from tower

It also wouldn’t be in the graveyard at the end of the turn for no reason

i made a simple mistake, believineg that despite discord, laxx+ tower would kill both fencers. ok, then ur tech I is still @3 and both fencer are online

Player 2, Turn 5

P1 [Demon]/Necro/finesse vs P2 [Demon]/Future/Law

[details=Starting Hand]
Injunction
Injunction
Thieving Imp
Omegacron
Graveyard (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Draw 1 techn
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Judgement Day, Soul Stone
Omegacron, Injunction
Injunction, Gilded Glaxx
Gargoyle, Gilded Glaxx
[/details]


###Main:

  • Bigby (7)
  • Injunction your tech 1 (4)
  • Omegacron (2)
  • Worker (1)

[details=Workers]
Graveyard, Poisonblade Rogue, Jandra, the Negator, Summon Skeletons, Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 3
  • Tech2 HP: 5 Future

####In Patrol:

  • :psblueshield: Squad Leader: Bigby (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Omegacron (forecast 6)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

####Gold:

  • Gold: 1
  • Workers: 10

[details=End of Turn Hand]
Gilded Glaxx
Deteriorate
Pestering Haunt
Sacrifice the Weak
[/details]

[details=End of Turn Discard]
Gilded Glaxx
Gargoyle
Skeleton Javelineer
Injunction
Soul Stone
Judgement Day
Thieving Imp
Injunction
[/details]

[details=My Thoughts]
This really looks bad, did not expect Discord of all things. I need to get this Omegacron down to have any shot, but that means no tower + Injunction. He’s low on cards at least. We’ll see how this goes but I don’t like my odds. Definitely going to need a judgement day, and a soul stone will probably help against Meta and Discord? Hard to say
[/details]

1 Like