IsotopeX (Monogreen) Vs. Castanietzsche (Monoblue)

P1T1


StartingHand Workers

STARTING HAND
Aged Sensei
Grappling Hook
Safe Attacking
Savior Monk
Snapback


WORKERS
Savior Monk


NextHand

Fox Primus
Fox Viper
Sensei’s Advice
Smoker
Morningstar Flagbearer


Discard

Snapback
Grappling Hook
Aged Sensei


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Grave - ($1)
Safe Attacking - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave (2/3+1A sparkshot)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

"P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Sacrifice the Weak
Thieving Imp
Graveyard
Pestering Haunt


WORKERS
Skeletal Archery


NextHand

Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Skeleton Javelineer


Discard

Graveyard
Sacrifice the Weak
Pestering Haunt


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, random.org = 4 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 1
  • Workers: 6
Thoughts

My strategy here is to use Chaos Mirror on Terras Q and Voidblocker once Shrine of Forbidden Knowledge is built ! Mythmaking and Aldra’s Boulder might help if needed, as well as Rook’s Birds. Setting a backline Gargoyle might be a good idea too. I might switch my gameplan if needed, Codex without surprise effect isn’t real Codex !

"

1 Like

"P1T2


Tech StartingHand Workers

TECH
Rambasa Twin (Tech 1 Cost 4)
Inverse Power Ninja (Tech 1 Cost 3)


STARTING HAND
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Sensei’s Advice


WORKERS
Savior Monk
Fox Viper


NextHand

Aged Sensei
Smoker
Sensei’s Advice
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Morningstar Flagbearer

Float ($3)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Morningstar Flagbearer (2/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Grave Lv. 1 (2/3 sparkshot)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 6
    "

"P2T2


Tech StartingHand Workers

TECH
Mythmaking
Soul Stone


STARTING HAND
Deteriorate
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator


WORKERS
Skeletal Archery
Summon Skeletons


NextHand

Sacrifice the Weak
Poisonblade Rogue
Graveyard
Soul Stone


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Deteriorate Morningstar Flagbearer
Thieving Imp kills Morningstar Flagbearer
Jandra, the Negator - ($3)
Tech I - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Jandra, the Negator (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Thieving Imp (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

Ignore this one, adjusted turn is below

since when imp does have readiness?

1 Like

I did wrong about my patrolling, Thieving Imp couldn’t patrol.
If you want to adjust your turn…

Sorry mate ^_^’

is not that big, jandra can patrol, and imp does not die if jandra dies cuz he is a demon too

2 Likes

It does change things because the only target for Grave is Jandra, who’s a little more dangerous than the Imp, so I had to change around a few things.

P1T3


Tech StartingHand Workers

TECH
Versatile Style (Discipline Magic cost 2)
Inverse Power Ninja (Tech 1 Cost 3)


STARTING HAND
Sensei’s Advice
Aged Sensei
Snapback
Smoker


WORKERS
Savior Monk
Fox Viper
Smoker


NextHand

Rambasa Twin (Tech 1 Cost 4)
Grappling Hook
Fox Primus
Inverse Power Ninja (Tech 1 Cost 3)


Discard

Morningstar Flagbearer
Snapback
Sensei’s Advice
Versatile Style (Discipline Magic cost 2)
Inverse Power Ninja (Tech 1 Cost 3)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Aged Sensei - ($7)
Level Grave to Lv. 3 - ($5)
Grave kills Jandra, takes 3 damage
You draw a card from Technician
Level Grave to maximum, he gains sword rune - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave Lv. 7 (4/5+1A sparkshot readiness swordrune)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

I am the guardian of your casuals! lol
BTW, casta, why jandra in tech instead of SQL?
That would have forced him either to maxgrave and attack (leaving him the rune but badly wounded) or maxg and throw the sword

1 Like

I was sort of wondering about that too. I guess he decided that the card was more valuable (which may prove to be the case), pushing the card advantage he already has after that Thieving Imp. I think SQL would have been a better choice.

I HATE Thieving Imp. :slight_smile:

2 Likes

"P2T3


Tech StartingHand Workers

TECH
Voidblocker
Shrine of Forbidden Knowledge


STARTING HAND
Poisonblade Rogue
Soul Stone
Graveyard
Sacrifice the Weak
Pestering Haunt


WORKERS
Skeletal Archery
Summon Skeletons
Graveyard


NextHand

Deteriorate
Sacrifice the Weak
Mythmaking
Skeleton Javelineer
Voidblocker


Tech 2 card(s)
Get Paid + float + techn - ($9)
Worker - ($8)
Tech II Demonology - ($4)
Vandy - ($2)
Soul Stone Thieving Imp - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (3/2+1) (Soul Stone)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: lvl 1 Vandy (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
1 Like

P1T4


Tech StartingHand Workers

TECH
Whitestar Grappler (Tech II Strength Cost 4)
Reversal (Discpline Magic Cost 3)


STARTING HAND
Grappling Hook
Inverse Power Ninja (Tech 1 Cost 3)
Fox Primus
Rambasa Twin (Tech 1 Cost 4)


WORKERS
Savior Monk
Fox Viper
Smoker
Fox Primus


NextHand

Versatile Style (Discipline Magic cost 2)
Inverse Power Ninja (Tech 1 Cost 3)
Reversal (Discpline Magic Cost 3)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Use Grappling Hook on Imp, move him to Lookout
Exhaust Aged Sensei to give Grave +1A
Grave kills Vandy, takes 1 damage, Imp takes 1 Sparkshot damage
Tech II (strength) - ($3)
Inverse Power Ninja - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Inverse Power Ninja (4/4+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave Lv. 7 (4/4 sparkshot readiness swordrune) 1 damage
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Safe Attacking
  • Aged Sensei (1/1) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

"P2T4


Tech StartingHand Workers

TECH
Voidblocker
Chaos Mirror


STARTING HAND
Skeleton Javelineer
Deteriorate
Mythmaking
Voidblocker
Sacrifice the Weak
Jandra, the Negator (3/3)


WORKERS
Skeletal Archery
Summon Skeletons
Graveyard


NextHand

Shrine of Forbidden Knowledge
Pestering Haunt
Poisonblade Rogue
Chaos Mirror
Skeleton Javelineer


Tech 2 card(s)
Get Paid + techn - ($8)
skip worker
Jandra - ($5)

Voidblocker - ($2)
Mythmaking - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Jandra, the Negator (5/5)
  • :pschip: [I]Technician[/I]: Voidblocker (2/6)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mythmaking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

dude, where is ur imp? he is currently 3/1 stoned.

1 Like

oops sry !
let’s say SQL !

P1T5


Tech StartingHand Workers

TECH
Morningstar Pass (Tech II Strength cost 4)
Entangling Vines (Strength Magic cost 3)


STARTING HAND
Inverse Power Ninja (Tech 1 Cost 3)
Versatile Style (Discipline Magic cost 2)
Reversal (Discpline Magic Cost 3)


WORKERS
Savior Monk
Fox Viper
Smoker
Fox Primus
Reversal (Discipline Magic Cost 3)


NextHand

Whitestar Grappler (Tech II Strength Cost 4)
Snapback
Grappling Hook
Sensei’s Advice


Discard

Inverse Power Ninja (Tech 1 Cost 3)
Versatile Style (Discipline Magic cost 2)
Morningstar Pass (Tech II Strength cost 4)
Entangling Vines (Strength Magic cost 3)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Grave throws his sword and kills Janda. FATALITY!
Aged Sensei exhausts to instruct Grave
Inverse Power Ninja attacks Thieving Imp, destroys Soul Stone, suffers 2 damage
Grave kills Thieving Imp, suffers 1 damage
Summon Rook - ($5)
Tech Lab (Discpline) - ($4)

Float ($4)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Safe Attacking
  • Aged Sensei (1/1) exhausted
  • Grave Lv. 7 (4/3 sparkshot readiness) 2 damage
  • Inverse Power Ninja (3/1) 2 damage exhausted
  • Rook Lv 1 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 9
    "
1 Like

Throwing the sword requires Grave to exhaust ? :slight_smile:

1 Like

yes, but he can just changethe order of actions for no big chane, imo.
grave attacks and the sword throw

1 Like

Yes, with Readiness it really doesn’t matter.