P1T1
StartingHand Workers
STARTING HAND
Aged Sensei
Grappling Hook
Safe Attacking
Savior Monk
Snapback
WORKERS
Savior Monk
NextHand
Fox Primus
Fox Viper
Sensei’s Advice
Smoker
Morningstar Flagbearer
Discard
Snapback
Grappling Hook
Aged Sensei
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Grave - ($1)
Safe Attacking - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Grave (2/3+1A sparkshot)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Upgrade: Safe Attacking
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
"
"P2T1
StartingHand Workers
STARTING HAND
Skeletal Archery
Sacrifice the Weak
Thieving Imp
Graveyard
Pestering Haunt
WORKERS
Skeletal Archery
NextHand
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Skeleton Javelineer
Discard
Graveyard
Sacrifice the Weak
Pestering Haunt
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, random.org = 4 - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite : Thieving Imp (3/2)
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 1
Workers: 6
Thoughts
My strategy here is to use Chaos Mirror on Terras Q and Voidblocker once Shrine of Forbidden Knowledge is built ! Mythmaking and Aldra’s Boulder might help if needed, as well as Rook’s Birds. Setting a backline Gargoyle might be a good idea too. I might switch my gameplan if needed, Codex without surprise effect isn’t real Codex !
"
1 Like
"P1T2
Tech StartingHand Workers
TECH
Rambasa Twin (Tech 1 Cost 4)
Inverse Power Ninja (Tech 1 Cost 3)
STARTING HAND
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Sensei’s Advice
WORKERS
Savior Monk
Fox Viper
NextHand
Aged Sensei
Smoker
Sensei’s Advice
Snapback
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Morningstar Flagbearer
Float ($3)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Morningstar Flagbearer (2/2+1A)
[I]Elite[/I]:
[I]Scavenger[/I]: Grave Lv. 1 (2/3 sparkshot)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Upgrade: Safe Attacking
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 3
Workers: 6
"
"P2T2
Tech StartingHand Workers
TECH
Mythmaking
Soul Stone
STARTING HAND
Deteriorate
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
WORKERS
Skeletal Archery
Summon Skeletons
NextHand
Sacrifice the Weak
Poisonblade Rogue
Graveyard
Soul Stone
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Deteriorate Morningstar Flagbearer
Thieving Imp kills Morningstar Flagbearer
Jandra, the Negator - ($3)
Tech I - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Jandra, the Negator (3/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Thieving Imp (2/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 7
Ignore this one, adjusted turn is below
Legion
January 21, 2017, 10:01am
87
Castanietzsche:
Technician: Thieving Imp (2/1)* Lookout: In Play:* Jandra, the Negator (3/3)
since when imp does have readiness?
1 Like
I did wrong about my patrolling, Thieving Imp couldn’t patrol.
If you want to adjust your turn…
Sorry mate ^_^’
Legion
January 21, 2017, 10:45am
90
is not that big, jandra can patrol, and imp does not die if jandra dies cuz he is a demon too
2 Likes
It does change things because the only target for Grave is Jandra, who’s a little more dangerous than the Imp, so I had to change around a few things.
P1T3
Tech StartingHand Workers
TECH
Versatile Style (Discipline Magic cost 2)
Inverse Power Ninja (Tech 1 Cost 3)
STARTING HAND
Sensei’s Advice
Aged Sensei
Snapback
Smoker
WORKERS
Savior Monk
Fox Viper
Smoker
NextHand
Rambasa Twin (Tech 1 Cost 4)
Grappling Hook
Fox Primus
Inverse Power Ninja (Tech 1 Cost 3)
Discard
Morningstar Flagbearer
Snapback
Sensei’s Advice
Versatile Style (Discipline Magic cost 2)
Inverse Power Ninja (Tech 1 Cost 3)
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Aged Sensei - ($7)
Level Grave to Lv. 3 - ($5)
Grave kills Jandra, takes 3 damage
You draw a card from Technician
Level Grave to maximum, he gains sword rune - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Grave Lv. 7 (4/5+1A sparkshot readiness swordrune)
[I]Elite[/I]:
[I]Scavenger[/I]: Aged Sensei (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Upgrade: Safe Attacking
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 1
Workers: 7
"
Legion
January 21, 2017, 2:45pm
92
I am the guardian of your casuals! lol
BTW, casta, why jandra in tech instead of SQL?
That would have forced him either to maxgrave and attack (leaving him the rune but badly wounded) or maxg and throw the sword
1 Like
I was sort of wondering about that too. I guess he decided that the card was more valuable (which may prove to be the case), pushing the card advantage he already has after that Thieving Imp. I think SQL would have been a better choice.
I HATE Thieving Imp.
2 Likes
"P2T3
Tech StartingHand Workers
TECH
Voidblocker
Shrine of Forbidden Knowledge
STARTING HAND
Poisonblade Rogue
Soul Stone
Graveyard
Sacrifice the Weak
Pestering Haunt
WORKERS
Skeletal Archery
Summon Skeletons
Graveyard
NextHand
Deteriorate
Sacrifice the Weak
Mythmaking
Skeleton Javelineer
Voidblocker
Tech 2 card(s)
Get Paid + float + techn - ($9)
Worker - ($8)
Tech II Demonology - ($4)
Vandy - ($2)
Soul Stone Thieving Imp - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Thieving Imp (3/2+1) (Soul Stone)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: lvl 1 Vandy (2/3)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
1 Like
P1T4
Tech StartingHand Workers
TECH
Whitestar Grappler (Tech II Strength Cost 4)
Reversal (Discpline Magic Cost 3)
STARTING HAND
Grappling Hook
Inverse Power Ninja (Tech 1 Cost 3)
Fox Primus
Rambasa Twin (Tech 1 Cost 4)
WORKERS
Savior Monk
Fox Viper
Smoker
Fox Primus
NextHand
Versatile Style (Discipline Magic cost 2)
Inverse Power Ninja (Tech 1 Cost 3)
Reversal (Discpline Magic Cost 3)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Use Grappling Hook on Imp, move him to Lookout
Exhaust Aged Sensei to give Grave +1A
Grave kills Vandy, takes 1 damage, Imp takes 1 Sparkshot damage
Tech II (strength) - ($3)
Inverse Power Ninja - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Inverse Power Ninja (4/4+1A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Grave Lv. 7 (4/4 sparkshot readiness swordrune) 1 damage
[I]Lookout[/I]:
[B]In Play:[/B]
Upgrade: Safe Attacking
Aged Sensei (1/1) exhausted
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
"
"P2T4
Tech StartingHand Workers
TECH
Voidblocker
Chaos Mirror
STARTING HAND
Skeleton Javelineer
Deteriorate
Mythmaking
Voidblocker
Sacrifice the Weak
Jandra, the Negator (3/3)
WORKERS
Skeletal Archery
Summon Skeletons
Graveyard
NextHand
Shrine of Forbidden Knowledge
Pestering Haunt
Poisonblade Rogue
Chaos Mirror
Skeleton Javelineer
Tech 2 card(s)
Get Paid + techn - ($8)
skip worker
Jandra - ($5)
Voidblocker - ($2)
Mythmaking - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Jandra, the Negator (5/5)
[I]Technician[/I]: Voidblocker (2/6)
[I]Lookout[/I]:
[B]In Play:[/B]
Mythmaking
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Legion
January 21, 2017, 4:01pm
97
dude, where is ur imp? he is currently 3/1 stoned.
1 Like
oops sry !
let’s say SQL !
P1T5
Tech StartingHand Workers
TECH
Morningstar Pass (Tech II Strength cost 4)
Entangling Vines (Strength Magic cost 3)
STARTING HAND
Inverse Power Ninja (Tech 1 Cost 3)
Versatile Style (Discipline Magic cost 2)
Reversal (Discpline Magic Cost 3)
WORKERS
Savior Monk
Fox Viper
Smoker
Fox Primus
Reversal (Discipline Magic Cost 3)
NextHand
Whitestar Grappler (Tech II Strength Cost 4)
Snapback
Grappling Hook
Sensei’s Advice
Discard
Inverse Power Ninja (Tech 1 Cost 3)
Versatile Style (Discipline Magic cost 2)
Morningstar Pass (Tech II Strength cost 4)
Entangling Vines (Strength Magic cost 3)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Grave throws his sword and kills Janda. FATALITY!
Aged Sensei exhausts to instruct Grave
Inverse Power Ninja attacks Thieving Imp, destroys Soul Stone, suffers 2 damage
Grave kills Thieving Imp, suffers 1 damage
Summon Rook - ($5)
Tech Lab (Discpline) - ($4)
Float ($4)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Upgrade: Safe Attacking
Aged Sensei (1/1) exhausted
Grave Lv. 7 (4/3 sparkshot readiness) 2 damage
Inverse Power Ninja (3/1) 2 damage exhausted
Rook Lv 1 (2/4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Tech Lab HP: 4 (Discipline)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 2
Disc: 4
[B]Gold:[/B]
Gold: 4
Workers: 9
"
1 Like
Throwing the sword requires Grave to exhaust ?
1 Like
Legion
January 22, 2017, 8:56am
101
yes, but he can just changethe order of actions for no big chane, imo.
grave attacks and the sword throw
1 Like
Yes, with Readiness it really doesn’t matter.