IsotopeX (Monogreen) Vs. Castanietzsche (Monoblue)

"P2T5


Tech StartingHand Workers

TECH
Chaos Mirror
Terras Q, the Shackled


STARTING HAND
Pestering Haunt
Shrine of Forbidden Knowledge
Poisonblade Rogue
Skeleton Javelineer
Chaos Mirror


WORKERS
Skeletal Archery
Summon Skeletons
Graveyard
Pestering Haunt


NextHand

Thieving Imp (3/2+1)
Poisonblade Rogue
Voidblocker
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Zane - ($6)
Chaos Mirror on Voidblocker and Grave - ($4)
Voidblocker kills Rook, Zane to level 3
Zane midbands - ($3)
Zane kills Grave, maxbands and heals
Rook - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: lvl 1 Rook (3/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mythmaking
  • Voidblocker (2/4)
  • lvl 6 Zane (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

wp mate, still the maxb fizzling hurts so bad! :frowning2:

EDIT: why rook was not patrolling?!?!

That turn was not pleasant at all.

P1T6


Tech StartingHand Workers

TECH
Mind-Parry Monk (Tech II Discipline Cost 5)
Oathkeeper of Kor Mountain (Tech III Strength Cost 7)


STARTING HAND
Grappling Hook
Snapback
Senseiā€™s Advice
Whitestar Grappler (Tech II Strength Cost 4)


WORKERS
Savior Monk
Fox Viper
Smoker
Fox Primus
Reversal (Discipline Magic Cost 3)
Senseiā€™s Advice


NextHand

Oathkeeper of Kor Mountain (Tech III Strength Cost 7)
Grappling Hook
Morningstar Flagbearer
Rambasa Twin (Tech 1 Cost 4)


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Summon Setsuki - ($10)
IPN trades with Rook, Sets gains 2 levels
Level Sets to 4 - ($9)
Tech III - ($4)
Whitestar Grappler appears, flexes, promises to beat The Undertaker at Wrestlemania - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1+1A)
  • :psfist: [I]Elite[/I]: Whitestar Grappler (3+1/5)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Setsuki Lv 4 (2/3 swift strike)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "
Thoughts

Iā€™m really glad I purchased Tech III, gambling on the Oathkeeper being in my hand. Hopefully I can use him to really grab advantage this turn. Snapbacking Zane was tempting, but heā€™s not THAT dangerous now that his Haste and shove abilities are off the table.

Just pointing out that Setsuki only has Swift Strike when attackingā€¦

2 Likes

"P2T6


Tech StartingHand Workers

TECH
Entangling Vines
Banefire Golem


STARTING HAND
Deteriorate
Sacrifice the Weak
Voidblocker
Thieving Imp (3/2+1)
Poisonblade Rogue
Chaos Mirror


WORKERS
Skeletal Archery
Summon Skeletons
Graveyard
Pestering Haunt
Poisonblade Rogue


NextHand

Terras Q, the Shackled
Shrine of Forbidden Knowledge
Skeleton Javelineer
Chaos Mirror
Jandra, the Negator (5/5)


Discard

Sacrifice the Weak
Voidblocker (2/4)
Chaos Mirror
Thieving Imp (3/2+1)
Deteriorate
Entangling Vines
Banefire Golem


Tech 2 card(s)
Get Paid + float - ($10)
Vandy - ($8)
Voidblocker kills Aged Sensei
Zane kills Setsuki, we both draw
Sacrifice the Weak, Voidblocker and Whitestar Grappler are sacrificed - ($6)
Worker - ($5)
Voidblocker - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Voidblocker (2/6)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mythmaking
  • lvl 6 Zane (4/2)
  • lvl 3 Vandy (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

Iā€™m a bit busy these times, sorry for not discussing / having a thoughts sections ^_^"
Glad many players are watching our game though !

1 Like

Vandy should be L3

1 Like

After that turn Iā€™m probably toast, but Iā€™ve always wanted to play this guy. Letā€™s see if I have a brave enough heart to pull this outā€¦

P1T7


StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Rambasa Twin (Tech 1 Cost 4)
Grappling Hook
Oathkeeper of Kor Mountain (Tech III Strength Cost 7)
Snapback


WORKERS
Savior Monk
Fox Viper
Smoker
Fox Primus
Reversal (Discipline Magic Cost 3)
Senseiā€™s Advice
Morningstar Flagbearer


NextHand

Morningstar Pass (Tech II Strength cost 4)
Inverse Power Ninja (Tech 1 Cost 3)
Mind-Parry Monk (Tech II Discipline Cost 5)
Versatile Style (Discipline Magic cost 2)
Entangling Vines (Strength Magic cost 3)


Discard

Snapback
Grappling Hook
Rambasa Twin (Tech 1 Cost 4)


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Oathkeeper of Kor Mountain - ($2)
Oath: I will play no cards from hand other than Workers
Summon Rook - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Oathkeeper of Kor Mountain (7/8+1A Swift Strike Resist 2)
  • :psfist: [I]Elite[/I]: Rook Lv 1 (2+1/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
    "

"P2T7


Tech StartingHand Workers

TECH
Metamorphosis
Dark Pact


STARTING HAND
Chaos Mirror
Skeleton Javelineer
Terras Q, the Shackled
Shrine of Forbidden Knowledge
Jandra, the Negator (5/5)


WORKERS
Skeletal Archery
Summon Skeletons
Graveyard
Pestering Haunt
Poisonblade Rogue
Skeleton Javelineer


NextHand

Banefire Golem
Soul Stone
Deteriorate
Chaos Mirror


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Chaos Mirror : swap Oathkeeperā€™s and Voidblockerā€™s attacks - ($9)
Zane deal 3 damages throught armor to Oathkeeper, getting 1 damage because Mythmaking
Vandy maxbands, ability fizzles because no Tech 0 or Tech 1 units on the board - ($7)
Vandy kills Oathkeeper, getting 1 damage in return
Shrine of Forbidden Knowledge - ($4)
Jandra - ($1)
Voidblocker kills Rook

Float ($1)
Discard 1, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Jandra, the Negator (5/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mythmaking
  • lvl 6 Zane (4/1)
  • lvl 5 Vandy (4/4)
  • Voidblocker (2/3)
  • Shrine of Forbidden Knowledge (-/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

Oh itā€™s the first time I see it on play :open_mouth:
Hopefully Chaos Mirror + Mythmaking are great against it ! Be careful of Entangling Vines too, we never know :wink:

1 Like

White flag. I canā€™t come back now.

Thanks for the game ! :smile_cat:

I just had a look on the first turn and (really sorry) I made another mistake during the game, I payed only 1 gold for my Tech Iā€¦
I made really a lot of mistakes in this game, Iā€™ll be more careful next time :x
I need to take more time to read my turn after playing it, itā€™s just so tempting to play a turn in 5 minutes with the phone cell :o

Well, if you want a rematch, Iā€™m in !
Iā€™d like to play Mono-Blue this time, I love this deck !
So many cards Iā€™ve never played in 30+ games as Mono-Blue, shame on me :open_mouth:

OK, I think Iā€™ll go Mono-green. Itā€™s the set I have the most experience with (meaning, like, 3 games).

Random=91 so Iā€™m probably up first.

1 Like

Ahhhh I LOVE this matchup !
I rolled 50, youā€™re going first ! :smiley:
GL and have fun mate !!!

P1T1


StartingHand Workers

STARTING HAND
Tiger Cub
Merfolk Prospector
Forestā€™s Favor
Young Treant
Playful Panda


WORKERS
Tiger Cub


NextHand

Rich Earth
Ironbark Treant
Rampant Growth
Verdant Tree
Spore Shambler


Discard

Young Treant
Forestā€™s Favor
Playful Panda


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Argagarg - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Arg Lv. 1 (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

I think I wonā€™t write patrol bonuses in this game (SQL, Elite), itā€™s a bit confusing !

"P2T1


StartingHand Workers

STARTING HAND
Building Inspector
Jail
Porkhand Magistrate
Arrest
Lawful Search


WORKERS
Arrest


NextHand

Traffic Director
Spectral Aven
Reputable Newsman
Manufactured Truth
Bluecoat Musketeer


Discard

Jail
Lawful Search
Porkhand Magistrate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Sirus Quince - ($2)
Building Inspector - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: lvl 1 Quince (1/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Mirror (0/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

My feeling is that I have to go for an anti-MoLC strategy ! Iā€™d love to try the Flagbearer/Macciatus anti-Blooming Ancient strategy, but I fear that Argargarg survives until T3 to use its midband against meā€¦
Why not Manufacturing Truth next turn ? Mirror is the ideal candidate for this role, and I may even spawn an Aven to have something to copy.

"P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk (Tech I cost 2)
Tiny Basilisk (Tech I cost 2)


STARTING HAND
Rich Earth
Ironbark Treant
Verdant Tree
Rampant Growth
Spore Shambler


WORKERS
Tiger Cub
Rich Earth


NextHand

Rampant Growth
Ironbark Treant
Tiny Basilisk (Tech I cost 2)
Verdant Tree
Forestā€™s Favor


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Cast Rampant Growth on Prospector - ($2)
Prospector attacks Quince, deals 3 damage
Arg kills Quince, gets 2 levels, levels to midband
Tech I (extra cost due to Building Inspector) - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1) (exhausted)
  • Arg Lv. 3 (1/4) (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

"P2T2


Tech StartingHand Workers

TECH
Brave Knight (3/3)
Tax Collector (2/3)


STARTING HAND
Spectral Aven
Traffic Director
Bluecoat Musketeer
Manufactured Truth
Reputable Newsman


WORKERS
Arrest
Bluecoat Musketeer


NextHand

Jail
Lawful Search
Tax Collector (2/3)
Spectral Aven
Porkhand Magistrate


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($5)
Reputable Newsman, ā€œā€œFourā€ā€ - ($3)
Onimaru - ($1)
Building Inspector kills your Wisp, you get 1 gold

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: lvl 1 Onimaru (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Reputable Newsman, ā€œā€œFourā€ā€ (0/3)
  • Building Inspector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

I think Iā€™m going on a Tech II Peace with Flagstone Spies and Air Hammers.

"

1 Like

"P1T3


Tech StartingHand Workers

TECH
Galina Glimmer (Tech I Cost 1)
Dinosize (Growth Magic Cost 4)


STARTING HAND
Verdant Tree
Forestā€™s Favor
Rampant Growth
Ironbark Treant
Tiny Basilisk (Tech I cost 2)


WORKERS
Tiger Cub
Rich Earth
Verdant Tree


NextHand

Playful Panda
Tiny Basilisk (Tech I cost 2)
Spore Shambler
Young Treant


Discard

Rampant Growth
Forestā€™s Favor
Ironbark Treant
Galina Glimmer (Tech I Cost 1)
Dinosize (Growth Magic Cost 4)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Scavenger - ($6)
Cast Rampant Growth on Prospector - ($4)
Prospector and Arg kill Onimaru, Arg gains 2 levels, levels to Max
Tiny Basilisk - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3 antiair)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tiny Basilisk (1/2 deathtouch)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1) (exhausted)
  • Arg Lv. 3 (1/5) (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
    "

"P2T3 V2


Tech StartingHand Workers

TECH
Injunction
Scribe


STARTING HAND
Spectral Aven
Lawful Search
Porkhand Magistrate
Tax Collector (2/3)
Jail


WORKERS
Arrest
Bluecoat Musketeer
Spectral Aven


NextHand

Brave Knight (3/3)
Porkhand Magistrate
Traffic Director
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bigby - ($5)
Tax Collector, stealing you 1 gold - ($4)
Jail - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman, ā€œā€œFourā€ā€ (0/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector (1/1)
  • :pschip: [I]Technician[/I]: Tax Collector (2/3)
  • :target: [I]Lookout[/I]: Mirror A (0/1)
    [B]In Play:[/B]
  • Jail (-/3)
  • lvl 1 Bigby (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

Is Quince patrolling? Iā€™m assuming not.

1 Like

No worries. That guyā€™s a dirty liar so I wanted to make sure I know where he is.

1 Like