TECH
Mind-Parry Monk (Tech II Discipline Cost 5)
Oathkeeper of Kor Mountain (Tech III Strength Cost 7)
STARTING HAND
Grappling Hook
Snapback
Senseiās Advice
Whitestar Grappler (Tech II Strength Cost 4)
WORKERS
Savior Monk
Fox Viper
Smoker
Fox Primus
Reversal (Discipline Magic Cost 3)
Senseiās Advice
NextHand
Oathkeeper of Kor Mountain (Tech III Strength Cost 7)
Grappling Hook
Morningstar Flagbearer
Rambasa Twin (Tech 1 Cost 4)
Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Summon Setsuki - ($10)
IPN trades with Rook, Sets gains 2 levels
Level Sets to 4 - ($9)
Tech III - ($4)
Whitestar Grappler appears, flexes, promises to beat The Undertaker at Wrestlemania - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Aged Sensei (1/1+1A)
[I]Elite[/I]: Whitestar Grappler (3+1/5)
[I]Scavenger[/I]:
[I]Technician[/I]: Setsuki Lv 4 (2/3 swift strike)
[I]Lookout[/I]:
[B]In Play:[/B]
Upgrade: Safe Attacking
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Tech III HP: 5
Tech Lab HP: 4 (Discipline)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
"
Thoughts
Iām really glad I purchased Tech III, gambling on the Oathkeeper being in my hand. Hopefully I can use him to really grab advantage this turn. Snapbacking Zane was tempting, but heās not THAT dangerous now that his Haste and shove abilities are off the table.
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Oathkeeper of Kor Mountain - ($2)
Oath: I will play no cards from hand other than Workers
Summon Rook - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Oathkeeper of Kor Mountain (7/8+1A Swift Strike Resist 2)
I just had a look on the first turn and (really sorry) I made another mistake during the game, I payed only 1 gold for my Tech Iā¦
I made really a lot of mistakes in this game, Iāll be more careful next time :x
I need to take more time to read my turn after playing it, itās just so tempting to play a turn in 5 minutes with the phone cell :o
Well, if you want a rematch, Iām in !
Iād like to play Mono-Blue this time, I love this deck !
So many cards Iāve never played in 30+ games as Mono-Blue, shame on me
I think I wonāt write patrol bonuses in this game (SQL, Elite), itās a bit confusing !
"P2T1
StartingHand Workers
STARTING HAND
Building Inspector
Jail
Porkhand Magistrate
Arrest
Lawful Search
WORKERS
Arrest
NextHand
Traffic Director
Spectral Aven
Reputable Newsman
Manufactured Truth
Bluecoat Musketeer
Discard
Jail
Lawful Search
Porkhand Magistrate
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Sirus Quince - ($2)
Building Inspector - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: lvl 1 Quince (1/3)
[I]Elite[/I]:
[I]Scavenger[/I]: Building Inspector (1/1)
[I]Technician[/I]:
[I]Lookout[/I]: Mirror (0/1)
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 6
Thoughts
My feeling is that I have to go for an anti-MoLC strategy ! Iād love to try the Flagbearer/Macciatus anti-Blooming Ancient strategy, but I fear that Argargarg survives until T3 to use its midband against meā¦
Why not Manufacturing Truth next turn ? Mirror is the ideal candidate for this role, and I may even spawn an Aven to have something to copy.