Ahoy! I've been playing Yomi for a year-ish or something like that, off and on, I'm bad at staying dedicated. Wait, no, I've played in at least two IYLs so maybe it's a year and a half or something. It was definitely after the 2nd Edition KS. The first Sirlin Games product I played was Pandante, weirdly enough, although a friend of mine also later introduced me to Puzzle Strike. I'm fairly certain that looking up info on Pandante years later was what got me to finally check out Yomi for good.
Also, funny stories there, I got scared away from Yomi at least twice. You want to see something really funny?
So, how exactly does Yomi work? Because I look at the cards, and see that it's double-sided, plus there's suits and a rank, and some sort of damage value, a type of card (Attack/etc.), a special ability, it looks like there's a shield icon, then there's a bunch of boxes under the attack name. It seems like a lot to keep track of, especially if you're trying to track your opponent's possible plays too.
That's what I had to say about Yomi on July 17, 2014. You can all have a good laugh now.
Anyhow, my main claim to fame around here is helping with some of the icons in the client--I did the art for the ability icons used for Mistress' Command, Unstable Power, and Healing Sphere (my avatar!).