FrozenStorm(PPA) vs Penatronic (NBA)

Actually i was thinking of another game, your t1 should be full

EDIT hold on I forgot about haunt!!

Yes but my tech 2 is really at 1hp, I had missed that part :wink: Sad face for nature reclaims!

EDIT okay fixed so I donā€™t get frozen off my tech 2 after that LOUSY temporal research!

Game 3, Player 2, Turn 6

P1 [Necro]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Calypso Vystari
Temporal Research
Chaos Mirror
Overeager Cadet, Calypso Vystari (Wtffff bottom decked both garrisons!)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+2float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Seer x2
Flagstone Garrison, Calypso Vystari
Chaos Mirror, Calypso Vystari
Flagstone Garrison, Overeager Cadet
Stewardess of the Undone, Overeager Cadet
[/details]


###Main:

  • Prynn (10)
  • Temporal Research, draw 2 (8)
  • Cadet kills Skeleton and dies
  • Fargo puts midori to 1hp, dies
  • Mox and Plexus kill Garth, you get a gold, plexus dies, Zane maxbands and shoves midori to Scavenger, we both get a gold, Prynn to lvl 3 (9)
  • Zane hits your tech 2 for 4
  • Nullcraft suicides to kill your tech 2, your base to 11
  • Maxband Prynn, trash haunt (5)
  • Tech Lab - Anarchy (4)
  • Calypso Vystari (3)
  • Calypso Vystari (2)
  • Overeager Cadet (2)

[details=Workers]
Stewardess of the Undone, Forgotten Fighter, Time Spiral, Tinkerer, Plasmodium
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 1 PEACE
  • Tech Lab HP: 4 SPEC ANARCHY

####In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Calypso Vystari (2/2)
  • :exhaust: Technician: Calypso Vystari (2/2)
  • :target: Lookout:

####In Play:

  • Prynn (3/5 lvl 7 fade 2 holding haunt)
  • Hardened Mox (1/1)
  • Zane (4/3 from 1 damage, lvl 6)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 10

[details=End of Turn Hand]
Flagstone Garrison
Flagstone Garrison
Seer
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Oof I guess I DID need prynn to attack (well in order to get the tower AND tech 2 with Chaos Mirror, anyway)! Especially when I canā€™t draw my Garrisons, that was an 83% draw! And I canā€™t tech 3, as I need to maxband Prynn to banish that pesky haunt! Oh well, this shell of a defense should guarantee he canā€™t break my tech 2, so I get the Garrison engine up and then maybe tech 3 next turn, if not then bring in some Monkeys to help with breaking his buildingsā€¦
[/details]

"P1T7


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Nature Reclaims
Jandra, the Negator (3/1)
Steam Tank
Disguised Monkey
Skeleton Javelineer (1/1A), rune


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Graveyard
Skeleton Javelineer (1/1A), rune


NextHand

Deteriorate
Nature Reclaims
Gunpoint Taxman (3/3), antiair
Thieving Imp
Moments Peace


Tech 2 card(s)
Get Paid + scavs - ($11)
Worker - ($10)
summon zane to maxband, push cadet to elite - ($3)
zane kills tech, we both draw
Jandra - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Jandra, the Negator (3/3)
    [B]In Play:[/B]
  • Pestering Haunt (1/1) (far far away)
  • L6 Zane (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

GG WP!

Game 3, Player 2, Turn 7

P1 [Necro]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Flagstone Garrison
Flagstone Garrison
Seer
Chaos Mirror (techn)
Nullcraft Cadet (seer)
Fargo TR (cadet)
Seer Plexus (Nullcraft)
Vystari Monkey (Seer)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+2float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Disguised Monkey x2
Seer x2
Flagstone Garrison, Calypso Vystari
Chaos Mirror, Calypso Vystari
Flagstone Garrison, Overeager Cadet
Stewardess of the Undone, Overeager Cadet
[/details]


###Main:

  • Flagstone Garrison x2 (6)
  • Seer, Prynn to 2 runes, draw 2 (5)
  • Overeager Cadet, draw 2 (5)
  • Nullcraft, draw 2 (3)
  • Seer, Prynn to 3 runes, rs draw 2 (2)
  • Prynn banishes Jandra, goes to fade 1 (1)
  • Prynn + Zane + Cadet + Vystari kill your base, gg!

Gg, start the next game! I have no excuse for getting beat down this bad!

I think ā€œPPA is really goodā€ is perfectly reasonable excuse :wink: PPA matches up really well against most everything.

Game 4, Player 1, Turn 1

P1 [Necro]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Nullcraft
Temporal Research
Time Spiral
Battle Suits
Forgotten Fighter
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Nullcraft, hits your base to 19 (3)
  • Worker (1)

[details=Workers]
Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nullcraft (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 5

[details=End of Turn Hand]
Tinkerer
Plasmodium
Hardened Mox
Fading Argonaut
Neo Plexus
[/details]

[details=End of Turn Discard]
Forgotten Fighter
Battle Suits
Temporal Research
[/details]

[details=My Thoughts]
Such an awkward starting hand, no Mox Fargo or Plexus :confused: But I guess Iā€™ll roll Nullcraft out there? Build up slowly? I donā€™t really want to open with Oni by himself :confused:
[/details]

1 Like

"P2T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Thieving Imp
Deteriorate
Summon Skeletons
Skeletal Archery


WORKERS
Summon Skeletons


NextHand

Graveyard
Jandra, the Negator
Pestering Haunt
Sacrifice the Weak
Skeleton Javelineer


Discard

Deteriorate
Skeletal Archery
Thieving Imp


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
PBR - ($2)
garth - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Poisonblade Rogue (2/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Garth (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

Game 4, Player 1, Turn 2

P1 [Necro]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Tinkerer
Plasmodium
Hardened Mox
Fading Argonaut
Neo Plexus
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Overeager Cadet x2
[/details]


###Main:

  • Fading Argonaut (4)
  • Nullcraf, hits your base to 18
  • Worker (3)
  • Tech 1 (1)

[details=Workers]
Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Fading Argonaut (2/3 fade 3)
  • :target: Lookout:

####In Play:

  • Nullcraft (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Temporal Research
Battle Suits
Overeager Cadet
Forgotten Fighter
Overeager Cadet
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Not too threatening of a start from him, Iā€™ll get a good trade out of Fargo no matter what, next turn maybe Zane plays, maybe Oni + continue building up. Moving towards Peace machine until he forces me off of it
[/details]

"P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Sacrifice the Weak
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer
Graveyard


WORKERS
Summon Skeletons
Jandra, the Negator


NextHand

Thieving Imp
Sacrifice the Weak
Deteriorate
Bone Collector
Skeletal Archery


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
make a skeleton - ($4)
skele jav - ($3)
t1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Poisonblade Rogue (2/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1), jav
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

Game 4, Player 1, Turn 3

P1 [Necro]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Temporal Research
Battle Suits
Overeager Cadet
Forgotten Fighter
Overeager Cadet
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Chaos Mirror, Stewardess of the Undone
Overeager Cadet x2
[/details]


###Main:

  • Zane + Midband (2)
  • Fargo kills Rogue, takes 2 damage
  • Zane kills scav, takes 1 damage, we both get a gold (3)
  • Nullcraft kills techn, you get a card
  • Overeager Cadet
  • Overeager Cadet
  • Worker (2)

[details=Workers]
Forgotten Fighter, Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Overeager Cadet (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Zane (3/2 from 1 damage, lvl 4)
  • Overeager Cadet (2/2)
  • Fading Argo (2/1 from 2 damage, fade 2)
  • Nullcraft (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 7

[details=End of Turn Hand]
Tinkerer
Neo Plexus
Hardened Mox
Chaos Mirror
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
No Peace machine just yet, I want a 3/4 chance of the rs draw being very good, so Stewardess gives me great odds to punish buildings as does Chaos Mirror.
[/details]

How is your hand at 4 after worker and two cadets?

Because it started at 5ā€¦? 3 cards played (2 cadets + worker) from hand means I have 2 left to discard, right? You didnā€™t imp me or anything, I didnā€™t play any other cards from hand, just Zane doing Zane stuff

Total math fail. I wrote that during lunch so my engineer hat was off!

2 Likes

The two hardest problems in computer engineering:

  1. Concurrency
  2. Naming things

And
0. Off-by-one errors XD

2 Likes

"P2T3


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Sacrifice the Weak
Skeletal Archery
Bone Collector
Deteriorate
Thieving Imp
Graveyard


WORKERS
Summon Skeletons
Jandra, the Negator


NextHand

Deteriorate
Pestering Haunt
Bone Collector
Skeleton Javelineer (1/1), jav
Poisonblade Rogue (2/1A)


Tech 2 card(s)
Get Paid + float + scav + tech - ($9)
make a skeleton - ($8)
tower - ($5)
Bone Collector - ($3)
deteriorate fargo
thieving imp, discard 2 of 4 - ($0)
STAAAAALLLLL!!!

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

Skipping a worker eh? Want to play tech 3 chicken? XD

Game 4, Player 1, Turn 4

P1 [Necro]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Tinkerer
Neo Plexus (discarded)
Hardened Mox
Chaos Mirror
TR (zane)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+2float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Seer, Steam Tank
Chaos Mirror, Stewardess of the Undone
Overeager Cadet x2
[/details]


###Main:

  • Chaos Mirror Nullcraft and BC (7)
  • Cadet trades with skeleton
  • Cadet suicides into BC
  • Nullcraft trades with Garth, Zane maxbands and shoves BC to elite, killing it
  • Zane kills Imp, we both draw 1
  • Worker (6)
  • Tech 2 Anarchy (2)

[details=Workers]
Tinkerer, Forgotten Fighter, Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Zane (4/1 from 3 damage, lvl 6)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 8

[details=End of Turn Hand]
Battle Suits
Stewardess of the Undone
Overeager Cadet
Temporal Research
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
He gave me inside track on tech 3, I think Iā€™ll take that and run with it. Float enough that I should be able to flood the board with weenies, heā€™ll probably trade his Zane for mine but thatā€™s fine, I just have to block up enough to be the first to tech 3 (and avoid a well-timed momentā€™s peace!)
[/details]

"P2T4


Tech StartingHand Workers

TECH
Marauder
Marauder


STARTING HAND
Pestering Haunt
Bone Collector
Deteriorate
Skeleton Javelineer (1/1), jav
Poisonblade Rogue (2/1A)
Skeletal Archery


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue (2/1A)


NextHand

Nether Drain
Graveyard
Pestering Haunt (1/1)
Nether Drain
Sacrifice the Weak


Tech 2 card(s)
Get Paid + scav + tech - ($8)
Worker - ($7)
t2 - ($3)
skeletal jav - ($2)
Bone Collector - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer (1/1A), jav
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

Which tech 2? Anarchy I expect? Possibly Balance?

Anarchy, sorry