FrozenStorm(PPA) vs Penatronic (NBA)

@FrozenStorm

Gl, hf… time to see if this spec is viable.

"P1T1


StartingHand Workers

STARTING HAND
Graveyard
Pestering Haunt
Skeletal Archery
Thieving Imp
Sacrifice the Weak


WORKERS
Graveyard


NextHand

Poisonblade Rogue
Skeleton Javelineer
Summon Skeletons
Deteriorate
Jandra, the Negator


Discard

Thieving Imp
Skeletal Archery
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
haunt
Garth and skele - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Garth Forken (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

Looks plenty viable, gl hf!

Game 1, Player 2, Turn 1

P1 [Necro]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Nullcraft
Tinkerer
Battle Suits
Fading Argonaut
Neo Plexus
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Nullcraft, kills haunt (3)
  • Onimaru (1)
  • Worker (0)

[details=Workers]
Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nullcraft (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Forgotten Fighter
Hardened Mox
Time Spiral
Plasmodium
Temporal Research
[/details]

[details=End of Turn Discard]
Neo Plexus
Battle Suits
Fading Argonaut
[/details]

[details=My Thoughts]
Early Oni pressure on Garth should end in favorable trades for me, we’ll see though
[/details]

"P1T2


Tech StartingHand Workers

TECH
Bone Collector
Gunpoint Taxman


STARTING HAND
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Skeleton Javelineer
Summon Skeletons


WORKERS
Graveyard
Poisonblade Rogue


NextHand

Jandra, the Negator
Summon Skeletons
Bone Collector
Skeletal Archery
Pestering Haunt (1/1)


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jav
Garth skele
t1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1), javvy
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth Forken (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

@Penatronic You didn’t pay for Javelineer or the skeleton

I’m awesome at cacluating how much money i can spend then not inputting the costs. Fixed

1 Like

All the skeletons…

Game 1, Player 2, Turn 2

P1 [Necro]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Forgotten Fighter
Hardened Mox
Time Spiral
Plasmodium
Temporal Research
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Overeager Cadet, Boot Camp
[/details]


###Main:

  • Nullcraft, kills Jav, you get a card
  • Hardened Mox (3)
  • Tech 1 (1)
  • Worker (0)

[details=Workers]
Plasmodium, Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3+1armor lvl 1)
  • :psfist: Elite: Hardened Mox (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nullcraft (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Forgotten Fighter
Temporal Research
Boot Camp
Time Spiral
Overeager Cadet
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Going to let him have a go at Oni if he wants, will cost him 2 gold worth of skeletons and it forces either Garth max for Tech 1 unit or possibly get rekt by Zane, so I’m cool with it
[/details]

"P1T3


Tech StartingHand Workers

TECH
Bone Collector
Calypso


STARTING HAND
Summon Skeletons
Skeletal Archery
Bone Collector
Pestering Haunt (1/1)
Jandra, the Negator
Sacrifice the Weak


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator


NextHand

Skeleton Javelineer (1/1), javvy
Thieving Imp
Gunpoint Taxman
Bone Collector
Deteriorate


Tech 2 card(s)
Get Paid + tech - ($6)
Worker - ($5)
Bone Collector - ($3)
Skeletal archery - ($1)
make a skeleton - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth Forken (1/3)
  • Bone Collector (3/3)
  • Skeletal Archery (upgrade)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

Game 1, Player 2, Turn 3

P1 [Necro]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Forgotten Fighter
Temporal Research
Boot Camp
Time Spiral
Overeager Cadet
Fading Argonaut (bc draw)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Stewardess of the Undone, Boot Camp
Overeager Cadet, Boot Camp
[/details]


###Main:

  • Boot Camp your SQL skeleton, draw 1 (6)
  • Nullcraft trades with Scavenger, you get 1g
  • Mox kills techn, you get a card
  • Oni kills Garth, gains two levels
  • Maxband Oni (1)
  • Overeager Cadet (1)
  • Worker (0)

[details=Workers]
Time Spiral, Plasmodium, Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Soldier (1/1)
  • :target: Lookout: Soldier (1/1 resist 1)

####In Play:

  • Onimaru (4/5 lvl 8)
  • Hardened Mox (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Neo Plexus
Battle Suits
Fading Argonaut
Boot Camp
Nullcraft
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Okay I’ll take the kill on Garth, stop this skeleton business, and tech a stewardess to bounce the buff skeleton. He’ll probably tech reactively to prevent Art of War, so I don’t think I want to go there anyway, not yet at least. Buff this Mox and tech up more likely.
[/details]

1 Like

I passed on the chance to kill onimaru, and this is how you repay me?!?!?

"P1T4


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Deteriorate
Gunpoint Taxman
Thieving Imp
Skeleton Javelineer (1/1), javvy
Bone Collector
Summon Skeletons


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons


NextHand

Pestering Haunt (1/1)
Calypso
Deteriorate
Skeleton Javelineer (1/1), javvy
Sacrifice the Weak


Tech 2 card(s)
Get Paid scav and tech - ($8)
Worker - ($7)
Bone Collector kills cadet, skeleton
trained skeleton safely kills lookout duck
Bone Collector #2 - ($5)
thieving imp, discard 1 of 5 - ($2)
summon Zane, he kills scav duck - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery (upgrade)
  • L1 Zane (2/1)
  • Skeleton (2/2)
  • Bone Collector (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "
1 Like

Any deck with Garth is viable =b

2 Likes

gotta get super ceral before FSX :smiley:

1 Like

Onimaru says “As the great Sun Tzu once taught me, you snooze you lose ^_^”

Game 1, Player 2, Turn 4

P1 [Necro]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Neo Plexus (discard to imp, duh)
Battle Suits
Fading Argonaut
Boot Camp
Nullcraft
Temporal Research (BC draw)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Overeager Cadet, Stewardess of the Undone
Stewardess of the Undone, Boot Camp
Overeager Cadet, Boot Camp
[/details]


###Main:

  • Battle Suits (7)
  • Mox kills SQL skeleton
  • Boot Camp Mox, draw 1 (6)
  • Nullcraft, kills Zane, levels fizzle (4)
  • Onimaru kills technician BC
  • Fading Argonaut (2)
  • Skip worker

[details=Workers]
Time Spiral, Plasmodium, Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Soldier (1/1)
  • :target: Lookout:

####In Play:

  • Onimaru (4/2 from 3 damage lvl 8)
  • Hardened Mox (3/2 from +1/1)
  • Nullcraft (1/1)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

####Gold:

  • Gold: 2
  • Workers: 8

[details=End of Turn Hand]
Boot Camp
Stewardess of the Undone
Forgotten Fighter
[/details]

[details=End of Turn Discard]
Overeager Cadet
Overeager Cadet
Stewardess of the Undone
Boot Camp
Temporal Research
Neo Plexus
[/details]

[details=My Thoughts]
Keep skeleton generation to a minimum, don’t let Oni die to nether drain, he’ll probably go garth flood skeletons and tech 2, but Stewardess can take care of that XD I’m thinking I’ll be going tech 3 rush for endgame but we’ll see
[/details]

@FrozenStorm Your cards in hand don’t add up. You started with 4, played BS (3), BC (2 then draw to 3), Nullcraft (2), FA (1), Worker (0). Did you maybe forget the Imp discard?

1 Like

I sure did! I will skip worker then and float 2, fixing now

"P1T5


Tech StartingHand Workers

TECH
Potent Basilisk
Potent Basilisk


STARTING HAND
Pestering Haunt (1/1)
Calypso
Sacrifice the Weak
Deteriorate
Skeleton Javelineer (1/1), javvy
Nether Drain


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons


NextHand

Bone Collector (3/1)
Sacrifice the Weak
Nether Drain
Gunpoint Taxman
Bone Collector (3/3)


Tech 2 card(s)
Get Paid + tech draw - ($8)
no worker
Garth - ($6)
deteriorate fargo
BC trades with Fargo, skeleton
imp kills tech soldier, you get a card
Elite SkeletonTM shoots onimaru in the back, SUCH BETRAYUUU
Garth gets two levels
calypso - ($5)
haunt
make skeleton - ($4)
tech 2 - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Calypso (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery (upgrade)
  • Skeleton (2/2)
  • L3 Garth (1/3)
  • Thieving Imp (2/1)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "
1 Like

I trained that skeleton and this is the thanks I get???

Game 1, Player 2, Turn 5

P1 [Necro]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Boot Camp
Stewardess of the Undone
Forgotten Fighter
Stewardess of the Undone (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+2float)
  • draw 1 techn
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Seer x2
Overeager Cadet, Stewardess of the Undone
Stewardess of the Undone, Boot Camp
Overeager Cadet, Boot Camp
[/details]


###Main:

  • Stewardess, peels backstabbing buffed skeleton to oblivion (7)
  • Nullcraft gets lethally arrowed while taking down Thieving Imp
  • Tech 2 Anarchy (3)
  • Worker (2)

[details=Workers]
Forgotten Fighter, Time Spiral, Plasmodium, Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

####In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Stewardess of the Undone (3/3)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

####Gold:

  • Gold: 2
  • Workers: 9

[details=End of Turn Hand]
Overeager Cadet
Neo Plexus
Temporal Research
Overeager Cadet
[/details]

[details=End of Turn Discard]
Fading Argonaut
Seer
Seer
Nullcraft
Stewardess of the Undone
Boot Camp
[/details]

[details=My Thoughts]
Yep should be all clear to beat him to tech 3 with Gunships and wreck, I have no haste so he’ll have to Zane + Mimic to get any kind of damage down, and that’ll mean I’m buying time to get to tech 3 anyway. Here we go!
[/details]

1 Like

Onimaru and null are still in play

Mox has also reproduced

Yes, lazy copypasta, fixed now

I want pasta!

"P1T6


Tech StartingHand Workers

TECH
Fairie Dragon (4/2), flying
Wandering Mimic


STARTING HAND
Nether Drain
Gunpoint Taxman
Bone Collector (3/3)
Bone Collector (3/1)
Sacrifice the Weak


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Gunpoint Taxman


NextHand

Skeleton Javelineer (1/1), javvy
Potent Basilisk
Potent Basilisk
Nether Drain
Deteriorate


Discard

Thieving Imp (2/1)
Sacrifice the Weak
Bone Collector (3/3)
Nether Drain
Bone Collector (3/1)
Fairie Dragon (4/2), flying


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
make a skeleton, then sacrifice the weak- stewardess dies, you get a gold - ($4)
calypso sidelines mox
Maxband Garth, pulling out wandering mimic - ($0)
haunt, skeleton and Garth destroy your t2, 2 base dmg

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wandering Mimic (4/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery (upgrade)
  • Skeleton (1/1)
  • L7 Garth (3/4)
  • Calypso (2/2)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

should have only teched one basilisk so I could pull one out. considered going with fairie, which would be a huge threat, but decided to play more defensively

"