Neo Plexus
Battle Suits
Forgotten Fighter
Plasmodium
Time Spiral
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Onimaru (3)
Neo Plexus (1)
Worker (0)
Workers
Forgotten Fighter
Patrol as below
Discard 3 Draw 5
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Neo Plexus (2/2+1armor)
Elite:
Scavenger: Mercenary (1/1)
Technician:
Lookout: Mercenary (1/1)
In Play:
Onimaru (2/3 lvl 1)
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
End of Turn Hand
Tinkerer
Fading Argonaut
Temporal Research
Hardened Mox
Nullcraft
End of Turn Discard
My Thoughts
Wish I’d gotten nullcraft to pick that merc off… River could get a huge discord if we’re all not careful. I’ll go with Oni to try and get some pressure down, he should be safe enough to hit stuff with
Merfolk Prospector
Playful Panda
Forest’s Favour
Rich Earth
Verdant Tree
Thoughts
Suddenly, lots of Discipline specs!
My original tech plan (not in order), which will likely be quickly spoiled:
2 x Tiny Basilisk
2 x Justice Juggernaut
2 x Insurance Agent
Censorship Council
Morningstar Pass
Moment’s Peace
Judgement Day / Injunction
Most likely spoiler is Future, since FrozenStorm can just Assimilate my Censorship Council, so he’s the one I need to kept beaten down if I can. I’ll probably get help, given he’s running Purple + Peace. I might need to take a copy of Nature Reclaims, too, but hopefully people are running Versatile Style with this many key upgrades knocking around, and for base repairs. The important thing is that I try to hold on to Forest’s Favour, to give the Juggernauts 5 attack.
Looks like everyone’s kept their Scavenger slots full this time, so no shopping around with Wisps for me. Not enough low-health targets around to be able to open with midband Midori, either.
Opening with Bigby is not as reliable early on as Rook + Birds, but I’m planning to open with Tiny Basilisks instead, so I’ll play Bigby to have the sideline option.
Chief threats to my Glorious Ninja strat include Doom Grasp, Injunction, and Judgment Day. So I can’t all-in on that. Still, Sparring Partner seems good to have in play. Wall up behind a Rambasa Bros. For this turn, I can develop a Sensei and Grave and float one, or mid Grave and no Sensei. I think having more combat options is better, and floating one lets me really control next turn if needed.
@bansa you’re Player 3 my guy seeing P2 and also you is messing with my mind. Is it my turn next? No I’m player 4, I come after 3… no wait though I come after bansa!
Tinkerer
Fading Argonaut
Temporal Research
Hardened Mox
Nullcraft
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
All Teched Cards
Hooded Executioner x2
Main:
Nullcraft, kills Flagbearer (5)
Onimaru kills Tenderfoot (6)
Mercenary trades with Charnel’s we both get 1g (7)
Fading Argonaut (5)
Tech 1 (3)
Worker (2)
Workers
Forgotten Fighter
Patrol as below
Discard 3 Draw 5
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Fading Argonaut (2/3+1armor fade 3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Onimaru (2/2 lvl 1)
Nullcraft (1/1)
Economy Info:
Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 2
Workers: 7
End of Turn Hand
Temporal Research
Neo Plexus
Hooded Executioner
Plasmodium
End of Turn Discard
My Thoughts
Making plenty of gold… I spose I probably get the tech 2 built next turn and just try to keep the road plowed. Air Hammers might be really big, Deb alpha might be a cool fetch also
Tiger Cub
Young Treant
Ironbark Treant
Spore Shambler
Rampant Growth
Thoughts
5 gold left after worker + Tech I + prospect. Rampant Growth could be nice to kill something with Bigby: either Carpe’s Grave to hit midband, or FrozenStorm’s Fading Argonaut to have 3 gold left instead of 2. That lets me play Ironbark Treat or Spore Shambler. However, unless I put the Shambler in Elite, this is a good target for Forgotten Fighter. I might just want to be on the defensive against Purple with Battle Suits, anyway, especially with Onimaru knocking around too. I’ll with Tiger Cub + Tower, then most enemies on the board would have to trade with Tiger Cub / Bigby, and Nullcraft can’t freely kill my Prospector. I also want to be defensive because everyone else is doing better at bounties than me.
Teched cards: 2
T2: 2 x Tiny Basilisk
Get paid + float + scavenger - (7)
Merfolk Prospector exhausts, I get a gold - (8)
Worker - (7)
Tech I - (5)
Tiger Cub - (3)
Tower - (0)
Discard 3, reshuffle 8, draw 5
Tiger Cub 2/2+1A
Bigby L1 2/3 (stash 1)
Merfolk Prospector 1/1 (exhaust: I get 1 gold)
Base HP: 20
Tech I HP: 5
Tower HP: 4
Hand: 5
Forest’s Favour
Verdant Tree
Tiny Basilisk
Tiny Basilisk
Spore Shambler
Deck: 3
Playful Panda
Young Treant
Rampant Growth
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 2 teched = 12
2 on board
5 in hand
3 in deck
0 in discard
2 in workers
Total: 10
Looking at options, my cleanest one is to bounce River for free kills on Arg and the wisp. mid Grave 2, snapback 4, double kill 3, max Grave 5, Spar partner and worker 7, nice
OMG, and I had Discord in hand! Maybe next turn… I guess it would be a bad idea to go for Harmony or any ultimate magic, in light of Snapback. Guess I’ll go for Finesse, given the various anti-building and anti-upgrade cards my opponents have access to.
Hooded Exec + Boost, takes out Carpe’s AS, bansa’s Fargo, and charnel’s Prospector (7)
Nullcraft + Fargo kill Bansa’s Oni, bansa draws 1, my Oni to level 3
My Oni to level 5, break bansa’s hero’s hall, his base to 18 (5)
Worker (4)
Tech 2 Peace (0)
Workers
Plasmodium, Tinkerer, Forgotten Fighter
Patrol as below
Discard 2 Draw 4
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 PEACE
In Patrol:
Squad Leader: Onimaru (3/4+1armor lvl 5)
Elite:
Scavenger:
Technician: Hooded Executioner (3/3)
Lookout:
In Play:
Fading Argonaut (2/1 fade 2)
Nullcraft (1/1)
Economy Info:
Cards:
Hand: 4
Deck: 0
Disc: 4
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Time Spiral
Hardened Mox
Hooded Executioner
Battle Suits
End of Turn Discard
My Thoughts
Relatively quiet board state, the maxband Grave is obviously a concern so as much as I want to take kills on Neko and bansa’s heroes and maxband Oni, there’s 2 big problems with that:
It means I come just short of paying for tech2
It leaves my maxband Oni as the only obvious target for a sword rune.
So I think I just take the one kill, strike first blood on some base damage, and tech up. SQL Oni means the big Grave has to get a buff rune to cleanly kill, makes doubling me off with the sword harder, and who knows maybe Charnel’s got an injunction or something to prevent that. We shall see. Either way, I should be in decent shape going forward
Forest’s Favour
Verdant Tree
Tiny Basilisk
Tiny Basilisk
Spore Shambler
Thoughts
Teching up isn’t promising here, with the threat of both Finesse II and Peace II I’d rather get the Basilisks down. For the same reason, I’m teching in Judgement Day now.
Teched cards: 2
T2: 2 x Tiny Basilisk
T3: Insurance Agent, Judgement Day
Tech 2 card(s)
Get Paid - ($7)
Grave hits bansa’s Tech 2 for 4 without exhausting
Exhaust Grave and remove the sword rune to kill charnel_mouse’s Squad Leader ($8)
Play Fox Viper - ($6)
Lend Sparring Partner to Frozen’s Scavenger slot
Worker - ($5)
Tech 2 – Ninjutsu - ($1)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Fox Viper (sparkshot) 2/1+a
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L7 MAX Grave Stormborne (sparkshot, readiness) 4/5
Sparring Partner 2/2 (on loan to FrozenStorm)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 5
Gold:
Gold: 1
Workers: 8
Thoughts
Can’t really Rambasa and Tech 2, that’s fine. Let’s Tech 2, set up for Glorious. I want to protect Sparring Partner, hmm. What if I foist it off into someone else’s patrol zone? Just hide it behind Onimaru there. Also WOW I just realized how much gold Shuriken Hail can potentially reap.