[FFA] Nekoatl, bansa, FrozenStorm, charnel_mouse, CarpeGuitarrem

Board state

P3T1


StartingHand Workers

STARTING HAND
Nullcraft
Hardened Mox
Plasmodium
Forgotten Fighter
Temporal Research


WORKERS
Forgotten Fighter


NextHand

Time Spiral
Fading Argonaut
Battle Suits
Tinkerer
Neo Plexus


Discard

Plasmodium
Temporal Research
Nullcraft


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hardened Mox - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mercenary (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

action to you @charnel_mouse :wink:

board state

For ease of reference again, the rules variations for FFA for those following along at home

Note to @bansa you’re p3 this time not p2

FFA G2 Player 4, Turn 1

P1 (Carpe) Mono White vs
P2 (Neko) [Finesse]/Growth/Discipline vs
P3 (bansa) [Present]/Peace/Discipline vs
P4 (Frozen aka me) [Future]/Peace/Necromancy vs
P5 (charnel) [Balance]/Law/Strength

Starting Hand

Neo Plexus
Battle Suits
Forgotten Fighter
Plasmodium
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Onimaru (3)
  • Neo Plexus (1)
  • Worker (0)
Workers

Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Mercenary (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Mercenary (1/1)

In Play:

  • Onimaru (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Tinkerer
Fading Argonaut
Temporal Research
Hardened Mox
Nullcraft

End of Turn Discard
My Thoughts

Wish I’d gotten nullcraft to pick that merc off… River could get a huge discord if we’re all not careful. I’ll go with Oni to try and get some pressure down, he should be safe enough to hit stuff with


Board tracker

P5T1

Starting hand: 5

Merfolk Prospector
Playful Panda
Forest’s Favour
Rich Earth
Verdant Tree

Thoughts

Suddenly, lots of Discipline specs!

My original tech plan (not in order), which will likely be quickly spoiled:

  • 2 x Tiny Basilisk
  • 2 x Justice Juggernaut
  • 2 x Insurance Agent
  • Censorship Council
  • Morningstar Pass
  • Moment’s Peace
  • Judgement Day / Injunction

Most likely spoiler is Future, since FrozenStorm can just Assimilate my Censorship Council, so he’s the one I need to kept beaten down if I can. I’ll probably get help, given he’s running Purple + Peace. I might need to take a copy of Nature Reclaims, too, but hopefully people are running Versatile Style with this many key upgrades knocking around, and for base repairs. The important thing is that I try to hold on to Forest’s Favour, to give the Juggernauts 5 attack.

Looks like everyone’s kept their Scavenger slots full this time, so no shopping around with Wisps for me. Not enough low-health targets around to be able to open with midband Midori, either.

Opening with Bigby is not as reliable early on as Rook + Birds, but I’m planning to open with Tiny Basilisks instead, so I’ll play Bigby to have the sideline option.


Get paid - (5)
3 Mercenaries arrive
Worker - (4)
Merfolk Prospector - (3)
Bigby Hayes - (1)
Discard 3, draw 5


:psblueshield: Mercenary #1 1/1+1A
:psfist: Mercenary #2 1/1
:ps_: Mercenary #3 1/1

Bigby L1 2/3 (stash 1)
Merfolk Prospector 1/1 (exhaust: I get 1 gold)

:heart: Base HP: 20


Hand: 5

Tiger Cub
Young Treant
Ironbark Treat
Spore Shambler
Rampant Growth

Deck: 0
Discard: 3

Playful Panda
Forest’s Favour
Verdant Tree

Card-count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10


Gold: 1
Workers: 6

5 x start
T1: Rich Earth

@CarpeGuitarrem’s turn!

"P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Aged Sensei
Smoker
Savior Monk
Fox Primus
Sensei’s Advice


WORKERS
Safe Attacking
Fox Primus


NextHand

Fox Viper
Sparring Partner
Smoker
Snapback
Savior Monk


Tech 2 card(s)
Get Paid - ($5)
Flagbearer kills charnel_mouse’s squad leader mercenary - ($6)
Summon Grave - ($4)
Play Aged Sensei - ($3)
Tech 1 - ($2)
Worker - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave Stormborne (sparkshot) 2/3+a
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Morningstar Flagbearer (must target) 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Chief threats to my Glorious Ninja strat include Doom Grasp, Injunction, and Judgment Day. So I can’t all-in on that. Still, Sparring Partner seems good to have in play. Wall up behind a Rambasa Bros. For this turn, I can develop a Sensei and Grave and float one, or mid Grave and no Sensei. I think having more combat options is better, and floating one lets me really control next turn if needed.

@Nekoatl’s turn!
"

Board state

P2T2


Tech StartingHand Workers

TECH
Discord
Discord


STARTING HAND
Spark
Wither
Tenderfoot
Older Brother
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Older Brother


NextHand

Granfalloon Flagbearer
Discord
Timely Messenger
Bloom
Brick Thief


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tenderfoot - ($4)
Tech I - ($2)
River kills Neo Plexus - ($3)
Midband River - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 River Montoya (3/5) [1+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

Taking this opportunity to kill the one unit that won’t instantly die to Discord.

@bansa’s turn!

Board state

P3T2


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Tinkerer
Battle Suits
Fading Argonaut
Neo Plexus
Time Spiral


WORKERS
Forgotten Fighter
Tinkerer


NextHand

Temporal Research
Time Spiral
Neo Plexus
Boot Camp


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Battle Suits - ($4)
Mox kills Frozen’s Lookout Mercenary, gains 1 - ($5)
Mercenary trades with charnel’s Elite Mercenary, gains 1 - ($6)
Tech I - ($4)
Fading Argonaut - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3A), (ttt)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

@bansa you’re Player 3 my guy :wink: seeing P2 and also you is messing with my mind. Is it my turn next? No I’m player 4, I come after 3… no wait though I come after bansa!

board state

rules variations for FFA

FFA G2 Player 4, Turn 2

P1 (Carpe) Mono White vs
P2 (Neko) [Finesse]/Growth/Discipline vs
P3 (bansa) [Present]/Peace/Discipline vs
P4 (Frozen aka me) [Future]/Peace/Necromancy vs
P5 (charnel) [Balance]/Law/Strength

Starting Hand

Tinkerer
Fading Argonaut
Temporal Research
Hardened Mox
Nullcraft

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hooded Executioner x2


Main:

  • Nullcraft, kills Flagbearer (5)
  • Onimaru kills Tenderfoot (6)
  • Mercenary trades with Charnel’s we both get 1g (7)
  • Fading Argonaut (5)
  • Tech 1 (3)
  • Worker (2)
Workers

Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (2/2 lvl 1)
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

End of Turn Hand

Temporal Research
Neo Plexus
Hooded Executioner
Plasmodium

End of Turn Discard
My Thoughts

Making plenty of gold… I spose I probably get the tech 2 built next turn and just try to keep the road plowed. Air Hammers might be really big, Deb alpha might be a cool fetch also


1 Like

Sorry about that. Will fix that in the spreadsheet. :wink:

1 Like

Board tracker

P5T2

Starting hand: 5

Tiger Cub
Young Treant
Ironbark Treant
Spore Shambler
Rampant Growth

Thoughts

5 gold left after worker + Tech I + prospect. Rampant Growth could be nice to kill something with Bigby: either Carpe’s Grave to hit midband, or FrozenStorm’s Fading Argonaut to have 3 gold left instead of 2. That lets me play Ironbark Treat or Spore Shambler. However, unless I put the Shambler in Elite, this is a good target for Forgotten Fighter. I might just want to be on the defensive against Purple with Battle Suits, anyway, especially with Onimaru knocking around too. I’ll with Tiger Cub + Tower, then most enemies on the board would have to trade with Tiger Cub / Bigby, and Nullcraft can’t freely kill my Prospector. I also want to be defensive because everyone else is doing better at bounties than me.

Teched cards: 2

T2: 2 x Tiny Basilisk


Get paid + float + scavenger - (7)
Merfolk Prospector exhausts, I get a gold - (8)
Worker - (7)
Tech I - (5)
Tiger Cub - (3)
Tower - (0)
Discard 3, reshuffle 8, draw 5


:psblueshield: Tiger Cub 2/2+1A
:ps_: Bigby L1 2/3 (stash 1)

Merfolk Prospector 1/1 (exhaust: I get 1 gold)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tower HP: 4


Hand: 5

Forest’s Favour
Verdant Tree
Tiny Basilisk
Tiny Basilisk
Spore Shambler

Deck: 3

Playful Panda
Young Treant
Rampant Growth

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
2 on board
5 in hand
3 in deck
0 in discard
2 in workers
Total: 10


Gold: 0
Workers: 7

5 x start
T1: Rich Earth
T2: Ironbark Treant

@CarpeGuitarrem’s turn!

Board State

P1T3


Tech StartingHand Workers

TECH
Glorious Ninja
Versatile Style


STARTING HAND
Fox Viper
Sparring Partner
Savior Monk
Snapback
Smoker


WORKERS
Safe Attacking
Fox Primus
Savior Monk


NextHand

Sensei’s Advice
Rambasa Twin
Fox Viper
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($7)
Grave casts Snapback on Neko’s River, trading her for Argagarg (wisp arrives) - ($5)
Midband Grave - ($3)
Grave kills Arg without exhausting, gains 2 levels (to 5)
Sensei kills Wisp - ($4)
Maxband Grave - ($2)
Play Sparring Partner - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 MAX Grave Stormborne (sparkshot, readiness, sword rune) 4/5+a
  • :psfist: Elite: Sparring Partner 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Looking at options, my cleanest one is to bounce River for free kills on Arg and the wisp. mid Grave 2, snapback 4, double kill 3, max Grave 5, Spar partner and worker 7, nice

@Nekoatl’s turn!

1 Like

My dreams of discounted units have been mercilessly crushed.

Board state

P2T3


Tech StartingHand Workers

TECH
Leaping Lizard
Leaping Lizard


STARTING HAND
Discord
Granfalloon Flagbearer
Timely Messenger
Bloom
Brick Thief


WORKERS
Fruit Ninja
Older Brother
Bloom


NextHand

Helpful Turtle
Discord
Wither
Brick Thief
Spark


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II: Finesse - ($3)
Grave Stormborne - ($1)
Timely Messenger - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger (1/1A) Haste
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Grave Stormborne (2/3) Sparkshot
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

OMG, and I had Discord in hand! Maybe next turn… I guess it would be a bad idea to go for Harmony or any ultimate magic, in light of Snapback. Guess I’ll go for Finesse, given the various anti-building and anti-upgrade cards my opponents have access to.

@bansa’s turn!

1 Like

P3T3


Tech StartingHand Workers

TECH
Brave Knight
Training Grounds


STARTING HAND
Time Spiral
Boot Camp
Temporal Research
Neo Plexus
Plasmodium


WORKERS
Forgotten Fighter
Tinkerer
Time Spiral


NextHand

Nullcraft
Boot Camp
Training Grounds
Brave Knight
Boot Camp


Tech 2 card(s)
Get Paid + float + t rune - ($9)
Worker - ($8)
Mox kills Nekoatl’s Messenger, gains 1 - ($9)
Onimaru - ($7)
Boot Camp Mox, draw 1 - ($6)
Tech II (Discipline) - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3A), (tt)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Onimaru (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (3/2), (+)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
1 Like

Fading Argonaut would die to my Tower.

2 Likes

Sorry but not sorry, I can’t let you have that many nice things!

3 Likes

Oopsies. Didn’t see that tower. No kill no tower build HH instead. No harm no foul? :wink: All cleaned up I think.

3 Likes

ty for the P3 edit bansa :slight_smile:

board state

rules variations for FFA

FFA G2 Player 4, Turn 3

P1 (Carpe) Mono White vs
P2 (Neko) [Finesse]/Growth/Discipline vs
P3 (bansa) [Present]/Peace/Discipline vs
P4 (Frozen aka me) [Future]/Peace/Necromancy vs
P5 (charnel) [Balance]/Law/Strength

Starting Hand

Temporal Research
Neo Plexus
Hooded Executioner
Plasmodium

Events of Turn:


Upkeep:

  • Get Gold (7+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, Flagstone Garrison
Hooded Executioner x2


Main:

  • Hooded Exec + Boost, takes out Carpe’s AS, bansa’s Fargo, and charnel’s Prospector (7)
  • Nullcraft + Fargo kill Bansa’s Oni, bansa draws 1, my Oni to level 3
  • My Oni to level 5, break bansa’s hero’s hall, his base to 18 (5)
  • Worker (4)
  • Tech 2 Peace (0)
Workers

Plasmodium, Tinkerer, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (3/4+1armor lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Hooded Executioner (3/3)
  • :target: Lookout:

In Play:

  • Fading Argonaut (2/1 fade 2)
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Time Spiral
Hardened Mox
Hooded Executioner
Battle Suits

End of Turn Discard
My Thoughts

Relatively quiet board state, the maxband Grave is obviously a concern so as much as I want to take kills on Neko and bansa’s heroes and maxband Oni, there’s 2 big problems with that:

  1. It means I come just short of paying for tech2
  2. It leaves my maxband Oni as the only obvious target for a sword rune.

So I think I just take the one kill, strike first blood on some base damage, and tech up. SQL Oni means the big Grave has to get a buff rune to cleanly kill, makes doubling me off with the sword harder, and who knows maybe Charnel’s got an injunction or something to prevent that. We shall see. Either way, I should be in decent shape going forward


Board tracker

P5T3

Starting hand: 5

Forest’s Favour
Verdant Tree
Tiny Basilisk
Tiny Basilisk
Spore Shambler

Thoughts

Teching up isn’t promising here, with the threat of both Finesse II and Peace II I’d rather get the Basilisks down. For the same reason, I’m teching in Judgement Day now.

Teched cards: 2

T2: 2 x Tiny Basilisk
T3: Insurance Agent, Judgement Day


Get paid - (7)
Worker - (6)
2 x Tiny Basilisk - (2)
Midband Bigby - (0)
Bigby sidelines FrozenStorm’s Hooded Executioner :man_shrugging:
Discard 2, draw 3, reshuffle 5, draw 1


:psblueshield: Tiny Basilisk #1 1/2+1A (deathtouch; can’t be blocked or attacked by Tech 0 units)
:ps_: Tiger Cub 2/2
:exhaust: Tiny Basilisk #2 1/2 (deathtouch; can’t be blocked or attacked by Tech 0 units)

Bigby L3 2/4 (stash 1; exhaust: sideline Tech 0/I unit)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tower HP: 4


Hand: 4

Playful Panda
Young Treant
Rampant Growth
Insurance Agent

Deck: 4

Merfolk Prospector
Judgement Day
Forest’s Favour
Spore Shambler

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
3 on board
4 in hand
4 in deck
0 in discard
3 in workers
Total: 14


Gold: 0
Workers: 8

5 x start
T1: Rich Earth
T2: Ironbark Treant
T3: Verdant Tree

@CarpeGuitarrem’s turn!

Board State

P1T4


Tech StartingHand Workers

TECH
Glorious Ninja
Shuriken Hail


STARTING HAND
Sensei’s Advice
Rambasa Twin
Grappling Hook
Fox Viper


WORKERS
Safe Attacking
Fox Primus
Savior Monk
Rambasa Twin


NextHand

Smoker
Glorious Ninja
Morningstar Flagbearer (must target) 2/1
Snapback


Discard

Aged Sensei 1/1
Grappling Hook
Sensei’s Advice
Glorious Ninja
Shuriken Hail


Tech 2 card(s)
Get Paid - ($7)
Grave hits bansa’s Tech 2 for 4 without exhausting
Exhaust Grave and remove the sword rune to kill charnel_mouse’s Squad Leader ($8)
Play Fox Viper - ($6)
Lend Sparring Partner to Frozen’s Scavenger slot
Worker - ($5)
Tech 2 – Ninjutsu - ($1)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Viper (sparkshot) 2/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 MAX Grave Stormborne (sparkshot, readiness) 4/5
  • Sparring Partner 2/2 (on loan to FrozenStorm)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Can’t really Rambasa and Tech 2, that’s fine. Let’s Tech 2, set up for Glorious. I want to protect Sparring Partner, hmm. What if I foist it off into someone else’s patrol zone? Just hide it behind Onimaru there. Also WOW I just realized how much gold Shuriken Hail can potentially reap.

@Nekoatl’s turn!

Board state

P2T4


Tech StartingHand Workers

TECH
Maestro
Maestro


STARTING HAND
Helpful Turtle
Discord
Wither
Spark
Brick Thief


WORKERS
Fruit Ninja
Older Brother
Bloom
Spark


NextHand

Discord
Granfalloon Flagbearer
Leaping Lizard
Leaping Lizard


Discard

Timely Messenger
Discord
Brick Thief
Wither
Maestro
Maestro


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
River Montoya - ($5)
Discord kills units with 1 health - ($6)
Grave kills Tiny Basilisk, sparkshot kills Tiger Cub
Helpful Turtle - ($4)

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 River Montoya (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle (1/2) Healing 1
  • :target: Lookout:

In Play:

  • L1 Grave Stormborne (2/2) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 4
  • Workers: 9

Thoughts

Gonna try for free tech III units. I think I can afford to spend a bit to protect my Tech II.

@bansa’s turn!

Board state

P3T4


Tech StartingHand Workers

TECH
Versatile Style
Brave Knight


STARTING HAND
Nullcraft
Boot Camp
Brave Knight
Training Grounds
Boot Camp
Plasmodium


WORKERS
Forgotten Fighter
Tinkerer
Time Spiral
Plasmodium


NextHand

Boot Camp
Boot Camp
Nullcraft
Neo Plexus
Temporal Research


Tech 2 card(s)
Get Paid + t draw - ($8)
Worker - ($7)
Training Grounds - ($6)
Brave Knight - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (3/2A), (+)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Brave Knight (4/3), resist 1

In Play:

  • Battle Suits
  • Training Grounds (4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9