I’ve randomed turn order:
I’ll play mono Red. Please post your decks, then I’ll start us off.
I’ve randomed turn order:
I’ll play mono Red. Please post your decks, then I’ll start us off.
I’ll go with [Growth]/Blood/Strength. Are there any bans?
Not for this game.
I will represent the forces of evil then, give me Black
[Bashing]/Ninjutsu/Strength
no picking on me just because you hate
I’m starting too many games now… blame @charnel_mouse for not pairing my next game before I get distracted…
Well, if that’s how it is, I’m a simple man. I hate, I pick on.
I’ll be good old mono Red then.
To recap, the major new rules are that p4 and p5 get mercenaries, highest base health when the game ends wins, you get to loan a patroller at the end of your turn, and I forget what exactly but there’s a rule about hero bounties?
I made a copy of the board state spreadsheet for us to use, with multiple blank lines for backline stuff, 'cuz pressing enter doesn’t input the newline character. Please update it to include the previous turn’s events at the start of your turn, once you’ve vetted the previous turn for errors. Also, it’s probably a good idea to put the player who comes after you in the “Next Player” box in the normal spreadsheet.
Looks like this is gonna be a bloody game, but GL HF!
P.S. Attacking someone’s completely undefended base on T1 would just be asking to take retaliatory base damage from Bloodburn on subsequent turns. Food for thought.
P1T1
STARTING HAND
Pillage
Makeshift Rambaster
Bombaster
Mad Man
Bloodburn
WORKERS
Mad Man
Careless Musketeer
Scorch
Nautical Dog
Bloodrage Ogre
Charge
Bombaster
Makeshift Rambaster
Pillage
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodburn - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Tempting to patrol with Drakk here, but I don’t know when I’d see Bloodburn again, and especially with no upgrade removal in this game, I want to get it generating gold for me ASAP. Hopefully other players will concentrate on killing those Mercenaries to collect the bounty rather than smacking my exposed base.
@bansa’s turn!
This is inaccurate. if you are player 1 and lend patroller to all 4 other players, the player 2 patrollers would return to you before they actually have any impact on anything. So, max is actually $3 and 3 cards.
Moral of the story, never lend patrollers to the player after you in turn order.
You can still put them in your own patrol zone…
I don’t know what I’m doing. Please don’t kill me.
P2T1
STARTING HAND
Helpful Turtle
Spark
Older Brother
Timely Messenger
Wither
WORKERS
Helpful Turtle
Fruit Ninja
Bloom
Tenderfoot
Granfalloon Flagbearer
Brick Thief
Spark
Timely Messenger
Wither
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Setsuki - ($2)
Older Brother - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
well lets just play something and see what happens…
I’ve updated the board state spreadsheet to reflect the changes from my turn, @FrozenStorm your turn next.
Right we have that one too. Updated my turn.
also, alt+enter is how you get a newline character inside a cell of a spreadsheet.
I’ll be probably a little slow to my first turn here, sorry fam
okay @charnel_mouse trying to get all this right, GL HF ALL!
Don’t forget to update board state!
Really unlucky T1 split for the forces of darkness here
Someone remind me later I should put the tokens up on codexcarddb, and we should have them added to the Autocard list for codex after that. I couldn’t remember if the merc was 1/1 or 0/1
Also FWIW I don’t think the mercenaries are on the board until the start of player 3 4 and 5’s turns
For reference here are the rules variations for FFA
P1 (Neko) Mono Red vs
P2 (bansa) [Bashing]/Ninjutsu/Strength vs
P3 (Frozen) Mono Black vs
P4 (charnel) [Growth]/Blood/Strength vs
P5 (Carpe) Mono Red
Summon Skeletons
Deteriorate
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer
Pestering Haunt
Poisonblade Rogue
Graveyard
Would have been nice to get StW next turn and Jav/Haunt this turn… oh well
You’re right, Mercenaries don’t appear until first upkeep. Sorry for the confusion!
Have fun, all! These mercs are tokens that disappear when they die, right? The rules just say they’re Tech 0 units.
P4T1
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favour
Rampant Growth
Rich Earth
Two key things:
Frozen is the priority opponent early on, with Black’s easy ability to farm bounty gold. Later on, basically everyone, although I’m not sure what bansa’s plan is.
I picked these specs to have lots of base health manipulation, with Artisan Mantis, Bugblatter, and Morningstar Pass. I can’t easily get all three of them, unfortunately. I know I want to focus on Growth for Might of Leaf and Claw, though, and we’ll see which one I want a Tech Lab for. Probably Morningstar Pass, with so many Blood specs around the table. Then I can look at Colossus, too, and DeGrey to deal with, I suspect, a large Skeleton archer presence from Frozen.
Losing Rich Earth is really bad, here: I don’t get to benefit from free workers with no risk of removal, and it’s one of my only decent starting options. Ironbark Treant is asking to get hit with Sacrifice the Weak, so I’ll just take Argagarg and go back to full hand size. That means all my board presence is low-attack troops that are easy prey for bounty gold, so I’ll stick them all in patroller bonuses, hiding behind other players’ Squad Leaders when I can. If people take out my patrol, they’re risking giving FrozenStorm the Argagarg kill, and free levels on a Black hero, so hopefully I get left alone.
Get paid - (5)
Two Mercenaries arrive
Worker - (4)
Argagarg Garg, Wisp arrives - (2)
Tech I - (0)
Argagarg to FrozenStorm’s Scavenger slot
Wisp to FrozenStorm’s Elite slot
Mercenary #2 to Nekoatl’s Scavenger slot
Discard 3, draw 5
Mercenary #1 1/1
Argagarg L1 1/3 (in FrozenStorm’s Scavenger slot)
Wisp 1+0/1 (in FrozenStorm’s Elite slot)
Mercenary #2 1/1 (in Nekoatl’s Scavenger slot)
Base HP: 20
Tech I HP: 5
Merfolk Prospector
Playful Panda
Tiger Cub
Young Treant
Spore Shambler
Rich Earth
Verdant Tree
Forest’s Favour
Rampant Growth
Expected: 10
0 on board
5 in hand
0 in deck
4 in discard
1 in workers
Total: 10
5 x start
T1: Ironbark Treant
You’re up, @CarpeGuitarrem!
Yes, they are tokens.