[Custom] Nekoatl Discipline/Law/Past vs FrozenStorm Demonology/Necromancy/Finesse

@FrozenStorm Alright, I’ve settled on this. You can have P1 first game.

Grappling Hook
Graveyard
Makeshift Rambaster
Manufactured Truth
Reputable Newsman
Snapback
Spark
Tenderfoot
Thieving Imp
Verdant Tree
Young Treant

I’m going to stick with my exact same starter:

FrozenStorm’s starter:

Graveyard
Deteriorate
Sacrifice the Weak
Pestering Haunt
Thieving Imp
Bloom
Tenderfoot
Wither
Timely Messenger

Interesting new set of specs and starter you have, a little of everything it seems (besides purple?)! GL HF Nekoatl :slight_smile:

Custom format: Mix & Match Variable size starters (see detail here)

Game 1, Player 1, Turn 1

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Deteriorate
Wither
Tenderfoot
Sacrifice the Weak
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Thieving Imp, you discard #2 of 5 (1)
  • Worker (0)
Workers

Wither

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Graveyard
Timely Messenger
Bloom
Pestering Haunt
Tenderfoot

End of Turn Discard
My Thoughts

Very interesting starter for him… not sure how he’s picturing this will go. but for an 11-card starter, discarding to force very dirty tech draws feels like a slam-dunk good option.


I have Purple if you count Past. :wink:

P2T1


StartingHand Workers

STARTING HAND
Graveyard
Grappling Hook
Young Treant
Thieving Imp
Tenderfoot
Reputable Newsman


WORKERS
Tenderfoot


NextHand

Makeshift Rambaster
Spark
Snapback
Manufactured Truth
Verdant Tree


Discard

Thieving Imp
Reputable Newsman
Grappling Hook
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Young Treant - ($2)
Grave Stormborne - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave Stormborne (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Imps stealing Imps… what has this world come to?

Touché :wink:

Custom format: Mix & Match Variable size starters (see detail here)

Game 1, Player 1, Turn 2

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Graveyard
Timely Messenger
Bloom
Pestering Haunt
Tenderfoot

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Dark Pact, Bone Collector


Main:

  • Graveyard (3)
  • Tenderfoot (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Pestering Haunt, Wither

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Sacrifice the Weak
Deteriorate
Dark Pact
Bloom

End of Turn Discard
My Thoughts

Okay, YT combats my Imp, and Grave was to be expected. Going to go with Bone Collector for this round, though I have half a mind to use shadow blade…


P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Tax Collector


STARTING HAND
Snapback
Spark
Verdant Tree
Makeshift Rambaster
Manufactured Truth


WORKERS
Tenderfoot
Spark


NextHand

Reputable Newsman
Makeshift Rambaster
Snapback
Sparring Partner
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Grave - ($3)
Grave kills Imp
Verdant Tree - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: L3 Grave Stormborne (3/2) Sparkshot, Readiness [2 damage]
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree (3) Healing 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Custom format: Mix & Match Variable size starters (see detail here)

Game 1, Player 1, Turn 3

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Sacrifice the Weak
Deteriorate
Dark Pact
Bloom

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Shadow Blade, Soul Stone
Dark Pact, Bone Collector


Main:

  • Vandy (4)
  • Dark Pact, draw 2 base to 18
  • Bone Collector (2)
  • Worker (1)
Workers

Timely Messenger, Pestering Haunt, Wither

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Bone Collector (3/3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp, holding Thieving Imp)
  • Vandy (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Dark Pact
Bloom
Shadow Blade
Deteriorate
Sacrifice the Weak

End of Turn Discard
My Thoughts

I think Soul Stone + Shadow Blade is a good look here.


P2T3


Tech StartingHand Workers

TECH
Martial Mastery
Scribe


STARTING HAND
Graveyard
Snapback
Reputable Newsman
Makeshift Rambaster
Sparring Partner


WORKERS
Tenderfoot
Spark
Graveyard


NextHand

Grappling Hook
Thieving Imp
Manufactured Truth
Tax Collector
Martial Mastery


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Grave kills Tenderfoot
Maxband Grave - ($3)
Grave throws his sword at Bone Collector
Makeshift Rambaster - ($1)
Makeshift Rambaster breaks Graveyard

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree (3)
  • L7 Grave Stormborne (4/5) Sparkshot, Readiness
  • Makeshift Rambaster (1/2) Haste

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Whoops lol, guess I botched that one a bit…

Custom format: Mix & Match Variable size starters (see detail here)

Game 1, Player 1, Turn 4

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Dark Pact
Bloom
Shadow Blade
Deteriorate
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (7+1float+1scav)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Nether Drain, Voidblocker
Shadow Blade, Soul Stone
Dark Pact, Bone Collector


Main:

  • Bloom Vandy (7)
  • Midband Vandy (5)
  • Worker (4)
  • Tech 2 Demonology (0)
Workers

Shadow Blade, Timely Messenger, Pestering Haunt, Wither

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ

In Patrol:

  • :psblueshield: Squad Leader: Vandy (4/5+1armor lvl 3, +1/1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Soul Stone
Graveyard
Tenderfoot
Deteriorate
Bone Collector

End of Turn Discard
My Thoughts

That was a dumb patrol lol… Seems like the play now is Demon Tech 2


P2T4


Tech StartingHand Workers

TECH
Insurance Agent
Rambasa Twin


STARTING HAND
Thieving Imp
Grappling Hook
Tax Collector
Manufactured Truth
Martial Mastery
Sparring Partner
Snapback


WORKERS
Tenderfoot
Spark
Graveyard
Thieving Imp


NextHand

Manufactured Truth
Reputable Newsman
Scribe
Insurance Agent


Tech 2 card(s)
Get Paid + float - ($9)
Martial Mastery - ($8)
Snapback, summon River - ($4)
Worker - ($3)
Verdant Tree blooms
Tech I - ($1)
Sparring Partner - ($0)
Grave and Makeshift Rambaster break Tech II

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Verdant Tree (3)
  • L7 Grave Stormborne (4/5) Sparkshot, Readiness
  • Makeshift Rambaster (1/2) Haste
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Vandy has resist 1, so you should be floating 0. I’m going to venture you’re good with that, if not we can replay turns np

Custom format: Mix & Match Variable size starters (see detail here)

Game 1, Player 1, Turn 5

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Soul Stone
Graveyard
Tenderfoot
Deteriorate
Bone Collector

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Banefire Golem, Hooded Executioner
Nether Drain, Voidblocker
Shadow Blade, Soul Stone
Dark Pact, Bone Collector


Main:

  • Bone Collector (6)
  • Graveyard (4)
  • Worker (3)
  • Tower (0)
Workers

Soul Stone, Shadow Blade, Timely Messenger, Pestering Haunt, Wither

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: River (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Thieving Imp
Nether Drain
Bloom
Voidblocker

End of Turn Discard
My Thoughts

Figured that was a possibility but was hoping against it. MM is so underrated.


1 Like

P2T5


Tech StartingHand Workers

TECH
Injunction
Insurance Agent


STARTING HAND
Scribe
Reputable Newsman
Insurance Agent
Manufactured Truth


WORKERS
Tenderfoot
Spark
Graveyard
Thieving Imp
Reputable Newsman


NextHand

Rambasa Twin
Snapback
Martial Mastery
Insurance Agent


Discard

Manufactured Truth
Young Treant
Scribe
Injunction
Insurance Agent


Tech 2 card(s)
Get Paid - ($9)
Verdant Tree activate
Tech II: Past - ($5)
Tech Lab: Law - ($4)
Bigby Hayes - ($2)
Worker - ($1)
Manufactured Truth, Young Treant is a Bone Collector - ($0)
Grave kills River
“Bone Collector” trades with Bone Collector
Makeshift Rambater breaks Graveyard
Sparring Partner trains Bigby

Float ($0)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Bigby Hayes (3/5A) [1+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Verdant Tree (3)
  • L7 Grave Stormborne (4/2) Sparkshot, Readiness [3 damage]
  • Makeshift Rambaster (1/1) Haste [1 damage]
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

Custom format: Mix & Match Variable size starters (see detail here)

Game 1, Player 1, Turn 6

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Thieving Imp
Nether Drain
Bloom
Voidblocker
Dark Pact (techn)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Zarramonde, the Obliterator x2
Banefire Golem, Hooded Executioner
Nether Drain, Voidblocker
Shadow Blade, Soul Stone
Dark Pact, Bone Collector


Main:

  • Voidblocker (6)
  • Worker (5)
  • Tech 3 (0)
Workers

Bloom, Soul Stone, Shadow Blade, Timely Messenger, Pestering Haunt, Wither

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ
  • Tech3 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Voidblocker (2/6, resist 1)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Sacrifice the Weak
Bone Collector
Deteriorate
Nether Drain
Graveyard

End of Turn Discard
My Thoughts

Big bucks no Reversals…


Is your Voidblocker SQL or Lookout? I see him in lookout, but with armor.

Lookout, my bad, should’ve been resist 1, not 1 armor :wink: fixed it

P2T6


Tech StartingHand Workers

TECH
Rememberer
Seer


STARTING HAND
Insurance Agent
Rambasa Twin
Snapback
Martial Mastery


WORKERS
Tenderfoot
Spark
Graveyard
Thieving Imp
Reputable Newsman


NextHand

Seer
Martial Mastery
Tax Collector
Grappling Hook


Tech 2 card(s)
Get Paid - ($10)
Sparring Partner trains Grave
Rambasa Twin - ($6)
Insurance Agent - ($5)
Grave and Skeleton trade with Voidblocker, exhaust Agent and a Twin
Bigby and Makeshift Rambaster break Tech III
Tech III - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rambasa Twin (3/2) [insurance]
  • :target: Lookout:

In Play:

  • Verdant Tree (3)
  • L3 Bigby Hayes (3/4) [1+, 1 damage]
  • Makeshift Rambaster (1/1) Haste [1 damage]
  • Sparring Partner (2/2)
  • Rambasa Twin (3/2)
  • Insurance Agent (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
1 Like

Custom format: Mix & Match Variable size starters (see detail here)

Game 1, Player 1, Turn 7

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Sacrifice the Weak
Bone Collector
Deteriorate
Nether Drain
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (10)
All Teched Cards

Zarramonde, the Obliterator x2
Banefire Golem, Hooded Executioner
Nether Drain, Voidblocker
Shadow Blade, Soul Stone
Dark Pact, Bone Collector


Main:

  • Garth (8)
  • Deteriorate Rambaster
  • Nether Drain Bigby, Garth to level 3 (7)
  • Sacrifice the Weak, partner dies (5)
  • Maxband Garth, fetch Voidblocker (1)
  • Make a skeleton (0)
Workers

Bloom, Soul Stone, Shadow Blade, Timely Messenger, Pestering Haunt, Wither

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ
  • Tech3 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Voidblocker (2/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Garth (3/4 resist 1 lvl 7)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Thieving Imp
Banefire Golem
Hooded Executioner
Zarramonde, the Obliterator

End of Turn Discard
My Thoughts

Bah that still kinda bites… I shoulda teched a discord. Oh well, let’s see what he’s got. If no Archon I’m okay


P2T7


Tech StartingHand Workers

TECH
Ebbflow Archon
Ebbflow Archon


STARTING HAND
Tax Collector
Grappling Hook
Martial Mastery
Seer
Rememberer
Young Treant
Injunction
Snapback
Insurance Agent
Scribe
Manufactured Truth
Makeshift Rambaster


WORKERS
Tenderfoot
Spark
Graveyard
Thieving Imp
Reputable Newsman


NextHand

Sparring Partner
Rambasa Twin
Grappling Hook
Martial Mastery
Snapback


Tech 2 card(s)
Get Paid - ($10)
Grappling Hook, move Voidblocker to Elite - ($9)
Rambasa Twin attacks Garth, goes to Codex - ($13)
Rememberer - ($8)
Seer, remove from Rememberer, remember Ebbflow Archon - ($7)
Ebbflow Archon returns Insurance Agent to hand, replay insuring Rambasa Twin - ($6)
Rambasa Twin trades with Garth, goes to discard - ($10)
Ebbflow Archon returns Seer to hand, replay removing from Rememberer, remember Ebbflow Archon - ($9)
Ebbflow Archon returns Insurance Agent to hand, replay insuring Rememberer - ($8)
Ebbflow Archon returns Seer to hand, replay removing from Rememberer, remember itself - ($12)
Ebbflow Archon returns Insurance Agent to hand, replay insuring Ebbflow Archon - ($11)
Ebbflow Archon returns Seer and Voidblocker to hand, dies, replay Seer, remove from Rememberer, rememember Ebbflow Archon - ($18)
Young Treant 5x, triggers reshuffle - ($8)
Ebbflow Archon returns Insurance Agent to hand, replay 2x insuring Ebbflow Archon - ($6)
Ebbflow Archon returns Seer and Skeleton to hand, dies, replay Seer, remove from Rememberer, rememember Ebbflow Archon - ($20)
Makeshift Rambaster attacks your base 5x, GG - ($10)

Float ($10)
Discard 6, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Verdant Tree (3)
  • L3 Bigby Hayes (3/5) [1+]
  • Insurance Agent (2/2)
  • Rememberer (3/3) [1 time]
  • Seer (2/1)
  • Ebbflow Archon (9/9) [3 time]
  • Ebbflow Archon (5/5) [7 time]
  • Insurance Agent (2/2)
  • Makeshift Rambaster (1/1) Haste [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 10
  • Workers: 10
2 Likes

lol, nice :wink: GG WP!

Action back to you

P1T1


StartingHand Workers

STARTING HAND
Thieving Imp
Grappling Hook
Verdant Tree
Makeshift Rambaster
Manufactured Truth


WORKERS
Verdant Tree


NextHand

Snapback
Young Treant
Tenderfoot
Reputable Newsman
Graveyard


Discard

Manufactured Truth
Makeshift Rambaster
Grappling Hook


Tech 0 card(s)
Get Paid + float - ($4)
Worker - ($3)
Thieving Imp, discard $4 of 5 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

GL HF! No fun losing a card to kick things off :frowning:

Custom format: Mix & Match Variable size starters (see detail here)

Game 2, Player 2, Turn 1

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Tenderfoot
Deteriorate
Pestering Haunt
Sacrifice the Weak (discarded)
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Garth (3)
  • Skeleton (2)
  • Tenderfoot (1)
  • Worker (0)
Workers

Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor)
  • :psfist: Elite: Tenderfoot (1+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Skeleton (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Thieving Imp
Timely Messenger
Bloom
Wither

End of Turn Discard
My Thoughts

I need to keep Neko’s starter handier, so I remember wtf all is in it lol… Forgot about Rambaster and MTruth last game. I think the “win the battle of cards” angle is still a good one, so I’m going to try and leverage skeletons to that end, as well as Imp and Shadow blade if I can