@FrozenStorm Alright, I’ve settled on this. You can have P1 first game.
Grappling Hook
Graveyard
Makeshift Rambaster
Manufactured Truth
Reputable Newsman
Snapback
Spark
Tenderfoot
Thieving Imp
Verdant Tree
Young Treant
@FrozenStorm Alright, I’ve settled on this. You can have P1 first game.
Grappling Hook
Graveyard
Makeshift Rambaster
Manufactured Truth
Reputable Newsman
Snapback
Spark
Tenderfoot
Thieving Imp
Verdant Tree
Young Treant
I’m going to stick with my exact same starter:
Graveyard
Deteriorate
Sacrifice the Weak
Pestering Haunt
Thieving Imp
Bloom
Tenderfoot
Wither
Timely Messenger
Interesting new set of specs and starter you have, a little of everything it seems (besides purple?)! GL HF Nekoatl
P1 Nightmare Custom vs P2 Grave Fought the Law
Deteriorate
Wither
Tenderfoot
Sacrifice the Weak
Thieving Imp
Wither
Graveyard
Timely Messenger
Bloom
Pestering Haunt
Tenderfoot
Very interesting starter for him… not sure how he’s picturing this will go. but for an 11-card starter, discarding to force very dirty tech draws feels like a slam-dunk good option.
I have Purple if you count Past.
P2T1
STARTING HAND
Graveyard
Grappling Hook
Young Treant
Thieving Imp
Tenderfoot
Reputable Newsman
WORKERS
Tenderfoot
Makeshift Rambaster
Spark
Snapback
Manufactured Truth
Verdant Tree
Thieving Imp
Reputable Newsman
Grappling Hook
Graveyard
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Young Treant - ($2)
Grave Stormborne - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Buildings:
Economy Info:
Cards:
Gold:
Imps stealing Imps… what has this world come to?
Touché
P1 Nightmare Custom vs P2 Grave Fought the Law
Graveyard
Timely Messenger
Bloom
Pestering Haunt
Tenderfoot
Dark Pact, Bone Collector
Pestering Haunt, Wither
Sacrifice the Weak
Deteriorate
Dark Pact
Bloom
Okay, YT combats my Imp, and Grave was to be expected. Going to go with Bone Collector for this round, though I have half a mind to use shadow blade…
P2T2
TECH
Sparring Partner
Tax Collector
STARTING HAND
Snapback
Spark
Verdant Tree
Makeshift Rambaster
Manufactured Truth
WORKERS
Tenderfoot
Spark
Reputable Newsman
Makeshift Rambaster
Snapback
Sparring Partner
Graveyard
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Grave - ($3)
Grave kills Imp
Verdant Tree - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
P1 Nightmare Custom vs P2 Grave Fought the Law
Sacrifice the Weak
Deteriorate
Dark Pact
Bloom
Shadow Blade, Soul Stone
Dark Pact, Bone Collector
Timely Messenger, Pestering Haunt, Wither
Dark Pact
Bloom
Shadow Blade
Deteriorate
Sacrifice the Weak
I think Soul Stone + Shadow Blade is a good look here.
P2T3
TECH
Martial Mastery
Scribe
STARTING HAND
Graveyard
Snapback
Reputable Newsman
Makeshift Rambaster
Sparring Partner
WORKERS
Tenderfoot
Spark
Graveyard
Grappling Hook
Thieving Imp
Manufactured Truth
Tax Collector
Martial Mastery
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Grave kills Tenderfoot
Maxband Grave - ($3)
Grave throws his sword at Bone Collector
Makeshift Rambaster - ($1)
Makeshift Rambaster breaks Graveyard
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Whoops lol, guess I botched that one a bit…
P1 Nightmare Custom vs P2 Grave Fought the Law
Dark Pact
Bloom
Shadow Blade
Deteriorate
Sacrifice the Weak
Nether Drain, Voidblocker
Shadow Blade, Soul Stone
Dark Pact, Bone Collector
Shadow Blade, Timely Messenger, Pestering Haunt, Wither
Soul Stone
Graveyard
Tenderfoot
Deteriorate
Bone Collector
That was a dumb patrol lol… Seems like the play now is Demon Tech 2
P2T4
TECH
Insurance Agent
Rambasa Twin
STARTING HAND
Thieving Imp
Grappling Hook
Tax Collector
Manufactured Truth
Martial Mastery
Sparring Partner
Snapback
WORKERS
Tenderfoot
Spark
Graveyard
Thieving Imp
Manufactured Truth
Reputable Newsman
Scribe
Insurance Agent
Tech 2 card(s)
Get Paid + float - ($9)
Martial Mastery - ($8)
Snapback, summon River - ($4)
Worker - ($3)
Verdant Tree blooms
Tech I - ($1)
Sparring Partner - ($0)
Grave and Makeshift Rambaster break Tech II
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Vandy has resist 1, so you should be floating 0. I’m going to venture you’re good with that, if not we can replay turns np
P1 Nightmare Custom vs P2 Grave Fought the Law
Soul Stone
Graveyard
Tenderfoot
Deteriorate
Bone Collector
Banefire Golem, Hooded Executioner
Nether Drain, Voidblocker
Shadow Blade, Soul Stone
Dark Pact, Bone Collector
Soul Stone, Shadow Blade, Timely Messenger, Pestering Haunt, Wither
Thieving Imp
Nether Drain
Bloom
Voidblocker
Figured that was a possibility but was hoping against it. MM is so underrated.
P2T5
TECH
Injunction
Insurance Agent
STARTING HAND
Scribe
Reputable Newsman
Insurance Agent
Manufactured Truth
WORKERS
Tenderfoot
Spark
Graveyard
Thieving Imp
Reputable Newsman
Rambasa Twin
Snapback
Martial Mastery
Insurance Agent
Manufactured Truth
Young Treant
Scribe
Injunction
Insurance Agent
Tech 2 card(s)
Get Paid - ($9)
Verdant Tree activate
Tech II: Past - ($5)
Tech Lab: Law - ($4)
Bigby Hayes - ($2)
Worker - ($1)
Manufactured Truth, Young Treant is a Bone Collector - ($0)
Grave kills River
“Bone Collector” trades with Bone Collector
Makeshift Rambater breaks Graveyard
Sparring Partner trains Bigby
Float ($0)
Stash 1, Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
P1 Nightmare Custom vs P2 Grave Fought the Law
Thieving Imp
Nether Drain
Bloom
Voidblocker
Dark Pact (techn)
Zarramonde, the Obliterator x2
Banefire Golem, Hooded Executioner
Nether Drain, Voidblocker
Shadow Blade, Soul Stone
Dark Pact, Bone Collector
Bloom, Soul Stone, Shadow Blade, Timely Messenger, Pestering Haunt, Wither
Sacrifice the Weak
Bone Collector
Deteriorate
Nether Drain
Graveyard
Big bucks no Reversals…
Is your Voidblocker SQL or Lookout? I see him in lookout, but with armor.
Lookout, my bad, should’ve been resist 1, not 1 armor fixed it
P2T6
TECH
Rememberer
Seer
STARTING HAND
Insurance Agent
Rambasa Twin
Snapback
Martial Mastery
WORKERS
Tenderfoot
Spark
Graveyard
Thieving Imp
Reputable Newsman
Seer
Martial Mastery
Tax Collector
Grappling Hook
Tech 2 card(s)
Get Paid - ($10)
Sparring Partner trains Grave
Rambasa Twin - ($6)
Insurance Agent - ($5)
Grave and Skeleton trade with Voidblocker, exhaust Agent and a Twin
Bigby and Makeshift Rambaster break Tech III
Tech III - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
P1 Nightmare Custom vs P2 Grave Fought the Law
Sacrifice the Weak
Bone Collector
Deteriorate
Nether Drain
Graveyard
Zarramonde, the Obliterator x2
Banefire Golem, Hooded Executioner
Nether Drain, Voidblocker
Shadow Blade, Soul Stone
Dark Pact, Bone Collector
Bloom, Soul Stone, Shadow Blade, Timely Messenger, Pestering Haunt, Wither
Thieving Imp
Banefire Golem
Hooded Executioner
Zarramonde, the Obliterator
Bah that still kinda bites… I shoulda teched a discord. Oh well, let’s see what he’s got. If no Archon I’m okay
P2T7
TECH
Ebbflow Archon
Ebbflow Archon
STARTING HAND
Tax Collector
Grappling Hook
Martial Mastery
Seer
Rememberer
Young Treant
Injunction
Snapback
Insurance Agent
Scribe
Manufactured Truth
Makeshift Rambaster
WORKERS
Tenderfoot
Spark
Graveyard
Thieving Imp
Reputable Newsman
Sparring Partner
Rambasa Twin
Grappling Hook
Martial Mastery
Snapback
Tech 2 card(s)
Get Paid - ($10)
Grappling Hook, move Voidblocker to Elite - ($9)
Rambasa Twin attacks Garth, goes to Codex - ($13)
Rememberer - ($8)
Seer, remove from Rememberer, remember Ebbflow Archon - ($7)
Ebbflow Archon returns Insurance Agent to hand, replay insuring Rambasa Twin - ($6)
Rambasa Twin trades with Garth, goes to discard - ($10)
Ebbflow Archon returns Seer to hand, replay removing from Rememberer, remember Ebbflow Archon - ($9)
Ebbflow Archon returns Insurance Agent to hand, replay insuring Rememberer - ($8)
Ebbflow Archon returns Seer to hand, replay removing from Rememberer, remember itself - ($12)
Ebbflow Archon returns Insurance Agent to hand, replay insuring Ebbflow Archon - ($11)
Ebbflow Archon returns Seer and Voidblocker to hand, dies, replay Seer, remove from Rememberer, rememember Ebbflow Archon - ($18)
Young Treant 5x, triggers reshuffle - ($8)
Ebbflow Archon returns Insurance Agent to hand, replay 2x insuring Ebbflow Archon - ($6)
Ebbflow Archon returns Seer and Skeleton to hand, dies, replay Seer, remove from Rememberer, rememember Ebbflow Archon - ($20)
Makeshift Rambaster attacks your base 5x, GG - ($10)
Float ($10)
Discard 6, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
lol, nice GG WP!
Action back to you
P1T1
STARTING HAND
Thieving Imp
Grappling Hook
Verdant Tree
Makeshift Rambaster
Manufactured Truth
WORKERS
Verdant Tree
Snapback
Young Treant
Tenderfoot
Reputable Newsman
Graveyard
Manufactured Truth
Makeshift Rambaster
Grappling Hook
Tech 0 card(s)
Get Paid + float - ($4)
Worker - ($3)
Thieving Imp, discard $4 of 5 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Buildings:
Economy Info:
Cards:
Gold:
GL HF! No fun losing a card to kick things off
P1 Nightmare Custom vs P2 Grave Fought the Law
Tenderfoot
Deteriorate
Pestering Haunt
Sacrifice the Weak (discarded)
Graveyard
Pestering Haunt
Thieving Imp
Timely Messenger
Bloom
Wither
I need to keep Neko’s starter handier, so I remember wtf all is in it lol… Forgot about Rambaster and MTruth last game. I think the “win the battle of cards” angle is still a good one, so I’m going to try and leverage skeletons to that end, as well as Imp and Shadow blade if I can