Nekoatl
December 7, 2018, 9:20pm
22
Turnabout is fair play. GL HF
P1T2
Tech StartingHand Workers
TECH
Sparring Partner
Tax Collector
STARTING HAND
Young Treant
Graveyard
Reputable Newsman
Snapback
Tenderfoot
WORKERS
Verdant Tree
Graveyard
NextHand
Young Treant
Grappling Hook
Spark
Manufactured Truth
Tenderfoot
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Reputable Newsman $0 blocked - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Thieving Imp (2/2A)
Elite :
Scavenger : Reputable Newsman (0/3) $0 blocked
Technician :
Lookout :
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Nekoatl
December 7, 2018, 10:59pm
24
P1T3
Tech StartingHand Workers
TECH
Martial Mastery
Rambasa Twin
STARTING HAND
Spark
Tenderfoot
Grappling Hook
Young Treant
Manufactured Truth
Makeshift Rambaster
WORKERS
Verdant Tree
Graveyard
Spark
NextHand
Snapback
Sparring Partner
Manufactured Truth
Tax Collector
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Young Treant - ($3)
Tenderfoot - ($2)
Grave Stormborne - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Thieving Imp (2/2A)
Elite : Reputable Newsman (1/3) $0 blocked
Scavenger : Tenderfoot (1/2)
Technician : Young Treant (0/2)
Lookout :
In Play:
L1 Grave Stormborne (2/3) Sparkshot
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Custom format: Mix & Match Variable size starters (see detail here)
Game 2, Player 2, Turn 3
P1 Nightmare Custom vs P2 Grave Fought the Law
Starting Hand
Deteriorate
Sacrifice the Weak
Timely Messenger
Graveyard
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except turn 1)
All Teched Cards
Nether Drain, Nimble Fencer
Lich’s Bargain x2
Main:
Graveyard (5)
Make a skeleton (4)
Tower (1)
Worker (0)
Workers
Timely Messenger, Bloom, Pestering Haunt
Patrol as below
Discard 2 Draw 3 rs Draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tower HP: 4
In Patrol:
Squad Leader: Thieving Imp (2/2+1armor)
Elite:
Scavenger: Tenderfoot (1/2)
Technician: Skeleton (1/1)
Lookout: Skeleton (1/1)
In Play:
Skeleton (1/1)
Garth (1/3 lvl 1)
Graveyard (3hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Lich's Bargain
Wither
Lich's Bargain
Nimble Fencer
End of Turn Discard
My Thoughts
Let’s hope garth survives to wreak some havoc next turn. If not, better grab a fencer and lay the graveyard as an alternate offense plan
Nekoatl
December 8, 2018, 4:05pm
26
P1T4
Tech StartingHand Workers
TECH
Insurance Agent
Insurance Agent
STARTING HAND
Snapback
Sparring Partner
Tax Collector
Manufactured Truth
WORKERS
Verdant Tree
Graveyard
Spark
Tax Collector
NextHand
Makeshift Rambaster
Martial Mastery
Grappling Hook
Rambasa Twin
Discard
Manufactured Truth
Snapback
Insurance Agent
Insurance Agent
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II: Past - ($2)
Tech Lab: Law - ($1)
Sparring Partner - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Thieving Imp (2/2A)
Elite : Reputable Newsman (1/3) $0 blocked
Scavenger : Sparring Partner (2/2)
Technician : Young Treant (0/2)
Lookout : Tenderfoot (1/2)
In Play:
L1 Grave Stormborne (2/3) Sparkshot
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Tech Lab HP: 4 (Law)
Economy Info:
Cards:
Gold:
Custom format: Mix & Match Variable size starters (see detail here)
Game 2, Player 2, Turn 4
P1 Nightmare Custom vs P2 Grave Fought the Law
Starting Hand
Deteriorate
Sacrifice the Weak
Timely Messenger
Graveyard
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in (except turn 1)
All Teched Cards
Maestro, Star-Crossed Starlet
Nether Drain, Nimble Fencer
Lich’s Bargain x2
Main:
Tech 2 Finesse (4)
Nimble Fencer, it and a skeleton kill SQL (2)
Imp and Tenderfoot kill Newsie
Garth and a skeleton kill Tenderfoot
Lich’s Bargain, horde arrives (0)
Workers
Timely Messenger, Bloom, Pestering Haunt
Patrol as below
Discard 2 Draw 3 rs Draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
Tech2 HP: 5 FINESSE
Tower HP: 4
In Patrol:
Squad Leader: Zombie (2/2+1armor)
Elite:
Scavenger: Skeleton (1/1)
Technician: Horror (3/3)
Lookout: Skeleton (1/1)
In Play:
Thieving Imp (2/1)
Tenderfoot (1/1)
Nimble Fencer (2/1)
Garth (1/2 lvl 1)
Graveyard (3hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Deteriorate
Nether Drain
Sacrifice the Weak
Lich's Bargain
End of Turn Discard
My Thoughts
I’m going to bet he didn’t also tech Stewardess or Reversal, but just in case of Spark or MT, I’m going to patrol the Horror. I don’t need it to be effective, but I do need Garth + the Nether Drain I’m drawing into. Teching Maestro + Starlet, should be able to start some trouble with that in the next cycle.
Nekoatl
December 8, 2018, 5:26pm
28
P1T5
Tech StartingHand Workers
TECH
Judgment Day
Judgment Day
STARTING HAND
Makeshift Rambaster
Grappling Hook
Martial Mastery
Rambasa Twin
Reputable Newsman
Insurance Agent
WORKERS
Verdant Tree
Graveyard
Spark
Tax Collector
NextHand
Tenderfoot
Manufactured Truth
Makeshift Rambaster
Thieving Imp
Discard
Martial Mastery
Reputable Newsman
Grappling Hook
Tech 2 card(s)
Get Paid - ($8)
Martial Mastery - ($7)
Rambasa Twin - ($3)
Insurance Agent - ($2)
Sparring Partner trains Grave
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Rambasa Twin (3/2A) [insurance]
Elite : Insurance Agent (3/2)
Scavenger : Rambasa Twin (3/2)
Technician : L1 Grave Stormborne (3/4) Sparkshot [1+]
Lookout :
In Play:
Sparring Partner (2/2)
Young Treant (0/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Tech Lab HP: 4 (Law)
Economy Info:
Cards:
Gold:
Custom format: Mix & Match Variable size starters (see detail here)
Game 2, Player 2, Turn 5
P1 Nightmare Custom vs P2 Grave Fought the Law
Starting Hand
Deteriorate
Sacrifice the Weak
Timely Messenger
Graveyard
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except turn 1)
All Teched Cards
Grounded Guide, Nimble Fencer
Maestro, Star-Crossed Starlet
Nether Drain, Nimble Fencer
Lich’s Bargain x2
Main:
Nether Drain Grave to Garth (6)
Deteriotate sql, Garth to level 4 kill sql, you collect insurance (5)
Maxband Garth, fetch Grounded Guide (2)
Tenderfoot trades w Elite, replay from grave to trade w scav, you get 1g (1)
Fencer trades w Grave, keveks fizzle you get a card
skeleton kills yt
horror and skele break tech2, your base to 18
zombie and imp break tech1, your base to 16
sac a skele, draw 1
Worker (0)
Workers
Lichs Bargain, Timely Messenger, Bloom, Pestering Haunt
Patrol as below
Discard 2 Draw 3 rs Draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
Tech2 HP: 5 FINESSE
Tower HP: 4
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Grounded Guide (1/1)
Lookout:
In Play:
Skeleton (1/1)
Horror (3/3)
Thieving Imp (2/1)
Zombie (2/2)
Garth (3/4 lvl 7)
Graveyard (3hp, holding Tenderfoot and Nimble Fencer)
Economy Info:
Cards:
Gold:
End of Turn Hand
Wither
Star-Crossed Starlet
Maestro
Sacrifice the Weak
End of Turn Discard
My Thoughts
His likely response is max prynn or Bigby + ulti. Breaking both tech buildings, getting the other fencer, and working heroes along with going to t3 seems like a good plan tho. I’ll sac 1 skele to stay up in cards and get the rs.
Nekoatl
December 9, 2018, 4:33am
30
P1T6
Tech StartingHand Workers
TECH
Rememberer
Seer
STARTING HAND
Thieving Imp
Tenderfoot
Makeshift Rambaster
Manufactured Truth
Snapback
Judgment Day
WORKERS
Verdant Tree
Graveyard
Spark
Tax Collector
Manufactured Truth
NextHand
Snapback
Judgment Day
Insurance Agent
Rambasa Twin
Tech 2 card(s)
Get Paid + float + loot - ($15)
Rebuild Tech I
Bigby Hayes, maxband - ($9)
Sparring Partner trains Bigby
Judgment Day, Graveyard breaks - ($5)
Tenderfoot - ($4)
Thieving Imp, discard #3 of 4 - ($1)
Worker - ($0)
Float ($0)
Stash 1, Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Tenderfoot (1/2)
Technician : Thieving Imp (2/2)
Lookout :
In Play:
L5 Bigby Hayes (4/5) [1+]
Buildings:
Base HP: 16
Tech I HP: 5
Tech Lab HP: 4 (Law)
Economy Info:
Cards:
Gold:
Thoughts
I could break his Tech II with a pair of Rambasters, but then I wouldn’t be able to afford patrollers. Since he doesn’t have enough workers to build Tech III yet, I don’t think it’s worth the risk. Stashing Snapback in case Vandy maxbands.
Custom format: Mix & Match Variable size starters (see detail here)
Game 2, Player 2, Turn 6
P1 Nightmare Custom vs P2 Grave Fought the Law
Starting Hand
Wither
Star-Crossed Starlet
Maestro (Discard, wah)
Sacrifice the Weak
Nether Drain (techn)
Deteriorate (skele)
Events of Turn:
Upkeep:
Get Gold (8)
Draw 1 techn
Tech 2 cards in (except turn 1)
All Teched Cards
Maestro, Discord
Grounded Guide, Nimble Fencer
Maestro, Star-Crossed Starlet
Nether Drain, Nimble Fencer
Lich’s Bargain x2
Main:
Vandy (6)
Make a skeleton, sacrifice to draw 1 (5)
Wither Bigby (3)
**Nether Drain Garth, give it to Vandy (2)
Garth kills Imp, you draw 1
Worker (1)
Workers
Sacrifice the Weak, Lichs Bargain, Timely Messenger, Bloom, Pestering Haunt
Patrol as below
Discard 2 Draw 2 rs Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
Tech2 HP: 5 FINESSE
Tower HP: 4
In Patrol:
Squad Leader: Vandy (3/4+1armor lvl 3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Lich's Bargain
Nimble Fencer
Star-Crossed Starlet
Deteriorate
End of Turn Discard
My Thoughts
Wither that Bigby, teching a discord to help combat the Insurance agent plan. Vandy midband in SQL should deter enough that hopefully I can press buildings a bit.
Nekoatl
December 9, 2018, 4:51pm
32
P1T7
Tech StartingHand Workers
TECH
Rememberer
Seer
STARTING HAND
Snapback
Insurance Agent
Judgment Day
Rambasa Twin
Seer
Rememberer
WORKERS
Verdant Tree
Graveyard
Spark
Tax Collector
Manufactured Truth
Judgment Day
NextHand
Martial Mastery
Grappling Hook
Reputable Newsman
Snapback
Young Treant
Discard
Thieving Imp
Rememberer
Seer
Insurance Agent
Rememberer
Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech II
Bigby draws
Worker - ($8)
Rambasa Twin - ($4)
Seer - ($3)
Float ($3)
Stash 1, Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Tenderfoot (1/2A)
Elite :
Scavenger : Rambasa Twin (3/2)
Technician : Rambasa Twin (3/2)
Lookout : Seer (2/1) Resist 1
In Play:
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Past)
Tech Lab HP: 4 (Law)
Economy Info:
Cards:
Gold:
Thoughts
Ugh, I kinda botched this.
Custom format: Mix & Match Variable size starters (see detail here)
Game 2, Player 2, Turn 7
P1 Nightmare Custom vs P2 Grave Fought the Law
Starting Hand
Wither
Star-Crossed Starlet
Maestro (Discard, wah)
Sacrifice the Weak
Nether Drain (techn)
Deteriorate (skele)
Events of Turn:
Upkeep:
Get Gold (9+1float)
Tech 2 cards in (except turn 1)
All Teched Cards
Grounded Guide, Star-Crossed Starlet
Maestro, Discord
Grounded Guide, Nimble Fencer
Maestro, Star-Crossed Starlet
Nether Drain, Nimble Fencer
Lich’s Bargain x2
Main:
Deteriorate SQL
Garth kills SQL
Maxband Garth, fetch grounded guide (8)
Make a skeleton, sac it to draw 1 (7)
Vandy kills technician, sparkshot kills lookout
Nimble Fencer, kill scav and survive on 1hp (5)
Star-Crossed Starlet, break your tech 2 your base to 14 (3)
Worker (2)
Workers
Lich’s Bargain, Lich’s Bargain, Sacrifice the Weak, Lichs Bargain, Timely Messenger, Bloom, Pestering Haunt
Patrol as below
Discard 2 Draw 2 rs Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
Tech2 HP: 5 FINESSE
Tower HP: 4
In Patrol:
Squad Leader: Vandy (3/4+1armor lvl 3)
Elite:
Scavenger:
Technician: Grounded Guide (3/3)
Lookout:
In Play:
Garth (3/4 lvl 7)
Vandy (3/1 lvl 3)
Economy Info:
Cards:
Gold:
End of Turn Hand
Graveyard
Discord
Nimble Fencer
End of Turn Discard
My Thoughts
If I skeleton and I get Graveyard or the other Fencer (or Maestro), that makes my turn potential much better so we’ll do that. Tech is Guide to fetch, but what else? Starlet I think. I’ll for sure be able to use that, and next turn I can decide if Meta or Tech 3 makes more sense
Nekoatl
December 9, 2018, 6:50pm
34
P1T8
Tech StartingHand Workers
TECH
Jurisdiction
Jurisdiction
STARTING HAND
Snapback
Young Treant
Grappling Hook
Reputable Newsman
Martial Mastery
Sparring Partner
Judgment Day
WORKERS
Verdant Tree
Graveyard
Spark
Tax Collector
Manufactured Truth
Judgment Day
NextHand
Snapback
Jurisdiction
Grappling Hook
Rememberer
Makeshift Rambaster
Tech 2 card(s)
Get Paid + float + Scavenger - ($14)
Rebuild Tech II
Bigby draws
Judgment Day - ($10)
Young Treant - ($8)
Reputable Newsman: $2 blocked - ($6)
Sparring Partner - ($5)
Float ($5)
Stash 1, Discard 3, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Young Treant (0/2A)
Elite :
Scavenger : Sparring Partner (2/2)
Technician : Reputable Newsman (0/3) $2 blocked
Lookout :
In Play:
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Past)
Tech Lab HP: 4 (Law)
Economy Info:
Cards:
Gold:
Thoughts
I really wanted the Treant to pull the Rambaster so it could finish off Vandy, but no dice.
Custom format: Mix & Match Variable size starters (see detail here)
Game 2, Player 2, Turn 8
P1 Nightmare Custom vs P2 Grave Fought the Law
Starting Hand
Graveyard
Discord
Nimble Fencer
Maestro (techn)
Thieving Imp (skeleton)
Events of Turn:
Upkeep:
Get Gold (10+2float)
Tech 2 cards in (except turn 1)
All Teched Cards
Blademaster x2
Grounded Guide, Star-Crossed Starlet
Maestro, Discord
Grounded Guide, Nimble Fencer
Maestro, Star-Crossed Starlet
Nether Drain, Nimble Fencer
Lich’s Bargain x2
Main:
Make a skeleton, sacrifice to draw 1 (11)
Maestro (8)
Tech 3 (3)
Garth kills SQL
Vandy kills techn, you get a card
Fencer, kills SP, you get a gold
Graveyard (1)
Workers
Lich’s Bargain, Lich’s Bargain, Sacrifice the Weak, Lichs Bargain, Timely Messenger, Bloom, Pestering Haunt
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
Tech2 HP: 5 FINESSE
Tech3 HP: 5
Tower HP: 4
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Maestro (3/5)
Lookout:
In Play:
Garth (3/4 lvl 7)
Vandy (3/1 lvl 3)
Nimble Fencer (2/1)
Graveyard (3hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Tenderfoot
Nether Drain
Wither
Maestro
End of Turn Discard
My Thoughts
Nekoatl
December 10, 2018, 12:26am
36
P1T9
StartingHand Workers
STARTING HAND
Snapback
Makeshift Rambaster
Grappling Hook
Jurisdiction
Rememberer
Insurance Agent
WORKERS
Verdant Tree
Graveyard
Spark
Tax Collector
Manufactured Truth
Judgment Day
NextHand
Jurisdiction
Rememberer
Insurance Agent
Thieving Imp
Judgment Day
Discard
Young Treant
Sparring Partner
Reputable Newsman
Jurisdiction
Injunction
Grappling Hook
Snapback
Tech 0 card(s)
Get Paid + float + Scavenger - ($16)
Jurisdiction: Injunction, disable Tech II - ($11)
Makeshift Rambaster - ($9)
Bigby and Makeshift Rambaster break Tech III
Tech III - ($4)
Insurance Agent, insuring itself - ($3)
Prynn Pasternaak - ($1)
Float ($1)
Stash 1, Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Insurance Agent (2/2A) [insurance]
Elite :
Scavenger :
Technician : L1 Prynn Pasternaak (1/3)
Lookout :
In Play:
L5 Bigby Hayes (3/3) [1 damage]
Makeshift Rambaster (1/1) Haste [1 damage]
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Past)
Tech III HP: 5
Tech Lab HP: 4 (Law)
Economy Info:
Cards:
Gold:
Custom format: Mix & Match Variable size starters (see detail here)
Game 2, Player 2, Turn 9
P1 Nightmare Custom vs P2 Grave Fought the Law
Starting Hand
Tenderfoot
Nether Drain
Wither
Maestro
Nimble Fencer (skele)
Events of Turn:
Upkeep:
Get Gold (10+1float)
Tech 2 cards in (yes, I really am teching a buttload of cards)
All Teched Cards
Dark Pact, Shadow Blade
Blademaster x2
Grounded Guide, Star-Crossed Starlet
Maestro, Discord
Grounded Guide, Nimble Fencer
Maestro, Star-Crossed Starlet
Nether Drain, Nimble Fencer
Lich’s Bargain x2
Main:
Make a skeleton, sacrifice it to draw 1 (10)
Wither Rambaster, it dead (8)
Nimble Fencer, free
Tenderfoot, free
Garth kills sql, you get a card and a gold
Tenderfoot, free, it and damaged Fencer trade with Prynn, you get a card, Vandy maxbands and dooms the fencer from hand
Replay Fencer from graveyard, free
Vandy and fencer break your tech 3, your base to 12
Doomed Fencer kills Bigby, levels fizzle
Nether Drain Garth, give the levels to Vandy, now she’s OVERLEVELED /s (7)
Break tower for a Surplus (2)
Workers
Lich’s Bargain, Lich’s Bargain, Sacrifice the Weak, Lichs Bargain, Timely Messenger, Bloom, Pestering Haunt
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 14
Tech1 HP: 5
Tech2 HP: 5 FINESSE
Tech3 HP: DOWN
Surplus HP: 4
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Garth (2/2 lvl 5)
Vandy (4/5 lvl 3)
Nimble Fencer (2/3)
Nimble Fencer (4/2 DOOMED)
Tenderfoot (1/1)
Maestro (3/5)
Graveyard (3hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Star-Crossed Starlet
Blademaster
Dark Pact
End of Turn Discard
My Thoughts
rs skele draw was great! can get rid of stinkin’ bigby. Of course, prynn is still around, but we can deal with her, too
Nekoatl
December 10, 2018, 1:52am
38
By my math, my base should have 12 HP, not 10, yes?
1 Like
Yup 100%, that’s from a bad edit where I used the Doomed fencer to break the tech lab and not on killing Bigby. Base at 12
Nekoatl
December 10, 2018, 2:23am
40
P1T10
Tech StartingHand Workers
TECH
Yesterday’s Golgort
STARTING HAND
Rememberer
Jurisdiction
Insurance Agent
Judgment Day
Thieving Imp
Seer
Martial Mastery
WORKERS
Verdant Tree
Graveyard
Spark
Tax Collector
Manufactured Truth
Judgment Day
NextHand
Snapback
Rambasa Twin
Rememberer
Seer
Tenderfoot
Tech 1 card(s)
Get Paid + float + insurance - ($12)
Rebuild Tech III
Rememberer - ($7)
Seer, remove from Rememberer, remember Yesterday’s Golgort - ($6)
Insurance Agent, insuring Rememberer - ($5)
Thieving Imp, discard #2 of 3 - ($2)
Grave Stormborne - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Yesterday’s Golgort (6/4A) [2 time]
Elite : Thieving Imp (3/2)
Scavenger : Rememberer (3/3) [insurance, 2 time]
Technician : L1 Grave Stormborne (2/3) Sparkshot
Lookout : Seer (2/1) Resist 1
In Play:
Buildings:
Base HP: 12
Tech I HP: 5
Tech II HP: 5 (Past)
Tech III HP: 5
Tech Lab HP: 4 (Law)
Economy Info:
Cards:
Gold:
No tower? I’m insulted
Custom format: Mix & Match Variable size starters (see detail here)
Game 2, Player 2, Turn 10
P1 Nightmare Custom vs P2 Grave Fought the Law
Starting Hand
Star-Crossed Starlet
Blademaster (discarded)
Dark Pact
Deteriorate (surplus)
Shadow Blade + Blademaster (dark pact)
Grounded Guide (skeleton)
Events of Turn:
Upkeep:
Get Gold (10+2float)
Tech 1 card in (yes, I really am teching a buttload of cards)
All Teched Cards
Cloud Sprite
Dark Pact, Shadow Blade
Blademaster x2
Grounded Guide, Star-Crossed Starlet
Maestro, Discord
Grounded Guide, Nimble Fencer
Maestro, Star-Crossed Starlet
Nether Drain, Nimble Fencer
Lich’s Bargain x2
Main:
Dark pact, base to 12 draw 2
Make a skeleton, sacrifice it to draw 1 (11)
Grounded Guide (6)
Star-Crossed Starlet, free from hand, smashes golgort
Maestro kills imp
Vandy kills grave and seer, you draw 1
Shadow Blade Scav, you get 6g and a card, then dc #3 of… 7?
Replay Starlet, she Fencer Tenderfoot and Garth destroy your base, ggwp!