[Custom] Nekoatl Discipline/Law/Past vs FrozenStorm Demonology/Necromancy/Finesse

Turnabout is fair play. :wink: GL HF

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Tax Collector


STARTING HAND
Young Treant
Graveyard
Reputable Newsman
Snapback
Tenderfoot


WORKERS
Verdant Tree
Graveyard


NextHand

Young Treant
Grappling Hook
Spark
Manufactured Truth
Tenderfoot


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Reputable Newsman $0 blocked - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman (0/3) $0 blocked
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

And so it shall be :slight_smile:

Custom format: Mix & Match Variable size starters (see detail here)

Game 2, Player 2, Turn 2

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Thieving Imp
Timely Messenger
Bloom
Wither

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lich’s Bargain x2


Main:

  • Thieving Imp, discard #2 of 5 (3)
  • Make a skeleton (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Bloom, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite: Tenderfoot (1+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Skeleton (1/1)
  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Deteriorate
Sacrifice the Weak
Timely Messenger
Graveyard

End of Turn Discard
My Thoughts

He’s committing to 0 for Newsie? Lich’s Bargain x2 :slight_smile:

Woah… Whiffed. Lame.


P1T3


Tech StartingHand Workers

TECH
Martial Mastery
Rambasa Twin


STARTING HAND
Spark
Tenderfoot
Grappling Hook
Young Treant
Manufactured Truth
Makeshift Rambaster


WORKERS
Verdant Tree
Graveyard
Spark


NextHand

Snapback
Sparring Partner
Manufactured Truth
Tax Collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Young Treant - ($3)
Tenderfoot - ($2)
Grave Stormborne - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite: Reputable Newsman (1/3) $0 blocked
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • L1 Grave Stormborne (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Custom format: Mix & Match Variable size starters (see detail here)

Game 2, Player 2, Turn 3

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Deteriorate
Sacrifice the Weak
Timely Messenger
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nether Drain, Nimble Fencer
Lich’s Bargain x2


Main:

  • Graveyard (5)
  • Make a skeleton (4)
  • Tower (1)
  • Worker (0)
Workers

Timely Messenger, Bloom, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/2)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Skeleton (1/1)
  • Garth (1/3 lvl 1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Lich's Bargain
Wither
Lich's Bargain
Nimble Fencer

End of Turn Discard
My Thoughts

Let’s hope garth survives to wreak some havoc next turn. If not, better grab a fencer and lay the graveyard as an alternate offense plan


P1T4


Tech StartingHand Workers

TECH
Insurance Agent
Insurance Agent


STARTING HAND
Snapback
Sparring Partner
Tax Collector
Manufactured Truth


WORKERS
Verdant Tree
Graveyard
Spark
Tax Collector


NextHand

Makeshift Rambaster
Martial Mastery
Grappling Hook
Rambasa Twin


Discard

Manufactured Truth
Snapback
Insurance Agent
Insurance Agent


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II: Past - ($2)
Tech Lab: Law - ($1)
Sparring Partner - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite: Reputable Newsman (1/3) $0 blocked
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout: Tenderfoot (1/2)

In Play:

  • L1 Grave Stormborne (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

Custom format: Mix & Match Variable size starters (see detail here)

Game 2, Player 2, Turn 4

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Deteriorate
Sacrifice the Weak
Timely Messenger
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Maestro, Star-Crossed Starlet
Nether Drain, Nimble Fencer
Lich’s Bargain x2


Main:

  • Tech 2 Finesse (4)
  • Nimble Fencer, it and a skeleton kill SQL (2)
  • Imp and Tenderfoot kill Newsie
  • Garth and a skeleton kill Tenderfoot
  • Lich’s Bargain, horde arrives (0)
Workers

Timely Messenger, Bloom, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Horror (3/3)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Thieving Imp (2/1)
  • Tenderfoot (1/1)
  • Nimble Fencer (2/1)
  • Garth (1/2 lvl 1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Deteriorate
Nether Drain
Sacrifice the Weak
Lich's Bargain

End of Turn Discard
My Thoughts

I’m going to bet he didn’t also tech Stewardess or Reversal, but just in case of Spark or MT, I’m going to patrol the Horror. I don’t need it to be effective, but I do need Garth + the Nether Drain I’m drawing into. Teching Maestro + Starlet, should be able to start some trouble with that in the next cycle.


P1T5


Tech StartingHand Workers

TECH
Judgment Day
Judgment Day


STARTING HAND
Makeshift Rambaster
Grappling Hook
Martial Mastery
Rambasa Twin
Reputable Newsman
Insurance Agent


WORKERS
Verdant Tree
Graveyard
Spark
Tax Collector


NextHand

Tenderfoot
Manufactured Truth
Makeshift Rambaster
Thieving Imp


Discard

Martial Mastery
Reputable Newsman
Grappling Hook


Tech 2 card(s)
Get Paid - ($8)
Martial Mastery - ($7)
Rambasa Twin - ($3)
Insurance Agent - ($2)
Sparring Partner trains Grave

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2A) [insurance]
  • :psfist: Elite: Insurance Agent (3/2)
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: L1 Grave Stormborne (3/4) Sparkshot [1+]
  • :target: Lookout:

In Play:

  • Sparring Partner (2/2)
  • Young Treant (0/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 8

Custom format: Mix & Match Variable size starters (see detail here)

Game 2, Player 2, Turn 5

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Deteriorate
Sacrifice the Weak
Timely Messenger
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Grounded Guide, Nimble Fencer
Maestro, Star-Crossed Starlet
Nether Drain, Nimble Fencer
Lich’s Bargain x2


Main:

  • Nether Drain Grave to Garth (6)
  • Deteriotate sql, Garth to level 4 kill sql, you collect insurance (5)
  • Maxband Garth, fetch Grounded Guide (2)
  • Tenderfoot trades w Elite, replay from grave to trade w scav, you get 1g(1)
  • Fencer trades w Grave, keveks fizzle you get a card
  • skeleton kills yt
  • horror and skele break tech2, your base to 18
  • zombie and imp break tech1, your base to 16
  • sac a skele, draw 1
  • Worker (0)
Workers

Lichs Bargain, Timely Messenger, Bloom, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Grounded Guide (1/1)
  • :target: Lookout:

In Play:

  • Skeleton (1/1)
  • Horror (3/3)
  • Thieving Imp (2/1)
  • Zombie (2/2)
  • Garth (3/4 lvl 7)
  • Graveyard (3hp, holding Tenderfoot and Nimble Fencer)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Wither
Star-Crossed Starlet
Maestro
Sacrifice the Weak

End of Turn Discard
My Thoughts

His likely response is max prynn or Bigby + ulti. Breaking both tech buildings, getting the other fencer, and working heroes along with going to t3 seems like a good plan tho. I’ll sac 1 skele to stay up in cards and get the rs.


P1T6


Tech StartingHand Workers

TECH
Rememberer
Seer


STARTING HAND
Thieving Imp
Tenderfoot
Makeshift Rambaster
Manufactured Truth
Snapback
Judgment Day


WORKERS
Verdant Tree
Graveyard
Spark
Tax Collector
Manufactured Truth


NextHand

Snapback
Judgment Day
Insurance Agent
Rambasa Twin


Tech 2 card(s)
Get Paid + float + loot - ($15)
Rebuild Tech I
Bigby Hayes, maxband - ($9)
Sparring Partner trains Bigby
Judgment Day, Graveyard breaks - ($5)
Tenderfoot - ($4)
Thieving Imp, discard #3 of 4 - ($1)
Worker - ($0)

Float ($0)
Stash 1, Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • L5 Bigby Hayes (4/5) [1+]

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

I could break his Tech II with a pair of Rambasters, but then I wouldn’t be able to afford patrollers. Since he doesn’t have enough workers to build Tech III yet, I don’t think it’s worth the risk. Stashing Snapback in case Vandy maxbands.

Custom format: Mix & Match Variable size starters (see detail here)

Game 2, Player 2, Turn 6

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Wither
Star-Crossed Starlet
Maestro (Discard, wah)
Sacrifice the Weak
Nether Drain (techn)
Deteriorate (skele)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Maestro, Discord
Grounded Guide, Nimble Fencer
Maestro, Star-Crossed Starlet
Nether Drain, Nimble Fencer
Lich’s Bargain x2


Main:

  • Vandy (6)
  • Make a skeleton, sacrifice to draw 1 (5)
  • Wither Bigby (3)
  • **Nether Drain Garth, give it to Vandy (2)
  • Garth kills Imp, you draw 1
  • Worker (1)
Workers

Sacrifice the Weak, Lichs Bargain, Timely Messenger, Bloom, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (2/2 lvl 5)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Lich's Bargain
Nimble Fencer
Star-Crossed Starlet
Deteriorate

End of Turn Discard
My Thoughts

Wither that Bigby, teching a discord to help combat the Insurance agent plan. Vandy midband in SQL should deter enough that hopefully I can press buildings a bit.


P1T7


Tech StartingHand Workers

TECH
Rememberer
Seer


STARTING HAND
Snapback
Insurance Agent
Judgment Day
Rambasa Twin
Seer
Rememberer


WORKERS
Verdant Tree
Graveyard
Spark
Tax Collector
Manufactured Truth
Judgment Day


NextHand

Martial Mastery
Grappling Hook
Reputable Newsman
Snapback
Young Treant


Discard

Thieving Imp
Rememberer
Seer
Insurance Agent
Rememberer


Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech II
Bigby draws
Worker - ($8)
Rambasa Twin - ($4)
Seer - ($3)

Float ($3)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout: Seer (2/1) Resist 1

In Play:

  • L5 Bigby Hayes (3/4)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 10

Thoughts

Ugh, I kinda botched this.

Custom format: Mix & Match Variable size starters (see detail here)

Game 2, Player 2, Turn 7

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Wither
Star-Crossed Starlet
Maestro (Discard, wah)
Sacrifice the Weak
Nether Drain (techn)
Deteriorate (skele)

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Grounded Guide, Star-Crossed Starlet
Maestro, Discord
Grounded Guide, Nimble Fencer
Maestro, Star-Crossed Starlet
Nether Drain, Nimble Fencer
Lich’s Bargain x2


Main:

  • Deteriorate SQL
  • Garth kills SQL
  • Maxband Garth, fetch grounded guide (8)
  • Make a skeleton, sac it to draw 1 (7)
  • Vandy kills technician, sparkshot kills lookout
  • Nimble Fencer, kill scav and survive on 1hp (5)
  • Star-Crossed Starlet, break your tech 2 your base to 14 (3)
  • Worker (2)
Workers

Lich’s Bargain, Lich’s Bargain, Sacrifice the Weak, Lichs Bargain, Timely Messenger, Bloom, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Grounded Guide (3/3)
  • :target: Lookout:

In Play:

  • Garth (3/4 lvl 7)
  • Vandy (3/1 lvl 3)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 10

End of Turn Hand

Graveyard
Discord
Nimble Fencer

End of Turn Discard
My Thoughts

If I skeleton and I get Graveyard or the other Fencer (or Maestro), that makes my turn potential much better so we’ll do that. Tech is Guide to fetch, but what else? Starlet I think. I’ll for sure be able to use that, and next turn I can decide if Meta or Tech 3 makes more sense


P1T8


Tech StartingHand Workers

TECH
Jurisdiction
Jurisdiction


STARTING HAND
Snapback
Young Treant
Grappling Hook
Reputable Newsman
Martial Mastery
Sparring Partner
Judgment Day


WORKERS
Verdant Tree
Graveyard
Spark
Tax Collector
Manufactured Truth
Judgment Day


NextHand

Snapback
Jurisdiction
Grappling Hook
Rememberer
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float + Scavenger - ($14)
Rebuild Tech II
Bigby draws
Judgment Day - ($10)
Young Treant - ($8)
Reputable Newsman: $2 blocked - ($6)
Sparring Partner - ($5)

Float ($5)
Stash 1, Discard 3, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician: Reputable Newsman (0/3) $2 blocked
  • :target: Lookout:

In Play:

  • L5 Bigby Hayes (3/4)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 10

Thoughts

I really wanted the Treant to pull the Rambaster so it could finish off Vandy, but no dice.

Custom format: Mix & Match Variable size starters (see detail here)

Game 2, Player 2, Turn 8

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Graveyard
Discord
Nimble Fencer
Maestro (techn)
Thieving Imp (skeleton)

Events of Turn:


Upkeep:

  • Get Gold (10+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blademaster x2
Grounded Guide, Star-Crossed Starlet
Maestro, Discord
Grounded Guide, Nimble Fencer
Maestro, Star-Crossed Starlet
Nether Drain, Nimble Fencer
Lich’s Bargain x2


Main:

  • Make a skeleton, sacrifice to draw 1 (11)
  • Maestro (8)
  • Tech 3 (3)
  • Garth kills SQL
  • Vandy kills techn, you get a card
  • Fencer, kills SP, you get a gold
  • Graveyard (1)
Workers

Lich’s Bargain, Lich’s Bargain, Sacrifice the Weak, Lichs Bargain, Timely Messenger, Bloom, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tech3 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Maestro (3/5)
  • :target: Lookout:

In Play:

  • Garth (3/4 lvl 7)
  • Vandy (3/1 lvl 3)
  • Nimble Fencer (2/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Tenderfoot
Nether Drain
Wither
Maestro

End of Turn Discard
My Thoughts

This is not good man…


P1T9


StartingHand Workers

STARTING HAND
Snapback
Makeshift Rambaster
Grappling Hook
Jurisdiction
Rememberer
Insurance Agent


WORKERS
Verdant Tree
Graveyard
Spark
Tax Collector
Manufactured Truth
Judgment Day


NextHand

Jurisdiction
Rememberer
Insurance Agent
Thieving Imp
Judgment Day


Discard

Young Treant
Sparring Partner
Reputable Newsman
Jurisdiction
Injunction
Grappling Hook
Snapback


Tech 0 card(s)
Get Paid + float + Scavenger - ($16)
Jurisdiction: Injunction, disable Tech II - ($11)
Makeshift Rambaster - ($9)
Bigby and Makeshift Rambaster break Tech III
Tech III - ($4)
Insurance Agent, insuring itself - ($3)
Prynn Pasternaak - ($1)

Float ($1)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Insurance Agent (2/2A) [insurance]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Prynn Pasternaak (1/3)
  • :target: Lookout:

In Play:

  • L5 Bigby Hayes (3/3) [1 damage]
  • Makeshift Rambaster (1/1) Haste [1 damage]

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10

Custom format: Mix & Match Variable size starters (see detail here)

Game 2, Player 2, Turn 9

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Tenderfoot
Nether Drain
Wither
Maestro
Nimble Fencer (skele)

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • Tech 2 cards in (yes, I really am teching a buttload of cards)
All Teched Cards

Dark Pact, Shadow Blade
Blademaster x2
Grounded Guide, Star-Crossed Starlet
Maestro, Discord
Grounded Guide, Nimble Fencer
Maestro, Star-Crossed Starlet
Nether Drain, Nimble Fencer
Lich’s Bargain x2


Main:

  • Make a skeleton, sacrifice it to draw 1 (10)
  • Wither Rambaster, it dead (8)
  • Nimble Fencer, free
  • Tenderfoot, free
  • Garth kills sql, you get a card and a gold
  • Tenderfoot, free, it and damaged Fencer trade with Prynn, you get a card, Vandy maxbands and dooms the fencer from hand
  • Replay Fencer from graveyard, free
  • Vandy and fencer break your tech 3, your base to 12
  • Doomed Fencer kills Bigby, levels fizzle
  • Nether Drain Garth, give the levels to Vandy, now she’s OVERLEVELED /s (7)
  • Break tower for a Surplus (2)
Workers

Lich’s Bargain, Lich’s Bargain, Sacrifice the Weak, Lichs Bargain, Timely Messenger, Bloom, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tech3 HP: DOWN
  • Surplus HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (2/2 lvl 5)
  • Vandy (4/5 lvl 3)
  • Nimble Fencer (2/3)
  • Nimble Fencer (4/2 DOOMED)
  • Tenderfoot (1/1)
  • Maestro (3/5)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 2

Gold:

  • Gold: 2
  • Workers: 10

End of Turn Hand

Star-Crossed Starlet
Blademaster
Dark Pact

End of Turn Discard
My Thoughts

rs skele draw was great! can get rid of stinkin’ bigby. Of course, prynn is still around, but we can deal with her, too


By my math, my base should have 12 HP, not 10, yes?

1 Like

Yup 100%, that’s from a bad edit where I used the Doomed fencer to break the tech lab and not on killing Bigby. Base at 12 :+1:

P1T10


Tech StartingHand Workers

TECH
Yesterday’s Golgort


STARTING HAND
Rememberer
Jurisdiction
Insurance Agent
Judgment Day
Thieving Imp
Seer
Martial Mastery


WORKERS
Verdant Tree
Graveyard
Spark
Tax Collector
Manufactured Truth
Judgment Day


NextHand

Snapback
Rambasa Twin
Rememberer
Seer
Tenderfoot


Tech 1 card(s)
Get Paid + float + insurance - ($12)
Rebuild Tech III
Rememberer - ($7)
Seer, remove from Rememberer, remember Yesterday’s Golgort - ($6)
Insurance Agent, insuring Rememberer - ($5)
Thieving Imp, discard #2 of 3 - ($2)
Grave Stormborne - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort (6/4A) [2 time]
  • :psfist: Elite: Thieving Imp (3/2)
  • :ps_: Scavenger: Rememberer (3/3) [insurance, 2 time]
  • :pschip: Technician: L1 Grave Stormborne (2/3) Sparkshot
  • :target: Lookout: Seer (2/1) Resist 1

In Play:

  • Insurance Agent (2/2)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

No tower? I’m insulted

Custom format: Mix & Match Variable size starters (see detail here)

Game 2, Player 2, Turn 10

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Star-Crossed Starlet
Blademaster (discarded)
Dark Pact
Deteriorate (surplus)
Shadow Blade + Blademaster (dark pact)
Grounded Guide (skeleton)

Events of Turn:


Upkeep:

  • Get Gold (10+2float)
  • Tech 1 card in (yes, I really am teching a buttload of cards)
All Teched Cards

Cloud Sprite
Dark Pact, Shadow Blade
Blademaster x2
Grounded Guide, Star-Crossed Starlet
Maestro, Discord
Grounded Guide, Nimble Fencer
Maestro, Star-Crossed Starlet
Nether Drain, Nimble Fencer
Lich’s Bargain x2


Main:

  • Dark pact, base to 12 draw 2
  • Make a skeleton, sacrifice it to draw 1 (11)
  • Grounded Guide (6)
  • Star-Crossed Starlet, free from hand, smashes golgort
  • Maestro kills imp
  • Vandy kills grave and seer, you draw 1
  • Shadow Blade Scav, you get 6g and a card, then dc #3 of… 7?
  • Replay Starlet, she Fencer Tenderfoot and Garth destroy your base, ggwp!