Codexnewb Ninjitsu/Fire/Law vs Persephone Peace/Discipline/Disease

P1 @Persephone [Peace] / Discipline / Disease vs.
P2 @codexnewb [Discipline] / Anarchy / Law

Tech 2 cards + Porkhand Magistrate (3 discards)
  • Porkhand Magistrate
  • :pspuzzle: Reversal
  • :pspuzzle: Martial Mastery

Player 2, Turn 3 (Game 3)


Workers make 7g. (7g)

Hire 8th worker for 1g. (6g, 4 cards)
  • Spectral Aven

Summon :codexgrave: Grave Stormborne for 2g, and pay 1g to bring him to level 2. (3g)

Hire Reputable Newsman for 2g. (1g, 3 cards)
Reputable Newsman blocks spells that cost 3g. (The truth will not be silenced!)

Hire a Traffic Director for 1g. (0g, 2 cards)

Traffic Director patrols in Technician.
Discard 2, draw 4.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Traffic Director (1 :crossed_swords:, 1 :heart:, Untargetable, unstoppable vs. buildings)
:eye: Lookout:

:codexgrave: Grave Stormborne Lv. 2 (2 :crossed_swords:, 3 :heart:, Sparkshot)
Reputable Newsman (0 :crossed_swords:, 3 :heart:, blocking 3-cost spells)

Base: 20 :heart:
Tech I (5 :heart:)

:pspig: 0g banked, 8 workers.


4 cards in hand
  • Manufactured Truth
  • Brave Knight
  • Lawful Search
  • Brave Knight
Possible technician draw (out of 5 discards + Traffic Director)
  • Traffic Director
0 cards in deck
5 cards in discard
  • Jail
  • Arrest
  • Porkhand Magistrate
  • Reversal
  • Martial Mastery

Thoughts

Lock down the board with Brave Knights next turn, then I should be able to keep Grave safe and unleash mayhem. Martial Mastery keeps me flexible between late Tech II and TPoS.

edit: correct turn count
edit2: correct worker count

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Chaos Mirror
Gunpoint Taxman


STARTING HAND
Snapback
Rambasa Twin
Sensei’s Advice
Fox Viper (2/1)
Grappling Hook


WORKERS
Morningstar Flagbearer
Fox Primus
Savior Monk
Fox Viper (2/1)


NextHand

Insurance Agent
aged sensei
Smoker
Insurance Agent
Safe Attacking


Discard

Sensei’s Advice
Snapback
Grappling Hook
Chaos Mirror
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($9)
One less float - ($8)
Worker - ($7)
tower - ($4)
rambasa twins - ($0)
taxman kills traffic director

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

teching GPT and chaos mirror to have options. bummer im no good at the maths.

P1 @Persephone [Peace] / Discipline / Disease vs.
P2 @codexnewb [Discipline] / Anarchy / Law

Traffic Director dies in Technician; shuffle 6, draw 1.

Tech 2 cards (2 discards)
  • :pspuzzle: Plague Lab
  • :pspuzzle: Martial Mastery

Player 2, Turn 4 (Game 3)


Workers make 8g. (8g)

Hire 9th worker for 1g. (7g, 4 cards)
  • Lawful Search

Recruit two Brave Knights for 3g each. (1g, 2 cards)

Hire a Traffic Director for 1g. (0g, 1 cards)

Brave Knights patrol in Squad Leader and Elite, Traffic Director patrols in Technician.

Discard 1, draw 3.


Patrols:
:psblueshield: Squad Leader: Brave Knight “Ernie” (3 :crossed_swords:, 3 :heart:, 1 :psblueshield: Readiness, flees on combat loss)
:psfist: Elite: Brave Knight “Bert” (4 :crossed_swords:, 3 :heart:, Readiness, flees on combat loss)
:ps_: Scavenger:
:pspuzzle: Technician: Traffic Director (1 :crossed_swords:, 1 :heart:, Untargetable, unstoppable vs. buildings)
:eye: Lookout:

:codexgrave: Grave Stormborne Lv. 2 (2 :crossed_swords:, 3 :heart:, Sparkshot)
Reputable Newsman (0 :crossed_swords:, 3 :heart:, blocking 3-cost spells)

Base: 20 :heart:
Tech I (5 :heart:)

:pspig: 0g banked, 9 workers.


3 cards in hand
  • Jail
  • Arrest
  • Reversal
2 cards in deck
  • Porkhand Magistrate
  • Martial Mastery
3 cards in discard
  • Manufactured Truth
  • Plague Lab
  • Martial Mastery

Thoughts

Not expecting tower + twins, means I need a 3rd patroller instead of midband/attack with Grave.

I’m expecting to discard my other tech, so what the hell, let’s try Plague Lab.

edit: incorrect card left in deck after draw

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Injunction
Scribe


STARTING HAND
Safe Attacking
Insurance Agent
Smoker
aged sensei
Insurance Agent


WORKERS
Morningstar Flagbearer
Fox Primus
Savior Monk
Fox Viper (2/1)
aged sensei


NextHand

Scribe
Chaos Mirror
Injunction
Safe Attacking
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 law - ($3)
smoker - ($2)
grave - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/2+A)
  • :psfist: Elite: Grave, lvl 1, (3/3)
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmm, okay, i can either tech up, or max zane. the max zane doesn’t leave me with much defense against his grave or Oni/MFT. I’ll gow ith teching up and just collect some rewards in the process. fingers crossed a twin survives. teching double scribe and injunction to have options again. smoker is insurance if i get CM and need to assassinate max grave.

P1 @Persephone [Peace] / Discipline / Disease vs.
P2 @codexnewb [Discipline] / Anarchy / Law

Traffic Director dies in Technician; shuffle 6, draw 1.

Tech 2 cards (5 discards)
  • Manufactured Truth
  • Plague Lab
  • Martial Mastery
  • :pspuzzle: True Power Of Storms
  • :pspuzzle: True Power Of Storms

Player 2, Turn 5 (Game 3)


Workers make 9g. (9g)

Brave Knights attack and kill Gunpoint Taxman and your :codexgrave: Grave Stormborne, dealings 3 damage each then returning to my hand. (5 cards)
My Grave gains two levels, to 4.

Recruit two Brave Knights for 3g each. (3g, 3 cards)

Pay 3g to level Grave to 7, maxband. (0g)

Brave Knights patrol in Squad Leader and Elite, Traffic Director patrols in Technician.

Discard 3, draw 2, shuffle 8, draw 3.


Patrols:
:psblueshield: Squad Leader: Brave Knight “Ernie” (3 :crossed_swords:, 3 :heart:, 1 :psblueshield: Readiness, flees on combat loss)
:psfist: Elite: Brave Knight “Bert” (4 :crossed_swords:, 3 :heart:, Readiness, flees on combat loss)
:ps_: Scavenger:
:pspuzzle: Technician: Traffic Director (1 :crossed_swords:, 1 :heart:, Untargetable, unstoppable vs. buildings)
:eye: Lookout:

:codexgrave: Grave Stormborne Lv. MAX (4 :crossed_swords:, 5 :heart:, Sparkshot, Readiness, sword rune)
Reputable Newsman (0 :crossed_swords:, 3 :heart:, blocking 3-cost spells)

Base: 20 :heart:
Tech I (5 :heart:)

:pspig: 0g banked, 9 workers.


5 cards in hand
  • Porkhand Magistrate
  • Martial Mastery
  • Manufactured Truth
  • True Power Of Storms
  • Plague Lab
5 cards in deck
  • Martial Mastery
  • True Power Of Storms
  • Jail
  • Arrest
  • Reversal
0 cards in discard

Thoughts

If this plays out how I want it, I won’t need that 10th worker…

Surprise Attack / Judgment Day can still mess me up, so let’s hope they didn’t go for that when I blocked 3s. I should probably save the TPoS plan for when I get an opportunistic hero kill early.

edit: remove copy/pasted 9th worker (counts & gold is correct)

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Pirate Gunship
Lawbringer Gryphon


STARTING HAND
Scribe
Injunction
Sensei’s Advice
Chaos Mirror
Safe Attacking
Snapback


WORKERS
Morningstar Flagbearer
Fox Primus
Savior Monk
Fox Viper (2/1)
aged sensei


NextHand

Gunpoint Taxman
Snapback
Grappling Hook
Insurance Agent
Insurance Agent


Discard

Gunpoint Taxman
Injunction
Chaos Mirror
Scribe
Safe Attacking
Pirate Gunship
Lawbringer Gryphon
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($9)
summon zane - ($7)
summon bigby - ($5)
chaos mirror, swap grave and smoker’s attack (not a target) - ($3)
smoker stealth kills reputable newsman
injunction, disable your tech 1 along with the brave knights - ($0)
zane kills traffic director
rambasa twins hit your base to 14

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bigby, lvl 1, (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane, lvl 1, (2/1)
  • Rambasa Twin (3/2)
  • Rambasa Twin (3/2)
  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck:
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmm, so zane, bigby, chaos mirror, injunction, zane clears traffic director…but what next?

  1. Twins kills grave, take 1 each.
    —> He can gg 9, worker 8, max orpal, 1, sacrifice brave knight to place rune in a twin, kills him, maxband triggers, spreads runes to other twin and smoker

  2. Twins his base
    -----> Grave can readily hit bigby, sword rune twin
    -----> grave can reversal bigby, disable him, readily kill twin, sword rune other twin.

  3. leave TD alive, patrol zane and bigby (no spells in my next hand)
    -----> reversal a hero, grave readily hits me

I think honestly there is no way to save everyone. i should just be thankful i can empty his board. i’ll hit his base to pressure him to wall up and put bigby in tech. fully expecting to lose bigby and twins. teching PGS and LBG in case i need to tech up next turn.

unless i am missing smth you paid 1g too much for worker and 2g too lil for the brave knights. 9-1(work)-6(3x2 cuz Bknights) makes 2. 1 gold short for max grave
EDIT: also you have 10 workers in that scenario, not 9 @Persephone

1 Like

Worker was a copy paste error, thought I deleted it.

1 Like

Looks like you also skipped worker, which leaves you at 9 workers, yes?

ah yes, updated turn (dropped a worker, drew extra card, adjusted patrol).

[quote=“Persephone, post:45, topic:6257, full:true”]
P1 @Persephone [Peace] / Discipline / Disease vs.
P2 @codexnewb [Discipline] / Anarchy / Law

Traffic Director dies in Technician; draw a card. (6 cards, 4 in deck)
  • Reversal
Tech 2 cards + Reputable Newsman, Traffic Director (4 discards)
  • Reputable Newsman
  • Traffic Director
  • :pspuzzle: Training Grounds
  • :pspuzzle: Sickness

Player 2, Turn 6 (Game 3)


Workers make 9g. (9g)

Graves displays his Martial Mastery for 1g. (8g)

Discard a card, then draw two. (6 cards, 3 in deck, 6 discards)

Discard: Manufactured Truth
Draw: Martial Mastery, Jail

I look at your hand: Insurance Agent x2, Gunpoint Taxman, Snapback, Grappling Hook.

Grave pays 3g to kill :codexhayes: Bigby Hayes with a Reversal. Levels fizzle, you get a gold. (5g, 5 cards, 7 discards)
(at least I think you get the gold, depends if we check for lethal damage after commas or only on periods.)

Grave attacks and kills Rambasa Twin, taking 3 damage from the Twin and 1 from the tower.
He exhausts to kill the other one with his sword.

:codexgrave: Grave Stormborne summons the :cloud_with_lightning: :cyclone: True Power of Storms :cyclone: :cloud_with_lightning: to deal 10 damage to your base (10 :heart:), paying 3g and discarding Porkhand Magistrate and Plague Lab. (2g, 2 cards, 10 discards)

Hire 10th worker for 1g. (1g, 1 card)
  • Jail

Finally, Grave pays 1g to display his Martial Mastery and draw two cards. (0 cards in deck, 11 discards)

Discard 2, shuffle 13 (!), draw 4.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

:exhaust: :codexgrave: Grave Stormborne Lv. MAX (4 :crossed_swords:, 1 of 5 :heart:, Sparkshot, Readiness)
:exhaust: Brave Knight “Ernie” (3 :crossed_swords:, 3 :heart:, Readiness, flees on combat loss)
:exhaust: Brave Knight “Bert” (3 :crossed_swords:, 3 :heart:, Readiness, flees on combat loss)

Base: 14 :heart:
Tech I (5 :heart:)

:pspig: 0g banked, 10 workers.


4 cards in hand
  • Reversal
  • Plague Lab
  • Porkhand Magistrate
  • Sickness
9 cards in deck
  • Reputable Newsman
  • True Power Of Storms
  • Traffic Director
  • True Power Of Storms
  • Martial Mastery
  • Arrest
  • Martial Mastery
  • Manufactured Truth
  • Training Grounds
0 cards in discard

Thoughts

If I don’t win the game outright on these draws, I’ll need… something. Drill Sergeant + Garrison would keep me in 3s but I don’t exactly have a ton of units to play to keep the runes up. Training Grounds gives me a better shot at a second rounds of ults (+ can’t be Injunction’d), Sickness is generally good vs. weenies and even better with Plague Lab.

Arrest the double-insured GPT next turn would be nice, but I think I need the extra card more (?).

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Pirate Gunship
Lawbringer Gryphon


STARTING HAND
Snapback
Insurance Agent
Grappling Hook
Gunpoint Taxman
Insurance Agent


WORKERS
Morningstar Flagbearer
Fox Primus
Savior Monk
Fox Viper (2/1)
aged sensei
grappling hook


NextHand

Lawbringer Gryphon
Insurance Agent
smoker
sensei’s advise
safe attacking


Tech 2 card(s)
Get Paid - ($9)
scav gold - ($10)
worker ($9)
break tower, my base to 8, build tech lab anarchy - ($8)
tech 3 - ($3)
grave - ($1)
a single insurance agent, insuring himself - ($0)
smoker trades with your grave, my grave to lvl 3

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Insurance Agent (2/2)*
  • :pschip: Technician: Zane, lvl 1, (2/1)
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

well, she’s right. not much else i can do.

Unfortunately, Brave Knight returns to my hand instead of dying when he’s killed in combat, making insuring him pointless unless you’re planning on killing him with a spell or ability. Maybe you’d like to insure GPT instead?

nice catch! edited my turn above.

Still 1g short, since you need to hire your 10th worker too.

ahh, my bad. okay

only one insurance agent
worker
tech 3
patrol zane

P1 @Persephone [Peace] / Discipline / Disease vs.
P2 @codexnewb [Discipline] / Anarchy / Law

Tech 2 cards (2 discards)
  • :pspuzzle: General’s Hammer
  • :pspuzzle: General’s Hammer

Player 2, Turn 6 (Game 3)


Workers make, 10g. (10g)

:codexorpal: Orpal Gloor (2g) who casts a Sickness (2g) at Zane and Grave.
Zane dies, you draw a card, Orpal gains two levels, to 3. (6g, 3 cards, 3 discards)

Brave Knights both attack and kill Grave, taking 2 damage each.

Begin construction of Tech II – Discipline (4g) and a Hero’s Hall (2g). (0g)

Orpal patrols in Squad Leader, Knights in Technician and Scavenger.

Discard 3, draw 5.


Patrols:
:psblueshield: Squad Leader: Orpal Lv. 5 (2/4)
:psfist: Elite:
:ps_: Scavenger: Brave Knight “Ernie” (3 :crossed_swords:, 1 of 3 :heart:, Readiness, flees on combat loss)
:pspuzzle: Technician: Brave Knight “Bert” (1 of 3 :crossed_swords:, 3 :heart:, Readiness, flees on combat loss)
:eye: Lookout:

Base: 14 :heart:
Tech I (5 :heart:)
Tech II – Discipline (5 :heart:)
Hero’s Hall 4 :heart:

:pspig: 0g banked, 10 workers.


5 cards in hand
  • Reputable Newsman
  • True Power Of Storms
  • Arrest
  • Martial Mastery
  • Traffic Director
4 cards in deck
  • True Power Of Storms
  • Martial Mastery
  • Manufactured Truth
  • Training Grounds
6 cards in discard
  • Reversal
  • Plague Lab
  • Porkhand Magistrate
  • Sickness
  • General’s Hammer
  • General’s Hammer

Thoughts

Unless they really, really whiff on those gunships I’m toast. Max Oni would maybe buy me a turn in that case but I’d die for sure after. So let’s bet on there not being a gunship.

Not looking good over here…

[b]P1T8[/b]
StartingHand Workers

STARTING HAND
Gunpoint Taxman
Grappling Hook
Chaos Mirror
Gunpoint Taxman
Rambasa Twin (3/2)
Pirate Gunship
Insurance Agent (2/2)*
Safe Attacking
Lawbringer Gryphon
Sensei’s Advice
Smoker (1/1)
Rambasa Twin (3/2)
Snapback
Chaos Mirror


WORKERS
Morningstar Flagbearer
Fox Primus
Savior Monk
Fox Viper (2/1)
aged sensei
Grappling Hook


NextHand

Pirate Gunship
Gunpoint Taxman
Lawbringer Gryphon
Scribe
Pirate Gunship


Discard

Insurance Agent (2/2)*
Rambasa Twin (3/2)
Snapback
Chaos Mirror
Safe Attacking
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($10)
tech draw
play second insurnace agent, insure the one already in play - ($9)
insurance agent already in play runs into orpal, dies
…collect double insurnace, 2 gold, 2 cards - ($11)
summon Lawbringer Griffyn, my base gains flying - ($1)
summon smoker - ($0)

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Insurance Agent (2/2)
  • :target: Lookout:

In Play:

  • Lawbringer Gryphon (7/6)

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

ugh, need those gunships…

we’ll see. it’s been a rough one for me.

1 Like

P1 @Persephone [Peace] / Discipline / Disease vs.
P2 @codexnewb [Discipline] / Anarchy / Law

Tech 2 cards (8 discards)
  • :pspuzzle: Boot Camp
  • :pspuzzle: Boot Camp

Player 2, Turn 7 (Game 3)


Workers make, 10g. (10g)

Summon :codexgrave: Grave Stormborne for 2g. (8g)

He displays his Martial Mastery for 1g. (7g)

Discard one, draw two. (5 cards, 2 in deck, 10 discards)

Discard: True Power of Storms
Draw: True Power Of Storms, Martial Mastery

I look at your hand: Lawbringer Gryphon, 2x Pirate Gunship, Gunpoint Taxman, Scribe.

Hire a Traffic Director for 1g. (6g, 4 cards)
Orpal sacrifices the Traffic Director to target Smoker, returning him to your hand. (11 discards)

Deploy :codexonimaru: General Onimaru for 2g. (4g)
Onimaru arrests Insurance Agent for 2g. (2g, 3 cards, 12 discards)

Grave displays his Martial Mastery for 1g. (1g)

Discard one, draw two. (3 cards, 0 in deck, 14 discards)

Discard: True Power of Storms
Draw: Manufactured Truth, Training Grounds

Construct a Training Grounds for 1g. (0g, 2 cards)

Knights attack and destroy your Tech III. Your base takes 2 damage, to 6 :heart:.

Orpal patrols in Squad Leader, Knights in Scavenger and Technician.

Discard 2, shuffle 16 (!!) draw 4.


Patrols:
:psblueshield: Squad Leader: :codexorpal: Orpal Gloor, Lv. 5 (3 :crossed_swords:, 2 of 4 :heart:, 1 :psblueshield:, deals plague damage)
:psfist: Elite:
:ps_: Scavenger: Brave Knight “Ernie” (3 :crossed_swords:, 1 of 3 :heart:, Readiness, flees on combat loss)
:pspuzzle: Technician: Brave Knight “Bert” (3 :crossed_swords:, 1 of 3 :heart:, Readiness, flees on combat loss)
:eye: Lookout:

:codexonimaru: General Onimaru (3 :crossed_swords:, 3 :heart:, Frenzy I)
:codexgrave: Grave Stormborne (3 :crossed_swords:, 3 :heart:, Sparkshot)

Training Grounds (4 :heart:, heroes get +1 ATK, maxes heroes)

Base: 14 :heart:
Tech I (5 :heart:)
Tech II – Discipline (5 :heart:)
Hero’s Hall 4 :heart:

:pspig: 0g banked, 10 workers.


4 cards in hand
  • Manufactured Truth
  • Porkhand Magistrate
  • Boot Camp
  • Reversal
12 cards in deck
  • Boot Camp
  • Reputable Newsman
  • Martial Mastery
  • True Power Of Storms
  • General’s Hammer
  • General’s Hammer
  • Martial Mastery
  • Arrest
  • Sickness
  • Plague Lab
  • Traffic Director
  • True Power Of Storms
0 cards in discard

Thoughts

Continuing to tech cards like a noob because I seeded my deck with so many Grave spells, I need to stuff it with other cards to bring my average up from “dead draw”.

Magistrate, Boot Camp… I can work with this.

Yeah, if you’d had a Gunship this turn I’d have lost. On the other hand, that Injunction stopped you from getting 20 to 0’d by both True Power of Storms a few turns ago.

Just need to break three more tech buildings and I can win.

1 Like

what a game! may the best player win!

[b]P1T9[/b]
StartingHand Workers

STARTING HAND
Lawbringer Gryphon
Pirate Gunship
Gunpoint Taxman
Pirate Gunship
Scribe
Gunpoint Taxman


WORKERS
Morningstar Flagbearer
Fox Primus
Savior Monk
Fox Viper (2/1)
aged sensei
Grappling Hook


NextHand

Injunction
Chaos Mirror
Safe Attacking
Smoker
Insurance Agent (2/2)*


Tech 0 card(s)
Get Paid - ($10)
rebiuld tech 3, base to 6
Griffin his your base down to 7HP, obliterate brave knights (don’t return to your hand)
scribe, draw 1 - ($8)
gunpoint taxman x2 - ($4)
grave - ($2)
bigby - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+A)
  • :psfist: Elite: Scribe (2/3)
  • :ps_: Scavenger: Bigby, lvl 1, (2/3)
  • :pschip: Technician: Grave, lvl 1, (2/3)
  • :target: Lookout: Gunpoint Taxman (3/3)

In Play:

  • Lawbringer Gryphon (7/6)
  • Insurance Agent (2/2)

Buildings:

  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

yep, needed the gunships…oh well. pretty fun game. and now i know how to play the law/discipline combo better.